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Redonkulous New Game Desired

wubitogwubitog Member UncommonPosts: 9

So here is what I would like to see.

A fantasy styled mmorpg with:

Secure player made auctions for real money built into the game client.  ( Entropia Universe)

Avatars that are as customizable as possible.  ( City of Heroes / City of Villains )

In game leader boards and ranking. ( EQ2 )

Detailed hall of fame ( Entropia Univrse )

Huge population servers ( EVE )

Free basic membership ( Entropia Universe )

In game player shops and advertising ( Entropia Universe )

Skill based advancement system ( EVE, Ryzom )

Extreme play commitment to max out character ( EVE, Ryzom )

Minimal play commitment to become moderately effective in specific areas ( Ryzom )

Shared experience gains ( Fable, Ryzom, Entropia Universe )

Customizable actions ( Ryzom )

PvP optional servers ( WoW )

Random loot generation ( Auto Assault )

Extreme stratification of loot ( EVE, WoW, EQ2 )

Unique to the entire server items ( EQ2 )

Fee based player created instances ( Ryzom )

Hunting rights to player created areas ( Entropia Universe)

Instanced and limited quantity housing ( EQ2, Entropia Universe )

Paid adventure packs ( EQ2 )

Free updates to content

Player created avatar modifications( Second Life ?)

 

 

 

Comments

  • RealmfilerRealmfiler Member Posts: 43

    Couple of your ideas are fine but the hole PE style of paying RL cash for everything in the game just dosnt sit well. Main reason i think being is because u got daddys lil rich boy over here doing what ever they wish while the average gamer cant afford the UBER ITEM OF MAJOR BOOM! The paid hunting rights thing dosnt go over to well either. Reason being for that i want to hunt anywhere i wish not just paying my hard earned RL $ to some rich kid that owns all the land tring to make even more cash. The other ideas i could live with prolly wouldnt play the game though.

  • wubitogwubitog Member UncommonPosts: 9
    Well I don't EU's real money for everything style.  I do not want to be buying game money at a fixed rate from the company.  I'm talking about buying it from other players.  I'm one of the ones that thinks most games already have the situation where 'rich' people buy coin to get the best items they can, even though it violates many EULAs.  I don't even think it takes much money in most games to get the best available droppable loot, as most have no trade in the high tiers (which i hate).  I only mean to point toward EU's subscriptionless system.  The company could get money the way sony does on Station Exchange, charge per auction and 10% cut.  If that isn't enough to support the game, then yes, implement subscriptions.  Also some features could be pay to use, such as owning houses (though i'd rather housing / real estate be player driven ), owning shops, owning the rights to images / gear you have created, running instances etc.
  • guthixfedguthixfed Member Posts: 35

    u should of said

    with the amount of npc and item options as runescape they have 7000 difrent items and about 2000 npc

  • wubitogwubitog Member UncommonPosts: 9
    I think Auto assault's random generator was boasting 1 million items or some huge number like that.
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