nah, it's all hack&slash grind games because that's what the asians make so that must be where the money is. who cares what the best game is, as long as you can get money for the company.
It's worth noting that Asheron's Call was also skill based, though had levels to indicate where you were experience wise, and also to restrict content.
Eve Online is skill based if you're into Sci-Fi. A graphics update is coming soon, though the current graphics are still quite stunning.
Vanguard has a hybrid of both with levels, but with some other skills (I heard diplomacy didnt have levels) like your weapon skill arent level based.
Vanguard is a pure level game, it just has three types of leveling. Some MMORPGs like WoW and EQ2 have crafting and normal adventurer. Vanguard just has three with the diplomacy stuff. Otherwise it is a normal level/strict class paradigm. The only thing that is possibly interesting is that they are usually designing most classes to be good at two "roles".
Vanguard has a hybrid of both with levels, but with some other skills (I heard diplomacy didnt have levels) like your weapon skill arent level based.
Eve has no levels and is entirely skill-based. However, it sskill-training in Eve is a passive activity. In other words, you do not gain skill while flying your ship, but by studying about your ship and its equipment. The good part is that because skill-training is passive, you can set a skill to train while you are offline. The time to train is the same online or offline, which should be an indication that training can take quite a bit of time.
Vanguard has a hybrid of both with levels, but with some other skills (I heard diplomacy didnt have levels) like your weapon skill arent level based.
Vanguard is a pure level game, it just has three types of leveling. Some MMORPGs like WoW and EQ2 have crafting and normal adventurer. Vanguard just has three with the diplomacy stuff. Otherwise it is a normal level/strict class paradigm. The only thing that is possibly interesting is that they are usually designing most classes to be good at two "roles".
its level based, but your skills are not level based.. when you use a weapon or any skill, your skill level increases. this is totally outside from levelling and isnt dependant upon that. so If all I have been using has been a long sword for 20 levels, and I pick up a 2h hammer im gonna suck with it until my skill increases for that weapon.
you can also lock skills, and change skills from advancing to reducing depending on what your spec is
"If you want a picture of the future, imagine a robot foot stomping on a human face -- forever."
Vanguard has a hybrid of both with levels, but with some other skills (I heard diplomacy didnt have levels) like your weapon skill arent level based.
Vanguard is a pure level game, it just has three types of leveling. Some MMORPGs like WoW and EQ2 have crafting and normal adventurer. Vanguard just has three with the diplomacy stuff. Otherwise it is a normal level/strict class paradigm. The only thing that is possibly interesting is that they are usually designing most classes to be good at two "roles".
its level based, but your skills are not level based.. when you use a weapon or any skill, your skill level increases. this is totally outside from levelling and isnt dependant upon that. so If all I have been using has been a long sword for 20 levels, and I pick up a 2h hammer im gonna suck with it until my skill increases for that weapon.
you can also lock skills, and change skills from advancing to reducing depending on what your spec is
EQ2 uses the same system. You level your weapon skill (slash, pierce, etc) based on usage. however, gaining levels increases the weapon skill cap. is vanguard going to do the same?
I wouldn't consider that "skill-based".
EVE is skill-based, but totally passive and not related to in-game activities. AC1 is skill-based and character levels only serve to represent how much experience a person has earned. You could be level 200 and and get killed by a lvl 5.
Voyage Century Online - it's everything EVE should have been (you can actually get OFF your ship), just a bit less polished
The PvP hasn't taken off yet (as the consequences are huge, and you have to have some backing behind you to be strong enough to do it), but as I've been playing all the areas are marked PvP area. I've heard that if you kill guards you're attacked on site and go to jail. You can also become a pirate, and/or attack and bombard cities (at the risk of making the whole nation you attack become KoS to you). It's set in the "real" world of the "voyage century", which is I assume the 17 or 1800s. You start in Athens or Alexandria and can travel the whole world trading, fighting and crafting.
I'm liking it so far (I've just got to a point where I can't find any more quests to help level my different skills, and I don't like grinding to up skills...so I don't know how much longer I'll play...but it's been good so far). It's still open beta (but with no character-wipe from now on), so it's a bit unpolished...but there's only the rare bug and a few unimplemented (or at least hard to find recipes) in the crafting side of things.
EDIT: Oh yeah, and it's free forever, and it's totally non-level based...and unlike EVE you WORK on the skills to level them.
What I hate about most MMORPGs is that you cant change your proffession half-way through your grind or whatever you're doing. SWG managed that.
Now I spend most of my time playing mmos learning about the proffession I WOULD like most in the internet and mostly, I go wrong and start to hate the whole game.
Originally posted by Abemon What I hate about most MMORPGs is that you cant change your proffession half-way through your grind or whatever you're doing. SWG managed that. Now I spend most of my time playing mmos learning about the proffession I WOULD like most in the internet and mostly, I go wrong and start to hate the whole game.
Just to expand on my Voyage Century comments, particularly in regard to what you just mentioned. You can level EVERY skill in the game to at least level 31, after which you must choose at most 7 skills to continue to level all the way to 100 (ie. specialising). 31 takes a fair while to get to with most skills, so by that time it will be obvious what you want to continue and what you'll leave at max 31.
That's another thing I like about VC Online, you only ever have to make one character, alts aren't really needed. (You can also buy ships of every type, so you can change your "profession" at any time too, or swap between them...I currently own a second tier merchant vessel, warship and and fast exploring sloop).
What I hate about most MMORPGs is that you cant change your proffession half-way through your grind or whatever you're doing. SWG managed that.
Now I spend most of my time playing mmos learning about the proffession I WOULD like most in the internet and mostly, I go wrong and start to hate the whole game.
Just to expand on my Voyage Century comments, particularly in regard to what you just mentioned. You can level EVERY skill in the game to at least level 31, after which you must choose at most 7 skills to continue to level all the way to 100 (ie. specialising). 31 takes a fair while to get to with most skills, so by that time it will be obvious what you want to continue and what you'll leave at max 31.
That's another thing I like about VC Online, you only ever have to make one character, alts aren't really needed. (You can also buy ships of every type, so you can change your "profession" at any time too, or swap between them...I currently own a second tier merchant vessel, warship and and fast exploring sloop).
The ONLY way you can have a skill sytem is if all the players are on equal machines with equal connections and it was setup like a FPS with styles that are fair to all players.That is an impossible task,so no there isnt and never will be unless you and friends get together on a LAN and play a fps that has maps to favour all players equally[example not just sniper maps and not just spam maps].
Do not even try to compare an ABILITY system that grinds out it's levels the exact same way as levelling does.They are two in the same just make you grind at something with a different name than level.RF online does this,its not skill its just grind in a different way.Won't a game like huxley be fun where some players live a few blocks away from the main servers and some are connecting from miles away with total lag.PVP is a bad idea when it involves lag and connections,and even more so>>>CHEATING/BOTTING,as to wich there are an enormous amount of players out there either cheating or looking into how to cheat.The mass amount of cheat websites online shows this to be a fact.
Never forget 3 mile Island and never trust a government official or company spokesman.
Originally posted by Munki Vanguard has a hybrid of both with levels, but with some other skills (I heard diplomacy didnt have levels) like your weapon skill arent level based.
The ONLY way you can have a skill sytem is if all the players are on equal machines with equal connections and it was setup like a FPS with styles that are fair to all players.That is an impossible task,so no there isnt and never will be unless you and friends get together on a LAN and play a fps that has maps to favour all players equally[example not just sniper maps and not just spam maps]. Do not even try to compare an ABILITY system that grinds out it's levels the exact same way as levelling does.They are two in the same just make you grind at something with a different name than level.RF online does this,its not skill its just grind in a different way.Won't a game like huxley be fun where some players live a few blocks away from the main servers and some are connecting from miles away with total lag.PVP is a bad idea when it involves lag and connections,and even more so>>>CHEATING/BOTTING,as to wich there are an enormous amount of players out there either cheating or looking into how to cheat.The mass amount of cheat websites online shows this to be a fact.
Maybe you should read the entire thread. "skill-based" mmorpg's DO NOT mean based on actual player skill (CS, Quake). It means your character advances based on his skills increasing. You choose which skill to raise and thus create your "class". Its the opposite of WoW and EQ. it's like EVE, AC1, Ryzom, etc.
The ONLY way you can have a skill sytem is if all the players are on equal machines with equal connections and it was setup like a FPS with styles that are fair to all players.That is an impossible task,so no there isnt and never will be unless you and friends get together on a LAN and play a fps that has maps to favour all players equally[example not just sniper maps and not just spam maps].
Do not even try to compare an ABILITY system that grinds out it's levels the exact same way as levelling does.They are two in the same just make you grind at something with a different name than level.RF online does this,its not skill its just grind in a different way.Won't a game like huxley be fun where some players live a few blocks away from the main servers and some are connecting from miles away with total lag.PVP is a bad idea when it involves lag and connections,and even more so>>>CHEATING/BOTTING,as to wich there are an enormous amount of players out there either cheating or looking into how to cheat.The mass amount of cheat websites online shows this to be a fact.
unlike guild wars, which attempted to be based on player skill, and ended up based on massive failure.
the skill system in EVE is very refreshing after the inescapable grind factor of games like WoW, however, it's obvious that some players will appreciate more the sense of achievement gained from investing the time to "level up" a character, compared to the more casual approach of picking a skill in EVE and logging out for a week while it learns.
The variation in the MMO market is driven by the same thing that drives variation in any other market, and that is the fact that there is no "perfect" standard to aim for. Individual taste will, for the vast majority, mean that you will never play an MMO that is exactly to your taste in every way, just as you will never buy the absolute perfect car, or live in an absolutely perfect house.
I find that game developers to date have been trying too much to listen to the over-vocal naysayers, those who havent bought the MMO closest to their taste. This leads to weird hybrid game options that try to encompass a ridiculously large range of tastes and concepts, rather than sticking to the original concept and feel of the game itself. For example, the Burning Crusade expansion to World of Warcraft dispays in studding clarity how a gaming company can shift its focus and alienate a vital part of the gaming community.
In it's infancy, WoW seemed like a gem of the industry, a game the could appeal to casual and handcore gamers alike, giving uique advantages and perks to those who wished to play often, with disadvantaging or excluding those who could not or did not wish to invest the same amount of time. However, as content patches progressed, the well published "gear gap" debate (which I certainly won't go in to) became more pronounced.
Regardless of your opinion on the matter, it remains clear that in a general sense, Blizzard have shifted their focus from inclusivity to something else, because they caved to the pressure of a certain part of their gaming community. And again, regardless of your opinion of the game itself, it is equally clear that it has strayed from the original vision of the warcraft universe.
Back to the point under discussion - the difference between skill based and level based MMOs is target audience, developer vision and market variation. All in equal proportion. In my opinion, as my example above hopefully explains, World of Warcraft has leaned too far towards pleasing the more whiny component of their target audience, and too far away from the original concept of the game.
As always, a gamer should always consider him/herself as a part of a body, not a singular entity. A game developer isnt developing just for you, indeed, he isnt just developing solely for the gaming community. He's designing for his creative appetite, creating for his wage, and creating for his boss. So before you too easily generalise games of a certain type ("level based," for example) into a "crap" category, consider carefully. Except Guild Wars
TLDR? -> all games are different, which is important, but also, other stuff.
- Leroy
[Edit - lost my concluding paragraph there somehow.. re-typed, loosely]
Ya maybe you shoulda read my whole post.I eluded to the fact that ability style games are EXACTLY the same thing as levels .You still grind them out the same way,the only difference is that they call it something different rather than calling it LEVEL.In reality it's the exact same thing.It has nothing to do with actual skill/thinking.To even make these type of games worse is that ,99% of the players tha tstart these games spam the net or game asking everyone what the best possible combination is to making the best player.So there not even using there own brain whatsoever but merely copy what everyone else tells them.I hate having to repeat myself after someone that tells me to read the whole post ,can't even do the same thing themselves...bah!Anyone can cut and paste,try actually reading the WHOLE post as you put it.
What's the best class to play? what's the best skill to raise?WHere do i go to raise that skill?youll see tons of these noob questions spamming the game continuously.Doesn't matter anyhow as its still NOT a skill based system ,only a FPS style could come close,as you put it AKA style of unreal/quake.
Never forget 3 mile Island and never trust a government official or company spokesman.
Originally posted by Abemon Originally posted by hadz
Originally posted by Abemon What I hate about most MMORPGs is that you cant change your proffession half-way through your grind or whatever you're doing. SWG managed that. Now I spend most of my time playing mmos learning about the proffession I WOULD like most in the internet and mostly, I go wrong and start to hate the whole game.
Just to expand on my Voyage Century comments, particularly in regard to what you just mentioned. You can level EVERY skill in the game to at least level 31, after which you must choose at most 7 skills to continue to level all the way to 100 (ie. specialising). 31 takes a fair while to get to with most skills, so by that time it will be obvious what you want to continue and what you'll leave at max 31. That's another thing I like about VC Online, you only ever have to make one character, alts aren't really needed. (You can also buy ships of every type, so you can change your "profession" at any time too, or swap between them...I currently own a second tier merchant vessel, warship and and fast exploring sloop). You just made me go and register for the beta. Thanks mate!
Hope you enjoy it! It's actually very engrossing, large amount of things to do and see, didn't think I'd find such good gameplay in a free & "non-western" MMO.
Comments
Darkfall sometime in the next 100 years.
A Work in Progress.
Add Me
Eve Online is skill based if you're into Sci-Fi. A graphics update is coming soon, though the current graphics are still quite stunning.
Vanguard has a hybrid of both with levels, but with some other skills (I heard diplomacy didnt have levels) like your weapon skill arent level based.
after 6 or so years, I had to change it a little...
its level based, but your skills are not level based.. when you use a weapon or any skill, your skill level increases. this is totally outside from levelling and isnt dependant upon that. so If all I have been using has been a long sword for 20 levels, and I pick up a 2h hammer im gonna suck with it until my skill increases for that weapon.
you can also lock skills, and change skills from advancing to reducing depending on what your spec is
"If you want a picture of the future, imagine a robot foot stomping on a human face -- forever."
its level based, but your skills are not level based.. when you use a weapon or any skill, your skill level increases. this is totally outside from levelling and isnt dependant upon that. so If all I have been using has been a long sword for 20 levels, and I pick up a 2h hammer im gonna suck with it until my skill increases for that weapon.
you can also lock skills, and change skills from advancing to reducing depending on what your spec is
EQ2 uses the same system. You level your weapon skill (slash, pierce, etc) based on usage. however, gaining levels increases the weapon skill cap. is vanguard going to do the same?I wouldn't consider that "skill-based".
EVE is skill-based, but totally passive and not related to in-game activities. AC1 is skill-based and character levels only serve to represent how much experience a person has earned. You could be level 200 and and get killed by a lvl 5.
Voyage Century Online - it's everything EVE should have been (you can actually get OFF your ship), just a bit less polished
The PvP hasn't taken off yet (as the consequences are huge, and you have to have some backing behind you to be strong enough to do it), but as I've been playing all the areas are marked PvP area. I've heard that if you kill guards you're attacked on site and go to jail. You can also become a pirate, and/or attack and bombard cities (at the risk of making the whole nation you attack become KoS to you). It's set in the "real" world of the "voyage century", which is I assume the 17 or 1800s. You start in Athens or Alexandria and can travel the whole world trading, fighting and crafting.
I'm liking it so far (I've just got to a point where I can't find any more quests to help level my different skills, and I don't like grinding to up skills...so I don't know how much longer I'll play...but it's been good so far). It's still open beta (but with no character-wipe from now on), so it's a bit unpolished...but there's only the rare bug and a few unimplemented (or at least hard to find recipes) in the crafting side of things.
EDIT: Oh yeah, and it's free forever, and it's totally non-level based...and unlike EVE you WORK on the skills to level them.
http://unleashthefury.com
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http://gravgaming.net
A site for pro and recreational gaming.
Now I spend most of my time playing mmos learning about the proffession I WOULD like most in the internet and mostly, I go wrong and start to hate the whole game.
Just to expand on my Voyage Century comments, particularly in regard to what you just mentioned. You can level EVERY skill in the game to at least level 31, after which you must choose at most 7 skills to continue to level all the way to 100 (ie. specialising). 31 takes a fair while to get to with most skills, so by that time it will be obvious what you want to continue and what you'll leave at max 31.
That's another thing I like about VC Online, you only ever have to make one character, alts aren't really needed. (You can also buy ships of every type, so you can change your "profession" at any time too, or swap between them...I currently own a second tier merchant vessel, warship and and fast exploring sloop).
Just to expand on my Voyage Century comments, particularly in regard to what you just mentioned. You can level EVERY skill in the game to at least level 31, after which you must choose at most 7 skills to continue to level all the way to 100 (ie. specialising). 31 takes a fair while to get to with most skills, so by that time it will be obvious what you want to continue and what you'll leave at max 31.
That's another thing I like about VC Online, you only ever have to make one character, alts aren't really needed. (You can also buy ships of every type, so you can change your "profession" at any time too, or swap between them...I currently own a second tier merchant vessel, warship and and fast exploring sloop).
You just made me go and register for the beta.Thanks mate!
The ONLY way you can have a skill sytem is if all the players are on equal machines with equal connections and it was setup like a FPS with styles that are fair to all players.That is an impossible task,so no there isnt and never will be unless you and friends get together on a LAN and play a fps that has maps to favour all players equally[example not just sniper maps and not just spam maps].
Do not even try to compare an ABILITY system that grinds out it's levels the exact same way as levelling does.They are two in the same just make you grind at something with a different name than level.RF online does this,its not skill its just grind in a different way.Won't a game like huxley be fun where some players live a few blocks away from the main servers and some are connecting from miles away with total lag.PVP is a bad idea when it involves lag and connections,and even more so>>>CHEATING/BOTTING,as to wich there are an enormous amount of players out there either cheating or looking into how to cheat.The mass amount of cheat websites online shows this to be a fact.
Never forget 3 mile Island and never trust a government official or company spokesman.
It's "skill" system is EXACTLY like WoW's.
A Work in Progress.
Add Me
lol.
unlike guild wars, which attempted to be based on player skill, and ended up based on massive failure.
the skill system in EVE is very refreshing after the inescapable grind factor of games like WoW, however, it's obvious that some players will appreciate more the sense of achievement gained from investing the time to "level up" a character, compared to the more casual approach of picking a skill in EVE and logging out for a week while it learns.
The variation in the MMO market is driven by the same thing that drives variation in any other market, and that is the fact that there is no "perfect" standard to aim for. Individual taste will, for the vast majority, mean that you will never play an MMO that is exactly to your taste in every way, just as you will never buy the absolute perfect car, or live in an absolutely perfect house.
I find that game developers to date have been trying too much to listen to the over-vocal naysayers, those who havent bought the MMO closest to their taste. This leads to weird hybrid game options that try to encompass a ridiculously large range of tastes and concepts, rather than sticking to the original concept and feel of the game itself. For example, the Burning Crusade expansion to World of Warcraft dispays in studding clarity how a gaming company can shift its focus and alienate a vital part of the gaming community.
In it's infancy, WoW seemed like a gem of the industry, a game the could appeal to casual and handcore gamers alike, giving uique advantages and perks to those who wished to play often, with disadvantaging or excluding those who could not or did not wish to invest the same amount of time. However, as content patches progressed, the well published "gear gap" debate (which I certainly won't go in to) became more pronounced.
Regardless of your opinion on the matter, it remains clear that in a general sense, Blizzard have shifted their focus from inclusivity to something else, because they caved to the pressure of a certain part of their gaming community. And again, regardless of your opinion of the game itself, it is equally clear that it has strayed from the original vision of the warcraft universe.
Back to the point under discussion - the difference between skill based and level based MMOs is target audience, developer vision and market variation. All in equal proportion. In my opinion, as my example above hopefully explains, World of Warcraft has leaned too far towards pleasing the more whiny component of their target audience, and too far away from the original concept of the game.
As always, a gamer should always consider him/herself as a part of a body, not a singular entity. A game developer isnt developing just for you, indeed, he isnt just developing solely for the gaming community. He's designing for his creative appetite, creating for his wage, and creating for his boss. So before you too easily generalise games of a certain type ("level based," for example) into a "crap" category, consider carefully. Except Guild Wars
TLDR? -> all games are different, which is important, but also, other stuff.
- Leroy
[Edit - lost my concluding paragraph there somehow.. re-typed, loosely]
Ya maybe you shoulda read my whole post.I eluded to the fact that ability style games are EXACTLY the same thing as levels .You still grind them out the same way,the only difference is that they call it something different rather than calling it LEVEL.In reality it's the exact same thing.It has nothing to do with actual skill/thinking.To even make these type of games worse is that ,99% of the players tha tstart these games spam the net or game asking everyone what the best possible combination is to making the best player.So there not even using there own brain whatsoever but merely copy what everyone else tells them.I hate having to repeat myself after someone that tells me to read the whole post ,can't even do the same thing themselves...bah!Anyone can cut and paste,try actually reading the WHOLE post as you put it.
What's the best class to play? what's the best skill to raise?WHere do i go to raise that skill?youll see tons of these noob questions spamming the game continuously.Doesn't matter anyhow as its still NOT a skill based system ,only a FPS style could come close,as you put it AKA style of unreal/quake.
Never forget 3 mile Island and never trust a government official or company spokesman.
That's another thing I like about VC Online, you only ever have to make one character, alts aren't really needed. (You can also buy ships of every type, so you can change your "profession" at any time too, or swap between them...I currently own a second tier merchant vessel, warship and and fast exploring sloop).
You just made me go and register for the beta.
Thanks mate!
Hope you enjoy it! It's actually very engrossing, large amount of things to do and see, didn't think I'd find such good gameplay in a free & "non-western" MMO.