0.o ok...to start of i made this account just so i can comment on this topic.. *ehem* OH MY GOD...i hope so, so much that David Park made a huge mistake when he was talking about the Classes...said somehting about think of Bladers being the Barbarians with low speed and such and high atk and w/e ...0.o you must be joking...sounds to me that MGame is gunna fook up yet another game...Legend of Ares and Hero was not enough but now they have to ruin a great game...i have played Jap version of SoF(aka Yulgang) and the balance of the Class system is i can 100% say is the best i have seen in an MMORPG...if what David Park says is true...WTF...why the change of game from all the other versions which have done so good, then go and change it for english...just when i got my confidents back with MGame i read this and its shadard into a million pieces...If this is ture i will never play another english game from MGame again ...please reply to set the record straight!!
jason park is the last person i would have run a game for me. thier company claimed that i was deterring thier customers off space cowboy when i alpha tested the game before they even had the licence. I would rather kick the teeth in of Jsgongwon(jason park) and xarfox. than play a game assosiated with them dicks of GM's.
Always beg for Forgiveness,Or Face the Consequences
If netgame/Mgame usa is making this game, watch out people. They are the worst MMO company out there.
compared to other games LOA doesn't have a lot of players. At it's peak it had maybe 5k players(netgame stats) on 2 servers, even tho it's probably closer to 1k or 1.5k between 2 servers. And if you figure that everyone has multiple character, your actual playing population is far smaller. Wars, which is the best pvp feature, at the most populous playing months had 100 on each side. Towards my time of quitting in december you had maybe 10-20 people per side.(usually on the lower end) Netgame wants you to think everything is fine and dandy and that they have 20k player populations, but lets focus on reality. Take a look around around, how many players can you count? 5-10 actively running around players in etana, including noobs. maybe 10-20 merchants which are either seperate accounts or players not playing, so they don't really count as active. you maybe have 5-10 people in the cot at any given time. 10-20 in hollna. 10-20 in hershall. 5-6 in siros, 2-4 in the uc. 10-20 in the sacred lands. so at a minimum you have about 50+ active people online. at the maximum you have about 110 people online. 50+ to 110 people online isn't a lot. I find it funny that they said they had such huge numbers(620k?) on at one time in SoF when they can barely contain the stress of 20 players in one area of Legend of Ares.
Most companies with any shred of intelligence would write it off as a loss. Not netgame, they are just in it for the money. They encourage people to be better than others by using the cash shop system. Lets say you have two people with the exact same ingame gear. They pvp against each other pretty evenly. Well player A buys muscle power books and player b buys nothing. Player A wins handily because he does more damage due to his out of game gear. Player B has a few choices. 1)_he can buy cash shop items to even the gap. 2) he can cheat. 3) he can get better ingame items. Thus a vicious cycle of player A and B trying to better the other leads to duping, speed hacking, ebay purchasing, etc. I mention the bannable offenses because actually getting better gear is hard without resorting to them. The loot tables, drop rates, and gracing chance percentages are so messed up. Unlike most games the drop rate of loot in LoA is very small, you have to spend quite a bit of time farming to get something. That is unless you buy a cash shop item such as karo balls which drops great gear quite often.
So lets go over why p.eople think Netgame is garbage. 1)Their games are laughable and have some of the worst graphics i have ever seen. 2)The customer service is inept and really doesn't have much pull with their devs. 3) They make small games, in terms of playable area and content. 4) miniscule player populations are presented as being presented as huge. 4) quite frankly, itheir games are boring. Their games reach endgame status within a month, sometimes quicker.
If anyone is even thinking of going to a Mgame/Netgame MMO, Don't. For christ sakes, they don't even have a customer service hotline.
Comments
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Always beg for Forgiveness,Or Face the Consequences
compared to other games LOA doesn't have a lot of players. At it's peak it had maybe 5k players(netgame stats) on 2 servers, even tho it's probably closer to 1k or 1.5k between 2 servers. And if you figure that everyone has multiple character, your actual playing population is far smaller. Wars, which is the best pvp feature, at the most populous playing months had 100 on each side. Towards my time of quitting in december you had maybe 10-20 people per side.(usually on the lower end) Netgame wants you to think everything is fine and dandy and that they have 20k player populations, but lets focus on reality. Take a look around around, how many players can you count? 5-10 actively running around players in etana, including noobs. maybe 10-20 merchants which are either seperate accounts or players not playing, so they don't really count as active. you maybe have 5-10 people in the cot at any given time. 10-20 in hollna. 10-20 in hershall. 5-6 in siros, 2-4 in the uc. 10-20 in the sacred lands. so at a minimum you have about 50+ active people online. at the maximum you have about 110 people online. 50+ to 110 people online isn't a lot. I find it funny that they said they had such huge numbers(620k?) on at one time in SoF when they can barely contain the stress of 20 players in one area of Legend of Ares.
Most companies with any shred of intelligence would write it off as a loss. Not netgame, they are just in it for the money. They encourage people to be better than others by using the cash shop system. Lets say you have two people with the exact same ingame gear. They pvp against each other pretty evenly. Well player A buys muscle power books and player b buys nothing. Player A wins handily because he does more damage due to his out of game gear. Player B has a few choices. 1)_he can buy cash shop items to even the gap. 2) he can cheat. 3) he can get better ingame items. Thus a vicious cycle of player A and B trying to better the other leads to duping, speed hacking, ebay purchasing, etc. I mention the bannable offenses because actually getting better gear is hard without resorting to them. The loot tables, drop rates, and gracing chance percentages are so messed up. Unlike most games the drop rate of loot in LoA is very small, you have to spend quite a bit of time farming to get something. That is unless you buy a cash shop item such as karo balls which drops great gear quite often.
So lets go over why p.eople think Netgame is garbage. 1)Their games are laughable and have some of the worst graphics i have ever seen. 2)The customer service is inept and really doesn't have much pull with their devs. 3) They make small games, in terms of playable area and content. 4) miniscule player populations are presented as being presented as huge. 4) quite frankly, itheir games are boring. Their games reach endgame status within a month, sometimes quicker.
If anyone is even thinking of going to a Mgame/Netgame MMO, Don't. For christ sakes, they don't even have a customer service hotline.