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Horrible Combat

erirdarerirdar Member Posts: 6
I played the free trial, but got frustrated by the fact that the combat is the same thing over and over. It is very reminiscent of Runescape.

Erirdar means lonely hunter in Sindarin

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  • SnaKeySnaKey Member Posts: 3,386

    That's probably because you played it on the free trial :-/

    There are so many different mods and ships you could use that do different effects your head will spin!

    But good luck on w/e crappy game you pick up next.

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  • EschiavaEschiava Member Posts: 485

    I agree with the OP.  In the free trial, combat is pretty repetitive, boring even.

    I also agree with Snakey.  Once you get a few SP and a few ISK and can afford to try different ships and weapon systems, different armor/shield configurations, different skills, different strategies to control capacitor usage, and different strategies to survive long enough to deliver fatal DPS, then, yeah, it can get fairly interesting.  (gross understatment) 

  • ValiumSummerValiumSummer Member Posts: 1,008

    They really should offer a 30 day trial at least.

    This game is so complex and deep.    There are so many ways to enjoy this game.   As a collector of ships (so many to have).   Designing the "ultimate" load outs for whatever task that was at hand.    In a large well run corp you can be a mindless cog in the machine or strive to become "upper management".    

    The problem with this game is all of this isn't just dropped on your lap.   You have to go get it.   0.0 space doesn't find you.  You have to find it.   Then once you find it and get your ass kicked by whomever... you have to be able to pick yourself up... dust yourself off...accept your loss (losses) and take what you learned and apply it to your next trip.   This style of game play can be harsh.   Some won't like it. 

    Many solo players enter the game and find themselves caught in the empire space mission treadmill and quit out of boredom having never tried 0.0 space.   Entering 0.0 a few times as a solo player and getting podded by the reigning corp or a pirate doesnt' really constitute 0.0 space life just like  driving through  Watts a couple times with your windows up and your doors locked does not make you "from the hood".   

    So for those of you who failed to immerse yourself in 0.0 space for any length of time you might admit that in your threads before devoting a small portion of your life to trying to convince people that this masterpiece is crap.

  • LeJohnLeJohn Member Posts: 313
     

    That's probably because you played it on the free trial :-/

    There are so many different mods and ships you could use that do different effects your head will spin!

    But good luck on w/e crappy game you pick up next.

     

    I am curious, did you ever play freelancer?

     

    What brought me to EVE was that I was looking for a MMO of freelancer. In Freelancer the mining was mining, the fights required both skill and tactics and the environments… well even by today’s standards they were great and you actually felt like you were flying through space.

     

    You should be able to pick up a copy of Freelancer for $10 now, but once you play it you will understand why those of that like EVE are not impressed with EVE.  Yes EVE is a fun game but it’s no freelancer.

  • thatcatthatcat Member Posts: 18

    During the trial account PvPing solo is pretty tough. For starters it will take you the better part of a week getting your cap/grid/cpu skills up to fit a ship adequately. BUT PvPing with others and its a totally different story. You now have sufficient skills to be a contributing member in any gang since ccp upped the skills you have at character creation.

    When on trial you can easily train and fit for a destroyer, cruiser or frigate and most races have at least one decent PvP frigate. Hooking up with a corporation has another benefit when just starting out, your stuff costs so little compared to an experienced players more times than not they will cover your losses for you. New players do get tackling duty alot, lose a lot of ships but its a great way to learn and the side benefit is that you are appreciated right from the start(EVEN WITH MINIMUM SKILL POINTS !!!).

    In a group enviorment Skill points don't mean as much as they do when you attempt to take on the universe solo. Thus don't get hung up on the solo aspect of EVE when you first start playing, get together with a group and save your solo yearnings for later in your EVE life, after you have made some contacts and know more about the game.

  • TaramTaram Member CommonPosts: 1,700
    Originally posted by LeJohn

     
    That's probably because you played it on the free trial :-/
    There are so many different mods and ships you could use that do different effects your head will spin!
    But good luck on w/e crappy game you pick up next.
     
    I am curious, did you ever play freelancer?
     
    What brought me to EVE was that I was looking for a MMO of freelancer. In Freelancer the mining was mining, the fights required both skill and tactics and the environments… well even by today’s standards they were great and you actually felt like you were flying through space.
     
    You should be able to pick up a copy of Freelancer for $10 now, but once you play it you will understand why those of that like EVE are not impressed with EVE.  Yes EVE is a fun game but it’s no freelancer.
    Agreed

    But then... Freelancer is nothing compared to Privateer



    What I wouldn't give for someone to ressurect Privateer (the first one) on modern graphics.  They wouldn't even need to change the game at all.  Just re-make it with modern graphics.  OMFG I'd never play anything else.  As good as Freelancer is it didn't even come CLOSE to Privateer.  Not nearly as good by a mile.

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  • MinscMinsc Member UncommonPosts: 1,353
    Originally posted by LeJohn

     
    That's probably because you played it on the free trial :-/
    There are so many different mods and ships you could use that do different effects your head will spin!
    But good luck on w/e crappy game you pick up next.
     
    I am curious, did you ever play freelancer?
     
    What brought me to EVE was that I was looking for a MMO of freelancer. In Freelancer the mining was mining, the fights required both skill and tactics and the environments… well even by today’s standards they were great and you actually felt like you were flying through space.
     
    You should be able to pick up a copy of Freelancer for $10 now, but once you play it you will understand why those of that like EVE are not impressed with EVE.  Yes EVE is a fun game but it’s no freelancer.
    One teensy little detail you seem to have overlooked. Freelancer was primarily a single player game, no network traffic to worry about and no other players. Yes it did have multiplayer, but it was mediocre at best and any time I joined a server with more than about 8 people on it latency went in the shitter. Freespace 2 still beats freelancer hands down any day though.



    Also I second the vote for an updated privateer with spiffeh new graphics.
  • SnaKeySnaKey Member Posts: 3,386


    Originally posted by LeJohn

    That's probably because you played it on the free trial :-/
    There are so many different mods and ships you could use that do different effects your head will spin!
    But good luck on w/e crappy game you pick up next.

    I am curious, did you ever play freelancer?

    What brought me to EVE was that I was looking for a MMO of freelancer. In Freelancer the mining was mining, the fights required both skill and tactics and the environments… well even by today’s standards they were great and you actually felt like you were flying through space.

    You should be able to pick up a copy of Freelancer for $10 now, but once you play it you will understand why those of that like EVE are not impressed with EVE. Yes EVE is a fun game but it’s no freelancer.


    No, I haven't played Freelance. But, I assume you're meaning a manual controlled ship?

    About manual controlled ships.... they are really novelties. There is no way I could play EVE like I do and have a manual controlled ship, it would just be too much. Having to actually steer to gates and steer around asteroids would just be too much for an MMO. I like EVE the way it is, because it's easy and does the hard work for you. Which really, except for frigs, is probably closer to the future reality than actually steering around asteroids and into stations and such.

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  • guthixfedguthixfed Member Posts: 35

    Runescape has gotten better with the gombat sepcially with the magic option at high levels u can use up to 92diffrent spellsand there are new armour like barrows armor that make the game that much better every judges runescape on how it looked when it came out but it look a hell of alot better

  • LeijoLeijo Member Posts: 5

    In the free trial I hated combat, it was really simple and not ver exciting.

    But now I love it. For every new skill I get there's more depth and new tactics! Give it some time

  • mindspatmindspat Member Posts: 1,367

    I agree. 

    I was dissapointed that I couln't wack boars with sticks to level up my skillz.  You can't even jump around out of your ship!!1

    /sarcasmOFF

    Out of all the games I've played I would say EVE Online is by far the most supperior in terms of challenge and dynamics.  Nothing remotely compares to the plethora of options and playstyles that can be utilized pre, during, and post combat.  The beauty of it is that on the surface it's extremely simplistic yet underlined by player dynamics.  EVE rewards those who engage in cerebral activities and are capable of thinking outside-of-the-box. 

    Previous to the "combat upgrade" in Star Wars Galaxies in 2005 I would say SWG had one of the best systems for combat.  It was dynamic yet simplistic on the surface.  But many ADD kiddies who played Quake and Counter Strike didn't like it, so said Lucas Arts, and the "new game experiance" was created.

    The context of the complaint is generally indictive of the person attempting to play.  While LeJohn can typically give good accounts of environments his main intent is to troll. Others utilize less skill to express how, or why, they think it is "dumb" or "retarded".

    I know this person who on first contact in a face-to-face environment you'd think is quite capable.  Meanwhile, he lacks the abilities to express much of anything other then "it sounds dumb" when recounting something he didn't like.  He's hooked on first person shooters and even though he blames lag or dead batteries on a USB mouse for dying he continues to retrun to his own form of toture.  Need I mention that this person is also going to school to become a janitor?

    If lienear game play and scripted content is a must to facilitate excitement or a reward then EVE will not appeal to you.  The average player in EVE Online is 27 years old and spends about 10 hours a week playing.  Those statistics should tell a lot about a gaming environment.

    Don't get me wrong, I like scripted content too.  It has its place.  But I prefer games that require me to think in order to excel.  That is how I am rewarded.  ;)

    EVE is not perfect.  But there's hardly anything on the market that is remotely as good, in my opinion.

  • LeJohnLeJohn Member Posts: 313
    Privateer,, agreed for single player.

    I played privateer on MP for a year, yes it helps to have a Broadband connection as I never saw any lag even in 30+/- player fights.

    I also would play nothing else if someone did freelancer with modern net code so it could be a MMOG.



    No, I haven't played Freelance. But, I assume you're meaning a manual controlled ship?

    About manual controlled ships.... they are really novelties. There is no way I could play EVE like I do and have a manual controlled ship, it would just be too much. Having to actually steer to gates and steer around asteroids would just be too much for an MMO. I like EVE the way it is, because it's easy and does the hard work for you. Which really, except for frigs, is probably closer to the future reality than actually steering around asteroids and into stations and such.

    Ok, see you have no understanding about not only how much easer it would be but how much more realistic the game would be.  Your point on steering around asteroids and to gates, so you prefer flying through and shooting through solid objects? 

    One of the things I complained about at Beta was being able to shoot through roids, that obstacles should clip the shots so that they could be used as a tactical advantage.

     

    But that does explain a lot, it’s like some one that never had a hamburger (Angus beef) who only had haggis and was gauging every thing based on their limited exposure saying that nothing beats a haggis sandwich.

     

    Go get Freelancer, its $10 at walmart and play it for just 4 hours. Then and only then will you finally understand what EVE could have become because you POV will have changed about Space based games.

     

     

     

  • daeandordaeandor Member UncommonPosts: 2,695
    Freelancer and Privateer were fun games, but EVE is so much more...



    As far as flying through objects, even in EVE you cannot do that except in warp, which in science fiction is quite possible.  Of course we don't know for sure if it is possible, science fiction is just assuming that you can based on what we know.  About shooting through objects, I admit, this has irked me for quite some time.  It would be nice if you needed LOS to hit your target.  Maybe that will come someday in the future.
  • SnaKeySnaKey Member Posts: 3,386

    [quote]Originally posted by LeJohn
    [b]Ok, see you have no understanding about not only how much easer it would be but how much more realistic the game would be. [/color]Your point on steering around asteroids and to gates, so you prefer flying through and shooting through solid objects?
    One of the things I complained about at Beta was being able to shoot through roids, that obstacles should clip the shots so that they could be used as a tactical advantage.

    But that does explain a lot, it’s like some one that never had a hamburger (Angus beef) who only had haggis and was gauging every thing based on their limited exposure saying that nothing beats a haggis sandwich.

    Go get Freelancer, its $10 at walmart and play it for just 4 hours. Then and only then will you finally understand what EVE could have become because you POV will have changed about Space based games.
    [/b][/quote]

    You can't fly through solid objects, only in a warp. When you warp, you don't even exist, you're not even matter you're energy traveling much faster than the speed of light. (IE: Warp bubble)


    I have played manual controlled space MMOS: SWG Jump to Light Speed, Vigilante(Vengeance? fuck idk, it's a shitt game with 5 players), Space Cowboy, and a couple others that really didnt' last long.

    It's a novelty, thats' why there isn't many ppl playing those games. In SWG, there was virtually NOBODY in space. I mean, it was vacant, complete and utter lifelessness. Now, EVE is the same way, but EVE is much bigger. The space in SWG was very small and it should have been easy to see hundreds of people out there... but there wasn't.

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  • LeJohnLeJohn Member Posts: 313

    My point on flying through solid objects.. How many times have you undocked and went through a ship (usally an NPC) or used the approch cmd and  saw your ship go through the one you were approching without taking hull dmg.  Sure once the pivot points meet you will bounce off but there is no real collision dmg.

    One of the things we asked for wass ramming and self destruct with area effect.  The original reasion was that we could ram other players and kamakazi them but in retrospect it was a good idea not to leave it in game. You think the suaside gankers are a problem now, imagine if they had ramming dmg.  But that does not take away from the fact that it's unrelistic.

     

    Also, flying around roiids would add a whole nother lvl of game play to fights. However to those that dont want fights just kills I kinda understand where you would not like it to actually have to fly your ship. Also I think you are confused, not actually flying your ship is the novelty, look at games that have as EVE does point and  click combat and then look at games such as mechwarrior, BF and any game where you actually control or drive. The ones that let you control will and have always been more popular. 

     

    In fact one of the things that turned off the early players trying EVE was that they could not actually fly the ships.  You know it may be better for you not to play freelancer, that way you will never have know what space flight  and fight should be.

  • SnaKeySnaKey Member Posts: 3,386

    I completely agree on your stance about ramming and using roids as defense. Both totally make sense.

    The undocking and flying through ships is just because it's easier and doesn't cause a whole lot of problems. The same reason you can walk through people in other games, it keeps them from blocking door ways, which is just another form of worthless greifing.

    The games you mentioned are not MMOs and are not designed to keep players for long amounts of time. Driving on a 2D Plane is much different than flying in 3D with no ups or downs. Pilots in BF aren't rare, but it's not something that everyone does. Even then, they have and up and down where as space doesn't.

    Either way, manual control will never be put into EVE unless one day they decide to totally revamp the entire engine from scratch. EVE is basically a browser game with a visual view of what's going on in the text. Everything in EVE is based on a browser, except the graphics. There are a couple things in EVE that use the graphics, but when I play EVE, my screen is basically so full of windows where I can't even see my ship. There are a couple things in EVE where they take advantage of the graphics over what a browser game could provide, but at it's core that's what it is. A text based browser game with a graphical view of what's going on.

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  • mindspatmindspat Member Posts: 1,367

    No matter how much you detail something to someone there's never a gaurentee they will comprehend it. 

    Plain and simple, game play. 

    Realism?

    I suppose that when you have someone who's vegg'd out playing their Elven shim wacking boars with sticks that realism is the last thing they going to be focused on.

    Why the hell is a forum troll even attempting to throw around what is REAL in a V I D E O  G A M E when the closet thing they know to it consist of gnomes and faries?  Oh yeah I forgot, they're trolling...

    Why is that people who play World Of Warcraft allow themselves to defie logic with their absence of intellegence and wisdom?

    Originally posted by LeJohn


    My point on flying through solid objects.. ...does not take away from the fact that it's unrelistic.
     
  • RollinDutchRollinDutch Member Posts: 550
    Flying through solid objects when traveling thousands of times the speed of light is unrealistic.



    Come to think of it, so is traveling thousands of times the speed of light. Lets implement a realistic travel system, taking months and ensuring anyone without a PhD in orbital mechanics crashes every time they get near a gravitational body.
  • LeJohnLeJohn Member Posts: 313

    Ok relistic may be the wrong term, suspension of disbelief would be a better term.

     

    But if some of you had actually played other space based games then you would understand.  And yes I play WOW and BF2 and CS and runescape and even EVE among others.  You cant just go by what is currently showing on my profile.  Xfire only lists the last game played, not all that you played that day.

     

    I understand the diffrence between a tactical game and a strategic one, EVE i more like MOO than Freelancer which would not be bad if like MOO you had to actually play tacticaly.  (BTW I loved MOO but was not impressed with MOO2)

    The problem is very simply frame of refrence.  Just as you cant know how good something is with out knowing how bad it could be, that is called frame of refrence without a frame of refrence you may beleave that something is good simply because you have not experienced better.

     

    EVE is a 3d based space game which looks good if you have never experinced other 3D space based game.  The only thing that is not done better is that it is a MMOG while everything else was just MOGs.  Now here is the point, of all you have ever played is Runescape then you would beleave that it was a great looking and relistic (suspension of disbelief) game, you would beleave that until you played guildwars.  EVE has 8-10 sphere maps that is repeated in every part of the game. You will see the same back ground in cald space as you have seen in Mim, Amar and gal aswell as 0.0 system.  If you go to a zone you have neveer been to before you will see the same fimular unmoving backgrounds that you have seen in hundreds of systems before, as well as the same planets, moons and objects. (how many systems have you seen the same hollow asteroid in)

    When I talk about "realism" I am not talking about real life but that the game make you fell as though you were actually experincing it. Using Freelancer as an example again, when you are flying through a roid field in new york system it was completly diffrent from the roid fields in the boston system. You actully got the feeling of flying through a new roid field. As far as roid fields go the modern EVE roid field  is like the goal line where freelancer would be the entire playing field.

     

    Honestly, when you fly to a roid field in EVE do you feel that it's a roid field or a lineup like someone was trying to build a fence whith roids.  CCP actually acknowlodges that this is a problem and is looking at system wide fields (read this as not just lenght but depth) because by their own words the current fields are unrelistic.

     

     

     

     

  • NicoliNicoli Member Posts: 1,312
    The only thing I have to say is the arguments on having EVE being the more "realistic" reminds me of some of the WWII boardgames/minatures games i've tried. Sure its nice that you roll to see where that shot hit on the tank and check the locations armor value and then roll on 4 additional tables to find the effect. Now do that for the other 100+ units on the table.



    The lack of newtonian physics and LOS restrictions has been brought up numerous times on the various EVE forums. They end up usually with the OP admitting that they want it more realistic even if it means the game has 50 people playing it.



    EVE is NOT a fighter sim like the privateer, Independance wars, and other newtonian physics games. This is the realm of the Capital Ships. Think on the lines of modern day naval ships. Even on frigates the captain rarely touches the helm.



    Now I agree that it would be nice for EVE graphics to get a little bit of a boost, some more variability in the roids and planets. But when it comes down to it do you want a Pretty game that looks awesome and sucks, or a great game that you wish just looked a little better.
  • XXenXXen Member Posts: 88
    Freelancer, Privateer have newtonian laws o.0....



    i played Freelancer a lot, but its nothing more then a space FPS.



    The only game having real physics was the I-War Series, that rocked.



    For EVE, i played my first time in LowSec and PvP isnt boring, no Way, the adrenalin rush and heart pumbing i'll never forget

    in a computer game.

    For Combat itself, yes its highly tactical still fun when you do it with several people (even lvl 4 mission become fun there).
  • FadeFade Member Posts: 419
    um you don't go through other ppl's ships unless its right at the undocking and even then it doesn't always happen.



    one strategy for pvping is to ram the other ship so you through them off their warp alignment.

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  • MinscMinsc Member UncommonPosts: 1,353
    Originally posted by LeJohn

    Privateer,, agreed for single player.
    I played privateer on MP for a year, yes it helps to have a Broadband connection as I never saw any lag even in 30+/- player fights.

    I also would play nothing else if someone did freelancer with modern net code so it could be a MMOG.


    I had a broadband connection, maybe it was the server that sucked but MP in freelancer as someone said just tended to be like an fps in space, no purpose to it. As for  making a freelancer like mmo game it won't happen, at least not for a long time. It's just technically not feasible to have that much data transfer going on from client to server, at least not unless it's heavily instanced.
    Ok, see you have no understanding about not only how much easer it would be but how much more realistic the game would be.  Your point on steering around asteroids and to gates, so you prefer flying through and shooting through solid objects?


    I see the huge amount of collision detection calculations the server would have to do and it boggles my mind that people actually think it is feasible to do with current server hardware and net technology. When you add just one more player to a group of players that are receiving data from the server in a game zone in most mmo's, the amount of data getting sent and received goes up exponentially.
    One of the things I complained about at Beta was being able to shoot through roids, that obstacles should clip the shots so that they could be used as a tactical advantage.


    As I said above, the amount of extra calculations that adding LOS and Collision Detection done in real-time would add to the server's workload would bring the most powerful supercomputers in existance today to their knees. It's not feasible. Not to mention the balance issues that would come up between missle users and turret users, since missles will fly around objects like asteroids or stations to hit their target while turrets can't. Sure it's not as nice looking but it's functional.
     

    But that does explain a lot, it’s like some one that never had a hamburger (Angus beef) who only had haggis and was gauging every thing based on their limited exposure saying that nothing beats a haggis sandwich.
     
    Go get Freelancer, its $10 at walmart and play it for just 4 hours. Then and only then will you finally understand what EVE could have become because you POV will have changed about Space based games.
     
     
     
    I've played Space based games for years and I still think that EVE's gameplay mechanics fit for the type of game that it is. A CAPITAL SHIP based MMO.



    LeJohn answer me this, have you ever seen two 747 passenger jets dogfighting? How about a B-52 Bomber? No? Well then why would you expect to see ships 10x the size of those dogfighting?
  • FadeFade Member Posts: 419
    Originally posted by Minsc

    Originally posted by LeJohn

    ...
    I've played Space based games for years and I still think that EVE's gameplay mechanics fit for the type of game that it is. A CAPITAL SHIP based MMO.



    LeJohn answer me this, have you ever seen two 747 passenger jets dogfighting? How about a B-52 Bomber? No? Well then why would you expect to see ships 10x the size of those dogfighting?

    well one arguement is that its spaces so in a vacuum it doens't matter how big your ship is (to a degree, if its the size of a planet then its a different matter).



    however i do agree it would be rather frustrating trying to control a large ship with a joystick while programming all the different guns to fire on different targets or even the same target.  its on thing when you're a fighter and another when you are a battleship with 4 large artillery guns and missile lauchers.

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  • EschiavaEschiava Member Posts: 485
    Originally posted by Fade

    Originally posted by Minsc

    Originally posted by LeJohn

    ...
    I've played Space based games for years and I still think that EVE's gameplay mechanics fit for the type of game that it is. A CAPITAL SHIP based MMO.



    LeJohn answer me this, have you ever seen two 747 passenger jets dogfighting? How about a B-52 Bomber? No? Well then why would you expect to see ships 10x the size of those dogfighting?

    well one arguement is that its spaces so in a vacuum it doens't matter how big your ship is (to a degree, if its the size of a planet then its a different matter).



    however i do agree it would be rather frustrating trying to control a large ship with a joystick while programming all the different guns to fire on different targets or even the same target.  its on thing when you're a fighter and another when you are a battleship with 4 large artillery guns and missile lauchers.



    Sorry Fade, but it very much DOES matter, and all because of a little thing called momentum.  Once you get several thousand tons of mass moving in a given direction, it take a LOT of energy, not to mention a considerable amount of time, to get it moving in another.  The fact it is in a vacuum affects momentum not in the slightest.

    The argument of dogfighting 747's illustrates to point about momentum perfectly.

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