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How many suicide frigs would it take...

SnaKeySnaKey Member Posts: 3,386

to knock out a Hulk in secure space using smartbombs?

I was thinking about getting a couple ppl in Kestrels(I think that's the frig with the most missile HPs) and taking this prick Hulk out in one of the neighboring systems that's considered part of our territory.

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Comments

  • MondeMonde Member Posts: 133

    Question: How can secure space be YOUR territory? Could he not have been there first?

    I have been mining in a sector for over a month now and Last night saw a box saying that the sector belonged to another corp......Yeah right. 0.0 sure thing or even low sec but secure space?

    Blowing up a hulk is not much of a skill as i can't fight back.

  • SnaKeySnaKey Member Posts: 3,386

    It's in a jump between two low sec systems we control.

    I'm not really worried about it anymore though, I just got my Apoc blown up tonight and heading back to 0.0 to fix my -3.0 sec status, lol.

    Still wondering how many it would take though..... 15? 20?

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  • SonOfAGhostSonOfAGhost Member Posts: 383
    For only a few minutes training to get the skill to level 1, wouldn't destroyers be more efficient as a smart bomb platform? Pre-Kali the Kestrel was the suicide ship of choice, but not using smartbombs. The small one's aren't terribly effective.
  • SnaKeySnaKey Member Posts: 3,386


    Originally posted by SonOfAGhost
    For only a few minutes training to get the skill to level 1, wouldn't destroyers be more efficient as a smart bomb platform? Pre-Kali the Kestrel was the suicide ship of choice, but not using smartbombs. The small one's aren't terribly effective.

    I'm Amarr, so I'm not really familiar with the ways of missiles or smart bombs. All I really know is that it sucks to be on the other side of them. :)

    I wasn't aware there was a Missile Boat Destroyer, however.

    I'm just wondering what the cheapest way of taking him out would be. My corp mates think that 5 Caracals would be the best option, but that seems a bit pricey for me and if it was done I would probably fund the whole thing. I don't like the guy :) he's an ass. lol.

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  • McgreagMcgreag Member UncommonPosts: 495

    I would say either kestrels or maybe blaster fitted Catalysts (gallante destroyer) or artillery fitted Thrashers (minmatar destroyer).

    Depends a bit on if you can get a second salvo off or not.

    Edit: also do a ship scan on him first so you know how he is tanking.

    "Memories are meant to fade. They're designed that way for a reason."

  • LeJohnLeJohn Member Posts: 313

    what system is it?

    And why not just WARdq him?

     

     

  • daeandordaeandor Member UncommonPosts: 2,695
    Originally posted by LeJohn


    what system is it?
    And why not just WARdq him?
     
     
    he's probably in one of the newb corps...
  • LeJohnLeJohn Member Posts: 313

    Not necessarily, I have found that a lot of Prats clans do not want wardqs because than they can be hit anywhere.  The Prats don’t want to risk being hit when they are running their loot to market in high sec which a Wardq would give to the other corp.

  • SonOfAGhostSonOfAGhost Member Posts: 383
    Originally posted by SnaKey

    I'm just wondering what the cheapest way of taking him out would be. My corp mates think that 5 Caracals would be the best option, but that seems a bit pricey for me and if it was done I would probably fund the whole thing. I don't like the guy :) he's an ass. lol.



    Well, remember to include insurance cost and payout in our calculations. I've built Thrashers and Coercers for example and 5 of either of those after insurance would probably cost me about 500k total, even with the current inflated mineral prices, maybe 1.5-2 mil if I bought the ships off the market. Assume you salvage even a single stripminer II as loot...
  • RollinDutchRollinDutch Member Posts: 550
    Originally posted by LeJohn


    Not necessarily, I have found that a lot of Prats clans do not want wardqs because than they can be hit anywhere.  The Prats don’t want to risk being hit when they are running their loot to market in high sec which a Wardq would give to the other corp.
    Yes, all those people who can be shot anywhere thanks to security status are too scared to be shot anywhere thanks to wars.



    High-quality logic. Makes perfect sense.
  • XXenXXen Member Posts: 88
    To take out a single ships some t1 fitted kestrels with missiles and scram (yes, even in highsec) to kill groups one battleship with Smartbombs, the effect is massiv, the kill list afterwards too
  • SnaKeySnaKey Member Posts: 3,386


    Originally posted by XXen
    To take out a single ships some t1 fitted kestrels with missiles and scram (yes, even in highsec) to kill groups one battleship with Smartbombs, the effect is massiv, the kill list afterwards too
    How many though?

    I tested Concord the other day in 1.0 on my alt in a n00b ship. I hit the guy about 15 times with my civilian hyrbid, before concord finally came up and popped me. Of course, I was at the entrance of a deadspace, but still..... 15 TIMES! in 1.0.

    It shouldn't take more than 3-5 Kestrels to pop a hulk mining at a belt in 0.5, should it?

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  • MinscMinsc Member UncommonPosts: 1,353
    Originally posted by SnaKey


     

    Originally posted by XXen

    To take out a single ships some t1 fitted kestrels with missiles and scram (yes, even in highsec) to kill groups one battleship with Smartbombs, the effect is massiv, the kill list afterwards too
    How many though?

    I tested Concord the other day in 1.0 on my alt in a n00b ship. I hit the guy about 15 times with my civilian hyrbid, before concord finally came up and popped me. Of course, I was at the entrance of a deadspace, but still..... 15 TIMES! in 1.0.

    It shouldn't take more than 3-5 Kestrels to pop a hulk mining at a belt in 0.5, should it?

    Maybe it was the fact that most newbie ships natural shield recharge will repair more dps than a civy gatling can do and they were laughing too hard to respond quickly?
  • XXenXXen Member Posts: 88
    Originally posted by Minsc

    Originally posted by SnaKey


     

    Originally posted by XXen

    To take out a single ships some t1 fitted kestrels with missiles and scram (yes, even in highsec) to kill groups one battleship with Smartbombs, the effect is massiv, the kill list afterwards too
    How many though?

    I tested Concord the other day in 1.0 on my alt in a n00b ship. I hit the guy about 15 times with my civilian hyrbid, before concord finally came up and popped me. Of course, I was at the entrance of a deadspace, but still..... 15 TIMES! in 1.0.

    It shouldn't take more than 3-5 Kestrels to pop a hulk mining at a belt in 0.5, should it?

    Maybe it was the fact that most newbie ships natural shield recharge will repair more dps than a civy gatling can do and they were laughing too hard to respond quickly?

    Kessis are still cheap as dirt or you produce some, it think it shouldnt take more then 5 but the more the better,

    the Hulk you kill costs still a lot more. (you can insure your frigs as well )
  • UnsivilizedUnsivilized Member Posts: 26
    Originally posted by SnaKey


     

    Originally posted by XXen

    To take out a single ships some t1 fitted kestrels with missiles and scram (yes, even in highsec) to kill groups one battleship with Smartbombs, the effect is massiv, the kill list afterwards too
    How many though?

    I tested Concord the other day in 1.0 on my alt in a n00b ship. I hit the guy about 15 times with my civilian hyrbid, before concord finally came up and popped me. Of course, I was at the entrance of a deadspace, but still..... 15 TIMES! in 1.0.

    It shouldn't take more than 3-5 Kestrels to pop a hulk mining at a belt in 0.5, should it?

    Yah...... 15 shots off thats really hard to believe, the higher the sec the faster the response time, i think its like 12 seconds in a .5.... not to mention since you want to be so cheap about it, it would prolly take about 50 t1 kestrels,



    www.eve-online.com/itemdatabase/ships/exhumers/ore/22544.asp



    seeing that its weakest resist over all  is thermal, its still has a base of 50% in the shield, and a drone bay of 50m3, unless he has all mineing drones your screwed, and almost all hulk pilots ive crossed carrier t2 mediums or lights that would eat t1 frigs alive, and possibly cruisers, also note that the avg hulk pilots fits gisti shield boosters and could prolly tank 20 suicide ships long enough for concord to respond
  • McgreagMcgreag Member UncommonPosts: 495

    Lets assume the hulk is not tanked (it is highsec after all). Also lets assume he has max skills for shield/armor/hull amount. Using thermal damage it will have 8300 raw hp after resists.

    A kestrel with 4 standard launcher I, 2 ballistic computer I and level 4 in the relevant missile/ships skills with do 520 damage per salvo. Which means you need to get in a total of 16 salvos. If we can assume you can get a total of 2 salvos off per ship that would mean you will need 8-10 kestrels to pop it.

    "Memories are meant to fade. They're designed that way for a reason."

  • UnsivilizedUnsivilized Member Posts: 26
    lets assume he warps to station lol
  • McgreagMcgreag Member UncommonPosts: 495


    Originally posted by Unsivilized
    lets assume he warps to station lol
    He won't have time, even if he clicks warp right after he is hit the first time he won't enter warp until after the second salvo, also these kestrels all have 3 unused mids that could easily contain a few scramblers.

    "Memories are meant to fade. They're designed that way for a reason."

  • TaramTaram Member CommonPosts: 1,700
    While I understand and agree that anyone can do whatever they wish in the game I refuse to help someone figure out how to suicide gank. 



    Have fun learning it the hard way.

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  • LeJohnLeJohn Member Posts: 313

     

    Originally posted by RollinDutch

    Originally posted by LeJohn


    Not necessarily, I have found that a lot of Prats clans do not want wardqs because than they can be hit anywhere.  The Prats don’t want to risk being hit when they are running their loot to market in high sec which a Wardq would give to the other corp.
    Yes, all those people who can be shot anywhere thanks to security status are too scared to be shot anywhere thanks to wars.



    High-quality logic. Makes perfect sense.



    Do you play this game?  You can only Shoot -5.0 players anywhere.  A -.0001 to -4.9999 can not be shot in empire without taking a sec hit your self EXCEPT for war targets.

    Thats right, if you shoot a Prat that is not -5.0 in empire space you are commiting a crime and thus become a Prat yourself.  Odd that you did not know that.  That is why we have been tring to change the bounty system for years, to collect a bounty you must not only shoot the neg player (a crime/sec hit) but you must Pod them (bigger crime/bigger sec hit) which means that if you start out as a bounty hunter you will end up as a Prat unless you first grind up to +5 then stop before you go neg for your crime of bounty hunting

     

  • RollinDutchRollinDutch Member Posts: 550
    Originally posted by LeJohn


     
    Originally posted by RollinDutch

    Originally posted by LeJohn


    Not necessarily, I have found that a lot of Prats clans do not want wardqs because than they can be hit anywhere.  The Prats don’t want to risk being hit when they are running their loot to market in high sec which a Wardq would give to the other corp.
    Yes, all those people who can be shot anywhere thanks to security status are too scared to be shot anywhere thanks to wars.



    High-quality logic. Makes perfect sense.



    Do you play this game?  You can only Shoot -5.0 players anywhere.  A -.0001 to -4.9999 can not be shot in empire without taking a sec hit your self EXCEPT for war targets.

    Thats right, if you shoot a Prat that is not -5.0 in empire space you are commiting a crime and thus become a Prat yourself.  Odd that you did not know that.  That is why we have been tring to change the bounty system for years, to collect a bounty you must not only shoot the neg player (a crime/sec hit) but you must Pod them (bigger crime/bigger sec hit) which means that if you start out as a bounty hunter you will end up as a Prat unless you first grind up to +5 then stop before you go neg for your crime of bounty hunting

     

    If your security status is higher then -5.0, you aren't a pirate. At most you're just a surprise PvPer.
  • UnsivilizedUnsivilized Member Posts: 26
    the only difference between a pirate and anti-pirate are that pirates kill noobs and smack talk, back to the point its been a while since the op started this post wonder if he tried it yet ?
  • DrCaymusDrCaymus Member Posts: 3

    I've actually been looking at this myself, as I want to take out a couple of macromining hulks that I've been watching for awhile.  I think you'd need at least a dozen...maybe two dozen... smartbomb Kestrels to do the job.   I'll probably spend a little more and use a couple of smartbomb-equipped Typhoons, the first with 8 x large EM smartbombs to knock down the shields, the second with 8 x large Ex smartbombs to knock down the armor,  and then follow with a volley (maybe two if Concord is slow to arrive ) of cruise missiles aided by several target painters and bcus from a Raven to finish off whatever is left.  It may cost 100 million ISK net after insurance, but it'll be huge fun!!!

       

  • FrozenFrozen Member Posts: 14
    Originally posted by RollinDutch If your security status is higher then -5.0, you aren't a pirate. At most you're just a surprise PvPer.
    Fun. Next joke. Or did you think of Gate sniper = Pirate??



    3 Geddon's with Themal SB's. (You get very little loot with SB's tho.)

    Or a couple of Thrashers with Arties and Gyros.

    Or just piss him off long enough with a Omen and steal his ore. :) He will leave the system after a while. :)
  • GunnyFisherGunnyFisher Member Posts: 65
    I'll help.

    send a mail to audri fisher

    Have faith in God, believe in antimatter.

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