I played the stress test a little bit. The game seemed pretty interesting, but it was hard to, you know, PLAY it with all that lag. I remember trying to solo some soewer area but this bastard with a slow spell was just too much and I never could seem to find much groupwise. However, DAoC doesn't seem to be doing it for me (really sucks that there's no PVP for a new guy to try, everyone's level 50) so I might cancel my trial, not sure. I might give it some more effort, it IS kinda fun, but it's just... so... quiet... I hate that I need to reach level 40+ to find anybody in DAoC. I did finally get a response to my LFG but that was when I was taking a break for the night, lucky me <_> Anyways...
DDO seemed interesting when I played the stress test. Had potential. And now, I hear there's solo content (nice) and PVP coming (Yay!), both of which I really like. How much roleplay is there? As well, I forget some of the race and classes possible, so can I still make my chaotic neutral halfling druid I had during college? Any prestige classes, in particular for druids, like Master of Many Forms? Was gonna have him turn into a minotaur at random moments as part of his character =P
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Not to bring you down but there is not alot of solo content in the game. There are a few in each lvl range up to lvl 4 but the game is designed to be played in groups. I believe they will have another level increase in March to level 14 so there should be plenty to do and keep you busy. As far as roleplaying Thelanis ans Sarlona I believe were the unofficial roleplaying servers when the game launched. Roleplaying is really up to you to enforce and if it is something that is important to you you may want to put that in your character description and only join groups that ask for roleplayers.
I have had the same problem that you had with DAoC. Unfortunately that is the progression that happens in every MMORPG as they get further along in their lifespan. Most of the players that are in the game are of very high lvl and it is hard to find new players to get together with. So what you are kind of forced to do if you want to play with most of the existing playerbase is power level up and you really can miss alot of what the game had to offer when it was new. I think the only way a game as it matures can kind of keep people grouped together and give new players a shot is to merge servers periodically and open up a fresh one. On the merge it benefits the very high levels because as a game gets further along in years the population tends to drop a bit and that will keep the servers full and the game lively. By opening up new servers it removes one of the big barriers to entry that alot of new people feel when they want to try a game and that is being very far behind the rest of the playerbase. Most people see server merges as a bad sign though but I think they can be very beneficial especially if they follow it up with heavy marketing to open up a new server for trial and new subscribers.