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Nichole222Nichole222 Member Posts: 47
I bought GW when it first came out, but I also bought WoW around the same time. I never got into GW much and ended up shelving GW for WoW. Now, over a year later I've now become bored with WoW and I'm thinking of reinstalling GW, but before I do, I have some questions.....

1.) The expansions
What happens with the expansions? If I download the original GW then buy the expansions and download them will they all be connected or are the separate games? Are they 3 separate game to be logged on into? I don't quite understand how I can play the expansions without the original game... If I get the expansions, and start out new, what "game" do I start new in?? Is there one expansion over the other that is better to have (mostly for a pve player)?

2.) I know this game is mostly for Pvp, but I'm wondering if it's become pve friendly at all?? I don't mind PVP when I have the time, but I do like to Pve mostly and I'm wondering if that's even possible in this game.

3.) Is there any particular profession / profession combo that makes a good pve player? What skills are good for new pve player?

Thanks


Comments

  • exanimoexanimo Member UncommonPosts: 1,301


    Originally posted by Nichole222
    I bought GW when it first came out, but I also bought WoW around the same time. I never got into GW much and ended up shelving GW for WoW. Now, over a year later I've now become bored with WoW and I'm thinking of reinstalling GW, but before I do, I have some questions.....1.) The expansions
    What happens with the expansions? If I download the original GW then buy the expansions and download them will they all be connected or are the separate games? Are they 3 separate game to be logged on into? I don't quite understand how I can play the expansions without the original game... If I get the expansions, and start out new, what "game" do I start new in?? Is there one expansion over the other that is better to have (mostly for a pve player)? 2.) I know this game is mostly for Pvp, but I'm wondering if it's become pve friendly at all?? I don't mind PVP when I have the time, but I do like to Pve mostly and I'm wondering if that's even possible in this game.3.) Is there any particular profession / profession combo that makes a good pve player? What skills are good for new pve player?Thanks


    1 - each game is a STAND ALONE , that means you dont need any of the other to play any of them , but if you merge all into one , you get the best out of all.
    when you make a char , you chose where you want to start him , and later you can travel to all chapters areas with that char. this is why its best to merge all , the world becomes like one big place.

    2 - ROUNG !!!! this game is not mostly for pvp , that is what the ignorant people in this forum think , the pve is very beautifull and fun , and its not that easy and fast as this ignorants say. its quite hard and chalanging.

    3 - nop , all profession combos are good. and even more important then that is to learn all secondary professions to your char , dont stick to one for ever , at least try all before chosing a perm sec profession.

    dont lock your selfe in one set of profession combo , learn all there is to learn , that is the way to play guildwars.
    if you stop learning when you think you have done all , change you secondary profession , change your sup runes , change your primary atributes.

    guildwars is the only game im playing for 18 months , and im still far from knowing everything.

    you have a lot to catch up , welcome back and good luck.

  • VGJusticeVGJustice Member Posts: 640

    Welcome back to Guild Wars.

    1) Each "expansion" (called Chapters) are a stand alone game and are not needed for further gameplay. However, all of them can be merged onto a single account to give each of your characters and your acount as a whole access to all content. Again, not needed. As for which game to start out "new" in, I'd recommend either the original or the newest one Nightfall. (by the way, your account likely still exsists. download the client/reinstall and try to log in)

    2) There is good PvE content in this game from my experience. It's kept me interrested for 18 months now.

    3) My recommendation for making a new character: Pick the primary by what looks the best, go from there. Every combo works reasonably well, it just takes a little bit of playing with the skills. If you still have a character on your account from when you played before, I'd recommend THAT YOU DO NOT DELETE THAT CHARACTER OUTRIGHT. You likely have a present on that character/s and inside is a mini pet (double click the box in town to open it). Those pets can be worth a fair amount of gold (anywhere from 10k to 80k) and if you want to start over that little jump in gold can really help.

    --~~--
    Play Guild Wars? Go here - http://gw.gamewikis.org/wiki/Main_Page
    And go here for the new official Guild Wars Wiki! http://wiki.guildwars.com/wiki/Main_Page

  • daniboy2142daniboy2142 Member Posts: 19
    If your looking for a sweet build just be  ----/monk becuase the monk is like the best secondary prof.


    DaniBoy

  • 3L1TE3L1TE Member Posts: 167

    I Always hate people that say use"/monk" Because thats the best secondary profession when fact is you can use "ANY" Second profession and be just as good as the following combos


    /Monk Combos

    Warrior/monk
    Ranger/monk
    Ritulist/Monk (Factions only)
    Elementilist/Monk
    Necromancer/Monk
    Mesmer/Monk
    Assassin/Monk(Factions only)
    Dervish/Monk (Nightfall only)
    Paragon/monk (Nightfall only)

    Now instead of a monk you could use a Necromancer as your secondary for Blood MAgic(healing) or summoning, Or a ranger for Wilderness Survival(Healing) Or even use a Ritulist for there bonds and stuff. So your not only stuck with /Monks for everything LOL :P.

    (PS You can't be a Monk/Monk)

    :P All of your profession choices should be based on what type of playstyle you like. xD

    image

  • VGJusticeVGJustice Member Posts: 640


    Originally posted by daniboy2142
    If your looking for a sweet build just be ----/monk becuase the monk is like the best secondary prof.
    I must whole heartedly disagree. I treat /Mo as a backup only, a good fallback because of it's use. But the best? Maybe, under specific conditions.

    N/Me is required if you wanna play SS to the fullest, with Arcane Echo. Same thing for most nuking builds for Elementalists. In fact, if I'm not much mistaken the super hot SF Nuker is N/Me. Some of the best Warriors I've seen were W/Me or W/N, taking advantage of many things within those combos to maximize their offensive potential. I've seen many incredibly successful R/Me interruptors and trappers. A/W and A/R are considerably more effective than anything you could make with /Mo.

    --~~--
    Play Guild Wars? Go here - http://gw.gamewikis.org/wiki/Main_Page
    And go here for the new official Guild Wars Wiki! http://wiki.guildwars.com/wiki/Main_Page

  • dreamer05dreamer05 Member UncommonPosts: 679
    The expansions are all stand alone so they can be played with characters from prophesies or other GW games or started new and played on their own. I actually really enjoyed the PvE in GW. Its goes by fast because the story keeps you interested for the most part. Theres also usually a ton of people thrown in the cities so getting a group together is usually not that difficult. As for builds I would look into exactly what you're wanting to do. For the most part with most of my characters I end up speccing them with only their main classes abilities. Ex. My Monk/Mesmer only uses her monk skills. Sometimes in different situations however a secondary can help, just depends on what you are wanting to do usually.

    image

    "God, please help us sinful children of Ivalice.."

  • SuplyndmndSuplyndmnd Member Posts: 553
    Originally posted by neoteo


     

    Originally posted by Nichole222

    I bought GW when it first came out, but I also bought WoW around the same time. I never got into GW much and ended up shelving GW for WoW. Now, over a year later I've now become bored with WoW and I'm thinking of reinstalling GW, but before I do, I have some questions.....
    1.) The expansions

    What happens with the expansions? If I download the original GW then buy the expansions and download them will they all be connected or are the separate games? Are they 3 separate game to be logged on into? I don't quite understand how I can play the expansions without the original game... If I get the expansions, and start out new, what "game" do I start new in?? Is there one expansion over the other that is better to have (mostly for a pve player)?

    2.) I know this game is mostly for Pvp, but I'm wondering if it's become pve friendly at all?? I don't mind PVP when I have the time, but I do like to Pve mostly and I'm wondering if that's even possible in this game.
    3.) Is there any particular profession / profession combo that makes a good pve player? What skills are good for new pve player?
    Thanks






    1 - each game is a STAND ALONE , that means you dont need any of the other to play any of them , but if you merge all into one , you get the best out of all.

    when you make a char , you chose where you want to start him , and later you can travel to all chapters areas with that char. this is why its best to merge all , the world becomes like one big place.

    2 - ROUNG !!!! this game is not mostly for pvp , that is what the ignorant people in this forum think , the pve is very beautifull and fun , and its not that easy and fast as this ignorants say. its quite hard and chalanging.

    3 - nop , all profession combos are good. and even more important then that is to learn all secondary professions to your char , dont stick to one for ever , at least try all before chosing a perm sec profession.

    dont lock your selfe in one set of profession combo , learn all there is to learn , that is the way to play guildwars.

    if you stop learning when you think you have done all , change you secondary profession , change your sup runes , change your primary atributes.

    guildwars is the only game im playing for 18 months , and im still far from knowing everything.

    you have a lot to catch up , welcome back and good luck.

    "when you make a char , you chose where you want to start him , and later you can travel to all chapters areas with that char. this is why its best to merge all , the world becomes like one big place."



    That's not entirely true.  Assassains and Ritualists can only be created and started in Factions.  Dervish and Paragons can only be created and started in Nightfall.  Warriors, Elementalists, Necros, etc, can be made and started in any of the three you wish though.

    EVE - Sharvala
    FFXI - Shazamalicious
    Guild Wars - Xavier Lucifer & Charlize the Necro
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    "Ranged...stuck...tree...15 random words... suck... noob fanboy... I MAKE GUIDE!"

  • Ka7raKKa7raK Member Posts: 59
    Originally posted by Nichole222

    3.) Is there any particular profession / profession combo that makes a good pve player? What skills are good for new pve player?

    A lot of people say W/Mo is the best. Then again, there are many different opinions. I can tell you not to go with Me/E =D

    Blog Portugu

  • illeriller Member UncommonPosts: 518
    Well... Me/Ele is one of the few exceptions that doesn't work... but only Becuase the  devs stupidly put MOST of the Mesmer  defense buffs in as Stances instead of mixing it up and making some as Enchantments and Forms



    ...but W/Mo is TOTAL N00B  combo and there's way too many of them still out there.  Yeah it's good for a starter build but No one should be seriously playing W/Mo more than a Month after they pick this game up unless they ride the ShortBus to school
  • Ka7raKKa7raK Member Posts: 59
    Originally posted by iller

    Well... Me/Ele is one of the few exceptions that doesn't work... but only Becuase the  devs stupidly put MOST of the Mesmer  defense buffs in as Stances instead of mixing it up and making some as Enchantments and Forms



    ...but W/Mo is TOTAL N00B  combo and there's way too many of them still out there.  Yeah it's good for a starter build but No one should be seriously playing W/Mo more than a Month after they pick this game up unless they ride the ShortBus to school
    Well, i agree that Me/E was underpowered and that W/Mo is way too easy but i don't agree with that much agressivity.

    Blog Portugu

  • illeriller Member UncommonPosts: 518
    Completely understandable...  I'm aware of just how few people out there honestly are willing to take a challenge over the path of least resistance.   It's probably just the antagonist in me, but I still like to point it out to them whenever possible.   
  • VGJusticeVGJustice Member Posts: 640

    I thought the point of Me/E was to take advantage of Fast Casting. Or you could probably double up the defense Enchantments in Earth with the defensive stances that a Mesmer has.

    --~~--
    Play Guild Wars? Go here - http://gw.gamewikis.org/wiki/Main_Page
    And go here for the new official Guild Wars Wiki! http://wiki.guildwars.com/wiki/Main_Page

  • SuplyndmndSuplyndmnd Member Posts: 553
    Me/E Is effective because you can use it to echo nuke, steal energy (since you dont have the reserve an ele has) and you have fast casting.  The tradeoffs are just as much as an E/Me and maybe a bit more.  E/Me, I think, is better because you just have the unlimited energy potential and I like the Energy Storage more than the Fast Casting.





    P.S. You can echo nuke with E/Me too..... the difference is Energy Storage vs. Fast Casting....

    EVE - Sharvala
    FFXI - Shazamalicious
    Guild Wars - Xavier Lucifer & Charlize the Necro
    image
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    "Ranged...stuck...tree...15 random words... suck... noob fanboy... I MAKE GUIDE!"

  • AkaraxleAkaraxle Member UncommonPosts: 471


    Originally posted by Nichole222
    1.) The expansions
    What happens with the expansions? If I download the original GW then buy the expansions and download them will they all be connected or are the separate games? Are they 3 separate game to be logged on into? I don't quite understand how I can play the expansions without the original game... If I get the expansions, and start out new, what "game" do I start new in?? Is there one expansion over the other that is better to have (mostly for a pve player)?

    Expansions (or more correctly, Chapters) are defined as stand-along games. If you own one, you'll have access to the world and chapter-specific features it provides, and to some "core" features that all chapters share. If you buy the others, it is generaly warmly suggested that you "merge" them to your existing account so you can access all content through a single account and also bring your old characters into the new areas. You can also create new accounts with them, and each of them will be separate with separate characters that have access to separate world, but it's generally not a good idea.

    2.) I know this game is mostly for Pvp, but I'm wondering if it's become pve friendly at all?? I don't mind PVP when I have the time, but I do like to Pve mostly and I'm wondering if that's even possible in this game.
    This game is for both, and although I could be considered a hardcore PvPer I strongly advise everyone to experience both sides. You know how the PvE is, so don't expect anything similar to WoW. Pugging still sucks, but with Nightfall ANet has added a new type of henchmen called "Heroes", that you can fully command and customize. This has led to many players playing on their own rather than grouping, and this can be both a good thing and a bad thing; you decide. Heroes themselves are pretty awesome though, and getting Nightfall is strongly suggested by PvE players.

    3.) Is there any particular profession / profession combo that makes a good pve player? What skills are good for new pve player?
    No, there isn't. And please don't pay attention to people telling you that /Monk is the best secondary, for it is not. The best profession combo is the one you like and appeals you the most, follow your instincts and pick the one you like. If you're worried about self heals keep in mind that just about every class has one, so you don't need to be /Monk for that (albeit Monk heals are obviously stronger). You can be an Ele/Mesmer for copying your spells over and over, a Warrior/Ranger for speeding up your attacks and maybe adding some poison, or a Necro/Monk to heal yourself after sacrificing health: a large part of this game's fun is experiment and finding the combinations that suit you the most. Oh, you can also easily change your secondary class pretty soon in the game and anytime you want, so don't worry about choosing the wrong one.

    image

  • Ka7raKKa7raK Member Posts: 59
    I don't want to go off-topic.



    I think Me/E as echo nuke is a brilliant use to those professions but what happens when you're less than level 10? To finish quests with henchman i died a lot of times. I was using Degen + Water magic until i found out that it was just stupid to use Glyph of Lesser Energy + Degen + Water Magic. That doesn't even kill a single monster and you're left with up to 30 Energy to deal with everybody else. So, echo nuke is great once you're level 20 but i'm level 13 and i still have trouble facing more than 4 Charrs at the same time.



    About the Fast Casting vs Energy Storage problematic, i think Energy Storage is far more useful than Fast Casting. I use most skills without having to wait for than 2 secs but that doesn't save me as much as having a lot more energy would. I think it's great to use Empathy instantly but, then again, the energy runs off much faster. Unless you have really good armour to backup your energy regeneration, you're left with very few energy once you cast the spells needed to take down a single enemy. I find myself most of the times waiting for the Glyph or trying to heal myself with Ether Feast as soon as I get 5 energy. So, after all, Energy Storage is far more useful than Fast Casting. Increasing your casting time to benefit from more energy seems a good trade-off. Sill, when i started playing the game, i had no idea of how Energy Storage would be so  much more useful than Fast Casting and all i saw was a deceiver with the lovely Empathy to make himself something like "you touch me, you die".



    Sorry for off-topic and correct me if i said something stupid.

    Blog Portugu

  • AkaraxleAkaraxle Member UncommonPosts: 471


    Originally posted by Ka7raK
    I think Me/E as echo nuke is a brilliant use to those professions but what happens when you're less than level 10? To finish quests with henchman i died a lot of times. I was using Degen + Water magic until i found out that it was just stupid to use Glyph of Lesser Energy + Degen + Water Magic. That doesn't even kill a single monster and you're left with up to 30 Energy to deal with everybody else. So, echo nuke is great once you're level 20 but i'm level 13 and i still have trouble facing more than 4 Charrs at the same time.
    That's the problem: the FC (Fast Cast) nuker build is only effective at level 20, which is usually when you get your hands on the elite Elemental Attunement. I don't know if there are other variants around, but IIRC most FC nuke builds out there work with dual attunements (i.e. Fire Attunement + Elemental Attunement), to give back most of the energy spent and thus be able to cast more frequently. Elemental Attunement was "nerfed" and specced to Energy Storage some time ago because it was being abused by FC air spike builds, but I think it's still quite effective with a +20% enchants weapon and a few seconds of downtime.


    About the Fast Casting vs Energy Storage problematic, i think Energy Storage is far more useful than Fast Casting. I use most skills without having to wait for than 2 secs but that doesn't save me as much as having a lot more energy would. I think it's great to use Empathy instantly but, then again, the energy runs off much faster. Unless you have really good armour to backup your energy regeneration, you're left with very few energy once you cast the spells needed to take down a single enemy. I find myself most of the times waiting for the Glyph or trying to heal myself with Ether Feast as soon as I get 5 energy. So, after all, Energy Storage is far more useful than Fast Casting. Increasing your casting time to benefit from more energy seems a good trade-off. Sill, when i started playing the game, i had no idea of how Energy Storage would be so much more useful than Fast Casting and all i saw was a deceiver with the lovely Empathy to make himself something like "you touch me, you die".
    I've been playing an Elementalist for like, forever, and only not so long ago I have fully realized that energy is just a buffer. That's why, if you're talking about "usefulness", Fast Casting prevails because it actually does something (reduce casting times), while Energy Storage does nothing other than increasing your maximum energy. Energy Storage is good for two reasons:
    • energy management skills directly or indirectly tied to the attribute work better the higher your ranks in Energy Storage (see Ether Prodigy, Ether Prism, Second Wind);
    • you will have more energy to work with during emergency situations, if you manage to keep a reserve instead of wasting it, and if it isn't being wasted due to edenial or interrupts.
    The only times when I feel more energy counts are indeed when I'm trying to pull out as much energy as possible from my energy management elites (e.g. I'm powering Heal Party spam with Ether Prodigy), or when I'm being chased by a warrior during GvG and I wish I had saved enough energy to blind him, snare him and heal myself in a short timespan.

    So, that's my 2 cents. As you get better and better at the game, expecially in PvP, you will soon realize how energy management is far more important than its quantity. :)

    image

  • Ka7raKKa7raK Member Posts: 59
    Originally posted by Akaraxle


     
    So, that's my 2 cents. As you get better and better at the game, expecially in PvP, you will soon realize how energy management is far more important than its quantity. :)


    Yep. In PvP is great to do a good energy management but i have 33 energy at level 13 and i have to do with it against hordes of Charr. No problem if i'm playing with someone else to split the numbers but since i like to play alone i find myself without energy once i kill the first Charr. Of course i spam spells but since those nasty elemental alignment spells only come at level 20 i have to do with Empathy and Degen.

    Blog Portugu

  • SuplyndmndSuplyndmnd Member Posts: 553
    We've completely hijacked this thread LOL I'm starting a new one that will create a debate there :)

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    FFXI - Shazamalicious
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  • AkaraxleAkaraxle Member UncommonPosts: 471


    Originally posted by Ka7raK
    Yep. In PvP is great to do a good energy management but i have 33 energy at level 13 and i have to do with it against hordes of Charr. No problem if i'm playing with someone else to split the numbers but since i like to play alone i find myself without energy once i kill the first Charr. Of course i spam spells but since those nasty elemental alignment spells only come at level 20 i have to do with Empathy and Degen.
    Well, you should be fine with henchies... just get Stefan, Orion and Alesia, ne? For now you're probably better off going Empathy or Conjure Phantasm and killing off the most dangerous monster at that given moment (monk, warrior on your casters, etc.)

    There's time for fc nuking ;)

    image

  • Ka7raKKa7raK Member Posts: 59
    Originally posted by Suplyndmnd

    We've completely hijacked this thread LOL I'm starting a new one that will create a debate there :)
    I really hate going off-topic so i'm sorry.

    Blog Portugu

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