I made this new topic because a few of us hijacked another one and it's not fair to do so. So what are your thoughts? I leaned more towards E/Me because I like the high Energy Count over the Fast Casting even with the energy stealing capabilities. This is a debate that was taken up with my old (and much much larger guild) and 5 of us made Me/E and 6 made E/Me and still no clear winner was determined. What are your thoughts? I am going to add a poll just incase you want to weigh in without having to type up WHY you're weighing in
EVE - Sharvala
FFXI - Shazamalicious
Guild Wars - Xavier Lucifer & Charlize the Necro
"Ranged...stuck...tree...15 random words... suck... noob fanboy... I MAKE GUIDE!"
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"This is a debate that was taken up with my old (and much much larger guild) and 5 of us made Me/E and 6 made E/Me and still no clear winner was determined..."
First thing that ought to tell you is that they're both pretty good. When I want more damage from my Mesmers, I make them Me/E and spam AoE with fire or spikes with air using Echo (elite). Fast-casting is the reason to do this. Decreases the chance of being interrupted greatly.
OTOH, with the energy management skills and Glyphs (renewal for instant recharge and concentration for uninterruptability, to name two) available to you, there's really no advantage I can see in going E/Me. What's more, using an attunement as an E/* saves you energy on your primary skills, but Archane Echo (if you don't have the elite echo) costs the full 15 energy it takes to cast it. IMHO, better to buy a cap sig and cap Glyph of Renewal (only costs 5 to use) and have all your other primary skills as an E/* return attuned energy to you.
IMHO.
So in answer to your poll, given the choice between the two, I'd take Me/E for spamming nukes or spikes with fast-casting and echo. E/Me is superfluous given the energy management and anti-disruption skills native to an Elementalist's primary skilll set. I play my elementalist with monk secondary for unlimited resurrects. Other than that, don't use any other secondary skils on an E/Mo.
Here's a new build I tried and am having a lot of fun with: Smiter/Beast Master (Mo/R). I cast Strength of Honor on my melee heroes, but when I want a little extra punch, I throw Balthazar's Aura on the pet. He sticks to the target like glue! Man, it's funny to see the mobs run from my pet tiger knowing they can't get away from him! I named him "Stimpy".
If you're rolling a Male char.. well.. It's going to look like a Tool nomatter what ya do.
As with everything in Guild Wars, there is no "better".
Advantages of E/Me:
Advantages of Me/E:
Overall the E/Me is more of a "big guns" type, takes his time to cast things but when they land, it's ouch. The Me/E is way more flexible and quick in his job, although I couldn't rely on him if I needed a couple of Meteor Showers without him running dry.
Of course we are not here to discuss which character is hottest. The discussion between E/Me and Me/E could do well without newbs saying "Elementalist chicks are teh Hottest".
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Well, damage also has a small effect on the decision but the fact is that the Mesmer's Fast Casting is more useful than the Elementalist's Energy Storage in the long run. The big fight between Me/E and E/Me is because of this. Which combo is better doesn't have to do with damage.
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As I see it, the biggest reason to go E/Me is to have Archane Echo or Echo (elite) to be able to spam nukes or spikes. However, once your Mesmer caps Glyph of Renewal and combines it with Glyph of Lesser Energy and Fire Attunement, suddenly energy storage isn't an issue for the Me/E.
Why then go E/Me when energy storage is no longer that combo's big advantage?
A Mesmer with glyphs and attunement doesn't have issues with energy storage (providing you've got plenty of energy to begin with). But what an Me/E gives you is the ability to cast at least 50% faster. Sure, the E.Me with 16 aps on fire has the potential to do more damage, but interrupted attacks cause no damage at all! The Me/E does less damage per fire attack, but is also less likely to be interrupted due to fast-casting.
Meteor causes 119 damage at 16 aps on fire for an E/Me. An Me/E gets a max of 12 aps on fire, so Meteor does only 91 damage. Now, assuming both are using echo, the E/Me has the potential to do more than twice the damage. But if even one of his attacks is interrupted, suddenly the fast-casting Me/E is out-damaging the potentially more powerful E/Me because he is more likely to get 2 attacks in vs. the E/Me's one attack.
Against foes that presented no danger of interrupting a caster, the E/Me can out damage virtually anything in the game. But in a mission or zone with lots of interrupts, suddenly the Me/E becomes more valuable.
Don't get me wrong, I like Elementalists. I just don't think a Mesmer secondary makes them any better than any other secondary. I'll take an E/Mo over an E/Me in any zone, but I'll take an Me/E over just about any E/* in zones with a lot of "soft targets" and a interrupting foes, where fast-casting can mean the difference between being able to get off an attack or be interrupted.
IOW, my personal preference is E/Mo over E/Me or Me/E, except in zones with lots of interrupts. Then Me/E becomes the better choice.
Lol, who you calling a newb? I got more posts than you, registered long before you did, and have been following this Design Team very closely since 1995.
As for 'Teh Hottest'... that was obviously satire, to demean the perceived relevance of this Topic. Me/Ele VS Ele/Me has all the poignance and captivation of Coke VS Pepsi.
Lol, who you calling a newb? I got more posts than you, registered long before you did, and have been following this Design Team very closely since 1995.
As for 'Teh Hottest'... that was obviously satire, to demean the perceived relevance of this Topic. Me/Ele VS Ele/Me has all the poignance and captivation of Coke VS Pepsi.
Then i apologise. I thought you were nothing more than a fool posting crap but i see the ironic/humour behaviour. As to the poignance of this discussion, you should understand that it is, indeed, an interesting subject and a good reason to post in these forums. Still, i apologise. I mean you no harm.
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I'm admittedly not the brightest player around but I'm no newb either, so I really appreciate the quick apology none the less
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In this topic I was meaning mostly PvE but GvG and RA and HoH brings up a valid point. I think in PvP situations Me/E would be better as Glyphs and energy stealing would be a better tool than storage as PvP can be over quickly so you need spells cast quickly. As for the "Coke vs. Pepsi" argument earlier. This is in no way similar. Coke vs. Pepsi is subjective to peoples tastes and puts no weight into anything. This discussion was merely started because there was a "debate" on another thread hijacking the reason of the post (making it off topic by a lot) so I started this one. This topic brings up a lot of good points and I think that it could be used by people who new to Guild Wars or perhaps are now interested in trying the builds. Now they will have more information and point of views and perhaps can contribute something to the conversation.
In PvE (which is what I meant when starting topic) I think E/Me has a decided advantage even in zones where interrupts are around because even in those zones I'm able to avoid the interrupts by doing my job and staying way int he back and letting all the tanks take the heat i.e. letting them rush in, engage all the enemies and bunch them up, then lay down my spells. Stay far back enough and you dont get hit by interrupts because the PvE warriors are engaged and the PvE rangers are well out of range to hit you with anything. So that point seems invalid to me but that's just my opinion.
EVE - Sharvala
FFXI - Shazamalicious
Guild Wars - Xavier Lucifer & Charlize the Necro
"Ranged...stuck...tree...15 random words... suck... noob fanboy... I MAKE GUIDE!"
You just proved why this is still Coke V Pepsi. ...Not all ELE & MEZ players want to play the timid-little-bitch role... Mezzers especially tend to stay near the front lines for Targeting and Leadership reasons. You can't say there's a huge advantage to one build over-all, over its flip-flop, and then only constrain the template to a single Play-style that You dictate. This is Guildwars afterall and player preferences and skill can overcome the usual Binary conditions in other games which typically dictate a sole-FotM. So maybe, if this was another game I'd concede your point about Optimal PvE, but I'll only buy it here if you're talking about Uberness for n00b Nukers. Me/Ele or Ele/Me can do a lot more for a team than just Nuke in PvE.