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So I'm not getting it ... yet?

AmarsirAmarsir Member UncommonPosts: 703

Firstly I don't want to denegrate the game that obviously many people enjoy. Certainly it's not a question of "good" or "bad", just "good or bad for me?"

That said, on a 14-day trial I have 12 days I don't think I'm gonna need. . . Right now, my review of the game would say "clicking nested menus with a hurry-up-and-wait attitude." I mean there are enough items in those nested menus that there must be strategy somewhere. I just don't foresee getting to it.

So I did the tutorial and did some shopping. Seemed like a lot of traveling. Destinations and Autopilots are nicely superior to holding down the "w" key for a half hour like in many games, but IMHO still inferior to being where the heck you want to be in the first place, you know? The vocal announcements were especially nice because if I was still in the room I would know to turn the monitor back on since it's my turn to do something.

Via said shopping, I bought a ship with a few more slots and a bigger cargo, and some items for those slots including a better mining laser. Then I had a nice chuckle as I looked up the cheapest projectile weapon I could find in the sector and estimated how many Scordite loads I would have to haul before I could afford it, let alone afford to risk it in combat.

Missions - they should be the bread and butter, right? Well I visited up a second contact whose name and location I knew as a result of the tutorial mission. (Several warps and bounces away, of course.) The target of the first mission? Good news, the enemy is in the same solar system. Bad news, there's no telling exactly where in the solar system - they're just somewhere in Eram. Just what this travel-hating S.O.B. wants out of a game, guessing where to go.

And then the combat. Here's the strategy I've come up with so far:

1. Turn on my shield.
2. Click the target
3. Select orbit
4. Select Lock Target
5. Click my gun
6. Drive to the supermarket and see if romaine lettuce is on sale this week
7. Come home, head over to the computer and see which of us died, or if I still have time to go check produce at the competitor supermarket across town.

I figure it's a decent strategy, since most of the buttons available to me are glowing or something.


lowrads in the topic sticky said:
Ok - territory: 0.4 to 0.1 or lowsec - you're sec is gonna get bad! If this isn't fun at some point, you can just delete this stupid game
Well if I do, I will think fondly of EVE next time at work I have to reconfigure a server by clicking dropdowns and waiting to see what happens.


(OK, yes, I'm being a little pissy. Sorry. I'm just trying to keep a sense of humor about an experience that was not fun, and hoping that if I toss a grumble here someone will bat it back with "well dope, if only you'd done this...")

Currently playing:
DC Universe
Planetside 2
Magic Online
Simunomics, the Massive Multiplayer Economic Simulation Game. Play for free.

Comments

  • GlacianNexGlacianNex Member UncommonPosts: 654
    Well, the strategy you are using relies on you overpowering the other encounter and when it comes to missions and rats in belts that is the easiest thing to do.



    EVE is not about PvE however, it is about PvP. You have to out think the other pilots setup and be ready for everything.



    The thing about EVE is that most battles are won or lost even before you dock out of the station. It is the matter if you did your homework on your enemies, prepped your ship, know the region where you are operating, etc. EVE is more about strategy that is leading up to the pressing the gun button rather then actually pressing it.



    Some people like that type of game play, others don't. If that is not your bowl of soup that is cool man, good luck to you.
  • -Thraxor--Thraxor- Member UncommonPosts: 139
    In your mission description the targets WP is in there. Try "Warp to traget location" , that should make finding them a tad easier.
  • SidratSidrat Member Posts: 12

    The aspect you fail to mention is the chat in your starting corp.

    Was it helpful? Annoying?

    Did the Chat windows get in your way of enjoying the game?

    As for travelling through systems faster - don't use autopilot.  By all means put the destination in just warp to zero on all gates manually.  IT does save a lot of time. and gives you the opportunity to communicate with people.

    As for the agent missions, ask for assistance either in local channel or in your corp channel.  Give the mission title and agent level and someone will be able to tell you the best way of going about it.

    Combat at first is quite boring, but eventually you'll be managing your capacitor (and then eventually after you won't need to :D ) .

    Yeah there's a lot of clicking in Eve - but it's more tactical than other mmo's and less of a cookie cutter combat style too.

    how many different uses does a T1 lvl 3 frigate have?  Effective or otherwise, solo or gang - suicide or not.

    Life is about memories the more the better!

  • EschiavaEschiava Member Posts: 485

    My best response to Amarsir?  Give it time, learn more about the game and see if there are not some aspects you like, or if some you already know about don't begin to grow on you.

    My own early EVE experience:  I thought the game was pretty boring at first, but stuck it out through the trial.  I decided to upgrade to a paying account and played an additilnal month.  Then I hit a lull and put EVE aside for a few and let my account lapse.  I returned a few weeks ago to see if I could find anything more interesting, and wow, did I ever!  Somehow things seemed to click this time and I can't seem to get enough.  I love the battles and such, but even more, I love the planning!  I have two tools that came highly recommended, QuickFit and EveMon.  Using these tools and healthy doses of forum reading for advice and ideas, I find myself designing and testing new ship loadouts all the time as well as doing more intellegent training.

    And, after wollowing around with different training ideas and getting basically nowhere, I have finally set a goal and am working toward it, Assault Frigate Pilot! 

    You can find EveMon and QuickFit here:

    http://myeve.eve-online.com/ingameboard.asp?a=topic&threadID=380765

    http://myeve.eve-online.com/ingameboard.asp?a=topic&threadID=256672

     

  • Ebil_PiwatEbil_Piwat Member Posts: 208

    Well EVE is not for everyone, and  if you really feel it's so fun in combat that you leave to check lettuce price? perhaps the industry side of EVE will attract you over the brutal combat. Where in players duel in market manipulation, and price wars...

    Seriously with simple and quick training of a few skills you can be up to killing the starter mission ships faster than you can lock them.

    As for travel, well I guess you should be happy in that you weren't arround when the jump dropped you 15km from your destination, and you then had to slow boat it over. Now with the warp to 0km option travel is simple, quick, and easy.

    Yet EVE isn't for everyone, the game nor the community will not hold your hand. Protecting the younglings to drink in safety at the water hole. No it's the violent predator that stalks the waterhole, and kills the slowest one to run. Starting out the Rookie help channel is overcrowded, and not of much assistance. better help can be found in the nublet corp you drop out into game in, and even that is not much. Ideally you'll find players who assist ( the folks at EVE-U come to mind ) or ask arround in local chat ( course if your in Jita, that's almost as bad as the rookie help)

    The tutorial is a bore fest, but it will help you a great deal, as for the mindless clicking through menus... I dunno after the tutorial it aint too bad

    Take a deep breath, and if you honestly want to give it a go. I'll offer you some assistance, although i'm not close to Minnie space ( guessing as you mentioned projectle weaponry )

    SWTOR. Face it, in the Scooby Doo Mystery Solving Van of coolness, this game is Velma. In this current MMO climate it has about as much chance for survival as a group of inquisitive teenagers in a 1980s slasher flick. -Tardcore May, 2011

  • taz89taz89 Member Posts: 1

    I've been playing EVE for over a year now.  I "didn't" get it at first either and took a break for a few months due to bordom.  When I came back I decided to join a corp and haven't looked back.  EVE is a communal game and the beginner corp just doesn't cut it.  If you find yourself bored or lost find some people that are fun and join their corp.  That is where the game really starts.  With my corp I have mined, missioned, ratted, pvp'ed (solo and fleet), manufactured and gone to 0.0 sec.  It's always fun and there is plenty of help and advice whenever it's needed.

    EVE is what you make of it.  It doesn't hold your hand and lead you through like other games.  Make the best of it. 

  • CillasiCillasi Member UncommonPosts: 335

    You can't play Eve alone - not as a newbie anyway.  There is just too much to learn and not enough comprehensive information on the web (that I could find) to learn how to do things "properly" if there is such a thing in Eve.  I by no means consider myself "dumb" but I have to admit to doing the tutorial at least 3 times all the way through AND take notes.  So, just because you couldn't remember to use your people and places tab to find out where to go to do your mission, don't blame the game!  The reason I did the tutorial 3 times is because I couldn't remember half of the instructions in it.

    The community is usually wonderful to new players, EXCEPT when it becomes very obvious that the player hasn't done the tutorial.  At that point, you can either go back and do it or continue to annoy players who'd rather be helping folks who did do the tutorial. 

    Eve can be very frustrating for a new player.  I know you've heard that there is a high learning curve in Eve.  The problem is, the learning curve isn't where you expect it to be!  The interface itself is fairly simplistic and battle seems overly so.  Point and click simplistic in every way.  When you are invited into higher level missions and situations, usually after joining a player corporation, you'll find that the point , click and walk-away simplicity no longer applies.  

    All this still doesn't mean that Eve is going to be the game for you.  Advancement in Eve is not dependent on how much time you spend in game.  There are no levels to gain by hunting, only money and items, and no skills to be advanced through usage.  Skills are gained by study and study can be done online or offline.  Study takes discrete amounts of time and time passes in real time whether you are online or offline.  One of the basic reasons that people stay in-game (leveling) is gone.  So, why be in-game?  You have to engage in activities to make money, for one thing, and you will need money.  You have to buy and maintain your ship(s), which can be expensive and they can also be easy to lose. 

    When you are in-game, Eve can be as exciting or as calming as you want it to be, depending on which activities you choose to engage in.

  • AmarsirAmarsir Member UncommonPosts: 703

    Hey, thanks for the responses all!


    Originally posted by Urza123
    EVE is not about PvE however, it is about PvP. You have to out think the other pilots setup and be ready for everything.The thing about EVE is that most battles are won or lost even before you dock out of the station. It is the matter if you did your homework on your enemies, prepped your ship, know the region where you are operating, etc. EVE is more about strategy that is leading up to the pressing the gun button rather then actually pressing it.
    OK, so it sounds like I could look at it as a detailed rock/paper/scissors game. Which isn't bad, I like numbers and strategy. What's a good way to go about climbing that learning curve? Even if I can figure out what potential target is armed with, is there a good source for figuring out how I should equip?


    Originally posted by -Thraxor-
    In your mission description the targets WP is in there. Try "Warp to traget location" , that should make finding them a tad easier.
    Oh I did. In this particular case, the waypoint's description was, in it's entirety, "Eram" and arriving there I found myself in the middle of nothing. There was an asteroid not too far away, but nothing interesting about it, and I believe an "entertainment center" base of some sort that offered no interaction, but no pirates or obvious clues. Not too far away was a nondescript acceleration gate and going through there and poking around more I actually found the Angel pirates I was looking for. But that was part 1 of a 5-part mission and it didn't look to get more obvious in the next part, which was when I gave up on that idea.

    But I guess you're saying that's the exception, not the rule? The waypoints for the tutorial missions were pretty exact, but when the next contact's stuff wasn't as precise I figured the coddling step was over.


    Originally posted by Sidrat
    The aspect you fail to mention is the chat in your starting corp. Was it helpful? Annoying?
    The second one. "Blather" is actually the word I would use. I peeked in a couple channels and was decidedly less than thrilled. Also, Local always seemed pretty silent so I must have been in some dead areas.


    As for travelling through systems faster - don't use autopilot. By all means put the destination in just warp to zero on all gates manually. IT does save a lot of time. and gives you the opportunity to communicate with people.
    I would not have thought of that, I'll try it. Thanks!


    As for the agent missions, ask for assistance either in local channel or in your corp channel. Give the mission title and agent level and someone will be able to tell you the best way of going about it.
    I actually googled the name of the mission (which unfortunately escapes me at the moment), and found a few others saying they couldn't find the target either - one apparently asked a GM and was told "that's the challenge."


    Combat at first is quite boring, but eventually you'll be managing your capacitor (and then eventually after you won't need to :D ) . Yeah there's a lot of clicking in Eve - but it's more tactical than other mmo's and less of a cookie cutter combat style too.
    I guess my beef at the moment is that I'm about the least important part of the combat. I suppose I could set the gun to manual, but that wouldn't quite add what I'm looking for.

    Going back to Urza123's post (and I suppose his name), I'm sensing a comparison to Magic the Gathering. In that you go and make your deck, and then vs. the opponent the advantage belongs to who brought the better matchup. However, in most, if not all decks, the cards don't play themselves - and even with a bad matchup there's room for good or bad play to swing it.

    Is that the case here? Are my choices A) going to be nearly that varied, and B) going to allow victory from defeat later? It just seems that short of forgetting to turn something on, no choices I make are going to win or lose me the battle once we're both there.

    And then of course is the classic newbie problem of not having access to options yet anyway. Now that I have faith would change, I just don't want to grind up to that point and find that I'm basically an onlooker to my own combat. (And where I should add, due to orbit I'm rarely actually looking at the target anyway.)


    Originally posted by Eschiava
    I love the battles and such, but even more, I love the planning! I have two tools that came highly recommended, QuickFit and EveMon. Using these tools and healthy doses of forum reading for advice and ideas, I find myself designing and testing new ship loadouts all the time as well as doing more intellegent training.
    Those sound like promising tools, I appreciate the links and will take a look.


    Originally posted by Ebil_Piwat
    Where in players duel in market manipulation, and price wars... Seriously with simple and quick training of a few skills you can be up to killing the starter mission ships faster than you can lock them.
    The whole industry bit might be appealing, but everything I see says "not for new players" so I haven't even considered it yet.

    I hope a few skills help. I didn't seriously go to the store but I did go downstairs and make lunch, and returned 5+ minutes later to find that I was still locked on the same random pirate and winning, but nowhere near having him finished off yet.


    Originally posted by taz89
    EVE is a communal game and the beginner corp just doesn't cut it. If you find yourself bored or lost find some people that are fun and join their corp.
    I wouldn't feel comfortable going looking for a real corp yet, both because I don't know what I want and because I wouldn't be making a very solid commitment at this point anyway. I do know from other games though that success rises and falls based on who you play with, and I get that it's as least as true here.


    Originally posted by Cillasi
    One of the basic reasons that people stay in-game (leveling) is gone. So, why be in-game? You have to engage in activities to make money, for one thing, and you will need money. You have to buy and maintain your ship(s), which can be expensive and they can also be easy to lose.
    Yeah, but isn't that just a grind for cash, just the same thing with a different name?

    I guess the skill system means I could start training something really complicated, log off for 6 months, and say that I'm "playing", right? ;-) I'll give it another shot, try a different contact whose waypoints are hopefully more exact, and subject myself to the channels again. So far though, I can't shake the feeling that actually "playing" is the least important part of playing this game.

    Currently playing:
    DC Universe
    Planetside 2
    Magic Online
    Simunomics, the Massive Multiplayer Economic Simulation Game. Play for free.

  • NicoliNicoli Member Posts: 1,312
    First off don't be afraid to go looking for a corp when your new, espicially PVP corps. In PVP new players start to shine. This is mostly due to the importance of modules that you won't find as useful in PVE such as ECM, Sensor Damps, Webs and Scrams, and even Remote sensor boosting and tracking disrupting. There are many smaller ships that have bonuses to these modules and they can make the difference in a fight.



    Now for mission as you progress up the scale you'll have to balance repairering the damage your receiving compared to the amount of energy you have left to continue to operate modules. This all tied in with the having the proper resistances compared to the damage the enemy and doing the appropriate damage tyoe to take advantage of the weakness of the NPCs. Alot of this information can be found at www.eveinfo.com. also as you get into larger missions you must watch moving your ship as orbiting can aggress more ships then your tank can handle.



    Now for missions you should be able to right click in space and have the name of the mission at the bottom of the menu with a warp to encouter option. If you didn't have that did you get the mission from a agent in space? if so they tend to be less obvious of where your supposed to go then getting a mission from a agent using the agent tab in a station. Now that said I haven't done any of the new missions from the last patch so I'm going on my old expierence. As a note the agents that are in ships in space are called "cosmos" agents and are a little more free flowing tehn regular instation agents. They also require special modules to complete some of the missions.
  • GlacianNexGlacianNex Member UncommonPosts: 654
    Well a comparison to MTG is a good one for the exception of few differences. In MTG when you build your deck and you start playing. You follow basic strategy your deck is trying to uphold.



    Fitting your ship is much the same way, select the way you are going to kill your opponent and then you determine means of surviving while killing him.



    Now, in most instances of PvP (PvE is worthless and more of a testing ground for PvP) you will think of an action as playing a card. You warp to a gate, it is quite possible that the gate is camped in which case you are ****ed. Now you can take certain measures to insure that will not happen by checking the number of people in the system and their standing, etc.



    When we talk about roaming gang type PvP it is very much up to the tacklers to do their job right. I will never forget the time when I magically survived because guy used web first and then scrambler (instead of the other way around). Level of skill in a fight is identical to role you are filling. If you are just a fire power with the engine your level of game interaction is not going to be terribly complex. On the other hand tacklers have to display a large amount of in game interaction to get best results. The important thing is to recognize that all roles are needed.



    As for if it will matter or not when you get there well it very problematic. In the middle of a lot of fights a though of damn I wish I had my smart bomb or extra nos would have been nice or should have brought in a different type of ship does cross my mind quite a bit.



    That applies however to battles that you can win, because if there are 3 people camping the gate and you are warping in with an industrial, you will be caught, scrambled, blown up and podded.
  • KurirKurir Member UncommonPosts: 244
    Theres nothing to get, its a pointless game filled with egomaniacs do yourself a favor and wait for a good game to come along.
  • RollinDutchRollinDutch Member Posts: 550
    If the game doesnt grab you, then it doesnt grab you. Cant do much about that.
  • mindspatmindspat Member Posts: 1,367

    Don't think anyone is attempting to "convince" you to play EVE.  No one will, unless their close friends of yours who do play it.  The best you'll get is an effort to help you understand what's happening ingame and how to make your time speant playing EVE more productive.  It's a hard game to get into due to it's dynamic sand box environment that supports open ended play from day one ingame.

    Combat

    On the surface and very early in the game it appears EXTREMELY simplistic.  That is a good thing.  You can take the simple nature of early combat in EVE and compare it to wacking boars with sticks to level up.  It's supposed to be easy and simple.  The beauty of it is as your understanding of the games mechanics improves, along with you - and your - character skills, so does combat.

    EVE is a sandbox.  The reference to Magic The Gathering is a pretty good one in terms to dynamics of your ship/deck.  As with MTG you'll know how the kid who has the suitcase of cards tends to have a better deck which is the same for EVE in terms of assets and tweaking out a ship.  Remember when you'd lose you're anti in a game of Magic?  That's when I enjoyed the game the most.

    For the record, it  is IMPOSSIBLE to understand the complete nature of mechanics which govern EVE's combat system in less then two weeks.  I know players who've been playing for 2+ years and continue to learn stuff on a regular basis. 

    If someone is bent on comparing the combat experiance in the new player tutorial as a blanket example to EVE mechanics they are doomed for failure, in life and in games.  Think out side of the box.

     

  • SonOfAGhostSonOfAGhost Member Posts: 383
    Sounds like you're Minmatar, your graduation certificate will tell you to talk to Pinala Adala  at Eram IX - 4 Seibestor station.  Many people have difficutly in part 4 of the 5 part mission series she gives you.  She tells you to go to Eram 2 moon 4 or Eram 4 moon 2, I can't recall which off hand (the actual moon, not a station) in the conversation before you accept the mission but doesn't actually give you a link.  As far as I know it's the only mission that doesn't include a waypoint.



     Each race has 3 starter corps, which one are you in?  I've been in RMS for about 10 months now, and our channel is pretty friendly and helpful for the most part.  Though from those that have joined from other starter corps (particularly Caldari since they're so over-populated) I gather that isn't the norm.  Which ever corp you're in, I work mostly in Minmatar space and would be happy to help steer you in the right direction for where you want to end up.



    There's probably 1-200 ships in the game and hundreds of modules and all are impacted by hundreds of skills at different levels.  So even 1 vs 1 combat there's a huge number of variables.  Start adding multiple ships to each side and the potential of combat scales accordingly.



    Even before the recent expansion started giving new characters 4-8x as many skillpoints at creation as before it was possible for a new pilot to be effective and useful in combat from day 1 if he knew enough about the game.  Those extra SP you started with just make it easier to be even more effective, or alternatively the same effectiveness but with less pre-existing knowledge of the game.  More wiggle-room to learn as you go.  Even though my character started as a fighter much of my training has been in industry, science and trade, so that even now a new character can start with some combat skills higher level than mine are.



    As for victory from defeat, absolutely.  Just before the holidays I beat off a battleship that tried to jump my battlecruiser.  He had the bigger guns and more hitpoints and was into my armour while I was still working on his shields.  But his capacitor gave out long before my tank did so he couldn't repair or shoot anymore.  So even though he picked the fight not me, and I was set-up more for fighting smaller ships not bigger ones, he's the one that had to warp out with structure damage.  There are ways to improve your odds in Eve combat, but there are no guarantees.



    Much of manufacturing/trade side of the game does require some capital to get started.  If it's what interests you though then you can do other things for a short time to save up some seed-money, start small and have your own business empire within a couple months.  (By that I mean your net worth could be a billion or more not that you have to wait that long to get started.)



    No, there isn't an isk grind for cash.  Small, cheap ships are almost always useful in combat.  1/2 way through my trial I lost 6 ships in 1 Sunday, but at the same time doubled my bank balance doing missions with a couple friends that, if any of us had a clue how to play at the time, we each could have easily soloed.  SP train in real-time so no level grind, isk is easy to make so no cash grind.  The only thing you have to work at in Eve is knowledge and understanding, and most of the time there's someone willing to help with that too.  Often including the pirate that just podded you



    Much of Eve is very much geared to PvP and player corporations as others have said.  That doesn't mean it's impossible to have fun doing other things.  Some people join player corps and are in their 1st fleet battle in 0.0 on day one.  Others never do any PvP or PvE at all.  Most are in between, you'll find the path that's right for you, sandbox FTW!
  • LeJohnLeJohn Member Posts: 313

    For the record, it  is IMPOSSIBLE to understand the complete nature of mechanics which govern EVE's combat system in less then two weeks.  I know players who've been playing for 2+ years and continue to learn stuff on a regular basis. 
     

     

    QFT!

    One constant of EVE is that everything changes including how to fight. You could have trained the skills which let you mount modules that buffed your attack and next week a patch comes out and you are in worse shape than a new player that went a diffrent path.

     

    Also there is a lot more to EVE than fighting. Finding a corp that supports your playstyle is the most important desision you have to make when starting. Once you have built up enough wealth (ships, modules, isk and understanding of  the game) you can go solo if you still wanted to. 

    Fighting skills are only 10% of all the skills in EVE so there is a lot more to do than just shooting players (unless thats why you joined EVE)

  • mindspatmindspat Member Posts: 1,367
    Originally posted by LeJohn


    For the record, it  is IMPOSSIBLE to understand the complete nature of mechanics which govern EVE's combat system in less then two weeks.  I know players who've been playing for 2+ years and continue to learn stuff on a regular basis. 
     

    QFT!

    One constant of EVE is that everything changes including how to fight. You could have trained the skills which let you mount modules that buffed your attack and next week a patch comes out and you are in worse shape than a new player that went a diffrent path.

    Fighting skills are only 10% of all the skills in EVE so there is a lot more to do than just shooting players (unless thats why you joined EVE)

    Lejohn is the most hypocritcal self contradicting ass-hat-troll you'll ever see on the MMORPG forums. It's as simple as that.

    Maybe someone would be kind enough to support a claim "have trained the skills which let you mount modules that buffed your attack and next week a patch comes out and you are in worse shape than a new player that went a diffrent path."

    Go ahead troll.  Express upon this since you're obviously giving false information.  Better yet, express more then 3 instances, including dates of patch or nerf,  where players who had trained skills that "buffed your attack" had their progression wiped out due to allegded balancing.

    I dare you.  Stand up to the plate mr AsshatLejohn.

    I don't think there anything more then a liar around here other then LeJohn.  Too bad you can't block entire posters as you can /block or /addignore them in the games we play.

  • BabylonComeBabylonCome Member Posts: 7
    I have to agree, I played my 14 day free trail (thank u very much) and towards the end was getting so board of doing the same thing over and over again. I hated the control interface and as the original poster said, you can go off and do your shopping during combat..



    I love space games but this one is not for me, I'd rather be forced to play X3 than this, and that's saying soming.....

    Live long... In peace...

  • PB&JPB&J Member Posts: 255
    There is a warp to 0 option now? Wow. I would have killed for that when I played the game. Floating into gates and stations was always one of my biggest gripes about this game. People would kit their cargo ships with MWD's just to deal with this nuisance. Does the warp to 0 option work on everything? Gates, belts, bookmarks, stations, etc.?
  • kovahkovah Member UncommonPosts: 692
    Yep, get a trial and check it out.  You'll like the new character creation process too I bet.



    And to Babylon - you are absolutely right, EVE gets incredibly boring -- if you are on your own.  Get one other friend that can play at the same times you do, head out to low sec/0.0 and find some pvp targets.  PvE Combat in this game isn't all that great, yes IMO even compared to WoW, but things aren't so boring in PvP.  You will find that you suddenly have alot more to do and alot more to focus on and if you screw up your ship goes pop!



    Personally, the more risk you add in the more fun it is for me.  I played solo through about 4 months of EVE and got burnt out pretty bad but still, by far, the best times that I have ever had in ANY mmo game was when I was in 0.0 or low sec trying to find a lone target and seeing local jump with 3 hostiles...  Or getting jumped at a gate(prior to warp2zero) and barely escaping the campers...   I could go on but I swear, next to the adrenaline rush I can get from my FPS' EVE has provided me with the most fun in an MMO.
  • NicoliNicoli Member Posts: 1,312
    Originally posted by PB&J

    There is a warp to 0 option now? Wow. I would have killed for that when I played the game. Floating into gates and stations was always one of my biggest gripes about this game. People would kit their cargo ships with MWD's just to deal with this nuisance. Does the warp to 0 option work on everything? Gates, belts, bookmarks, stations, etc.?
    Everything that you could warp to before you now have the option to warp to 0km. Autopilot still limits you to 15km though making it good for the long journeys that you don't want to sit there for anyway
  • AmarsirAmarsir Member UncommonPosts: 703


    Originally posted by SonOfAGhost
    Sounds like you're Minmatar, your graduation certificate will tell you to talk to Pinala Adala  at Eram IX - 4 Seibestor station.  Many people have difficutly in part 4 of the 5 part mission series she gives you.  She tells you to go to Eram 2 moon 4 or Eram 4 moon 2, I can't recall which off hand (the actual moon, not a station) in the conversation before you accept the mission but doesn't actually give you a link.  As far as I know it's the only mission that doesn't include a waypoint.

    You are a wise man, sir. That's exactly correct, except that part 1 of 5 was already gnawing at me a little and it was searching for clues about it that suggested a later part would be worse. Reassured by others' comments, I forgot about Adala and moved on - assuming that having a mission 2/5s done won't hurt me in the long run. That does indeed seem to have been a uniquely unlucky first choice for me.


     Each race has 3 starter corps, which one are you in?
    Republic University (RUN) I believe? It doesn't look particularly bad, just seemed a bit noisy making me reluctant to contribute to that. I wouldn't call it unfriendly though. I'm sure I could get help if I could think of a question specific to ask - it's been my observation that most MMO players are pretty good about that. (With the possible of WoW, though to be fair if I did RTFC maybe the base camp was indeed in that guy's pants, so his advice was accurate. But I digress.)

    I hope those extra SPs are making me effective, because I'm not sure randomly assigning them was a winning strategy. But then I never expect much out of a first character anyway. I gather that armor repair kits are a staple module and though I can't fit one at the moment (expanded cargohold in my one low slot) I'm checking to make sure I have the skills necessary for later. It seems that's at least one way to add to combat options.


    As for victory from defeat, absolutely.  Just before the holidays I beat off a battleship that tried to jump my battlecruiser.  He had the bigger guns and more hitpoints and was into my armour while I was still working on his shields.  But his capacitor gave out long before my tank did so he couldn't repair or shoot anymore.  So even though he picked the fight not me, and I was set-up more for fighting smaller ships not bigger ones, he's the one that had to warp out with structure damage.
    Cool. 2 questions arise:
    1. So he got away? I trust there's some kind of control capability to stop that, you just weren't rigged with it?
    2. Sounds more like a mistake on his part than a brilliant move of your own - not that that's so terrible. Accurate description?


    Much of Eve is very much geared to PvP and player corporations as others have said.  That doesn't mean it's impossible to have fun doing other things.  Some people join player corps and are in their 1st fleet battle in 0.0 on day one.  Others never do any PvP or PvE at all.  Most are in between, you'll find the path that's right for you, sandbox FTW!
    Is there a good way to form Pick-up groups? What's probably the best way to start experiencing team play - shout out to see if anyone needs help and will tell me what to do?

    Oh and for whatever reason, I couldn't find even a small projectile weapon for under 1.5 mil ISK the other day. Maybe I was looking in the wrong place but it seemed right at the time. Since then I've found some much much cheaper. That's certainly boosted my spirits a bit, I wasn't thrilled with the prospect of using the newbie pea shooter for that long.

    Thanks again for the replies all.

    Currently playing:
    DC Universe
    Planetside 2
    Magic Online
    Simunomics, the Massive Multiplayer Economic Simulation Game. Play for free.

  • LeJohnLeJohn Member Posts: 313
    Originally posted by mindspat

    Originally posted by LeJohn


    For the record, it  is IMPOSSIBLE to understand the complete nature of mechanics which govern EVE's combat system in less then two weeks.  I know players who've been playing for 2+ years and continue to learn stuff on a regular basis. 
     

    QFT!

    One constant of EVE is that everything changes including how to fight. You could have trained the skills which let you mount modules that buffed your attack and next week a patch comes out and you are in worse shape than a new player that went a diffrent path.

    Fighting skills are only 10% of all the skills in EVE so there is a lot more to do than just shooting players (unless thats why you joined EVE)

    Lejohn is the most hypocritcal self contradicting ass-hat-troll you'll ever see on the MMORPG forums. It's as simple as that.

    Maybe someone would be kind enough to support a claim "have trained the skills which let you mount modules that buffed your attack and next week a patch comes out and you are in worse shape than a new player that went a diffrent path."

    Go ahead troll.  Express upon this since you're obviously giving false information.  Better yet, express more then 3 instances, including dates of patch or nerf,  where players who had trained skills that "buffed your attack" had their progression wiped out due to allegded balancing.

    I dare you.  Stand up to the plate mr AsshatLejohn.

    I don't think there anything more then a liar around here other then LeJohn.  Too bad you can't block entire posters as you can /block or /addignore them in the games we play.

     My my..  you must be new to EVE, where to start.

    Scramblers... patch added Warp core Stablizers, was patched to require 2 -1 then repatched renerfing the WCS with Kali.. scheduled to rebuffed unless... Bubbles,  how many times is this going to be "reballanced?"   Ok, going back a bit.  gyrostabilizers  systems, with stacking was the BOMB so everone was training  projectile, nerfed and ballistic control systems became the thing to train up until Defender missles could stop a Havoc Heavy missle..  Nerf the Defender and buff the Magnitic field stabilizers  (thats hybrid weapons just  so you can keep up).  and nerf the missles Take away splash dmg....

    I  could go on but to make it simple. If you trained a month for projectile weapons for a month and a new player started halfway through the month but trained  missles, the patch nerfing the projectiles put the missle noob ahead.

    OBTW When have I ever contradicted myself? I play EVE as of next month going to be 4 years, I don't like a lot of things I see in game but that does not mean I don't like the game. I have heard a lot of "promices" from CCP that they never followed through with which PO me because thay are not ballance issues but CCP not wanting to give it all to soon thus artifically lenghing the game.  (this is like christmass  dinner, instaid of setting out the table and saying dig in they bring out the plates,, then 6 months later bring out the dinner rolls the six months later bring out the taters and gravy and anounce that there is ham and turkey and Pecan Pie.. but you have to wait on it., maby a year maby 2...... Thats what I hate about CCP... We actually had more to play with at BETA than we have now,,, but I can see the guy walking this way with the ham,,,  orange glaze dripping on the floor... (damit I have seen zombies move faster).

     

    Err srry... what was the question?  OH where have I ever conterdicted myself?  

     

     



  • ThaarThaar Member Posts: 24

    Join a player corp. There is corporations (guilds) out there that specialize in introducing and helping new players. Like "Eve academy". 

    Eve is so full of things to do its easy going blind. You can be a corp thief, a scammer, a trader, a miner  a leader of a big alliance or corp and you name it... There is 100 ways to pvp in EVE. I know one guy that was recruited directly into a 0.0 alliance corp. 2 months old he was leading a 100man fleet. I introduced a friend of mine to EVE a year ago, he joined a industrial corp and he plays allmost every day now, mining  i guess..

    You can experience big epic fleet battles, or just find a quiet safe system to mine in. Its your choice. Dont give up just because of a stupid agent mission. ;)

     

     

     

  • FinwolvenFinwolven Member Posts: 289

    I strongly recommend joining EVE University for new pilots to get their bearings... They do a stellar job.

    As for other pointers... Well, perseverence is the key here. Low-level missions with rookie ships are dull and uninteresting for the most part (and frustrating to death if you hit Worlds Collide without knowing the trick for it)...

    Later, both increases in player skills and character skills unlock a myriad of options for combat, and also force you to focus on what you're doing. If I'd afk:d my lvl4 mission today, I'd be one faction/t2 kitted Dominix short instead of nearly 20mil richer. PVP and player corps, fleet battles and living in 0.0 give a whole new perspective to the game, one you cannot currently even anticipate.

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