Howdy, Stranger!

It looks like you're new here. If you want to get involved, click one of these buttons!

Romanticizing the Bio Engineer

Inspired by the wonderfull Romanticizing the Ranger article.



I was BE/Rifle allmost all my time in SWG. with an alt. as shopkeeper.



There were so many aspects in beeing BE.



The most wonderfully complex crafting system, granted with bugs, but that somehow was part of the charm and great business potential.



I would head out to Endoor or Dathomir, sneaking around trying to sample DNA. As BE you don't have Camoflage but have to rely on /maskscent which works as camuflage but is alot less effective. So sneaking up to within 15m to sample on a rancor could take alot of patience and nerves of steel. Any company would increase change of detect. Amour would prohibit affective sampling (soo scary)



I would usually have a bunch of orders for high pets, and so with the bag full of dna, go home to a +25 craft  station and hope for some good results. A high pet could be sold for a few 100k.



The real money though was in chef and tailor products. to make good tissues you needed LOADS of top notch flora and meat in PE, OQ and hmm forgot the last stat. just abit below top would half the selling price. On the other hand you could make loads of money because few serious BEs were around.



At the height of my business i ran with a buddy, i could place 60 heavy flora harveys when some spawn appeared. Usually it was a race to place first because the really good spawns only appeared so not too many harveys could be placed.



The really great thing about running this business was all the dependencies. I relied heavily on hunters and people i rented lots from.  Also we were a group of flora-needers who surveyed the planets twice a week. Hackling meat prices with hunters was the most challenging part.



A bunch of us BEs would meet up in a house in the naboo mountains, exchanging recepies on great pets, bragging about which ressources we had in stock telling about samplng scary beasts etc. and so SWG was a very social experience...until that iconic shit came around and my beloved BE was gone.



to those guys who thought up the BE proffesion



Oh those days...



brgds Nicolai

Comments

  • lex-icon82lex-icon82 Member Posts: 232


    I've never played SWG but reading stuff like this makes me realize just how tragic a thing it has become..

    image

    Have played:
    UO, WOW, COH/V, EQ2
    Currently playing:
    Age of Conan (EU)

  • free2playfree2play Member UncommonPosts: 2,043
    BE/ Chef was popular. I had a BE as well that I played alot but in CU. It may have already been sterilized by then because it was all CL and that pretty much dictated what you got in samples. So to go after a Rancor was pointless when a higher level Plainswalker gave better samples. The Narglatch samples were still the grab as well. They had 1000 attributes in health. One of the CU crash factors was CL and the pets coming out beyond control. It would have been fun to play this toon in PreCU, no question. The craft factor was complex, par with PreCU. You didn't just make stuff and have elite. It was work.
  • XApotheosisXXApotheosisX Member Posts: 277
    as a CH I remember running from BE shop to BE shop all over every world. Just to see what each one had as pets. 
  • philthyphilthy Member Posts: 3
    BE/Chef and BE/Doctor were my faves. Kinda killed me climbing the BE tree and have SOE saw the branch from under me. I still have schematics/ingredients for additives hehe.
  • irukandjiirukandji Member Posts: 253
    Never gave BE a shot...maybe someday......thanks for the Ranger link.

    "Hurray, finally a game where I can fulfill my lifelong dream of taking emotionally dead women and finding the most financially viable means to exploit their bodies with the ultimate goal of making them Hugh Hefner's personal furniture."

  • Wildcat84Wildcat84 Member Posts: 2,304

    The BE/CH was also the subject of the lone Star Wars novel set within the SWG universe, "The Ruins of Dantooine".

    Very ironic, isn't it?

Sign In or Register to comment.