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NDA is lifted so

I'm posting beta 5 patch notes.

 

GAMEPLAY

- Guilds can now be created using a guild charter. To use the charter, you must be the leader of a full group of six. For now, the guild charters can be purchased from the general goods vendors for 50s.

- Guild Registrars are now available in all major cities.

- Fellowships are now available. You may join a fellowship to evenly split adventuring experience gains with other players, even while offline. Fellowships have a maximum size of 6 members. If you leave a fellowship, you may not join another until 4 hours (online) have passed. Experience earned while offline is given to a character at their next login. Fellowship members may specify notes, and fellowship leaders may specify a MOTD. Leaders may also name the fellowship, but once set, the name cannot be changed.

- The starting location for Qaliathari and Mordebi has been shifted several meters south.

- You can now eat food while resting

- Made adjustments to NPC healers. More tweaks still to come however.

- If you die while in feign death you will no longer stand up before releasing.

- Added item durability. Items can take damage on successful ability cast, successful crafting action execution, successful harvesting attack, and parley completion. When an item's health is at 0%, all mods from that item are ineffectual. Items can be repaired for a nominal fee by certain NPCs.

- Hitting auto-attack while casting a spell will no longer cancel your spell. You will begin auto-attacking after your spell is complete.

- Global recovery will now terminate immediately after canceling a spell cast.

- Characters under illusion effects that are humanoid illusions are no longer unable to mount (Fixes psionicist illusions and necro shape changes)

- Abilities like "Primal Fury" can no longer be canceled via the maintained portion of the effect. It was fun while it lasted. /wink

- Simulacrum and druid pets that appear at the target will no longer appear inside the target

- You can no longer cast buffs on PCs that are significantly lower level than the ability.

- If you are mounted when you logout, your mount will no longer be displayed when you select that character at character select.

- Wield and wear preference now transfer correctly between regions.

- Critical hit messages are now synchronized with combat events and appear after your hit message.

- NPC ally assisting is now synchronized with combat events

- Some abilities, such as summoning mounts, and changing your form (illusions) now require you to have some empty space around you when you cast them. If you're too close to a wall, you'll be unable to cast them, and get a need more space error message.

- Buff durations are now more accurate. (The invulnerability buff should now display at 2 minutes when you login, instead of 1 minute.)

- New generated auto-attack text. When dual wielding this text will use the format #Total(#Primary+#Secondary).

- Negative values should no longer pop up in ability text output in places that don't make sense.

- Proc effects will no only fire after a harmful ability.

- Due to player requests assist minions will no longer assist automatically. You most use the /minion attack command for them to attack anything. Quest NPCs and other pets in assist mode will still assist you as normal.

- Auto-assist code for pets has been updated so that harmful abilities with a beneficial portion modifying life (like regeneration on Entomb) will no longer trigger automatic assisting.

- You no longer need to score a critical hit before you will properly see chat text.

- Guardian pets no longer have a require range between them and their master

- Players no longer receive a bonus to damage for being more than 2 levels above the NPC

- Energy costs is no longer being applied to abilities that should not have one.

- Fix for intercepts and rescues causing you to target your groupmates offensively and then mercilessly kill them if you weren't paying attention



ADVENTURING

- All Classes - You should now be able to use Recall while invulnerable if you so choose.

- Blood Mage - Fixed crash bug with all Symbiotes.

- Dread Knight - Your revamp is live. Please go to a trainer and retrain your abilities. You should have been reimbursed cash for your lost abilities.

- Dread Knight - Word of Dooms should now deal the correct amount of damage

- Dread Knight - The damage on Torture has been increased

- Dread Knight - A taunt has been added to Torture.

- Dread Knight - Increased the range of Torture to 25m for all upgrades

- Dread Knight - Scourge now has a taunt component

- Dread Knight - Ravaging Darkness now actually drains endurance. The first upgrade drains 20 END every 2 seconds for 5 ticks, it scales up to the last version which drains 50 END every 2 seconds.

- Dread Knight - Ravaging Darkness now has a refresh time of 40 seconds, up from no refresh time.

- Dread Knight - Removed refresh from Phantasmal Blade

- Dread Knight - Enthralling Nexus now costs 33 END, down from 202 END

- Dread Knight - Provoke now has an 8 sec refresh time - again

- Dread Knight - Dreadful Countenance should now increase at a faster rate.

- Dread Knight - Dreadful Countenance no longer decreases over time

- Druid - Refresh time on Nature's Wrath is now 5 minutes

- Necromancer - Fix for necro abomination pets not being the correct level at login time

- Necromancer - Abomination and minion damage is now much stronger

- Necromancer - Bugs have been worked out with your forms not being compatible with minion summoning

- Necromancer - Moved Corruption to level 34. Lowered the negative portion of the ability.

- Necromancer - Lowered Ritual of the Guardian to 22

- Necromancer - Lowered Ritual of the Slayer to 26

- Necromancer - Added Power of the Grave at level 1. This is a def targeted buff that increases con and int moderately.

- Necromancer - Shadow Feast should now be doing the correct amount of damage

- Necromancer - Your claws and fists (grafts) should no longer be healing their targets

- Necromancer - Reduced the amount of life taken by Transmogrify. It will now be referred to as Transmogrify Lite, little girl strength.

- Necromancer - Changed Transmogrify II. It is now called Bloodfeast and it will rapidly exchange life for energy. It is also known as Transmogrify Classic, hairy-chested man strength.

- Necromancer - Torment now lasts for 32 seconds

- Necromancer - Specter's Touch is not gigantic, as it was supposed to be.

- Necromancer - Adjusted the strength of Blood Rite.

- Necromancer - Death Incarnate now has a 5 minute refresh

- Necromancer - Devour Curse now only removes curse tokens.

- Necromancer - Drain Life is now available at level 8

- Necromancer - Devouring Shadows is now available at 14

- Necromancer - Your undead forms once again convey to you a bonus to spell damage, depending on form.

- Necromancer - Refresh time on Sealed Fate is now 5 minutes

- Necromancer - Refresh time on Shadow Feast is now 5 minutes

- Ranger - Intercept now has an END cost of 20

- Ranger - Parry now has an END cost of 10.

- Rogue - Pickpocket will now only grant skill ups when it is successful.

- Sorcerer - Moved Weaknesses from Frostbite to Freeze.

- Sorcerer - Refresh time on Cold Wave is now 5 minutes

- Sorcerer - Fixed display numbers on all spells with Feedback. They should now display proper numbers instead of 0.

- Sorcerer - Fixed Chaos Volley feedback damage. Again. Should be more in line this time... until we change it again.

- Shaman - The Breath of Immolation icon should no longer outlast the DoT.

- Shaman - Aura of the Phoenix should no longer last after your pet is dismissed/dies

- Shaman - Shroud of the Hunter should now function with all versions of Skin of Rakurr

- Shaman - Rakurr's Grace should now be an instant cast.

- Shaman - Spirit Walk should no longer be "maintained"

- Shaman - Tuurgin's Bite now correctly reduces the effectiveness of heals by 50%. It no longer turns all heals into direct damage.

- Shaman - Deafening Roar now lasts for 2 successful attacks

- Shaman - The Tuurgin Pet ability "Frenzy" has been renamed "Frenzied Strikes"



CRAFTING

- The quest "The Captain's Old Sword" should now give you the old sword when you accept it.

- The quest to find Layel Winroa now comes with a helpful waypoint, and the text has been altered to specifically indicate Tawar Galan as her location.

- Lorran will now train individuals properly on the Kojani style artificer quest.

- Milakesh, an artificer, now gives the artificer Kojani style quest instead of Waltay the blacksmith.

- Number of utilities needed per recipe have been reduced and descriptions have been updated

- Complications have been revamped and fixed

- Remedy Action families have been revamped

- Station skill complication curve functionality has been implemented as it was intended

- Complications will now display the total turns they last

- Minimized quantity of different utility action families per trade.

- Updated utility action families to now use one type of utility instead of two.

- Updated tool action families to now use two types of tools instead of three.

- Kojani Amateur Quest recipes should now produce Kojani amateur items.

- Required tool amounts on recipes have been reduced and descriptions have been altered to reflect these changes

- Rigging Tools and Repair tools are two new tools used for certain remedy actions

- Utility, Station, Tool descriptions should now display skill and attribute used

- Single items work orders will now only give cash

- Standard work orders now have a note in them indicating how rewarding they can be

- Cash rewards for all work orders should be set up correctly

- Deconstruction recipes have been split up to support different specializations.

- You can now choose to deconstruct and item into dusts or resources in the deconstruction recipe

- Many Tier Quest recipes have had their difficulty decreased due to inconsistency.

- Erkane in Hathor Zhi will stand still for longer amounts of time while she walks around the workshop.

- More crafting quests have been added to Bordinar's Cleft.

- The ability to choose a specialization is in place.

- A bug that would cause you to get destroyed material and nothing else with certain Apprentice Tier Quest recipes has been fixed.

- Crafted Saddlebags should no longer be soulbound (sorry about that)

- Tool belt swapping should now cost only 5 Ap instead of 25

- Kef Jortul is now in the Martok crafting area.

- Many crafting tables have been removed from Lomshir due to technical issues.

- Vendors should now take crafting gear

- Dust adding actions will all be available when you get the recipe



DIPLOMACY

- All races are now available for newbie Diplomacy except: High Elf, Thestran Human, Orc, Goblin, and Vulmane. Enjoy!

- Varanjar beginning diplomacy is in. Enjoy setting the leadership of the city right while getting a taste of the New Targonor diplomacy factions game.

- There is now a starting dialog status penalty when starting a conversation that is significantly higher skill than the player's skill. The penalty is one dialog status point for every 10 levels of difficulty difference.



WORLD POPULATION

- Dahknarg: Several Gnoll camps have been moved north of Spirit's Rest. The quest line has been adjusted slightly to account for this.

- Hathor Zhi quest rewards have been overhauled; thus it begins. Items that are no longer available via those quests will eventually be removed from circulation (consider this a notice)

- Hathor Zhi, Aekor Zhi, Rockspine Lair and n15n10 overland items have been overhauled; items that are no longer available will eventually be removed from circulation (consider this a notice)

- More items have been added to many of the named NPCs in n15n10 and Rockspine Lair...happy hunting.

- Low level World Loot Tables have been overhauled; certain rarities will no longer drop at those lower levels.

- Items in the The Ruins of Vol Tuniel, The Lair of the Drake Riders and other Marsh of Peril areas have had their statistics adjusted for those lucky enough to have barshed NPCs there already.

- Coin drops from NPCs should increase as the NPC's dot value increases.

- Tweaks to Shimmerleaf Forest area, removed a few extra roaming npcs, modified class on the wandering constructs.

- Tweaks to Redcap Storehouse area, removed an extra NPC from the Mill.

- Quest rewards have been overhauled for Qur'xa and Lomshir; many items were changed and some were removed from the reward tables.

- Lomshir, Lomshir Plains and the Hag's Coastline have had an itemization pass; new items have been added, some old items have been removed and many have had their stats altered, generally for the better

- Chrysol Mines: The point value for encounters before entrance to the actual mine section have been lowered in difficulty.

- Additional population has been added to Tauthien Delta in Qalia.

- Overland has been thickened in a few locations

- Several NPC types have been added underwater, I don't suggest running into them alone

- Additional small group target content has been added

- Tweaked the Cyclopes to be three dots instead of two dots - also repathed them to make more sense.

- Marsh of Peril class specific armor now requires more faction to complete.

- Rewards/loot in the Haekemish Excavation have been overhauled across the board. Happy hunting.

- Fixed some Shrine effects in Jalen's Crossing.

- Lowered the quest level requirements on the majority of quests in Jalen's Crossing

- Changes have been made to the ancient tomes in Marsh of Peril:

- There is now a slight increase in the number of spawns.

- You can no longer loot tomes while stealthed.

- Tomes are now easier to notice and it should be more obvious when a book has yet to be looted.

- Weapons Vendors in Tursh (and several other areas) should now sell parrying daggers as intended

- Increased density of sparse overland population in Qa Riverbank

- A number of Manticores have been seen in the skies above the Qa Riverbank, beware

- Additional small group camps have been added to Qa Riverbank

- Added Beginner and Normal horse vendors to Gwarn's Boundary on Martok.

- Re-added standard overland NPCs to Western Khal

- Re-added standard overland NPCs to South Eastern Khal across the river - watch out its higher level, newbies crossing the river will be summarily slaughtered

- Fixed many NPCs standing on Tables and other objects in Khal after recent art changes (Please report any you find in inappropriate locations)

- Fixed Lizardmen walking on top of turtles looking as though they are trying to ride them in Ksaravi Gulch area

- Tyris Fan now sells weapons as advertised

- Fixed Garato Tongue sale values



GUI

- Icon updates on many cash loot items

- Bugs fixed where you couldn't right-click on groupmates and promote/boot them from the group UI if you had previously been in a different group

- Added /openall command to open all primary containers. By default this action is also bound to Shift+B.

- Bugfix for group member direction/orientation UI sometimes getting corrupt across chunk lines.

- Fixed a bug causing the 'Last modified' field to cut off in the guild window.

- Fixed a bug preventing you from directly destroying equipped items.

- The Assembly Recipe window has been improved. Clicking the "Assemble" button will now automatically choose the appropriate items (if available) and begin assembly.

- Assembly recipes now show the created item, complete with item examine tooltip!

- Fix for abilities dragged to your bar from the General tab not saving correctly.

- Right-click menus should no longer be able to open off screen.

- Added a basic UI for managing Fellowships.

- Made trade item examine work for the tradee.

- Fixed a bug where trade examine would stop working after you had already examined an item once.

- You will now only see assembly categories for which you actually have recipes available.



CODING

- Fixed a bug with /trade not working automatically with your defensive target.

- Fixed a bug causing the server list to reset the selected item to the first when it is updated.

- The chat channel button now pops up a channel menu.

- Fixed a bug with the sun not always getting moved correctly when camping and returning to character select. In Vanguard, the sun really does revolve around you. All other talk is heresy

- Fixed extremely short leashes on a huge number of NPCs

- Fixed one of the bugs causing the theme to sometimes not start when returning to character select.

- Fixed a bug that allowed you to get the character create UI stuck open while in-game.

- You can now enable and disable audio from the settings window instead of requiring an .ini file change.

- /showfactions will show the factions that you have modified your standing with based on your actions in the world

- Atmospheric distortion is now available regardless of HDR setting.

- Changed the Atmospheric Distortion setting to be more in line with the way the setting reads. Users may need to change their setting for this to get it back to 'normal'.

- Items in assembly recipe requirements are now updated when items are added or removed from your inventory.

- Fix for CounterReaction hotkey.



~The Vanguard Team



If you would like to view previous patch notes, please visit our Beta News Forum.



Comments

  • anarchyartanarchyart Member Posts: 5,378
    LOL they are burning the midnight oil right now! I wonder if they ever sleep? Atmospheric distortion is SO FREAKING KEWL LOOKING!!! Things in the distance look a bit hazy so it looks so real lol I love it!

    image
  • Well I got an update on that too, I now know during what time frame it will be released. Just got this email.

    Dear Valued Customer,



    In regards to the Vanguard Beta email sent previously, tomorrow's Beta will begin after 12:00pm, EST.



    Thank you,

    GameStop Customer Service

  • JackdogJackdog Member UncommonPosts: 6,321

    well a couple of months ago I was shocked to find a beta invitation in my email. Shocked because I never applied for beta, I suppose I was sent one because of my EQII sub or something.  I admit I went into the beta with a WTF I am not going to like this game much attitude and nothing I saw in 4 characters lvled to mid teens changed that opinion. My take is this

    Client runs like mud on my system . I have a home built E6600 @3.4 MHz, EVGA 7900gt 256 ram, 2 gig of performance ram if I drop to the lowest settings I get about 40 to 50 FPS, crank the graphics up and it drops to single digits.

    Quest are same old same old kill 5 of these ten of those FedEx etc

    lots of bugs in quests, bugs in graphics etc ( love the glittery trees LOL)

    the game is unfinished, a lot of stuff is not in or just does not work as designed

    It's ok, not as bad as DnL, not as finished as EQII was at release. I won't be buying it

    Now feel free to flame away on my opinion now because this was just that, an opinion. DL the client and make up your own minds. Who knows you may like it.

    I miss DAoC

  • tonestones Member Posts: 60
    Btw those arent Beta 5 patch notes....they are from Beta 4 on Tuesday.....there has been a small patch since.
  • no. thats usefull info..if there is bugs then there is bugs lol..anyone who would flame on that is mentally bankrupt..I'll still play and them work the kinks out as they go along...but I was curious as to how the quests work.
  • Oh sorry, I got these from a leak so I just was keeping all my info on the game because of the NDA,
  • MirrimMirrim Member Posts: 143
    Not sure why your system is running so badly when it's better than mine. I've got the following:



    AMD x64 4000+

    2 gb ocz ram

    ATI x1950xtx video

    200 gb SATAII drive



    All at stock speeds and on balanced settings (which look wonderful), I get about 30fps average in cities and 55-60fps out in the wilds. I have it on VSync with my LCD panel, running at 1280x1024 resolution.

    Mirrim
    Chanter, Spatalos Server

  • PhoenixsPhoenixs Member Posts: 2,646
    Originally posted by anarchyart

    LOL they are burning the midnight oil right now! I wonder if they ever sleep? Atmospheric distortion is SO FREAKING KEWL LOOKING!!! Things in the distance look a bit hazy so it looks so real lol I love it!
    /agree



    One of the best graphical features.



  • JackdogJackdog Member UncommonPosts: 6,321
    Originally posted by Mirrim

    Not sure why your system is running so badly when it's better than mine. I've got the following:



    AMD x64 4000+

    2 gb ocz ram

    ATI x1950xtx video

    200 gb SATAII drive



    All at stock speeds and on balanced settings (which look wonderful), I get about 30fps average in cities and 55-60fps out in the wilds. I have it on VSync with my LCD panel, running at 1280x1024 resolution.



    DArned if I know,  that is with FRAPs, I run EQII at balanced and get 40 - 50 FPS in city. I got those figures last evening in the Dark Elf starter area and there were probably 50 or so other players in the general area. To get the same performance I get with EQII I had to drop all the way down to high performance. Not Bs'ing ort slamming the game, at least it improved over what it was when I started this thing.

    Maybe it likes your 1900xtx better than my 7900GT, cpu speed does not seem to matter all that much in gaming from my experience, amount of ram and video card speeds make the biggest difference

    I miss DAoC

  • hbosmanhbosman Member Posts: 107

    Vanguard uses alot of 'proven' ingame systems. Sigil added some stuff ontop of those proven things. Diplomacy for example, very fun to do and a refreshing idea. I got beta access 29 december 2006  and it reminds me of World of Warcraft minus the negative points. Only one negative point remains, the static world. It seems the NPC's still stand around all day and night and the game world seems to be static also. And to be honnest, that made me quit WoW.

    We will see how Vanguard plays out. And like I said on the beta forums, its the first 10 levels that make people stay or go away. The game only has one "first impression" for new players. For now the devs are really working hard and with every patch I see the game changed

  • ZvorakZvorak Member Posts: 234

    That is not a BETA 5 patch... it's a beta 4 patch.   Vanguard is NOT in beta 5, nore is the NDA lifted....!

     

     

     

     

  • well with it being packed full of players..its gonna be a little sliggish until players disperse out in the real game after launch...and even then..lol...heck anyone remember the old bazaar in EQ1? people were lined up facing the wall so they could window shop without the lag lol..the cities will be nightmares for a while until you get the best gear for your gaming rig and/or people start to branch out.
  • axlezeroaxlezero Member Posts: 29
    uh yea it is, it official today
    Originally posted by Zvorak


    That is not a BETA 5 patch... it's a beta 4 patch.   Vanguard is NOT in beta 5, nore is the NDA lifted....!
     
     
     
     
  • JackdogJackdog Member UncommonPosts: 6,321
    Originally posted by hbosman


    Vanguard uses alot of 'proven' ingame systems. Sigil added some stuff ontop of those proven things. Diplomacy for example, very fun to do and a refreshing idea. I got beta access 29 december 2006  and it reminds me of World of Warcraft minus the negative points. Only one negative point remains, the static world. It seems the NPC's still stand around all day and night and the game world seems to be static also. And to be honnest, that made me quit WoW.
    We will see how Vanguard plays out. And like I said on the beta forums, its the first 10 levels that make people stay or go away. The game only has one "first impression" for new players. For now the devs are really working hard and with every patch I see the game changed
    Mind listing on how it  reminds you of  WoW?  The graphics are nothing like WoW. The performance on low end machines is nothing like WoW. Other than it has swords and mana slinge the game play is nothing like WOW. The quest system is nothing like WoW, rthe solo play ability is nothing like WoW. You want to see the game slammed all over the boards get  some hard core WoW fans in there and this game will be doomed before it gets off the ground.

    I miss DAoC

  • AvraAvra Member UncommonPosts: 100
    NDA is lifted now. Beta 5 began this afternoon.
    Originally posted by Zvorak


    That is not a BETA 5 patch... it's a beta 4 patch.   Vanguard is NOT in beta 5, nore is the NDA lifted....!
     
     
     
     
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