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Looking for a New Game

lilreap2k3lilreap2k3 Member UncommonPosts: 353

I have played Asheron's Call,Ragnarok Online,Project Entropia,EQOA,Horizons, and the game of all games Nexus TK.  After playing all of these games, I have yet to find what I am looking for.  There are things in each of these games that I love but the other parts I hate.  For example, I love how the loot drops on Asheron's Call are.  Where every item is unique and isn't found more than once.  I loved the fighting in RO, but the game itself is crap imo.  I am hoping you all can help me find what game I am looking for.  I'll list a few things I would like to have in the game:

Unique loot drops like on AC, where no 2 items are the same.

Useful set of Trade skills, where making items are worth the time. (mining,woodcutting,etc)

Non-repetitive point-and-click fighting system.  I like fighting groups of creatures rather than 1 at a time.  Makes it more fun. (RO has this)

If possible, no levels.  System like Project Entropia where the more you use your skills, the higher they go up.  Making it where the game will never end, because you don't reach the highest lvl and have nothing more to do.  (I love this game in itself, if only it didn't require real money to buy items.  I could play this game for years if it were like any other game where you pay a monthly fee instead of money per item)

Well theres my list, if there are any games out there or on the way that match at least 3/4 of these, hook me up. image

 

Playing - Minecraft, 7 Days To Die, Darkfall:ROA, Path of Exile

Waiting for - 

Comments

  • GardarGardar Member Posts: 50
    You should Try Eve online please let me know and ill give you a free trial account

    Gar

    Gar

  • Conv3rgeConv3rge Member UncommonPosts: 21

    I'll try to answer a few of your questions the best I can:

    Unique loot drops like on AC, where no 2 items are the same.

    ---Dark Age of Camelot has standardized weapons, plus ROG (Random Object Generator) for creature drops. Star Wars Galaxies also has the ability to "slice" or powerup weapons with smugglers and armor/weapon customization. Also UO has started its own ROG, but is kind of limited almost always end up with the same stuff, not to mention pretty bad graphics.

    Useful set of Trade skills, where making items are worth the time. (mining,woodcutting,etc)

    ---Once again I would go with the three games listed above. Dark Age of Camelot has a system of main crafting skills plus supplementry crafting skills. The main crafting skills are : Tailoring, Weaponcrafting, Armorcrafting, Siegecraft, Bowyering (these are listed as mundane crafting skills) and have the supplementry crafting skills of : leatherworking, woodcrafting, clothworking, metalworking, and I believe there are a few I'm leaving out. You also have magical crafting skills of : Alchemy and Spellcrafting. In SWG, you have a different system of crafting, but is pretty similar to every other grind/craft games, except you can be a Droid Engineer! image.

    Non-repetitive point-and-click fighting system.  I like fighting groups of creatures rather than 1 at a time.  Makes it more fun. (RO has this)

    ---This is the hardest thing of an MMORPG to overcome these days it seems. I would recommend DAoC simply because it has a pretty interactive combat system, with the styles and such.

    If possible, no levels.  System like Project Entropia where the more you use your skills, the higher they go up.  Making it where the game will never end, because you don't reach the highest lvl and have nothing more to do.  (I love this game in itself, if only it didn't require real money to buy items.  I could play this game for years if it were like any other game where you pay a monthly fee instead of money per item)

    ---This is pretty much how SWG is, you can master skills, but now theres always the incentive to become a jedi.

     

    I hope this helps some.

    -Norshad


     

    http://www.foxfire.ws

  • PepperPepper Member Posts: 12

      I think the only game out now that has skill based gains-no leveling at all, no classes-is UO. Great crafting too.

      The graphics will take some geting used to though.

      When somebody comes out with another skill based sysytem comparable to UO they are going to inherit half the UO subscribers.  A lot fo vets are looking for something new and there is nothing comparable now.

  • TyphoneTyphone Member Posts: 59



    Originally posted by Pepper

      I think the only game out now that has skill based gains-no leveling at all, no classes-is UO. Great crafting too.
      The graphics will take some geting used to though.
      When somebody comes out with another skill based sysytem comparable to UO they are going to inherit half the UO subscribers.  A lot fo vets are looking for something new and there is nothing comparable now.


    I will definetly be one of them, also some player run uo shards had unique item drops that were fairly good very fun wepons, however there could be as many as 3 of the same unique on a server, however they did decay.

    The neat thing was they did different types of dmg, different affects etc. However with a player run shard you never know how long its going to last, I played on one for 3 years then it got hacked and went downhill after that.

    The main thing you want in a mmo is stability and long term playability, player run shards just don't have that, but they do have everything else you would want.

  • bad_boy_01bad_boy_01 Member Posts: 36
    Dragon Empires will not have levels , just the more you use something , the more you gain skills in it.

  • TyphoneTyphone Member Posts: 59



    Originally posted by bad_boy_01
    Dragon Empires will not have levels , just the more you use something , the more you gain skills in it.



    However it does have classes, which is almost as bad as levels.

    when you have levels+classes you are screwed.

    just having classes just means you are stuck being like every single other person in the game who chose the same class as you :(

    Its not a true skill based system, uo was and is a true skill based system, the next good skill based game is going to make millions mark my words. If its anywhere near as good as uo was, it will take in every old uo player, and then some.

    in a skill based sytem you can be what you want, and always change it you can be a sheep herding, metal forging wizard in uo course you will suck ass but still you can do it lol. What would be cool is a non pvp skill based game with no skill cap, there were some uo player run shards with no skill cap so instead of having a bunch of different chars you could just have one that was uber, course it takes forever to become uber but it was fun heheh. Course eather way is good, in a way a skill cap is funner cus you get to make a design for yer character and sort of give him a personality based on what skills you chose.

    edit: however it is only good to have a skill cap if you get like 5 chars per shard, otherwise it isn't fun.

  • DrafellDrafell Member Posts: 588

    You could try something completely different like DarkSpace. If you like fighting large groups of enemies, it's definately the game for you. the part that makes is much harder is that all the enemies are human, no AI's. Adds a definate air or suspense as no situation has a predicatable outcome.

    It may be a complete break from what you are used to and the type of game you usually go for, but it is highly recommended.

    http://www.darkspace.net

  • TyphoneTyphone Member Posts: 59



    Originally posted by Drafell

    You could try something completely different like DarkSpace. If you like fighting large groups of enemies, it's definately the game for you. the part that makes is much harder is that all the enemies are human, no AI's. Adds a definate air or suspense as no situation has a predicatable outcome.
    It may be a complete break from what you are used to and the type of game you usually go for, but it is highly recommended.
    http://www.darkspace.net




    ach no npc's "barf" so its like eve online only with crappy graphics.. er well eve did sorta have npc's however they were few and far between.

    I was looking at it a few hours ago, think I tried it once before.

  • herculeshercules Member UncommonPosts: 4,925



    Originally posted by Pepper

      I think the only game out now that has skill based gains-no leveling at all, no classes-is UO. Great crafting too.
      The graphics will take some geting used to though.
      When somebody comes out with another skill based sysytem comparable to UO they are going to inherit half the UO subscribers.  A lot fo vets are looking for something new and there is nothing comparable now.



    Nope star wars galaxies is skill based no levelling and has a more advanced and better crafting system then UO by a mile.

    Graphics is probably best out there now.

    SWG did inherit a lot of UO players too.When it launched you could ask if they played a mmorpg before and the answer was either no or they are from UO.Suprisingly very few EQ or DAoC players in it.

    However it made SWG community a very distant selfish community -hmm sounds a lot like UO community  meets newbies  hehe.Wonder why?

    Boring combat system though.

  • TyphoneTyphone Member Posts: 59



    Originally posted by hercules



    Originally posted by Pepper

      I think the only game out now that has skill based gains-no leveling at all, no classes-is UO. Great crafting too.
      The graphics will take some geting used to though.
      When somebody comes out with another skill based sysytem comparable to UO they are going to inherit half the UO subscribers.  A lot fo vets are looking for something new and there is nothing comparable now.


    Nope star wars galaxies is skill based no levelling and has a more advanced and better crafting system then UO by a mile.

    Graphics is probably best out there now.

    SWG did inherit a lot of UO players too.When it launched you could ask if they played a mmorpg before and the answer was either no or they are from UO.Suprisingly very few EQ or DAoC players in it.

    However it made SWG community a very distant selfish community -hmm sounds a lot like UO community  meets newbies  hehe.Wonder why?

    Boring combat system though.



    Actualy no, swg is sort of class based not skill based, you gain skills within classes however you cannot be totally unique, at least no where near how you could in uo.

    Actualy more of a hybrid class/skill system, its almost a skill system but not really, I duno its hard to explain but its definetly not a skill system in the way uo works.

    its a hybrid not a true skill based system.

    For one thing a true skill based system wouldent have "levels" of advancement like swg does

    its a class tree/skill system, more flexable than a pure class based system but not anywhere near as flexible as a skill based sytem or something like that.

     

    Anyhow lets just agree swg is crap.

     

    edit: also uo had and still does have a better crafting system, if I wanted to be a weponsmith in uo and I wanted to make a katana right away I could try to I would probly fail alot but I could make one, in swg you have to train a bunch of other bs just to get up to making any decent wepons, hell you have to be a minor as well as a weponsmith for one thing.

    and also if you wanted to make all the wepons you would have to be a master craftsman which would force you to become a freckin cook as well, personally I don't want to make brownies so I can make a shotgun...

  • DrafellDrafell Member Posts: 588


    ach no npc's "barf" so its like eve online only with crappy graphics.. er well eve did sorta have npc's however they were few and far between.

    I was looking at it a few hours ago, think I tried it once before.


    You REALLY don't need NPC's, although you can go hunt Gaifen and Crystalline/Energy Entities if you insist. Also the occasional pirate fleet spawns and wrecks havoc around a few star systems until the player fleets can organise themselves to counter the threat.

    The NPC fleets when they occur are TOUGH. Very tough. Taking them on solo isn't an option.

  • herculeshercules Member UncommonPosts: 4,925



    Originally posted by Typhone



    Originally posted by hercules



    Originally posted by Pepper

      I think the only game out now that has skill based gains-no leveling at all, no classes-is UO. Great crafting too.
      The graphics will take some geting used to though.
      When somebody comes out with another skill based sysytem comparable to UO they are going to inherit half the UO subscribers.  A lot fo vets are looking for something new and there is nothing comparable now.


    Nope star wars galaxies is skill based no levelling and has a more advanced and better crafting system then UO by a mile.

    Graphics is probably best out there now.

    SWG did inherit a lot of UO players too.When it launched you could ask if they played a mmorpg before and the answer was either no or they are from UO.Suprisingly very few EQ or DAoC players in it.

    However it made SWG community a very distant selfish community -hmm sounds a lot like UO community  meets newbies  hehe.Wonder why?

    Boring combat system though.



    Actualy no, swg is sort of class based not skill based, you gain skills within classes however you cannot be totally unique, at least no where near how you could in uo.

    Actualy more of a hybrid class/skill system, its almost a skill system but not really, I duno its hard to explain but its definetly not a skill system in the way uo works.

    its a hybrid not a true skill based system.

    For one thing a true skill based system wouldent have "levels" of advancement like swg does

    its a class tree/skill system, more flexable than a pure class based system but not anywhere near as flexible as a skill based sytem or something like that.

     

    Anyhow lets just agree swg is crap.

     

    edit: also uo had and still does have a better crafting system, if I wanted to be a weponsmith in uo and I wanted to make a katana right away I could try to I would probly fail alot but I could make one, in swg you have to train a bunch of other bs just to get up to making any decent wepons, hell you have to be a minor as well as a weponsmith for one thing.

    and also if you wanted to make all the wepons you would have to be a master craftsman which would force you to become a freckin cook as well, personally I don't want to make brownies so I can make a shotgun...



    You have said number of skill points which you spent as you want.So you can be as unique as you want.

    UO has a cap too on number of skills u can take.

    And trade skills takes a few hours to gain lol.It is way too esy.I remember the holocron saying I should be a master artitect I did it in 1 hour gameplay!Also you don't have to be a master to make a weapon you can just pick a tree branch that deals with type of weapon but no one will buy because there are many masters around.

    And u only have to pick cooking if you want to be a master artisan which you don't need to be a master weaponsmith.You can go the branch  hat leads to weapons and not have to touch the cooking branch at all.

    Yeah it sucks because it is too much like UO.And the fact half the team was gotten from th original UO team might explain why it is so.

     


  • TyphoneTyphone Member Posts: 59



    You have said number of skill points which you spent as you want.So you can be as unique as you want.
    UO has a cap too on number of skills u can take.
    And trade skills takes a few hours to gain lol.It is way too esy.I remember the holocron saying I should be a master artitect I did it in 1 hour gameplay!Also you don't have to be a master to make a weapon you can just pick a tree branch that deals with type of weapon but no one will buy because there are many masters around.
    And u only have to pick cooking if you want to be a master artisan which you don't need to be a master weaponsmith.You can go the branch  hat leads to weapons and not have to touch the cooking branch at all.
    Yeah it sucks because it is too much like UO.And the fact half the team was gotten from th original UO team might explain why it is so.



    More like it sucks because its not like uo, the systems in it are totally different.

    I am not going to argue with you its apparent you won't change your mind, so theres no point in trying to. Maybe somone else will but personally I don't really care, uo was a hell of alot better game than swg ever was or probly ever will be.

    Its a hybrid class based system, thats why there are bounty hunters, doctors, commandos etc etc etc. and thats why it sucks ass, as well as alot of other shitty things about it, like having to do rat killing missions just to make money, or having no decent loot drops, the only commoditie in the game is gold and the only thing to buy with it is things to make more money, unless you like loseing money and want to build a house that is no where near as good as any uo houseing ever.

    Ok im done, I wont go into it anymore.

    And I still say the first new good truely skill based system is going to make millions. and yes swg did get alot of uo players however it wasn't a uo clone in any sense of the term thats why we are all quiting it as well.

  • Conv3rgeConv3rge Member UncommonPosts: 21

    The only problem with UO that I have is that everything is so uptight, that you have to chose a set number of skills more often than not. For example, if I want to PVP, there are a few templates I can use, granted there are quiet a few sometimes, but still the set number of skills. UO is also based on a system in which you solo a lot. If I were to be a tamer, bard, or now a paladin I could solo nearly anything in the game. "Ok, Well I like to solo a lot." The problem is that, this promotes a lot of camping, so good luck finding a spot you can hold on to long enough without someone coming and taking it at the first chance or just disreguarding you and taking it anyway. At least with SWG you can get missions that are very rarely taken by other people, and the few times that they have been for me, the people reimburse me for the trouble they caused. In DAoC, you have another problem with camping. A lot of times you will find a group camping a spot, and you will have to wait for a spot to open, or go elsewhere. Sometimes you may have to travel around a lot, but you can find a group sooner or later.

    -Norshad

    http://www.foxfire.ws

  • TyphoneTyphone Member Posts: 59

    Of course uo has problems, it hasnt been a good game for like 6 years, it was good back in the day not anymore, and it used to be pretty balanced solo/group especialy on player run server where they actualy added things, Like elder wyrms etc. Only now are you starting to see some of the stuff on the offical shards that player run shards have had for over 6 years, uo became a joke right after ea took it over, they ruined the game.

    However its systems, back in the day were still better than anything out now, and they were godly if you looked at some of the systems that were done on the player run shards.

    edit: most likely there is even still some player run shards with those systems, if not better ones. Thats one reason my hopes are so hight for the game the people who made the sphere servers are making, they invented player run shards, and have been with them since conception.

  • psyconiuspsyconius Member Posts: 272

    This forum could really use that audio clip that Stern uses. "blahblahblahblah" You know.. the really irritating one.

    Yet again a person asking for opinions on games gets a thread full of idiocy :)

    But to get back to the queston.. Check out DAOC.. Give it a whirl for the free trial.. It is about as set in stone as you can get for classes and skills, however it meets all your demands for other things.

    Otherwise, you will have to wait for DnL/EQ2/WoW/Ryzom.. Ryzom being open skill theoretically.

     

    Aeken/Psyconius
    50 Warden // Merlin

    --
    psyconius Cthulhu
    Gothika Studios

  • lilreap2k3lilreap2k3 Member UncommonPosts: 353

    Yeah thanks Psy lol.  Anyways thanks you all for your comments so far.  I was recently looking through the Game list and I seem to be more interested in the Sci-fi mmo's.  Only 1 game that is out now, thats Project Entropia, but I'm not paying real money to progress and waste ammo = real money loss.  The only others I seen that interest me is Face of Mankind and Fallen Earth.  Face of Mankind looks a whole lot better graphics wise but, Fallen Earth has trade skills and alot more.  I really don't care much how the graphics are as long as its not like runescape.  In fact the game I have played for over 3 years now on and off is Nexus TK.  Its in the games list and I suggest that everyone take a look and try it out.  They offer a 10 day trial with no cc required.  Then it's $10/month after.  The graphics will turn you away fast if you are looking for that sort of thing but, and this is a BIG but; this game has THE best community and great crafting system.  Also there is no limit as far as levels go.  The max lvl is 99 but you can spend exp after 99 to "buy" life and mana.  This game also has THE very best PK ever created.  The PK this game has gives you a reason to keep up the massive hunting grind.  The game has a steady population of about 700-800 people on at around peak hours.  This might sound like a bad thing but believe me you don't want anymore people on than that.  The lag is pretty much non-existent unless they are working on new areas/etc.  This game beats any game I have played ever in my lifetime of mmorpgs.  The only reason I'm looking for a new one is I am waiting on my cousin to catch me on there.  Also I want to take a break and test some other newer games as well.  Keep with the suggestions, you guys are great. image

    www.nexustk.com   <~~ play this for a few months, and you will never look at mmorpgs the same ever again.      (YES I AM ADVERTISING, DON'T LIKE IT? LIVE WITH IT!) image 

    P.S. If you decide to try Nexus out, drop me a line on AIM.  I will help you get started with a few pointers and maybe some cash. image             AIM- lilreap2k3

    Playing - Minecraft, 7 Days To Die, Darkfall:ROA, Path of Exile

    Waiting for - 

  • XaldorXaldor Member Posts: 236



    Originally posted by Norshad

    Non-repetitive point-and-click fighting system.  I like fighting groups of creatures rather than 1 at a time.  Makes it more fun. (RO has this)

    ---This is the hardest thing of an MMORPG to overcome these days it seems. I would recommend DAoC simply because it has a pretty interactive combat system, with the styles and such.



    I posted a thread earlier this week that said that mmorpgs should blend FPS style combat into new games...ie planetside....but not favor fpsing over rpging like planetside does...I got plenty of response to that thread, but most people were in disagreement with me.  So it's nice to see that other people are bored with point-click-wait.............too.   I also think that melee calssses should be able to pull of real time combat moves too...alal SF2....Xaldorimage

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