I played rogue to level 8 only. its actaully the class i was gonna play this week but its been slow because alot of crashes as they have been jamming this week tryint to fix everything.
Rogue is alot different. They do good damage both solo and in groups. They have unique pickpocket thing going on thats pretty neat. they also do poisons and have flashbang grenade thing. lol A couple stuns and debuffs. On paper it looks like the shine alot more int he higher levels. They arent bad damage but i liked the ranger feel better in mellee. Since a rogue spends half the fight finding a spot to land that unbelievable nice blow.
As a warrior though i liked rogue for the tactics. Openers and bridges. They work well with sorcerers and warriors in gruops forming sorta like heroic oppurtinities but better then those weak eq2 ones.
Originally posted by qwepoi Originally posted by metalcore
Originally posted by ifan2k The sorcerer class....your thoughts?
I didnt like the Sorcerer class, was too blam blam no tactics. I found the druid more tactical to play. What level did you get your sorcerer to? they get alot funner at level 10 when they get their first counterspells and finishers.
23rd level.
Now playing: VG (after a long break from MMORPGS) Played for more than a month: Darkfall online, Vanguard SOH, Everquest, Horizons, WoW, SWG, Everquest II, Eve
DIsciple was fun. Great healing mellee combo with countermoves. its a nicely done mystical monk that does less mellee damage but can heal and buff.
Didnt play daoc so i cant really help you on that but noone has mentioned disciple which is a fun class to play as well.
I seen alot of shaman and clerics that could tank and take some damage but the war/pal/dk are the only ones that stood a chance against a group encounter.
By the way grouping is no walk in the park. if you half arse your grouping while trying to fight mobs your level range your group will wipe. Its as unforgiving as an EQ1 dungeon. remember getting a runner in seb? remember KC trains? they are back
Originally posted by Ozriok All I'm interested in, is what class is the best for dual-wield.I'm a big Drizzt Do'Urden fan and ever since I've read Salvatores books from way back in the day all my toons have been dual-wieled specced. I thank you for your time.
My experience is that all dps fighters can dual wield, please correct me if I am wrong (ranger, monk, bard).
Now playing: VG (after a long break from MMORPGS) Played for more than a month: Darkfall online, Vanguard SOH, Everquest, Horizons, WoW, SWG, Everquest II, Eve
Hey Ozriok, I'm havin same problem. I've been in Beta since last week, really frustrating me, I mean I don't want to play EQ1 since I've started playin vsoh. I'm a big fan of the disciple class, lotsa fun. And I'm surprised no one has mentioned the ability to have both an OFFENSIVE and DEFENSIVE target. It's awesome, none of that switching targets to heal. The starting quests really are alotta fun, just wanted to add that note.
new_to, at the moment I hear that the psionist is a crowd control guy, like the chanter in eq1. not sure about it, haven't lvled one up very high at all yet. But healer? dunno about that.
new_to, at the moment I hear that the psionist is a crowd control guy, like the chanter in eq1. not sure about it, haven't lvled one up very high at all yet. But healer? dunno about that.
thanks...i didn't mean a pscionist is a healer, i was in a bit of a hurry. best healer/damage combo??
diplomacy-at the moment, it feels like you find your best combo and stick with it, and generally win. I'm expecting changes definitely, something more tactic-oriented. Be nice to find things like, look at what seems to be your parler (i'm a french minor, no idea how english speakers spell parler) partner's weaknesses, what they're not using, so you can use it to your advantage, instead of racing to see who can get the best cards up.
By the way grouping is no walk in the park. if you half arse your grouping while trying to fight mobs your level range your group will wipe. Its as unforgiving as an EQ1 dungeon. remember getting a runner in seb? remember KC trains? they are back
Originally posted by New_to_MMO Originally posted by nucjimbo new_to, at the moment I hear that the psionist is a crowd control guy, like the chanter in eq1. not sure about it, haven't lvled one up very high at all yet. But healer? dunno about that.
thanks...i didn't mean a pscionist is a healer, i was in a bit of a hurry. best healer/damage combo??
and any words on diplomacy and crafting?
Both Disciples and Shamans are Healer/DPS/Buff rather than clerics and blood mages being Healer/Buff/DPS (left to right order of ability).
Personally I prefer shaman.
Now playing: VG (after a long break from MMORPGS) Played for more than a month: Darkfall online, Vanguard SOH, Everquest, Horizons, WoW, SWG, Everquest II, Eve
Crafters will most likely enjoy the system in VG. I have never really enjoyed crafting, but, always do it for utility, economy, self, guild, etc. I messed with it only for a few hours here and there so anyone can correct me where I make a mistake.
3 professions - Blacksmith, Outfitter, Artificer. Blacksmiths make armor, weapons, etc. Outfitters make bags and etc. Artificer, gems, etc. Those with more experience can be more specific.
The UI is interactive. So, the single most important part of this to me as a crafter was that I never once wondered how long it was taking, sat at my desk staring at the wall waiting for the 2min attempt to finish, watched T.V., you get the idea. You start the process and the UI pops up with several icons (stages). I was making a low level wodden item required in a another recipe.
There were 4 stages of progression all represented by icons. Some of which sub branch further into more icons (more choices and options). You begin this entire process with 2000 action points with a quality level of "D." The point is to use the action points to progress the quality throughout the stages towards grade "A." In doing this you use any number of skills like finesse, problem solving, you name it. There are loads. Also, complications can occur at any stage which halts the process, opening a new menu off to the side (more icons) in which you need to address the issue in order to continue. Emergency repairs, residue build up, etc, some examples of complications I saw myself.
There are of course sub branches of crafting like refining, finishing, and assembling."Harvesting" crafting items plays a role also. Here is an example of one of the nice "bling" details. When you go chop down a tree for timber to craft with, you literally, chop down a tree. You swing your axe into it, it reverberates, makes realistic noises, leaves shake, and eventually it falls over in true "timber" fashion shaking the ground and the whole 9.
In a nutshell its interesting if not mind blowing. I imagine it being mundane and tedious no matter what system is used but at least in this system you are involved. As you progress more options become available for you to mess with in your effort to burn those action points. I hope that helps.
Originally posted by nucjimbo new_to, at the moment I hear that the psionist is a crowd control guy, like the chanter in eq1. not sure about it, haven't lvled one up very high at all yet. But healer? dunno about that.
Psionist is a crowd control guy, some other classes have crowd control to, like bards, sorcerers etc etc.
They can do good damage also.
Now playing: VG (after a long break from MMORPGS) Played for more than a month: Darkfall online, Vanguard SOH, Everquest, Horizons, WoW, SWG, Everquest II, Eve
Originally posted by jadon1 Crafters will most likely enjoy the system in VG. I have never really enjoyed crafting, but, always do it for utility, economy, self, guild, etc. I messed with it only for a few hours here and there so anyone can correct me where I make a mistake. 3 professions - Blacksmith, Outfitter, Artificer. Blacksmiths make armor, weapons, etc. Outfitters make bags and etc. Artificer, gems, etc. Those with more experience can be more specific. The UI is interactive. So, the single most important part of this to me as a crafter was that I never once wondered how long it was taking, sat at my desk staring at the wall waiting for the 2min attempt to finish, watched T.V., you get the idea. You start the process and the UI pops up with several icons (stages). I was making a low level wodden item required in a another recipe. There were 4 stages of progression all represented by icons. Some of which sub branch further into more icons (more choices and options). You begin this entire process with 2000 action points with a quality level of "D." The point is to use the action points to progress the quality throughout the stages towards grade "A." In doing this you use any number of skills like finesse, problem solving, you name it. There are loads. Also, complications can occur at any stage which halts the process, opening a new menu off to the side (more icons) in which you need to address the issue in order to continue. Emergency repairs, residue build up, etc, some examples of complications I saw myself. There are of course sub branches of crafting like refining, finishing, and assembling. "Harvesting" crafting items plays a role also. Here is an example of one of the nice "bling" details. When you go chop down a tree for timber to craft with, you literally, chop down a tree. You swing your axe into it, it reverberates, makes realistic noises, leaves shake, and eventually it falls over in true "timber" fashion shaking the ground and the whole 9. In a nutshell its interesting if not mind blowing. I imagine it being mundane and tedious no matter what system is used but at least in this system you are involved. As you progress more options become available for you to mess with in your effort to burn those action points. I hope that helps.
Plus work orders means you dont have to buy materials from Markets or harvest stuff yourself (unless you want to make goods for sale) to level. Think Horizons crafting with SWG added when thinking of harvesting and crafting.
Now playing: VG (after a long break from MMORPGS) Played for more than a month: Darkfall online, Vanguard SOH, Everquest, Horizons, WoW, SWG, Everquest II, Eve
Combat is very fast paced. alot is happening at once. sometimes it even seemed overwhelming but it made it that much more fun and not like a bunch of button smashing like eq2.
Psionicist is a chanter type crowd control but like every other class it has its own vanguard twist and flavor. thats what makes the combat so much fun and the classes all have thier own feeling and uniqueness. When your playing your class you know you are.
Diplomacy i did very little but it was mostly like a card game from what i could tell. you found soemthing that worked for you and stick without and adapt to try and defeat different people in basically a card game.
Crafting..... I dont do crafting........ Too busy smashing and slashing
I've really enjoyed the crafting aspect of Vanguard so far, even with all the bugs and changes. I've done massive crafting in EQ, EQ2 and WoW. So far this is the most fun and the most rewarding I think.
There is the interactivity of the EQ2 system, but without the twitch to counter complications that arise in the process. If I have to answer the door or something, the crafting mini-game is turn based (as is diplomacy as a side note), so I won't worry about coming back to a fail or loss. The various enchanting dusts are mob-dropped, received in work order rewards or from deconstruction of old gear (mob-dropped, quested or crafted). They give a fairly wide range of stats to gear and this increases in complexity with higher tiers of crafting.
From the 3 base crafting professions, players are asked to specialize at level 10 to one of the two branches in their craft. Blacksmith will choose either armor or weapon smithing. Artificers will choose carpentry or minerology (jewelry and the like). Outfitters will choose either tailoring (cloth/light) or leatherworking (medium). As a note to that, tailors will craft bags and leatherworkers will craft saddlebags.
Crafters will be able to learn the various styles of crafting for each continent through questing and faction. Also, there are numerous quests in to learn techniques for housing and boats, which will require contributions from all crafts.
I really liked the intial crafting quests as the system takes some adjusting to. Also, using work orders giving by the npcs in both the refining and finishing areas make leveling nice as you don't use harvested items to finish them. You can save all your hard-earned resources to craft real items, not throwaways from leveling that no one wants. The rewards in crafting gear and cash are pretty nice as well.
The crafted gear itself is pretty decent. There are both rare resources to make better items. In additional, crafting regular materials there is always a chance at a superior item resulting which has much nicer stats, etc. than the standard item. There are a couple things that can be done during the process to increase the chance such as maxxing the quality to 100 pct, instead of just say a 90 pct A quality. Do note that this is rare, however.
As someone mentioned above, the harvesting process/animations are pretty neat. No doubt there will be much competition for the various resource nodes at release (and in beta 5). There is group harvesting, which not only helps speed skill ups, but increases the amount of resources gathered for all. Everyone in group can participate if their overall harvest skill is high enough for that tier of resource, even if it isn't one of their chosen skills. For example, my overall harvest skill may be 205 (which is tier 3), with 178 in skinning and 164 in lumberjacking (both tier 2). I coulld assist a miner in my group who has a tier 3 or lower skill as long as I had a pickaxe in my tools. In turn, the miner could assist my skinning as long as he had a skinning knife. We would both gain overall harvest skillups faster than on our own.
This has been my experience so far in the crafting/harvesting arena. Looking forward to the rest of beta and release now.
psi= messd up class that is up for a revamp. as of now they can mez some type's on mobs as all the caster class's can each can mez a type of mob. they do low dps right now. they can buff mana regen. they are a PRErevamp class, revamp will change them alot. oh and 1 mez mob only cant mez 2 at a time, tho they have a clone spell for a 2nd add.(all casters cept sorc get a pet/temp pet)
disc= ok once again PRErevamp class and STILL on OLD combat table and end use. this class has not changed in ever like devs frgot about it. still use's all chain's table . Ie open-move bridge-move finish-move. has prob the worst dps of any class in game. 1 BIG thing it got going for it is it on old end use table, this with the fact that they use end to heal pc's make them 1 of the top healer's post 20ish.
bloodmage= ok PRerevamp class good healer's ok buffers good dps one of the best solo'rs of 4 dot named mobs(well outside ones heh) they wr cloth btw um great healers
er hmm ask away been playing monk past few weeks but playd most class's
Comments
I didnt like the Sorcerer class, was too blam blam no tactics. I found the druid more tactical to play.
What level did you get your sorcerer to? they get alot funner at level 10 when they get their first counterspells and finishers.
Rogue is alot different. They do good damage both solo and in groups. They have unique pickpocket thing going on thats pretty neat. they also do poisons and have flashbang grenade thing. lol A couple stuns and debuffs. On paper it looks like the shine alot more int he higher levels. They arent bad damage but i liked the ranger feel better in mellee. Since a rogue spends half the fight finding a spot to land that unbelievable nice blow.
As a warrior though i liked rogue for the tactics. Openers and bridges. They work well with sorcerers and warriors in gruops forming sorta like heroic oppurtinities but better then those weak eq2 ones.
I didnt like the Sorcerer class, was too blam blam no tactics. I found the druid more tactical to play.
What level did you get your sorcerer to? they get alot funner at level 10 when they get their first counterspells and finishers.
23rd level.
Now playing: VG (after a long break from MMORPGS)
Played for more than a month: Darkfall online, Vanguard SOH, Everquest, Horizons, WoW, SWG, Everquest II, Eve
Didnt play daoc so i cant really help you on that but noone has mentioned disciple which is a fun class to play as well.
I seen alot of shaman and clerics that could tank and take some damage but the war/pal/dk are the only ones that stood a chance against a group encounter.
By the way grouping is no walk in the park. if you half arse your grouping while trying to fight mobs your level range your group will wipe. Its as unforgiving as an EQ1 dungeon. remember getting a runner in seb? remember KC trains? they are back
I'm a big Drizzt Do'Urden fan and ever since I've read Salvatores books from way back in the day all my toons have been dual-wieled specced.
I thank you for your time.
Yes, I also find that shallow and pedantic.
My experience is that all dps fighters can dual wield, please correct me if I am wrong (ranger, monk, bard).
Now playing: VG (after a long break from MMORPGS)
Played for more than a month: Darkfall online, Vanguard SOH, Everquest, Horizons, WoW, SWG, Everquest II, Eve
On a seperate note, is anyone else getting an empty server list with a connection that seems to go nowhere when logging in?
I know it's the first day so I'm not too worried about, just seeing if anyone's else has the same itchin' to play but freakin' can't.
Hehe.
Yes, I also find that shallow and pedantic.
Psicionist???????????
Healer/damage hybrids???
Diplomacy?? is it where once you figure it out, you'll always get it right? same question for crafting experimentation...
thanks...i didn't mean a pscionist is a healer, i was in a bit of a hurry. best healer/damage combo??
and any words on diplomacy and crafting?
Sounds good
No WoW Easy Mode.
Just Pre-Ordered
thanks...i didn't mean a pscionist is a healer, i was in a bit of a hurry. best healer/damage combo??
and any words on diplomacy and crafting?
Both Disciples and Shamans are Healer/DPS/Buff rather than clerics and blood mages being Healer/Buff/DPS (left to right order of ability).
Personally I prefer shaman.
Now playing: VG (after a long break from MMORPGS)
Played for more than a month: Darkfall online, Vanguard SOH, Everquest, Horizons, WoW, SWG, Everquest II, Eve
Crafters will most likely enjoy the system in VG. I have never really enjoyed crafting, but, always do it for utility, economy, self, guild, etc. I messed with it only for a few hours here and there so anyone can correct me where I make a mistake.
3 professions - Blacksmith, Outfitter, Artificer. Blacksmiths make armor, weapons, etc. Outfitters make bags and etc. Artificer, gems, etc. Those with more experience can be more specific.
The UI is interactive. So, the single most important part of this to me as a crafter was that I never once wondered how long it was taking, sat at my desk staring at the wall waiting for the 2min attempt to finish, watched T.V., you get the idea. You start the process and the UI pops up with several icons (stages). I was making a low level wodden item required in a another recipe.
There were 4 stages of progression all represented by icons. Some of which sub branch further into more icons (more choices and options). You begin this entire process with 2000 action points with a quality level of "D." The point is to use the action points to progress the quality throughout the stages towards grade "A." In doing this you use any number of skills like finesse, problem solving, you name it. There are loads. Also, complications can occur at any stage which halts the process, opening a new menu off to the side (more icons) in which you need to address the issue in order to continue. Emergency repairs, residue build up, etc, some examples of complications I saw myself.
There are of course sub branches of crafting like refining, finishing, and assembling. "Harvesting" crafting items plays a role also. Here is an example of one of the nice "bling" details. When you go chop down a tree for timber to craft with, you literally, chop down a tree. You swing your axe into it, it reverberates, makes realistic noises, leaves shake, and eventually it falls over in true "timber" fashion shaking the ground and the whole 9.
In a nutshell its interesting if not mind blowing. I imagine it being mundane and tedious no matter what system is used but at least in this system you are involved. As you progress more options become available for you to mess with in your effort to burn those action points. I hope that helps.
Friends dont let friends PvE.
Psionist is a crowd control guy, some other classes have crowd control to, like bards, sorcerers etc etc.
They can do good damage also.
Now playing: VG (after a long break from MMORPGS)
Played for more than a month: Darkfall online, Vanguard SOH, Everquest, Horizons, WoW, SWG, Everquest II, Eve
Plus work orders means you dont have to buy materials from Markets or harvest stuff yourself (unless you want to make goods for sale) to level. Think Horizons crafting with SWG added when thinking of harvesting and crafting.
Now playing: VG (after a long break from MMORPGS)
Played for more than a month: Darkfall online, Vanguard SOH, Everquest, Horizons, WoW, SWG, Everquest II, Eve
Psionicist is a chanter type crowd control but like every other class it has its own vanguard twist and flavor. thats what makes the combat so much fun and the classes all have thier own feeling and uniqueness. When your playing your class you know you are.
Diplomacy i did very little but it was mostly like a card game from what i could tell. you found soemthing that worked for you and stick without and adapt to try and defeat different people in basically a card game.
Crafting..... I dont do crafting........ Too busy smashing and slashing
There is the interactivity of the EQ2 system, but without the twitch to counter complications that arise in the process. If I have to answer the door or something, the crafting mini-game is turn based (as is diplomacy as a side note), so I won't worry about coming back to a fail or loss. The various enchanting dusts are mob-dropped, received in work order rewards or from deconstruction of old gear (mob-dropped, quested or crafted). They give a fairly wide range of stats to gear and this increases in complexity with higher tiers of crafting.
From the 3 base crafting professions, players are asked to specialize at level 10 to one of the two branches in their craft. Blacksmith will choose either armor or weapon smithing. Artificers will choose carpentry or minerology (jewelry and the like). Outfitters will choose either tailoring (cloth/light) or leatherworking (medium). As a note to that, tailors will craft bags and leatherworkers will craft saddlebags.
Crafters will be able to learn the various styles of crafting for each continent through questing and faction. Also, there are numerous quests in to learn techniques for housing and boats, which will require contributions from all crafts.
I really liked the intial crafting quests as the system takes some adjusting to. Also, using work orders giving by the npcs in both the refining and finishing areas make leveling nice as you don't use harvested items to finish them. You can save all your hard-earned resources to craft real items, not throwaways from leveling that no one wants. The rewards in crafting gear and cash are pretty nice as well.
The crafted gear itself is pretty decent. There are both rare resources to make better items. In additional, crafting regular materials there is always a chance at a superior item resulting which has much nicer stats, etc. than the standard item. There are a couple things that can be done during the process to increase the chance such as maxxing the quality to 100 pct, instead of just say a 90 pct A quality. Do note that this is rare, however.
As someone mentioned above, the harvesting process/animations are pretty neat. No doubt there will be much competition for the various resource nodes at release (and in beta 5). There is group harvesting, which not only helps speed skill ups, but increases the amount of resources gathered for all. Everyone in group can participate if their overall harvest skill is high enough for that tier of resource, even if it isn't one of their chosen skills. For example, my overall harvest skill may be 205 (which is tier 3), with 178 in skinning and 164 in lumberjacking (both tier 2). I coulld assist a miner in my group who has a tier 3 or lower skill as long as I had a pickaxe in my tools. In turn, the miner could assist my skinning as long as he had a skinning knife. We would both gain overall harvest skillups faster than on our own.
This has been my experience so far in the crafting/harvesting arena. Looking forward to the rest of beta and release now.
Mirrim
Chanter, Spatalos Server
psi= messd up class that is up for a revamp. as of now they can mez some type's on mobs as all the caster class's can each can mez a type of mob. they do low dps right now. they can buff mana regen. they are a PRErevamp class, revamp will change them alot. oh and 1 mez mob only cant mez 2 at a time, tho they have a clone spell for a 2nd add.(all casters cept sorc get a pet/temp pet)
disc= ok once again PRErevamp class and STILL on OLD combat table and end use. this class has not changed in ever like devs frgot about it. still use's all chain's table . Ie open-move bridge-move finish-move. has prob the worst dps of any class in game. 1 BIG thing it got going for it is it on old end use table, this with the fact that they use end to heal pc's make them 1 of the top healer's post 20ish.
bloodmage= ok PRerevamp class good healer's ok buffers good dps one of the best solo'rs of 4 dot named mobs(well outside ones heh) they wr cloth btw um great healers
er hmm ask away been playing monk past few weeks but playd most class's
Zoko -pvp serv