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I recently installed and setup my account for 9 Dragons. After install, I started the game and created a character. After only a few mintues of play all I could think was "oh my god, do they really think this is worth releasing"...
Sure, most beta tests of games are a little off, but this game is anything but slightly off. It's downright awful.
I sure hope they get a clue before trying to submit this to any attempt at sales. I'd through it out and start from scratch.
This is my sig...
Comments
2. The game isn't awful it's actually real well done for an Asian based game and did I mention, or I think I read on the overview, it's FREE.
3. mmmm... free.
Color me western ... color me spoiled by EQ2 but...
a) WTF!! Give me back my WASD! I dont CARE that I dont NEEd it...I WANT IT!! this game ONLY has a point & click movement interface - NO way to configure WASD keys. God this alone made me want to gnaw my hands off.
b) WTF!! give me back way to change font size! I play at 2560 * 1600 (yeah I know most don't, I don't care) - no way to change the font size means that crappy-fonted scrolling quest text on a brown background is near illegible
c) / is the TELL command??? not /tell, but /<name> - YEARS of western MUD & MOGs means i try to type /help, /tell /group /target /WTF, /emote...and typing /tell buddy HI! gets you "Tell is not online" - GRRR
And before you all try to tell me that "oh you are not looking beyond its flaws to see the unpolished gem"....I am a Product Manager for a living - lemme tell ya - Ability to use the product is MORE important than what the product does. "The product is difficult to use" is the #1 reason of all time as to why products fail.
Oh yeah and D) for some reason the actual saving of your character has confusing wording as to whether or not you have saved your character, on character creation.
Well you might want to act your age before you lie about what you do for a living, oh ya I forgot you are, my mistake.
Click, move, wtf?, click move, hmm 5+ levels higher than me?....kill it, kill 27 more, click, move, Tree leave?.....sell 24 of them....thats 4800g+the other 50000 from loot....hmm...click, move, buy, wtf is that?, attack gravestone, gain xp from a grave stone WTF?, move WHO USES SPEARS spam from some idiot, WTF?, click, move, "please attack that JAR"???WTF???? "i got drunk and lost my knife!"..moron..I teach you martial arts!...you teach me not spend money at you store!....i lost my earings, they are old and worthless, your worthless....next race. Click, Move, Gay, Next game to beta please?
What I'm saying is, no Project Manager would ever have that mindset..Ever. Let alone spam wtf like a 5 year old.
I do have to admit I was freshly returned from the bar when I posted, but in the cold light of sobriety, I stand by exactly what I said - This game is currently destroyed by its interface. It could be the most wonderful and cohesive mechanics under that hood, but I'll never reach it.
Oh and BTW - slamming me doesn't invalidate my points, merely weakens the strength of any valid ones you may have had - oh wait - you didn't
Please tell me oh great one, what the difference is between a product and a project manager? Maybe you know I'm wrong since the actual fit of reality and the community of this site is forever lost in a cycle of idiotism, but as I see it your "project" is the product. Hmm but that can't be right because common sense isn't correct anymore. I'll have to think this one over. I'll I'm saying is a "project/product manager" would never have that mindset, as one you would quickly find what is lacking and find what is working, combinding the two to fix it not bitch about it. Looking forward to your next slaying.
Nice guys, turn a serious topic into career bashing...
It seems more than a few agree with me. Sure it's free right now, but it's still unreleased too. They do intend to sell this from what I read. Also, no I don't care about what genre of MMORPG it is, it still sucks. I've played more MMOs and RPGs that most of you guys put together, from original MUDS to the full D&D table game in large groups. This game sucks!
I wouldn't say it's buggy, it just is very very poorly designed and written. The graphics really aren't that great either. They look washed out and fake (fake in the sense of what a computer game should be able to do) This game even make the old Nintendo 3D Mario games look fantastic. Does that give enough insight, or can you even comprehend?
And like another poster said here, the controls are horendous. I truely don't believe real game players even were asked into the design of this game. It was a chore to play, not entertaining in the least.
I've never been so dissappointed in an MMORPG in a long time. Persistant World's has been talked about for a long time, and expectations are needed. I still stand by my statement they should throw this one out and try again.
This is my sig...
You are incorrect in thinking that a "project" is the "product" The end product - whether it be a 100 story skyscraper or a stick pin is far from the managing of the PROJECT to create either.
Think of it like this. Managing a 100 story skyscraper is not the same as managing the building of the 100 story skyscraper.
To Nargg.
I once knew a Nargg, or Narg, years ago while playing EQ. He was one of the
most helpfull Trolls in all of Grobb. He was a member of our guild of trolls
but i can't remember our guild name. I thinks it was Bashers something.
I was Stugg Skullsplitter and my troll brother was Gulak Skullsplitter,
who later joined up with Paradigm. Once gulak left us narg and i run
around alot more. I think we played on the old Sol Ro server. We did alot of
raiding on the guards in front of freeport. That brings back some great memories.
Does this sound familiar to you Nargg?
You are incorrect in thinking that a "project" is the "product" The end product - whether it be a 100 story skyscraper or a stick pin is far from the managing of the PROJECT to create either.
Think of it like this. Managing a 100 story skyscraper is not the same as managing the building of the 100 story skyscraper.
Oh ya, what company is going to say, hey bud we got a project for you. Ya, we want you to manage a 100 story skyscraper. Oh shit, wait isn't that the managers job??? Nope we in topsie-torpie world were "project" managers, manage a complex. No your "project" is the product. The "project" is the stage of which you are creating the "product".
You are incorrect in thinking that a "project" is the "product" The end product - whether it be a 100 story skyscraper or a stick pin is far from the managing of the PROJECT to create either.
Think of it like this. Managing a 100 story skyscraper is not the same as managing the building of the 100 story skyscraper.
Oh ya, what company is going to say, hey bud we got a project for you. Ya, we want you to manage a 100 story skyscraper. Oh shit, wait isn't that the managers job??? Nope we in topsie-torpie world were "project" managers, manage a complex. No your "project" is the product. The "project" is the stage of which you are creating the "product".
You can think whatever you desire. You can also say whatever trips your trigger. I was just trying to give you an easy way to understand the differences between a PRODUCT manager and a PROJECT manager.
Regardless you are INCORRECT. PRODUCT management is not the same as PROJECT management.
I suggest that you simply GOOGLE project manager key responsibilities and product manager key responsibilities.
Besides learning that there is a difference in the 2 you will also learn that there are certifications in both fields. There is a Product Management Certification AND a Project Management Certification . Both are different from each other.
If you still refuse to accept the FACTS then so be it. No real big deal. I was only trying to help you to understand something.
HashBrick, I really don't care what you think about the difference between a project and a product manager, but in short:
a Product Manager is responsible for gathering from customers, competition, market research and analysis, those items, features, functionality and concepts that should exist within the product.
The product manager would then deliver these as requirements to the engineering / development / executing team. Part of that team is the Project Manager, who would then synthesize WHAT the product manager wants into a plan as to HOW it will get done, and managers the execution process until it is delivered.
It then goes back to the Product Manager to work with marketing for positioning and launch into the market...and then into the next cycle of what the product should have in its next iteration.
I don't even care what you think about me, since so far all you have done is flame with nothing constructive to add (does your brother work for persistent worlds or something?)
If however, you actually posted somethign that shows me how I was wrong, or missed something in my reaction to the interface
(like "oh no, tehre is a button on a menu found here that enables WASD", or "The HELP button in game DOES work for me, must be a localized client bug"), I might actually care what you had to say.
Add:
so, somewhere a product manager wrote "A player must be able to move their character around the 3D representation of the 9dragons world"
They MAY have written "...by clicking on the location to where they wish to move"
I WISH they had written "A player must be able to configure their desired movement interface between "click-to-move" and the use of traditional FPS movement patterns such as WASD. The user Should be able to configure which keys are associated with the WASD-style movement"
THEN a project manager took that and made sure a dev delivered what the requirement specified. If the Product Manager DIDNT specify ability to do WASD vs Click, then its bad Product design. If the PDM did specify and didnt get, then that is a failing on the part of the PJM
Now now... Fight nice children. Personality does not dictate profession or career. In addition a poorly worded argument is easily blown out of the water, were it not for the key malefactor we call truth. I have experienced this game myself and fully agree with the above stated problems with interface of this game. I tend to like things simple to begin, with growing complexity as I work my way into the game. The point and click method is certainly tried and true, but WASD is the most popular method of character control in today's games. I have opted to pay many a monthly fee as a result of my malcontent with FTP games, and feel ultimately if people don't enjoy a game, it is their decision to play, or not to play (no pun intended). So therefore rather than mutilating the professional complexion of those whom you argue with, maybe you would perhaps be better fit to argue with the scheme of the argument, and avoid all the hollow mud-slinging.
As always have fun at everything you do, but don't ruin other people's fun
I am a fan of the whole Kung Fu Theatre thing but this game just doesnt do anything for me.