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Dungeons & Dragons Online: Evil Resurgent

StraddenStradden Managing EditorMember CommonPosts: 6,696

Turbine's Dungeons and Dragons Online: Stormreach, has announced the release of a brand new update titled "Evil Resurgent". The new update gives players access to six new dungeons for their playing enjoyment.

TURBINE PRESENTS EVIL RESURGENT FOR DUNGEONS & DRAGONS ONLINE™: STORMREACH™

Turbine, Inc. announced today the release of the latest update for DUNGEONS & DRAGONS ONLINE™: Stormreach™ (DDO), the first and only massively multiplayer online (MMO) roleplaying game based on the world-renowned DUNGEONS & DRAGONS® brand franchise from Wizards of the Coast, Inc., a subsidiary of Hasbro, Inc. (NYSE: HAS). The Evil Resurgent update features six new handcrafted dungeon experiences for advanced players in the game. Turbine will offer the Evil Resurgent update free of charge for all current DDO subscribers. DUNGEONS & DRAGONS is under license from the Hasbro Properties Group, the intellectual property development arm of Hasbro.

"DDO has always offered the best dungeon crawling experience and with the release of Evil Resurgent, we are continuing our aggressive push to provide new and compelling content for our fans," said Jeffrey Anderson, president and CEO of Turbine, Inc. "Evil Resurgent delivers six new dungeons that challenge players with fearsome monsters including mindflayers, a lich, ogre magi and a necromancer."

Evil Resurgent delivers six new dungeons to DDO players:

  • Parthilcar Tower Crypt - Mirra heard a noise in her basement. When she sent her brother to check it out, he discovered several mindflayers lurking in the crypt. The mindflayers have been secretly taking several members of each of the major houses of Stormreach and turning them into voidminds. The mindflayers are preparing to release their voidmind house members to take over the great houses of Stormreach from within, unless they are destroyed.

  • From Beyond the Grave - Deathshadow is long in the ground, but his evil lives on. Through dark magics and sheer force of will, the necromancer haunts the convict cemetery called Penitent's Rest, and is now summoning forth an army of the undead. With a legion of walking corpses and ethereal horrors at his command, he intends to break out from his pauper's grave and invade Delera's Graveyard, the resting place of Stormreach's prosperous and elite. The players must meet his forces head-on in a fight to the death...again!

  • Spire of Validus - The Spire of Validus was buried under the earth. The lich buried there used his magic to cause his tomb to grow like a beanstalk, causing it to burst forth and rise high into the sky. Players must journey to the top of the tower to discover that the lich has awakened, and defeat him.

  • Whisperdoom - When Splinterskull fell, Whisperdoom found herself with a very large new lair. However, a group of ogre magi came upon Whisperdoom and captured her. They have taken her to a new lair, and have begun to imbue her with magical abilities, with the hopes of creating an army of magic wielding spawn of Whisperdoom to do their bidding.

  • Haywire's Grotto - Haywire has struck a deal with a tribe of duergar: they allow him to live in their caves and provide him with materials, and he makes golems. Things were going well for Haywire, until he became convinced that he should start replacing his body parts with those of a warforged. The Marut discovered this, and Haywire is again stuck, this time inside a panic room he fortunately had built, but who knows how long he'll last against the combined might of the Marut, the golems, and the now quite upset Duergar.

  • Gate of Nightmares - Long ago when the Dal Quor invaded Xen'drik, they built many temples that were attuned to the Plane of Dreams, and served as conduits for their soldiers. The Cult of Madness has found one of these temples, and has managed to alter its attunement to be aligned with Xoriat. Several of the smaller portals have been reopened, and the central gateway is not far from becoming fully operational.

Read more on DDO here.

Cheers,
Jon Wood
Managing Editor
MMORPG.com

Comments

  • RexfelisRexfelis Member Posts: 40

    These are very good adventures. I've played them all now.

  • drgenocidedrgenocide Member Posts: 5
    I can not wait.  DDO is unlike any other MMORPG out there, and this is a really good thing!  This is THE game to play.  Why? you ask.  Because there is no one single weapon that is best for all encounters.  I carry 14 weapons in my backpack to handle the different mobs and their weaknesses.  See a mummy, flaming weapons set their cloth on fire doing extra damage more than other creatures even take from fire.  If you know your D&D monster manual, this is the place for you.  if not, is it not about time to stop grinding through the same old dungeon over and over to get that one item you HAVE to have to be effective.  DDO is a tactical game where use of terrain to your advantage matters, flank a mob and get a bonus to hit, be a rogue and get a major bonus to damage.  Fight a beholder once and you will realize this is the one game where you can not try the same tactic every time and succeed.  The beholder will telekinetically throw you around, disintegrate you (save for damage only A LOT OF IT), hit you with a death spell (wear a death block item or die instantly).  Traps unlike anything you have seen, the floors drop out of rooms, flames leap at you, darts shoot down the halls, spikes impale you... keep a rogue around to defeat these hazards. 



    There are detractors, those who say it could have been better.  I agree, but it is the best there is to play at this time.  And they release new content ALL the time.  And it just keeps coming.  Why?  Turbine did not fire their entire staff of programmers when the game went to market (others do all the time).  Instead they put them to work immediately, bringing you new adventures, items, classes (soon), races, etc...



    I only hope they consider making a dimensional wormhole so we can visit the other realms of D&D.  Greyhawk would be awesome, Forgotten Realms, even Ravenloft.  I personally hate Eberron - too many others tried this concept in the past, but hey... it still works.  In the future, prestige classes have been spoken about.   Hopefully they will introduce actual Dieties and bonuses to the Clerics of specific ones.  So much more to come and so much to try now. 



    Don't plan on soloing a lot, it takes a group for most stuff.  Pick Up Groups (PUGs) work fine, most of the time.  People say the population is low, I have never had to wait more than 15 mins to get a group together and that was in the middle of a work week during the early hours of the day. 



    The dungeons are interesting and innovative.  You can not truly appreciate without getting into the game deeper.  If you need a guild in gae, contact Xen of Onslaught at xoohq.com and join us on Xoriat.  Or find one of your own. 



    Oh, yeah.  NO BIND ON PICKUP.  So, you can and are usually willing to share loot with others.  No Ninja Looting, because everyone gets his own share in the chest.  They have eliminated the bad out of the MMORPG and introduced a wonderful new way to play.
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