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Vanguard Build 01655 Patch Notes 1/8/2007

Vanguard Build 01655 Patch Notes 1/8/2007

GAMEPLAY

- You will now receive a notification for discovering new items for a server first time.

- You will now receive a notification for completing a quest for a server first time.

- Fixed a bug that prevented martial swords from giving the parry bonus listed on the item.

- Added the first (of four) components for your defense rating: Melee Evasion. Mouse over this item on your character sheet for more details. Still a work in progress.

- Added the second (of four) components for your defense rating: Spell Evasion.

- Updated the Block, Dodge, and Parry tooltips to contain your block, dodge and parry percentages. Note: With a shield, you get two different chances to block and this number is your actual chance considering both. Example: With a rare shield (25.0% chance to block) and level capped block skill (5% chance to block) you have a 28.75% chance to block (not 30%), because you first have a 5% chance to block on the first check, and then you have a 25% chance to block the second time (which happens 95% of the time block is checked). 5 + 95% of 25 = 28.75. The same calculation applies for people using parrying daggers or martial swords, and parry.

- The vast majority of quests will now show their reward in advance

- The blue particle teleporters have been removed and NPC teleporters have been reenabled with new routes that mimic the ship routes. These should be less temperamental, but still temporary until the ferries are more stable.

- Khal <-> Ca'ial Brael

- Martok <-> Ca'ial Brael

- Tanvu <-> Ca'ial Brael

- New Targonor <-> Ca'ial Brael

- New Targonor <-> Leth Nurae (This one is in until the chunks surrounding New Targonor are open)

ADVENTURING

- All Classes - Increased the effectiveness of many heal over time spells.

- Dread Knight - Lowered the refresh time on the Incite ability line to 60 seconds, down from 3 - minutes.

- Dread Knight - Changed the resist type of Scythe of Doom to Spiritual from weapon based

- Dread Knight - Changed the resist type of Torture to Physical from Spiritual

- Dread Knight - Increased the duration of Hatred Incarnate to 60 seconds, up from 30 seconds.

- Dread Knight - Vexing Strike should no longer give double combat text.

- Dread Knight - Vexing Strike now increases Dreadful Countenance by a larger amount than it used to

- Dread Knight - Malice increases Dreadful Countenance by a smaller amount now.

CRAFTING

- An issue with the artificer Novice assembly quest has been fixed.

- Temporary Crafting Merchant has been removed.

- Fixed some oddness with complications

DIPLOMACY

- Diplomacy: Many cities and towns now have a Diplomacy focus point. The focus point is a set of bulletin boards surrounding a pillar or tree. These focus points have been placed in significant areas in cities, towns, and outposts and are intended to be gathering places for diplomats. Cities that are slated to have Civic Diplomacy active in the next couple of weeks have a whole bulletin board and complete pillar or tree. Cities that will have Civic Diplomacy soon, but not immediately, have a burned down board and broken pillar. Note that all of these focus points are NOT operational at this time!

- Diplomacy: Diplomacy focus points placed in Bordinar's Cleft, Tursh, Rindol Field, Three Rivers, Renton Keep, Leth Nurae, Veskal's Exchange, Misthaven Crossing, Halgarad, Dahknarg, Konarthi Point, Tahean's Vengeance, Lomshir, Hathor Zhi, Pankor Zhi, Khal, Ahgram, Mekalia, Oasis, Afrit, Zarabadi Landing, Tanvu, Ca'ail Brael, and Martok.

- Diplomacy: New decks for newbie line third tier opponents have been made.

- Diplomacy: Varanjar and Lesser Giant line decks should be fixed. Decks should be of the appropriate difficulty at the appropriate time. Apparently impossibly hard to beat is just too hard.

- Diplomacy: Graag the Ripper no longer kills you if you beat him in parley. He will still kill you if you fail against him.

- Diplomacy: Graag and friends will now spawn more efficiently at the fighting pit, and despawn more appropriately.

- Diplomacy: Fai Lin Aurora now correctly tells you she is teleporting you to Mount Fajin.

- Diplomacy: Other fixes for the varanthari newbie Diplomacy progression.

- Diplomacy: Veskal's Exchange Civic Diplomacy is now active. It has one Station: Soldiers.

- Diplomacy: Civic Diplomacy has had its Presence requirements updated in Konarthi Point.

- Diplomacy: High elf newbie Diplomacy is now open in Leth Nurae! Seek out Arianna Lanendril, who will start you on the path toward serving the Eternal Rose, and gaining the love of the queen.

- Diplomacy: All races can now learn Diplomacy.

- Diplomacy: Modified Presence values for all existing Diplomacy Head, Chest, Neck, Held, Back, Hand, Waist, Legs items to intended values.

WORLD POPULATION

- Magi Hold has received an itemization pass.

- Bordinar's Cleft: Griffon's now lay griffon eggs instead of eagle eggs... yes, we were weirded out by it too!

- Coastal Graveyard: Deathfang now terrorizes Coastal Graveyard! Deathfang is a new high level encounter for multiple groups.

- Halgarad: Updated all newbie encounter definitions to support a higher volume of players

- Northern Highlands: Torkald Who Mourns and Akaran Dwarfsbane have not yet been tuned and as such offer no item rewards.

- Northern Highlands: The primary quest lines for Falgarholm and Frostshard Lake are not yet implemented, however many quests exist within Dargun's Tomb for those of you that enjoy questing.

- Northern Highlands: The Altar's for these chunks only appear as the small stone tablet at the moment. This will be rectified in the near future.

- Northern Highlands: Several of the ghost models in Dargun's Tomb will receive additional weapon and armor graphics in a future patch

- Martok: Updated appearances for NPCs within Martok... the orcs and goblins bodies should be whole once again!

- Renton Keep: The three tiers of rewards for Renton Keep tasks have been fully itemized.

- Renton Keep: The adventuring classes of NPCs within Tharridon's Scar have been updated

- Renton Keep: Fixed some rogue fairies that were unintentionally aggroing players within the safety of the Keep

- Three Rivers: The adventuring classes of NPCs within Khegor's End have been updated.

- Quest: dragon form quest for the Monk has been fixed

- Quest: Obtaining the supplies for Strongbeard's Supplies has been made noticeably less difficult

- Quest: The quest "Unlikely Supplies" within Gulgrethor Fortress has been fixed and may now be completed

- Quest: Quest text modified for "Baragal's Craving for Ruby Sap" to better describe the rarity of the quest objective

-The Region known as the Northern Highlands is once again open for play

- Falgarholm - Entryway to the Highlands and home to savage lesser giants who wish to have nothing to do with their "weak" brethren in Halgarad. This area offers content for players between levels 28 and 33 primarily.

- Lake Frostshard - Home of the great giant Torkald Who Mourns, the area is filled with his followers - who are not nearly as friendly as Torkald, as well as vile ogres, drakes, trolls and other beasts hidden in the mountains and beneath the waters of Frostshard Lake. This area offers content for players between level 30 and 34 primarily.

- Northern Highlands / Coldbay - North of Falgarholm and reachable only by a hidden mountain pass, this area is rumored to be home to a cult of gnolls that have enslaved trolls to do their bidding. It is said that sirens and other creatures of the depths inhabit the shores of Coldbay below. This area offers content for players between level 31 and 34 primarily.

- Dargun's Tomb - The fallen Halls of Dorrin, a once great city of the dwarven race lies in ruin here. Dwarven Explorers from Bordinar's Cleft grasp for glimpses of the secrets once held by their ancestors while fighting off the horrible Burning Eye Gnolls, Gorlash Ogres, and avoiding Akaran Dwarfsbane the Tyrant of Dargun's Tomb. This area offers content for players between level 33 and 38 primarily. If you are wise, you to will avoid Akaran like the dwarves attempt to.

Bug Fixes:

- Suri Telqo no longer stands inside of a wooden crate.

- Seknon will no longer confuse players with a blank quest.

- Olkur Kinsli's story now makes much more sense.

- Players can now use mounts at the Justice of Khal.

- Players will no longer get trapped inside the Pennstump house by their own jack o' lanterns.

- The quest, "Talons of Telon" no longer thanks players for bringing the wrong items.

- Eplap Zeebli no longer gives quests that don't belong to her.

- Guards in Khal now give correct directions to the warrior, psionicist, dreadknight, and paladin trainers.

- Players should be able to see who to go to now with the quest, "Closer than Expected."

- The quests, "Flame of Brightwood," and "Thieving Rats," have been much improved.

- Relzak Furies and Relzak Wardens should now attack players properly.

- In addition to these, many typos have been fixed, quest directions corrected, and stuck mobs unstuck.

- Added loot to Mastrun's task in Ulvari Portal

- The monk trainer in Khal has abandoned her vow of poverty and bought some decent clothes. - - The previously unhelpful Khal guards Huy, Davood, Nastasen, and Natekhami now give directions.

- In fact, not only do all Khal guards give directions now, but they give _correct_ directions.

- Bojan Yazidi now has something to say, and he is no longer surrounded by "sharks."

- Players can now get a boost over the locked fence at the Neighbor Coast Light-tower in Coastal Graveyard. Try it! It's fun!

GUI

- Quests will now show any locations attached to that quest within the quest description.

- Abilities should again correctly gray out when you are out of range.

- Fixed a bug causing the settings window to ignore its own closebox.

CODING

- Performing a find on Dread Knights in the social window will now work correctly.

- You no longer need to hold control to offensively target a player on a pvp enabled server. Clicking will set a PC to your offensive target with the exception of people within your faction or group. You can still force someone to your defensive target by holding control.

- On pvp servers, tab will now cycle through PC's as well as NPC's for offensive targets. Added the alias TargetNextPCOffensive (cycles through only PC's) to the default user.ini file which makes the alias available in the controls settings.

~The Vanguard Team

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Comments

  • MrbloodworthMrbloodworth Member Posts: 5,615
    Nothing about performance issues....

    ----------
    "Anyone posting on this forum is not an average user, and there for any opinions about the game are going to be overly critical compared to an average users opinions." - Me

    "No, your wrong.." - Random user #123

    "Hello person posting on a site specifically for MMO's in a thread on a sub forum specifically for a particular game talking about meta features and making comparisons to other titles in the genre, and their meta features.

    How are you?" -Me

  • KarandorKarandor Member Posts: 113
    during the DL engine.dll and many of the other DX files were modified, we'll see.
  • EyeballzEyeballz Member Posts: 16
    Originally posted by Karandor

    during the DL engine.dll and many of the other DX files were modified, we'll see.
    Did it update your .ini file for you at least :) Or did it reset it to defaults again meaning people have to edit that stuff agian...
  • KarandorKarandor Member Posts: 113
    heh I should check that =P
  • PhyluxiaPhyluxia Member Posts: 146
    Originally posted by Mrbloodworth

    Nothing about performance issues....

    They rarely list performance notes.

  • PsyckedPsycked Member UncommonPosts: 110
    Originally posted by Mrbloodworth

    Nothing about performance issues....


    This comming from someone just not a day ago that argued how much higher his specs were than the requirments.  And the 10 years of PC repairs.  Do us a fovor and fix your computer.  Countless "n00bs" in your eyes run the game just fine with no complaint.  I still think you're either lying or just plain don't know jack squat about PC's

    I am the Cannon Fodder God

  • Smoky080Smoky080 Member Posts: 22
     i can live with a few bugs here and there i just dont want to get randomly DC'ed anymore
  • PsyckedPsycked Member UncommonPosts: 110
    Originally posted by Smoky080

     i can live with a few bugs here and there i just dont want to get randomly DC'ed anymore
    Thats normal in an open beta man, 90% of the time they are the ones pulling the plug or restarting it. 

    I am the Cannon Fodder God

  • KeldrosKeldros Member Posts: 17
    Originally posted by Eyeballz

    Originally posted by Karandor

    during the DL engine.dll and many of the other DX files were modified, we'll see.
    Did it update your .ini file for you at least :) Or did it reset it to defaults again meaning people have to edit that stuff agian...

    After you edit your ini file just make a copy of it in some other file, update, delete the new one and replace with your original. Problem solved.

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