Please don't clone wow's purely developer driven gameplay with static everything and nothing to do till someone manages to release another expansion with the same gear grind at the next higher level.
A sandbox approach at least in regards to player created factions like in eve-online would sure keep things interesting even if there's a lapse in updates at some point (as there usually will be).
Eve-online has some severe recurring technical and game play problems, not to mention requiring a 20:1 ratio of dealing with tedium (earning, building and fitting ships) to actual pvp combat. You could spend 2 full weeks to earn a ship and a whole day to collect the gear to fit it with from all over the place, and then loose that ship in a 20 second fight...
But people actually put up with it, cause of the sandbox freedom the game offers. Player created alliances can conquer territory and gain sovereignty, build their own outposts etc.
Your font scares me, but your idea of an MMO is exactly right, imo.
Games like WoW have a dead-end which people run to, once they reach it they feel great, but after a while they realise that there's nothing else to do. So the Developers extend the road and people run to the dead-end again... sadly i'm one of those people running into dead-ends, but then i load up EVE where i can do what i want.
Please don't clone wow's purely developer driven gameplay with static everything and nothing to do till someone manages to release another expansion with the same gear grind at the next higher level.
A sandbox approach at least in regards to player created factions like in eve-online would sure keep things interesting even if there's a lapse in updates at some point (as there usually will be).
Eve-online has some severe recurring technical and game play problems, not to mention requiring a 20:1 ratio of dealing with tedium (earning, building and fitting ships) to actual pvp combat. You could spend 2 full weeks to earn a ship and a whole day to collect the gear to fit it with from all over the place, and then loose that ship in a 20 second fight...
But people actually put up with it, cause of the sandbox freedom the game offers. Player created alliances can conquer territory and gain sovereignty, build their own outposts etc.
High stakes PvP isnt such a bad thing when the universe is a big place, like in EVE-online. Iv gone back and forth with EVE a few times, and it seems like it their design works for them.
I personally dont like the game much anymore, since they have a system that discourages casual players, and to me the game is wayyyy to free in the respect that there is no real point, other than to gain wealth, and PvP your brains out. But the sandbox idea is a great point in that game, and I will never completely stop watching that MMO.
I think the PvE/PvP battles for towns/resource centers in AoC will be something similar to a sandbox-freedom they allow in EVE. The blood-money idea will be a big center piece for the PvP servers and even the PvE/RP servers. A few more steps in the "sandbox" direction couldnt hurt this game IMO.
I agree that the PvP will be the main thing to keep those maxed out players around, at least I know it will me. Think of it this way, DAoC siege like PvP, only with mounted and real-time combat. However the battlekeeps will be owned by guilds, so you will finally get to pick what "faction" your in, instead of being forced on the same team as someone you'ld just as soon cleave in two. All alliances will be player made, and player broken.
Add to this a full spectum of PvP mini-games ala: capture the flag, or king of the hill, player built cities that have to be defended against an npc counter part, arena 1v1 PvP, and a crafting system that is actually going to produce item end-game character will be useing, and I think you've got the best mmorpg to hit the stores this year.
I agree with OP. Sandbox, PvP and player created content are best ways to keep players interested long time (if done right). However, it is too late in Age of Conan. They have already decided to go with traditional Diku based developer created quest-level/class formula.
It is level based, but little about the system is traditional, look again
No man is an island, entire of itself; every man is a piece of the continent, a part of the main. any man's death diminishes me, because I am involved in mankind, and therefore never send to know for whom the bell tolls; it tolls for thee. Hemingway
Comments
Your font scares me, but your idea of an MMO is exactly right, imo.
Games like WoW have a dead-end which people run to, once they reach it they feel great, but after a while they realise that there's nothing else to do. So the Developers extend the road and people run to the dead-end again... sadly i'm one of those people running into dead-ends, but then i load up EVE where i can do what i want.
-iCeh
Good post I fully agree
High stakes PvP isnt such a bad thing when the universe is a big place, like in EVE-online. Iv gone back and forth with EVE a few times, and it seems like it their design works for them.
I personally dont like the game much anymore, since they have a system that discourages casual players, and to me the game is wayyyy to free in the respect that there is no real point, other than to gain wealth, and PvP your brains out. But the sandbox idea is a great point in that game, and I will never completely stop watching that MMO.
I think the PvE/PvP battles for towns/resource centers in AoC will be something similar to a sandbox-freedom they allow in EVE. The blood-money idea will be a big center piece for the PvP servers and even the PvE/RP servers. A few more steps in the "sandbox" direction couldnt hurt this game IMO.
I agree that the PvP will be the main thing to keep those maxed out players around, at least I know it will me. Think of it this way, DAoC siege like PvP, only with mounted and real-time combat. However the battlekeeps will be owned by guilds, so you will finally get to pick what "faction" your in, instead of being forced on the same team as someone you'ld just as soon cleave in two. All alliances will be player made, and player broken.
Add to this a full spectum of PvP mini-games ala: capture the flag, or king of the hill, player built cities that have to be defended against an npc counter part, arena 1v1 PvP, and a crafting system that is actually going to produce item end-game character will be useing, and I think you've got the best mmorpg to hit the stores this year.
I agree with the above poster
Id love to see siege type pvp or rvr again like daoc.
searching for the next DAoC....
Kay-exile
I agree with OP. Sandbox, PvP and player created content are best ways to keep players interested long time (if done right).
However, it is too late in Age of Conan. They have already decided to go with traditional Diku based developer created quest-level/class formula.
"I know I said this was my last post, but you my friend are a idiotic moron." -Shadow4482
No man is an island, entire of itself; every man is a piece of the continent, a part of the main. any man's death diminishes me, because I am involved in mankind, and therefore never send to know for whom the bell tolls; it tolls for thee.
Hemingway
I miss the base wars from old SWG.