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For those thinking Sigil isn't hard at work

For those who think Sigil is going to release a bug filled unfinished game here's what they've done the last 2 days. /sarcasm on Yeah not much. I'm sure you haters are right... /sarcasm off.

Vanguard Build 01655 Patch Notes 1/8/2007

GAMEPLAY
- You will now receive a notification for discovering new items for a server first time.
- You will now receive a notification for completing a quest for a server first time.
- Fixed a bug that prevented martial swords from giving the parry bonus listed on the item.
- Added the first (of four) components for your defense rating: Melee Evasion. Mouse over this item on your character sheet for more details. Still a work in progress.
- Added the second (of four) components for your defense rating: Spell Evasion.
- Updated the Block, Dodge, and Parry tooltips to contain your block, dodge and parry percentages. Note: With a shield, you get two different chances to block and this number is your actual chance considering both. Example: With a rare shield (25.0% chance to block) and level capped block skill (5% chance to block) you have a 28.75% chance to block (not 30%), because you first have a 5% chance to block on the first check, and then you have a 25% chance to block the second time (which happens 95% of the time block is checked). 5 + 95% of 25 = 28.75. The same calculation applies for people using parrying daggers or martial swords, and parry.
- The vast majority of quests will now show their reward in advance
- The blue particle teleporters have been removed and NPC teleporters have been reenabled with new routes that mimic the ship routes. These should be less temperamental, but still temporary until the ferries are more stable.
- Khal <-> Ca'ial Brael
- Martok <-> Ca'ial Brael
- Tanvu <-> Ca'ial Brael
- New Targonor <-> Ca'ial Brael
- New Targonor <-> Leth Nurae (This one is in until the chunks surrounding New Targonor are open)

ADVENTURING
- All Classes - Increased the effectiveness of many heal over time spells.
- Dread Knight - Lowered the refresh time on the Incite ability line to 60 seconds, down from 3 - minutes.
- Dread Knight - Changed the resist type of Scythe of Doom to Spiritual from weapon based
- Dread Knight - Changed the resist type of Torture to Physical from Spiritual
- Dread Knight - Increased the duration of Hatred Incarnate to 60 seconds, up from 30 seconds.
- Dread Knight - Vexing Strike should no longer give double combat text.
- Dread Knight - Vexing Strike now increases Dreadful Countenance by a larger amount than it used to
- Dread Knight - Malice increases Dreadful Countenance by a smaller amount now.

CRAFTING
- An issue with the artificer Novice assembly quest has been fixed.
- Temporary Crafting Merchant has been removed.
- Fixed some oddness with complications

DIPLOMACY
- Diplomacy: Many cities and towns now have a Diplomacy focus point. The focus point is a set of bulletin boards surrounding a pillar or tree. These focus points have been placed in significant areas in cities, towns, and outposts and are intended to be gathering places for diplomats. Cities that are slated to have Civic Diplomacy active in the next couple of weeks have a whole bulletin board and complete pillar or tree. Cities that will have Civic Diplomacy soon, but not immediately, have a burned down board and broken pillar. Note that all of these focus points are NOT operational at this time!
- Diplomacy: Diplomacy focus points placed in Bordinar's Cleft, Tursh, Rindol Field, Three Rivers, Renton Keep, Leth Nurae, Veskal's Exchange, Misthaven Crossing, Halgarad, Dahknarg, Konarthi Point, Tahean's Vengeance, Lomshir, Hathor Zhi, Pankor Zhi, Khal, Ahgram, Mekalia, Oasis, Afrit, Zarabadi Landing, Tanvu, Ca'ail Brael, and Martok.
- Diplomacy: New decks for newbie line third tier opponents have been made.
- Diplomacy: Varanjar and Lesser Giant line decks should be fixed. Decks should be of the appropriate difficulty at the appropriate time. Apparently impossibly hard to beat is just too hard.
- Diplomacy: Graag the Ripper no longer kills you if you beat him in parley. He will still kill you if you fail against him.
- Diplomacy: Graag and friends will now spawn more efficiently at the fighting pit, and despawn more appropriately.
- Diplomacy: Fai Lin Aurora now correctly tells you she is teleporting you to Mount Fajin.
- Diplomacy: Other fixes for the varanthari newbie Diplomacy progression.
- Diplomacy: Veskal's Exchange Civic Diplomacy is now active. It has one Station: Soldiers.
- Diplomacy: Civic Diplomacy has had its Presence requirements updated in Konarthi Point.
- Diplomacy: High elf newbie Diplomacy is now open in Leth Nurae! Seek out Arianna Lanendril, who will start you on the path toward serving the Eternal Rose, and gaining the love of the queen.
- Diplomacy: All races can now learn Diplomacy.
- Diplomacy: Modified Presence values for all existing Diplomacy Head, Chest, Neck, Held, Back, Hand, Waist, Legs items to intended values.

WORLD POPULATION
- Magi Hold has received an itemization pass.
- Bordinar's Cleft: Griffon's now lay griffon eggs instead of eagle eggs... yes, we were weirded out by it too!
- Coastal Graveyard: Deathfang now terrorizes Coastal Graveyard! Deathfang is a new high level encounter for multiple groups.
- Halgarad: Updated all newbie encounter definitions to support a higher volume of players
- Northern Highlands: Torkald Who Mourns and Akaran Dwarfsbane have not yet been tuned and as such offer no item rewards.
- Northern Highlands: The primary quest lines for Falgarholm and Frostshard Lake are not yet implemented, however many quests exist within Dargun's Tomb for those of you that enjoy questing.
- Northern Highlands: The Altar's for these chunks only appear as the small stone tablet at the moment. This will be rectified in the near future.
- Northern Highlands: Several of the ghost models in Dargun's Tomb will receive additional weapon and armor graphics in a future patch
- Martok: Updated appearances for NPCs within Martok... the orcs and goblins bodies should be whole once again!
- Renton Keep: The three tiers of rewards for Renton Keep tasks have been fully itemized.
- Renton Keep: The adventuring classes of NPCs within Tharridon's Scar have been updated
- Renton Keep: Fixed some rogue fairies that were unintentionally aggroing players within the safety of the Keep
- Three Rivers: The adventuring classes of NPCs within Khegor's End have been updated.
- Quest: dragon form quest for the Monk has been fixed
- Quest: Obtaining the supplies for Strongbeard's Supplies has been made noticeably less difficult
- Quest: The quest "Unlikely Supplies" within Gulgrethor Fortress has been fixed and may now be completed
- Quest: Quest text modified for "Baragal's Craving for Ruby Sap" to better describe the rarity of the quest objective

-The Region known as the Northern Highlands is once again open for play
- Falgarholm - Entryway to the Highlands and home to savage lesser giants who wish to have nothing to do with their "weak" brethren in Halgarad. This area offers content for players between levels 28 and 33 primarily.
- Lake Frostshard - Home of the great giant Torkald Who Mourns, the area is filled with his followers - who are not nearly as friendly as Torkald, as well as vile ogres, drakes, trolls and other beasts hidden in the mountains and beneath the waters of Frostshard Lake. This area offers content for players between level 30 and 34 primarily.
- Northern Highlands / Coldbay - North of Falgarholm and reachable only by a hidden mountain pass, this area is rumored to be home to a cult of gnolls that have enslaved trolls to do their bidding. It is said that sirens and other creatures of the depths inhabit the shores of Coldbay below. This area offers content for players between level 31 and 34 primarily.
- Dargun's Tomb - The fallen Halls of Dorrin, a once great city of the dwarven race lies in ruin here. Dwarven Explorers from Bordinar's Cleft grasp for glimpses of the secrets once held by their ancestors while fighting off the horrible Burning Eye Gnolls, Gorlash Ogres, and avoiding Akaran Dwarfsbane the Tyrant of Dargun's Tomb. This area offers content for players between level 33 and 38 primarily. If you are wise, you to will avoid Akaran like the dwarves attempt to.

Bug Fixes:
- Suri Telqo no longer stands inside of a wooden crate.
- Seknon will no longer confuse players with a blank quest.
- Olkur Kinsli's story now makes much more sense.
- Players can now use mounts at the Justice of Khal.
- Players will no longer get trapped inside the Pennstump house by their own jack o' lanterns.
- The quest, "Talons of Telon" no longer thanks players for bringing the wrong items.
- Eplap Zeebli no longer gives quests that don't belong to her.
- Guards in Khal now give correct directions to the warrior, psionicist, dreadknight, and paladin trainers.
- Players should be able to see who to go to now with the quest, "Closer than Expected."
- The quests, "Flame of Brightwood," and "Thieving Rats," have been much improved.
- Relzak Furies and Relzak Wardens should now attack players properly.
- In addition to these, many typos have been fixed, quest directions corrected, and stuck mobs unstuck.
- Added loot to Mastrun's task in Ulvari Portal
- The monk trainer in Khal has abandoned her vow of poverty and bought some decent clothes. - - The previously unhelpful Khal guards Huy, Davood, Nastasen, and Natekhami now give directions.
- In fact, not only do all Khal guards give directions now, but they give _correct_ directions.
- Bojan Yazidi now has something to say, and he is no longer surrounded by "sharks."
- Players can now get a boost over the locked fence at the Neighbor Coast Light-tower in Coastal Graveyard. Try it! It's fun!

GUI
- Quests will now show any locations attached to that quest within the quest description.
- Abilities should again correctly gray out when you are out of range.
- Fixed a bug causing the settings window to ignore its own closebox.

CODING
- Performing a find on Dread Knights in the social window will now work correctly.
- You no longer need to hold control to offensively target a player on a pvp enabled server. Clicking will set a PC to your offensive target with the exception of people within your faction or group. You can still force someone to your defensive target by holding control.
- On pvp servers, tab will now cycle through PC's as well as NPC's for offensive targets. Added the alias TargetNextPCOffensive (cycles through only PC's) to the default user.ini file which makes the alias available in the controls settings.

~The Vanguard Team


Vanguard Build 01650 Patch Notes 1/6/2007

GUI
- Changing group loot options should now work again.

~The Vanguard Team


Vanguard Build 01648 Patch Notes 1/6/2007

GAMEPLAY
- Flagged all mundane gear (armor, weapons, etc.) as bindable.
- The temporary teleporters have gone through some changes, however, they are still active fairly tempermental. Temporary Tempermental Teleporters (TTT)

ADVENTURING
- Cleric - Lowered the cast time of Anathema to 2 seconds
- Druid - Berries should be tradable again.
- Psionicist - Fixed amplifying returns with Thought Pulse. It should now act more appropriately.
- Psionicist - adjusted the mana regen on Union of Thought and Acumen down a bit.
- Sorcerer - Particle effect on 'Feedback' portion of arcane spells has been removed.

CRAFTING
- Grodek now offers the blacksmith apprentice quest to blacksmiths instead of outfitters.
- You can now study the book for the Thestran Initiate Outfitter quest.

DIPLOMACY
- Vulmane diplomacy. Players should be able to hail trainer and begin line.
- Vulmane Diplomacy: Players should be able to finish "Rock and Roll" quest now.
- Vulmane Diplomacy: Fixed to make sure players get to keep rewards at end of line.
- Vulmane Diplomacy: Fixed spectral "Aspect" models on hill. Now in line with what's available in Thestra.
- Varanjar Diplomacy: Should be able to now beat Bartender Ogrash and Speiglesprock Greenfield in parley.

WORLD POPULATION
- The Lomshir Horsethief quests have been reworked slightly.
- The Vaelwyn Plot: the area in which the distraction can be use it slightly larger. Still much smaller than the distraction itself.
- The quest, "A Fine Opportunity" should now make a lot more sense.
- The quest, "A Fate Worse Than Death" should now make a lot more sense.
- The quest, "Lost Daughter" should be a little clearer.
- Players taking the quest, "Village Scouting" should now know which directions to scout in.
- Fallen aukfruit should now look like what they're supposed to, as should pristine aukfruit and rotten aukfruit.
- The totems of Krigus in the temple of Vol Tuniel should now look like statues of flies.
- Removed floating name, "Smuggler's Cave" under Karibasa, as that it does not exist.
- Farzeen in Khal no longer thinks he is Abad.
- Investigator Trenkle speaks correctly now.
- Callie Potter, in Tursh, no longer stands inside tables.
- The group quest, "Failings of the Mayor" is now marked as group.
- Added several signposts throughout Dahknarg to assist with a new quest progression we just added.
- Fixed a signpost in 'Spirit's Rest' so new players don't have a sign pointing to their starting area that reads "DANGER!"
- Implemented 5-part progressive quest line to help move new players out of Dahknarg all the way up to Lake Carlsson
- Players should find most of the quests now have accurate Travel Journal Entries
- Edited multiple quests to clarify/add directions to the various objectives. Should be much easier to understand now
- Adjusted spawn timers throughout the starting areas to give more players opportunity to finish their quests
- The Tuatiren lizardman complained about it being a little cold outside, so we gave them something to wear
- The Tuatiren lizardman now have guardians watching over their egg nest
- Quest in Temple of Dailuk: Abduction: will now give a map location when you accept it
- Sirens population in the water is a bit more reasonable
- Maera encounter is now working as intended
- Quest rewards in Mekalia, Khal, Martok, Caiel'Brael and Tanvu have been adjusted.

GUI
- Fixed a bug causing chat name links (click to /tell) not to work correctly.
- Fixed a bug with /openall not working when you don't have bags equipped.
- Fixed a bug causing hotkey macro saving and editing to not work on hotkey banks 2-10.

CODING
- The F key is now bound to /assist by default. Some adjustments have been made to the reaction keybinds to compensate.
- Your settings and keybindings will be reset to the defaults. If you've heavily customized your settings, you may wish to make a copy of VGClient.ini and User.ini before you enter the game. Sorry for any inconvenience this may cause.

~The Vanguard Team

Comments

  • End_of_a_eraEnd_of_a_era Member Posts: 527
    Vanboi alert ^

    imageimage

  • CopelandCopeland Member Posts: 1,955


    Originally posted by End_of_a_era
    Vanboi alert ^

    If the game was crap like DnL or Horizons you wouldn't see me posting postive things. But the fact is this is the largest game release. The world is significantly larger than WoW even after WoW's expansion. It's bigger than EQ2. The only game i can think of that's bigger is EQ.

    It's a massive undertaking and it's a fun game. So yeah i'm a Fan. Sue me.

  • End_of_a_eraEnd_of_a_era Member Posts: 527

    Why didn't the Vanguard devs ever hear of "Less = more" ???

     

    I mean they've tried to take on too much at once and failed.

    imageimage

  • TechleoTechleo Member Posts: 1,984
          I imagine Copelands been called much worse things then a fanboy in his life Seriously though Vanguard is ok.

    I tried the beta and meh, its a game. Nothing so exciting I would right home about. Then agian its not that bad. If I didnt already

    have VC to fill my time Id probably keep playing it. OH! The ships in Vngrd really are pretty cool. Some of us in VC really had a kick being pirates in Vngrd hehe.
  • FullMetalAlcFullMetalAlc Member UncommonPosts: 217
    LMFAO, Serverwide first discoveries. When do they patch in the portal between this game and EQ2, or just call this The lost continents of Norrath.
  • EthanaelEthanael Member UncommonPosts: 194
    These guys are kicking some ass. Coming in at 8-9a.m and staying through the night until 4a.m.



    Regards,
  • sunisuni Member Posts: 59
    In response to the OP:



    I believe they are hard at work to  make a good game. As a matter of fact, I think they are busting their collective butts to make the best game they can possibly make.  I applaud them for their hard work! I admire and respect them for a LOT of things they do and are trying to do.




    Fact is, I tried their game and didn't like it. You tried it and did like it.




    I bet there are other games we each like that the other doesn't. So what? The world is not going to end because you like a game and I don't.



    If you like it, buy it and play it. I don't like it so I'll play something else. 



    Can't get much simplier than that!
  • FullMetalAlcFullMetalAlc Member UncommonPosts: 217
    It's human nature to want to see something you hate fail. Some might see this as being trollish but much like Vanguard it is what it is and nothing will change that even years of human conditioning or game patches, it is unfortunately the nature of the beast. Some people enjoy seeing something they hate fail and will even spur it on, if they can't get enjoyment from the game itself they will get enjoyment in the failure of the game. Greed, Envy, Jealousy all are human emotions that are part of human nature. If these feeling weren't human nature and tought then we would all be living in the garden of eden right about now, but that's another load of bullshit for another day. I've used up all my BS points writing this post. It may be true it maybe not, it maybe an eloquent way of being a troll but in the end everyone dies so who cares.
  • ZekiahZekiah Member UncommonPosts: 2,483
    Get back with me when they revamp animations and gameplay...

    "Censorship is never over for those who have experienced it. It is a brand on the imagination that affects the individual who has suffered it, forever." - Noam Chomsky

  • sunisuni Member Posts: 59
    Originally posted by FullMetalAlc

    It's human nature to want to see something you hate fail. Some might see this as being trollish but much like Vanguard it is what it is and nothing will change that even years of human conditioning or game patches, it is unfortunately the nature of the beast. Some people enjoy seeing something they hate fail and will even spur it on, if they can't get enjoyment from the game itself they will get enjoyment in the failure of the game. Greed, Envy, Jealousy all are human emotions that are part of human nature. If these feeling weren't human nature and tought then we would all be living in the garden of eden right about now, but that's another load of bullshit for another day. I've used up all my BS points writing this post. It may be true it maybe not, it maybe an eloquent way of being a troll but in the end everyone dies so who cares.
    It might be human nature but I don't understand it and probably never will. I don't understand why anyone would hate this game or Sigil. It is a brand new game. If you like it, play it, if you don't like it, don't play it.



    It is not like SWG that was totally destroyed WHILE I was enjoying it. Now I admit, I do have some feelings of animosity towards SOE for taking away something I really liked and replacing it with a huge pile of crap.



    But I have NO reason to hate this new game. *shrug* So what if I don't happen to like playing Vanguard? Plenty of other people do like it and there are plenty of other games out there for me to enjoy. It is a win-win situation.





  • BalisidarBalisidar Member Posts: 164
    I't
    Originally posted by suni

    Originally posted by FullMetalAlc

    It's human nature to want to see something you hate fail. Some might see this as being trollish but much like Vanguard it is what it is and nothing will change that even years of human conditioning or game patches, it is unfortunately the nature of the beast. Some people enjoy seeing something they hate fail and will even spur it on, if they can't get enjoyment from the game itself they will get enjoyment in the failure of the game. Greed, Envy, Jealousy all are human emotions that are part of human nature. If these feeling weren't human nature and tought then we would all be living in the garden of eden right about now, but that's another load of bullshit for another day. I've used up all my BS points writing this post. It may be true it maybe not, it maybe an eloquent way of being a troll but in the end everyone dies so who cares.
    It might be human nature but I don't understand it and probably never will. I don't understand why anyone would hate this game or Sigil. It is a brand new game. If you like it, play it, if you don't like it, don't play it.



    It is not like SWG that was totally destroyed WHILE I was enjoying it. Now I admit, I do have some feelings of animosity towards SOE for taking away something I really liked and replacing it with a huge pile of crap.



    But I have NO reason to hate this new game. *shrug* So what if I don't happen to like playing Vanguard? Plenty of other people do like it and there are plenty of other games out there for me to enjoy. It is a win-win situation.







    It's quite simple really.   Most of the Haters don't necessarily hate the game itself.  They hate the person behind it (Brad McQuad) and the publishing company behind him (SOE) with lots of John Smedley hate thrown in for good measure.

    I detest SOE personally myself but I don't have any Ill will for Vanguard or Brad McQuad.  In fact I hope that Vanguard is a blow out success.  It just won't have me playing it

    Never be afraid of choices. More choices are always good things.

  • swede2swede2 Member Posts: 975
    Actually in the 5 days ive been in beta i know it not long they have improved the animations and ive noticed a big improvement in the over all feel of the game As for gameplay its the same as any mmo ive ever played . its what you make of it
  • DrumwizDrumwiz Member Posts: 217
    I agree that they are really hard at work over there, but what i don't understand is that if they could fix all those things, and make all those patches in less than one week. and sometimes 3 patches in a day...why the hell didn't they just do that for the past 4 years, the game would have been golden, seems like a lot of last minute scurrying crunch time in order to make it bareable for the launch coming up....
  • FugnudzFugnudz Member Posts: 480

    Well, they need to get to work on re-writing the music in this game, because Vanguard music grates. 

    Since they now have a partnership with Sony, I do not see why they cannot license and work in some original EQ music.  Anything is better than the music in Vanguard right now.

    And that one thing is almost a breaker for me.  I do want to play a new challenging mature MMORPG, but the music just drives me away.  It's annoying.

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