The regular level cap is 80. Also there is 20 PvP levels and 20 Prestige class levels. All in all 120 levels to be a pro... Wow, I'm exited about this game!
I've seen several movied and video interviews about this game, I like the combat system, it seems very fun. I hope they don't mess it at the end when changing things and during the beta test.
The regular level cap is 80. Also there is 20 PvP levels and 20 Prestige class levels. All in all 120 levels to be a pro... Wow, I'm exited about this game!
It doesn't make any difference what the level cap is - the question is, how long will it take the average gamer to hit the cap. You could have a game with only 5 levels take a long to cap as one in which there are 200 depending on xp scaling.
Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm
Fools find no pleasure in understanding but delight in airing their own opinions. Pvbs 18:2, NIV
Don't just play games, inhabit virtual worlds™
"This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon
As a person who's only played games with level caps of 50 or 60... the sound of 120 scares me... BTW..you're not saying that I have to get to level 80 first before I can begin work on 20 pvp levels are you? (I've not really read up on this game much)
No, the PvP levels are seperate from the PvE ones, a side branch if you will. You will have to get to level 20 at least though, since thats when you get off of the noob island.
And if you think thats scary, Funcom's last MMO had a max level of 200, 20 shadow levels tacked onto the end, and 30 alien invasion levels on a side branch for a total of 250.
No man is an island, entire of itself; every man is a piece of the continent, a part of the main. any man's death diminishes me, because I am involved in mankind, and therefore never send to know for whom the bell tolls; it tolls for thee. Hemingway
No man is an island, entire of itself; every man is a piece of the continent, a part of the main. any man's death diminishes me, because I am involved in mankind, and therefore never send to know for whom the bell tolls; it tolls for thee. Hemingway
Depends on how you see it. Will you stop play when you reach the end level? And how much can you do while getting there?
I played daoc for about 6 months and never reached the max level of 50, yet I did most of the dungeons and captured lots of keeps. Reaching the max level wasn't a goal at all for me, while in WoW you pretty much have to be max level and epic geard to even get a group invite.
Maybe levels aren't that important but just something that's there to reward you a bit longer.
AoC is made for adults with lives... its been said that a powergamer can chew through the content pretty quickly because its supposedly made for people with only 10-15 hours a week to play...
Of all that is written, I love only what a person has written with his own blood. -Nietzsche
What concerns me about AoC (and all MMO's to be honest) is this: Content and the trip from lvl 1 to cap
I am a vet of a few MMO but specifically for the sake of this topic, DAoC preToA and L2. Both of these games are based on competetive PvP. The problem with both of these games and how people preceive "level caps" is this, levels are nothing more then barriers in these games to the actual "fun" or "goal" of the game. So everyone races to cap and will do just about anything to get there fast.
These games, although excellent in their primary focus, PvP, both equally sucked at PvE. Both games had knock down, drag out, dull, boring leveling which only fueled the attitude of reach level cap faster and faster. DAoC so much the devs, rather then improve the gameplay, just opted to hand out "free levels". Even L2 slightly adjusted XP tables and added in a boat load of way to speed things along.
So the question is this, no matter how many levels there are, will the game be any fun to level in? Will the content have any depth and be engaging? Or worse case, are we going to be killing 10 rats or standing in a corner killing the same mob over and over like in DAoC - Darkness falls?
The time it takes to reach level cap is irrelevent IF the gameplay is good. In fact an outstanding game should make you reluctant to want to reach level cap because you would be getting near the "end".
What concerns me about AoC (and all MMO's to be honest) is this: Content and the trip from lvl 1 to cap I am a vet of a few MMO but specifically for the sake of this topic, DAoC preToA and L2. Both of these games are based on competetive PvP. The problem with both of these games and how people preceive "level caps" is this, levels are nothing more then barriers in these games to the actual "fun" or "goal" of the game. So everyone races to cap and will do just about anything to get there fast. These games, although excellent in their primary focus, PvP, both equally sucked at PvE. Both games had knock down, drag out, dull, boring leveling which only fueled the attitude of reach level cap faster and faster. DAoC so much the devs, rather then improve the gameplay, just opted to hand out "free levels". Even L2 slightly adjusted XP tables and added in a boat load of way to speed things along. So the question is this, no matter how many levels there are, will the game be any fun to level in? Will the content have any depth and be engaging? Or worse case, are we going to be killing 10 rats or standing in a corner killing the same mob over and over like in DAoC - Darkness falls? The time it takes to reach level cap is irrelevent IF the gameplay is good. In fact an outstanding game should make you reluctant to want to reach level cap because you would be getting near the "end".
I will partly answer this question by bringing up another game. Funcom's last MMO, Anarchy Online, had a max level of 220. It takes forever to get to, and after two years of playing the game off and on, I still haven't reached it with any character (I'm close now though, and would have achieved it already if I had even wanted to really push hard for it). In spite of this, I have a blast, mostly because the fun of that game is embodied in character advancement itself, not the race to the top. There was plenty of content, essentially unlimited in fact. The main weakness it had was the sheer length of time you took, even the infinitely variable autogenerated missions available in AO grow stale after a while.
This game is going to have a well written backstory, and well thought out dynamic quests, that is one of Funcom's main strengths as a development company. It additionally appears to have taken out the one downside of their last game. Whatever else may go wrong, its going to be one hell of a ride anyways.
No man is an island, entire of itself; every man is a piece of the continent, a part of the main. any man's death diminishes me, because I am involved in mankind, and therefore never send to know for whom the bell tolls; it tolls for thee. Hemingway
I will partly answer this question by bringing up another game. Funcom's last MMO, Anarchy Online, had a max level of 220. It takes forever to get to, and after two years of playing the game off and on, I still haven't reached it with any character (I'm close now though, and would have achieved it already if I had even wanted to really push hard for it). In spite of this, I have a blast, mostly because the fun of that game is embodied in character advancement itself, not the race to the top. There was plenty of content, essentially unlimited in fact. The main weakness it had was the sheer length of time you took, even the infinitely variable autogenerated missions available in AO grow stale after a while.
This game is going to have a well written backstory, and well thought out dynamic quests, that is one of Funcom's main strengths as a development company. It additionally appears to have taken out the one downside of their last game. Whatever else may go wrong, its going to be one hell of a ride anyways.
I never really got into AO but I did dabble in it. Way back in the day, when Asheron's Call was the shite, it was the same thing. Hardly anyone ever reached level cap, and to be honest, there was so much content, no one cared really. All you leveled for was to get into the next quest line. Back in the old days its was impossibly hard to reach level cap. I understand they changed that now which is unfortunate. There is so much crap to do in AC its pretty pointless to speed it up, you just end up missing alot of it.
A retarded houseplant could mindlessly grind a toon up in any game like they design now a days. I mean what is there to it? Go kill 10 rats come back, have some XP and a cookie, go kill 10 dogs, come back, have some XP and a cookie....rinse and repeat until Mr NPC has something else for you to do if you are lucky like grace you with access to a PvP zone or something as equally controlled. MMO's have become so base they are hardly worth putting the time into them anymore.
One thing I did NOT like about AO was that mission terminal. What a horrible idea. An endless stream of dorky kill task. We should have known it was a bad idea when SWG embraced them and turned the SW IP into "wildlife Bol hunter extream" but overall AO was a huge world that frankly when I tried it, was just to much for me at the time, I was torn between a few other things. I might give that free version a try. It depends on when this game and Lord of the Rings releases. (LotR, trust me)
What really disappoints me about ALL MMO's is that you are never going to experience something like the PC game "Vampire Bloodlines" Ocean House area. Probably one of the creepiest things you can ever play. (Don't play in the dark) and you never actually fight anything in that hotel.
I agree that if the gameplay is fun the amount of levels doesn't really matter. In Earth & Beyond the cap was 150, but they broke it up into 50 Combat, 50 Exploration and 50 Trade. So one day you can earn combat xp flying around blowing things up, next day go explore the universe or research new items OR do some crafting. You were still "grinding to the cap" but doing it in different ways.
Comments
The regular level cap is 80. Also there is 20 PvP levels and 20 Prestige class levels. All in all 120 levels to be a pro... Wow, I'm exited about this game!
//Tormented Soul
Hand of Set
As a person who's only played games with level caps of 50 or 60... the sound of 120 scares me...
BTW..you're not saying that I have to get to level 80 first before I can begin work on 20 pvp levels are you?
(I've not really read up on this game much)
"True friends stab you in the front." | Oscar Wilde
"I need to finish" - Christian Wolff: The Accountant
Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm
Fools find no pleasure in understanding but delight in airing their own opinions. Pvbs 18:2, NIV
Don't just play games, inhabit virtual worlds™
"This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon
No, the PvP levels are seperate from the PvE ones, a side branch if you will. You will have to get to level 20 at least though, since thats when you get off of the noob island.
And if you think thats scary, Funcom's last MMO had a max level of 200, 20 shadow levels tacked onto the end, and 30 alien invasion levels on a side branch for a total of 250.
No man is an island, entire of itself; every man is a piece of the continent, a part of the main. any man's death diminishes me, because I am involved in mankind, and therefore never send to know for whom the bell tolls; it tolls for thee.
Hemingway
Recruitment Video | Forums | Guild Website | AoC video remix | AoC official FAQ page
No man is an island, entire of itself; every man is a piece of the continent, a part of the main. any man's death diminishes me, because I am involved in mankind, and therefore never send to know for whom the bell tolls; it tolls for thee.
Hemingway
..that sounds.....
...time consuming.
yeah, for real.
I played daoc for about 6 months and never reached the max level of 50, yet I did most of the dungeons and captured lots of keeps. Reaching the max level wasn't a goal at all for me, while in WoW you pretty much have to be max level and epic geard to even get a group invite.
Maybe levels aren't that important but just something that's there to reward you a bit longer.
AoC is made for adults with lives... its been said that a powergamer can chew through the content pretty quickly because its supposedly made for people with only 10-15 hours a week to play...
Of all that is written, I love only what a person has written with his own blood. -Nietzsche
What concerns me about AoC (and all MMO's to be honest) is this: Content and the trip from lvl 1 to cap
I am a vet of a few MMO but specifically for the sake of this topic, DAoC preToA and L2. Both of these games are based on competetive PvP. The problem with both of these games and how people preceive "level caps" is this, levels are nothing more then barriers in these games to the actual "fun" or "goal" of the game. So everyone races to cap and will do just about anything to get there fast.
These games, although excellent in their primary focus, PvP, both equally sucked at PvE. Both games had knock down, drag out, dull, boring leveling which only fueled the attitude of reach level cap faster and faster. DAoC so much the devs, rather then improve the gameplay, just opted to hand out "free levels". Even L2 slightly adjusted XP tables and added in a boat load of way to speed things along.
So the question is this, no matter how many levels there are, will the game be any fun to level in? Will the content have any depth and be engaging? Or worse case, are we going to be killing 10 rats or standing in a corner killing the same mob over and over like in DAoC - Darkness falls?
The time it takes to reach level cap is irrelevent IF the gameplay is good. In fact an outstanding game should make you reluctant to want to reach level cap because you would be getting near the "end".
I will partly answer this question by bringing up another game. Funcom's last MMO, Anarchy Online, had a max level of 220. It takes forever to get to, and after two years of playing the game off and on, I still haven't reached it with any character (I'm close now though, and would have achieved it already if I had even wanted to really push hard for it). In spite of this, I have a blast, mostly because the fun of that game is embodied in character advancement itself, not the race to the top. There was plenty of content, essentially unlimited in fact. The main weakness it had was the sheer length of time you took, even the infinitely variable autogenerated missions available in AO grow stale after a while.
This game is going to have a well written backstory, and well thought out dynamic quests, that is one of Funcom's main strengths as a development company. It additionally appears to have taken out the one downside of their last game. Whatever else may go wrong, its going to be one hell of a ride anyways.
No man is an island, entire of itself; every man is a piece of the continent, a part of the main. any man's death diminishes me, because I am involved in mankind, and therefore never send to know for whom the bell tolls; it tolls for thee.
Hemingway
I will partly answer this question by bringing up another game. Funcom's last MMO, Anarchy Online, had a max level of 220. It takes forever to get to, and after two years of playing the game off and on, I still haven't reached it with any character (I'm close now though, and would have achieved it already if I had even wanted to really push hard for it). In spite of this, I have a blast, mostly because the fun of that game is embodied in character advancement itself, not the race to the top. There was plenty of content, essentially unlimited in fact. The main weakness it had was the sheer length of time you took, even the infinitely variable autogenerated missions available in AO grow stale after a while.
This game is going to have a well written backstory, and well thought out dynamic quests, that is one of Funcom's main strengths as a development company. It additionally appears to have taken out the one downside of their last game. Whatever else may go wrong, its going to be one hell of a ride anyways.
I never really got into AO but I did dabble in it. Way back in the day, when Asheron's Call was the shite, it was the same thing. Hardly anyone ever reached level cap, and to be honest, there was so much content, no one cared really. All you leveled for was to get into the next quest line. Back in the old days its was impossibly hard to reach level cap. I understand they changed that now which is unfortunate. There is so much crap to do in AC its pretty pointless to speed it up, you just end up missing alot of it.
A retarded houseplant could mindlessly grind a toon up in any game like they design now a days. I mean what is there to it? Go kill 10 rats come back, have some XP and a cookie, go kill 10 dogs, come back, have some XP and a cookie....rinse and repeat until Mr NPC has something else for you to do if you are lucky like grace you with access to a PvP zone or something as equally controlled. MMO's have become so base they are hardly worth putting the time into them anymore.
One thing I did NOT like about AO was that mission terminal. What a horrible idea. An endless stream of dorky kill task. We should have known it was a bad idea when SWG embraced them and turned the SW IP into "wildlife Bol hunter extream" but overall AO was a huge world that frankly when I tried it, was just to much for me at the time, I was torn between a few other things. I might give that free version a try. It depends on when this game and Lord of the Rings releases. (LotR, trust me)
What really disappoints me about ALL MMO's is that you are never going to experience something like the PC game "Vampire Bloodlines" Ocean House area. Probably one of the creepiest things you can ever play. (Don't play in the dark) and you never actually fight anything in that hotel.
I agree that if the gameplay is fun the amount of levels doesn't really matter. In Earth & Beyond the cap was 150, but they broke it up into 50 Combat, 50 Exploration and 50 Trade. So one day you can earn combat xp flying around blowing things up, next day go explore the universe or research new items OR do some crafting. You were still "grinding to the cap" but doing it in different ways.
Damn I miss that game.