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I'm a sucker for the art and how amazing Paul is making the game sound, but in reality it'll play nothing like he's making out ebcause it's tech impossible and he's just like a kid with a new toy tbh.
I saw the gameplay trailer and i was like...... It' looks horrible.
Comments
Yes i know but they show a trailer and ofcorse your going to have first impressions.
I just don't want it controling like DAOC or the Ui looking like DAOC, because thats what turned me off from DAOC.
you are of course, intitled to your own oppinion and first impression, all im saying is dont let that stop you from following the game, chances are the game will be great in the end. And they have alot of things under wraps and hidden...we havent even seen most of the world yet. Just be patient and follow the game, it will be great.
p.s. If you watch one of the trailers that explains gameplay, i am quiet anticipating it.
If I should talk in WoW fanboi terms so that half of the people on these boards are to understand me, imagine creating a character, double-clicking the kobolds, and watching your character and the NPC fight. Then record it and post it on the web. Nothing special happened, you just recorded gameplay of low levels on autoattack, with no backround music or great editing work. It would be BORING.
This is what happened in the WAR October ALPHA video, they just recorded low-level auto attacking gameplay and posted it. I'm sorry if you were looking for another cinematic version. If Mythic wanted to really dazzle the MMO community with that video, they would have.
People who judge a game by lowlevel gameplay in Alpha are not needed in a community of an MMO with such potential.
As other posters have mentioned, the available gameplay footage is from a very early alpha version. It's borderline absurd to base one's opinion of a game from such an early gameplay video; every game has a beginning point, and that beginning cannot, by necessity, look very pleasant. It will appear very rough around the edges because that is exactly what it is. Although I have very little technical knowledge, my understanding is that such early versions are not so much for showing off what the game is capable of doing, but rather to allow the game's testers to debug in a 'real' in-game environment.
Sure, as this gameplay footage is our first impression of the game, we must be wise and realise that this is, indeed, an extremely early alpha version. Now, if this footage came out of a very late beta, then we may have serious cause for concern. Let us be careful not to jump to hasty, irrational decisions based off a single bit of footage from an alpha build.
Think of it this way; do you have a favourite novel? What if you came across a single page of the first draft of the author's work, and it looked like all first drafts tend to---a rather sloppy, barely sensible bit of rubbish that requires major editing? Would you instantly say, 'Oh, well, judging from this single page of a first draft, I will never read that book. I'm concerned that the book cannot possibly be worthwhile.' This is essentially what some viewers of this early alpha video are doing. They are seeing a 'first draft' and making rather extreme assumptions about the finished product.
-iCeh
I can see why they did it. Those who abse a game off appearance and think they will not like the game will leave it before it starts and let more serious gamers play the game with less imature players there.
well it makes sense... if not from a busniess perspective.
Well, the video does showcase some neat things. Like the models actually seem to be hit when you press a button. A little light effect will appear on them or they'll fall down. In most games you swing and the model just stands there or maybe flinches a little. It's good improvement over current Gen stuff and looks better then the model reactions in AoC actually. But people are so negative on these boards. Look at AoC's trailers, they don't show jack and people cheer them on. "Hurray! Random Scenery and PPL!" WAR tires to show off some unedited animation footage(that's actually pretty good if you look at what they're actually trying to show you) and they get flammed to hell.
I think Spartan putts it best though.
Dear me, I will start to come off like a Mythic fan-boi here.
I like the way Mythic handles a community. They have one central portal where all patch, customer service and other information gets updated regularly. They answer peoples' feedback on the Grab-Bag and Mark Jacobs et al will answer questions as well. The gameplay videos you see are very early on in the piece but it's all part of the journey. You get to see it every step of the way without being in closed alpha/beta. You will be able to see it develop rather than them suddenly releasing an end game video which will be meaningless to most players for 3 - 6 months of gameplay.
It's all part of the story folks, you know stories, like RPG's are supposed to be.
Yeah. It kindof killed the hype for me.
Which Final Fantasy Character Are You?
Final Fantasy 7
can i have a link please
there ya go mate.
i think they released this video to get feedback, they got a lot of it along the lines of "sounds are rubbish" and "spell effects are too much" which they have acnowledged, so hopefully they will get onto sorting it out.
Exactly the video was released by the devs for the soul purpose to gain some feed back on the alpha stage animations and spell effects. I have a feeling WAR will be better in the animation department then VG, and on par if not better then WOW or COV.
Total GW franchise fanboy here. I don't drink coca-cola products, avoid McDonalds like the plague and even bought an iPod with some misgivings, yet I've been in GW's thrall since my teenage years. I know. I should be ashamed, but I am what I am. I'll be playing this game simply because it has been given GW seal of approval.
I've just watched the cinematic trailer and the gameplay trailer back to back. The cinematic trailer was AWESOME! This is the first time I've seen real Warhammer combat like that anywhere outside my own imagination. Full credit to the talent at Blur studios.
Going from that to the gameplay trailer was a huge let down. I know I should not be expecting anything like the dynamic realism depicted in the cinematic trailer and that the game is still in its Alpha stage. But still, in 2007 with advanced physics engines and so on do we still have to be playing in the 'I hit you, you hit me, deduct hit points' style of game? Where's the true paper-scissors-rock physical tete'a tete that's been glimmered at in 2 player beat'em ups since tekken2?
I've just completed Oblivion and while I enjoyed the storyline and the questing, the repetitive and over simpllied combat system numbed me and in the end, just like a cheap paperback, I finsihed it just to be finshed with it.
I have no doubt that Mythic will do the Warhammer world and background fluff justice with this game. Just look at the screenshots of the player and environment models they've released. Yet this is obviously going to be a game based on combat and the joy of animated violence. If that combat is going to be as flat and unimaginative as the gameplay trailer then they're going to leave even GW fanboys like me, numbed and disappointed.
The cinematic trailer should not just be an enticer for people to play this game; it should be an indicator of what the development staff should be trying to approach. They still have 5 or so months of work ahead of them and I hope Mythic have time to make this game something truly special and realise what until now has existed only in the imaginations of Warhammer fans like me.
"Optimists believe we live in the best of all possible worlds. Pessimists fear it to be true."
J Robert Oppenheimer
the look of that trailer made me go O god lol they actualy trying to sell that game as a good mmorpggame.
For good of my poor friends I hope the take away the "bling bling Blong stuff " lol
Dark Age of Camelot Midgard
Yes, that would be a good start and maybe some dodging and counter moves. There should also be a range of attacks, each with different timings and strengths.
Most importantly though is good collision detection, with realistic effects when hit. eg, I get hit in the head, my neck snaps back, get hit in the knee and my leg buckles and I stumble backwards or fall.
The sight of that huge orc pounding the dwarf in the back of the head with little visible effect filled me with despair.
Oh yeah, and lose the Mario Brothers bling. I almost expected to see Yoshi to drive past in a cart. This is Warhammer, damn it! Give us blood and gore!
"Optimists believe we live in the best of all possible worlds. Pessimists fear it to be true."
J Robert Oppenheimer
Yes, that would be a good start and maybe some dodging and counter moves. There should also be a range of attacks, each with different timings and strengths.
Most importantly though is good collision detection, with realistic effects when hit. eg, I get hit in the head, my neck snaps back, get hit in the knee and my leg buckles and I stumble backwards or fall.
The sight of that huge orc pounding the dwarf in the back of the head with little visible effect filled me with despair.
Oh yeah, and lose the Mario Brothers bling. I almost expected to see Yoshi to drive past in a cart. This is Warhammer, damn it! Give us blood and gore!
I totally see where your coming from, but as mentioned earlier, I think that video was made that way on purpose. If they made it more flashy or added more to it, I don't think they would've got the responses they want. Basically what I'm thinking is they made that video to be criticized and see what actual game features they need to work on and not "bling". Who's to say they don't actually have some of those things implemented or in planning.
The actual gameplay footage from the conventions look very good actually, smooth and not so stand there and bash like the alpha footage did.