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Unreal engine makes beautiful landscapes, horrible models

Ok, so this is the third MMO that I have looked at that uses the Unreal Game Engine.  This makes for great collision, physics, landscapes, and junk on the ground that either gets in your way or doesnt depending upon how important it is - very nice.

However, the models for characters and NPCs of all types are simply horrible.  They are gangly, animate poorly, and rely on the model to handle the textures instead of the skins handling the textures.  All in all, this leads to bad perfomance and gaphically hideous game.

Could we just have games with modeling and graphics created by the studios?

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Comments

  • DelanorDelanor Member Posts: 659
    Are the characters created by the Unreal Engine and not just fed to it?

    --
    Delanor

  • swede2swede2 Member Posts: 975
    you should upgrade your computer i think cause on mine , when your up close to say one of there bears its almost photo-realistic truly amazing job sigil did if you ask me
  • The user and all related content has been deleted.
  • shaeshae Member Posts: 2,509

    I'm a little over my head in terms of the technicalities when it comes to texturing and character models using the UGE2.0+.

    I'm curious though, I've seen a few games that use the Engine and the models like great, Fable comes to mind if I'm not mistaken. It's quite possible this is different in an MMO Environment though, can anyone share why this is ?

  • cadamirecadamire Member Posts: 17
    Correct me if I'm wrong... but I believe that Lineage 2 uses the Unreal Engine, and they have the best character models around, they make everything on your character look gorgeous...



    Of course they also have rather few models...
  • shaeshae Member Posts: 2,509
    Originally posted by cadamire

    Correct me if I'm wrong... but I believe that Lineage 2 uses the Unreal Engine, and they have the best character models around, they make everything on your character look gorgeous...



    Of course they also have rather few models...



    Good catch Cadamire.

    As per: http://en.wikipedia.org/wiki/Lineage_II

    Lineage 2 does indeed use the same engine. And I agree, it has some amazing character models.

  • CleffyIICleffyII Member, Newbie CommonPosts: 3,440

    Its really up to how the companies create them.  It also has some importance on how the company wishes to spend its resources for the game.  Take Lineage 2 for example.  The character models are gorgeous, but the actual environments are a little sparse with large polygons.

    The reason why many pick up an engine like the Unreal Engine or the Quake Engine is because it saves time in redoing work.  If a company made a new engine for every game they made, it would just be a huge waste of time.  Its alot easier to spend the million on a pre-existing engine.  Actually its very reasonable to see the market shift to programmer houses that solely create engines and sell them out.  This would inturn make the artists creating the levels save time in learning a new engine, and it would make the actual game engines run and look better through committed development.

    image

  • snethsneth Member UncommonPosts: 33
    you don't think lineage2 had exquisite models?



    Unreal Engine in action there.





    It's more the people doing the models than anything.



    One team does the maps, the other does the models.....
  • desnowdesnow Member Posts: 390

    You are just pushing your video card too far. The models are done in entirely seperate programs and basically just loaded by the engine. What is happening is you are looking at very high polygon models (relative to previous games) and that is multiplied by the number of players.

    It is simple math:

    15 characters with 500 polygons each = 7,500 polygons + the background

    15 character with 1000 polygons each = 15,000 polygons + the background

    Which will run better on an older system? The one with fewer total polygons. The animations are fed in likethe models. However the engine will cut out frames if your card is being pushed too hard (lots of models in one area) making it look choppier than designed. This will happen a lot if you setup you graphic settings t work well when stationary in low pop areas.

    Although I am not a fan of L2 they optimized the engine well. By removing a lot of extranious things entirely they reduce the load and were able to up the polygon count as well as keep it running well on older systems. The Unreal engine isn't the issue. It is partially user error and poor programming the vast majority of the time.

  • fwhitefwhite Member Posts: 34
    Thats right, the three games I have tried:



    - Lineage 2

    - Vanguard

    - Spellborn



    Lineage performance was better because of the limited number of models ... as the models become more specialized, the performance slows down.  But the rendered models in Lineage are also gangly and dont carry their weight correctly.  This works fine for anime style animation as the characters do not have realistic body distributions to begin with.
  • Deathstrike2Deathstrike2 Member UncommonPosts: 1,777
    Hmm, I love the L2 graphics, character models included.  Gameplay not so much.  Was fun for a week, but then I realized I was doing the same thing over and over and over... Yeah, it really took me a week to figure that out.  I'm slow...
  • WurstmannWurstmann Member Posts: 24
    IMHO the charater models look good. They just look very cartoonish, maybe that could be the reason because some think they are looking bad/not good.
    Don't get me wrong, I'm not complaining about that, I like cartoonish graphics if they fit to the game. One thing I like very well is the thing about collision. Really looking forward to it because it really ruins the atmosphere seeing someone sitting or standing in a solid object.
  • tfwarlordtfwarlord Member Posts: 216
    Anyone know what the unreal3  Engine , Requires from the grafik card? The reason why I am asking the last two games I wanted to buy had shaders 3.0 as an Requirement.  (Rainbow SIX Vegas, SP DA,), which is pretty insane i think, especially when i already have a ATI x850 which is  still pretty expensive...



    If I should upgrade to a new grafik-card i would need to update my entire computer (using a AMD 754 socket, and AGpX8, so that would mean new mboard, new processor, new grafficard).



    iv a pretty vet MMOPRG player, so its rare mmorpgs only aims after high end system (they are almost, always pretty versatile), But in these days with the grafik-card companies paying off the game companies to optimise the Req specs to suit their needs, you can never know..

    image
  • VayleVayle Member Posts: 127
    I agree that the models could use a slight modification. The legs are WAY too long. They look like they're walking on stilts. They need to bring the bottom of the feet up to about mid shin.
  • teh.impteh.imp Member Posts: 37
    Originally posted by Amorphism

    You my friend, should be aware of the fact that the Unreal Engine is one of the best ever created. It gives every developer a *huge* variety of choices to create models however he likes.

    So "blame" (if you want) the devs for no using this engine in the most realistic way, but not the engine itself. Splinter Cell can be one example for realistic character models.
    I couldn't agree more.

    And that's the story with all engines: it's as nice as the developer makes it.



    Give the Unreal Engine 3 to me and it will still look horrible. Give it to John Carmack and you will have to blink several times to see if you are watching a game or a movie.

    current game:
    world of warcraft.
    how original

  • L0k1-L0k1- Member Posts: 240
    Originally posted by tfwarlord

    Anyone know what the unreal3  Engine , Requires from the grafik card? The reason why I am asking the last two games I wanted to buy had shaders 3.0 as an Requirement.  (Rainbow SIX Vegas, SP DA,), which is pretty insane i think, especially when i already have a ATI x850 which is  still pretty expensive...



    If I should upgrade to a new grafik-card i would need to update my entire computer (using a AMD 754 socket, and AGpX8, so that would mean new mboard, new processor, new grafficard).



    iv a pretty vet MMOPRG player, so its rare mmorpgs only aims after high end system (they are almost, always pretty versatile), But in these days with the grafik-card companies paying off the game companies to optimise the Req specs to suit their needs, you can never know..
    they're not using the unreal 3.0 engine.



    they're using a modified unreal 2.0 engine, same as Lineage 2, RF Online and some other mmorpgs also used. Ofcourse the developers alter the engine and add some extra graphical stuff in it ;) but i think the system specs won't be that high since they're not using an advanced engine to begin with.
  • teh.impteh.imp Member Posts: 37
    System specs is always a discussion once in the 4 years...



    When the next generation of PC gaming begins, it requires a monster PC. And a monster PC costs a lot of money. That's the big downside for PC gaming in my opinion: it's too expensive.  Consoles are something you buy once in the 5 years and then you can play games. Off course, the PC beats the consoles over time with graphics, but at least you don't spent thousands of dollars to play the most recent games.

    current game:
    world of warcraft.
    how original

  • hoppmanhoppman Member Posts: 1
    Acording to what I've seen, they will keep the system requirements so it fits the wast majority of the gamers. Off curse, they want as much gamers as possible...

    "The swedes are well built, powerful, supple, capable of enduring the hardest work, starvation and trouble. They are born warriors, full of pride..."
    - Francois Voltaire, 1731

  • Psykod3NPsykod3N Member Posts: 4

    That´s right, the system requirements are ok.  I think that the graphic style from Spellborn will make the difference, it looks a little bit like comics, but not too much, I love it!

  • Christoph27Christoph27 Member Posts: 5
    agree graphics are absolutely gprgeous. Does anybody know whether players need to join one of the what 5 (?) high houses or can you avoid politics as well?
  • IronMacIronMac Member Posts: 1
    i guess you dont have to...but not for 100%, sry
  • Christoph27Christoph27 Member Posts: 5
    That would be cool, thx !
  • XersuesXersues Member Posts: 40
    The only thing terrible the unreal engine (However 3.0 does seem to do physics better) does is physics. Most games will use their own physics engine, PhysX, Havok, or some other brand. Those models are the "fault" of Spellborn artists and modelers if you consider them terrible looking. I wish more games had great looking models like L2 does. I am sick of WoW cartoonish or EQ2 playdough models. Vanguard's model's scare the hell out of me, especially the "Let her be your messenger" ad.



    CoX is the only other game I like the models in besides L2.
  • WSIMikeWSIMike Member Posts: 5,564
    Originally posted by fwhite


    Ok, so this is the third MMO that I have looked at that uses the Unreal Game Engine.  This makes for great collision, physics, landscapes, and junk on the ground that either gets in your way or doesnt depending upon how important it is - very nice.
    However, the models for characters and NPCs of all types are simply horrible.  They are gangly, animate poorly, and rely on the model to handle the textures instead of the skins handling the textures.  All in all, this leads to bad perfomance and gaphically hideous game.
    Could we just have games with modeling and graphics created by the studios?
    Errr... the Unreal Engine doesn't 'create' anything. It renders what the designers load into it. The look of the characters/monsters/various other objects are all determined by the artists/3d modelers and animators and created in 3DSMax, or Maya or Lightwave, etc, then imported into the engine.  The engine is only presenting what the designers imported into it.



    The only things you create in the engine's editor itself is the terrain, any BSP geometry for basic level creation, lighting, in-game cinematics and ai-nodes for bot/npc pathing.


    "If you just step away for a sec you will clearly see all the pot holes in the road,
    and the cash shop selling asphalt..."
    - Mimzel on F2P/Cash Shops

    image

  • BanishBanish Member UncommonPosts: 9
    Don't forget that characters are fully customizable in this game, so what you're saying about long legs could be pretty moot.
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