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'mind numbingly repetitive' ?

Thought it deserved its own thread since its a commonly brought up issue.


On the subject of 'mind numbingly repetitive' a popular phrase comes to mind, "what you put in is what you get out". That is to say if one grinds on the same thing ( in this case standard randomly generated missions ) then they obviously will gain an experience which is 'mind numbingly boring'.

The thing to remember is there are other things to do, other choices available to break up the monotony.

Ran a few standard missions and are starting to feel bored? Then go check out that exile hideout over there, fight the boss and see if the loots good for your class, it is? Then stay around killing mobs for some xp/info and wait for the boss to respawn, try to get the highest level item from there.

That’s the monotony broken.

Don't feel like doing more of the same again? Then go do some contact missions in the neighborhood at your current level (for fairly level appropriate xp and individual 'side questy' storylines) or go progress with those archive missions (which tell the story of the game so far giving pretty decent xp and, imo, are far more interesting and involving than standards).

That’s the monotony broken.

There’s tons of stuff to break up the grind, join a faction and have some good times with them (missioning with mates helps battle the grind so much in my experience), progress into other districts by hunting access codes, have a look at local collectors and see if the loots any good for you, if it is then go farm the mobs for a bit, check out the special loot available in your level range's construct and if its good for ya work at that.

My single greatest piece of advice to anyone thinking of, or is, playing MxO is take things slow and enjoy the content around you. Don't rush to level and grind on standard missions - you'll 'burn out' before ya know it and never appreciate what else was there.

Comments

  • brihtwulfbrihtwulf Member UncommonPosts: 975

    On one hand, I can see what you're saying, but on the other, I have to disagree...  This is why:

    While going into the hideouts is somewhat different in intent from a mission, it is in fact the SAME THING.  You're going through an indoor area fighting numerous humans in the same manner and environment you are with the missions.  And then of course you can roam the neighborhoods and kill more randomly places humans.  I'm not saying the game doesn't have its appeal, but it's a pretty narrow one.  I had fun for about a month, then started to get bored with the repetition.  Really it's the same reason I don't like the City of Heroes/Villians games.  A big part of it for me is MOB variation I think.

  • freiheitfreiheit Member Posts: 264

    You're spamming this now, you just wrote this in the other thread.

  • SkyJackalSkyJackal Member Posts: 390

    Valid point brihtwulf - and an interesting reasoning behind the concern too.

    Ya see, during the development of MxO one of the things the W Bros specified was that there should be any 'monsterous' characters as enemies - thats why characters in the matrix online are all fairly humanoid in appearence (the biggest variations of course being lupines, nightmares and blood drinkers).

    I suppose it's just a limitation of the setting, theme and enviroment.

    One that i'm perfectly happy with mind, i mean it is an urban 'reality' based MMO, but i can see where others who are used to 'check out this massive uber dragon beast with 8 different variation of arm!' would find it odd and somewhat 'boring'. hehe.

    As another bonus tidbit, the bros also specifically requested the trees in mxo not be green - so they all had to be changed to autumny colours.

  • SkyJackalSkyJackal Member Posts: 390
    Originally posted by SkyJackal


    Thought it deserved its own thread since its a commonly brought up issue.
  • freiheitfreiheit Member Posts: 264

    I could probably go though this forum and cheery pick ideas that I think "deserve their own thread" but I won't because that's pointless sapmming.

  • freiheitfreiheit Member Posts: 264
    Originally posted by SkyJackal


    Valid point brihtwulf - and an interesting reasoning behind the concern too.
    Ya see, during the development of MxO one of the things the W Bros specified was that there should be any 'monsterous' characters as enemies - thats why characters in the matrix online are all fairly humanoid in appearence (the biggest variations of course being lupines, nightmares and blood drinkers).
    I suppose it's just a limitation of the setting, theme and enviroment.
    One that i'm perfectly happy with mind, i mean it is an urban 'reality' based MMO, but i can see where others who are used to 'check out this massive uber dragon beast with 8 different variation of arm!' would find it odd and somewhat 'boring'. hehe.
    As another bonus tidbit, the bros also specifically requested the trees in mxo not be green - so they all had to be changed to autumny colours.



    It's not just that character models, it's the lack of any thought behind the process it's just a dps battle. There is also nothing to progress to beyond it, so, it's pointless after the first few times.

    PVP is just pointless from the get go.

  • SkyJackalSkyJackal Member Posts: 390
    I would surmise your referring to combat? In which case its the same as any other MMO, special moves, new equipment, the class system and one's ability tree progression is what keeps it interesting.
  • freiheitfreiheit Member Posts: 264
    Originally posted by SkyJackal

    I would surmise your referring to combat? In which case its the same as any other MMO, special moves, new equipment, the class system and one's ability tree progression is what keeps it interesting.



    No I was referring to the dungeons and pve. MXO combat (pve&pvp) is simple, requires no planning, and no strategy which is much different than many MMO's. Those MMO's also tend to have an end game and are more successful, wonder why?

    It's a shame the Devs never delivered on the content or the barber shops.

  • SkyJackalSkyJackal Member Posts: 390
    Actually Rarebit's already said RSI changing items are in the works mate ; )
  • SeanDavisSeanDavis Member Posts: 412

    Actually, I really wouldn't call Exile Hideouts as a great example of content variety. It can be fun to go there with a team and fight your way through increasingly tough mobs, but so is running missions for the first times. But it gets old quickly, is pointless and purposeless just like standard missions, and serves for loot/XP only, just as standard missions.

    Not even the gangs there have backstories - with exception of the Ethereals, and even those only in live events.



    The Hideouts have a great look and atmosphere in my opinion (though almost identical between each other, with quite small variations between floors and instances) - let alone the caves in one of them. I had fun running through them without resistance at higher levels, but that's it.

    If you look for "purposeful" content, Exile Hideouts aren't really for you - although, does a "gamer" call an item reward "purposeless"? I call it when there's no meaning to it.



    The access nodes were actually fun enough to do because I found tracking different gang bosses and access nodes in different locations kind of cool, but they aren't really a large portion of the game.



    The neighborhood contact and archive missions are actually far more interesting, but only for those iterested in their story content and valuing the dialog, expressed through mission texts. The scenarios, while often being much more original and interesting than in standard missions, won't provide you all too much additional playing fun.

    But they primarily exist for the story, so it's for those who are interested in that. Those who aren't will hardly get much out of it, and that's not because it objectively sucks, but because it doesn't meet their area of interest.



    Pandora's Box is actually significantly more interesting considering gameplay, but you might still argue that I guess - because, in WoW, you know, it's all better anyway.



    It's all very subjective, really.

  • SkyJackalSkyJackal Member Posts: 390

    Originally posted by SeanDavis



    If you look for "purposeful" content, Exile Hideouts aren't really for you - although, does a "gamer" call an item reward "purposeless"? I call it when there's no meaning to it.

    I'd say getting a sweet as item for your level/loadout is pretty purposeful. Ethereal Shoes FTW!
  • freiheitfreiheit Member Posts: 264
    Originally posted by SkyJackal


    Originally posted by SeanDavis



    If you look for "purposeful" content, Exile Hideouts aren't really for you - although, does a "gamer" call an item reward "purposeless"? I call it when there's no meaning to it.


    I'd say getting a sweet as item for your level/loadout is pretty purposeful. Ethereal Shoes FTW!

     

    Wait, a game with *gasp, ITEMS? No wai!

    What's the point of having these leet ezmode shoes that are way too simple to get? For future content, wait there is none, for PVP, wait it's pointless.

    Oh well, guess there really isn't a point.

  • ZippyDodahZippyDodah Member Posts: 120

    mxo don need content like othre games it has leet rp to pwn with

  • baffbaff Member Posts: 9,457
    I get a lot more mileage out of the content in MSN Messenger.
  • anti!imac010anti!imac010 Member Posts: 80
    Lol. Ouch...
  • GorfiendGorfiend Member Posts: 5
    Originally posted by baff

    I get a lot more mileage out of the content in MSN Messenger.
    qft
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