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"Too user friendly"??

I was looking around on the board a minute ago and realized a lot of people complained about Wow being too "User friendly" meaning that it's easy for just about anyone being able to pick it up.

Now, while I do like some sort of challenge in a game, I think it's good that a game can be easy to pick up and learn fast. Because with quickly learning the game, you can spend more time having fun, and less time sitting around fooling around with the interface trying to figure it out.

 

But that's not my point. This reason why this kinda urked me was the fact that people would actually COMPLAIN about this. How people that call themselves "hardcore gamers" or "veteren MMO players" whatever can complain about how a person who hasn't played an MMO in the past can jump on WoW and play it.

It's really stupid and pathetic to think that MMO games are meant for the crowd that play them the most. Not only does it make you sound like an asshole who's trying to single people out for stupid reasons, but it seems like you're stretching for reasons to hate the game.

For the people who dislike WoW for this reason, get over yourself and get a life.

 

Groovy.

Comments

  • GodliestGodliest Member Posts: 3,486
    Originally posted by theratmonkey


    I was looking around on the board a minute ago and realized a lot of people complained about Wow being too "User friendly" meaning that it's easy for just about anyone being able to pick it up.
    Now, while I do like some sort of challenge in a game, I think it's good that a game can be easy to pick up and learn fast. Because with quickly learning the game, you can spend more time having fun, and less time sitting around fooling around with the interface trying to figure it out.
     
    But that's not my point. This reason why this kinda urked me was the fact that people would actually COMPLAIN about this. How people that call themselves "hardcore gamers" or "veteren MMO players" whatever can complain about how a person who hasn't played an MMO in the past can jump on WoW and play it.
    It's really stupid and pathetic to think that MMO games are meant for the crowd that play them the most. Not only does it make you sound like an asshole who's trying to single people out for stupid reasons, but it seems like you're stretching for reasons to hate the game.
    For the people who dislike WoW for this reason, get over yourself and get a life.
     
    I totally agree with u. One of the things I found very good in WoW is that it is user friendly. A game shouldn't necessary be hard to be good. If u easily get into the game u can start enjoy it from the very first start and u don't need to worry about how u shuld do things. Games such as Eve Online, that are hard to come into is often a bit discouraging in the beginning and u have problems getting into the game. By saying that I don't meed EVE is bad, I just mean that I found it a bit annoying when the game takes so much time to get into.

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  • PhosPhos Member Posts: 455

    WoW is a simple game that appeals to the masses (hence, it has 7mil subscribers, including drunks/pot-heads/punks/etc).  It isn't a great game though.  It really is too simplistic and noobish. 

    Character quality is based on time invested instead of skills.  End-game content is all about being in an uber-guild; and you're a slave to the guild's schedule if you want to stay in and get gear. 

    This got old fast so I quit.  And to make things even worse:  I can't ebay my account because they stop the sale every time!

    imageAAH! A troll fire! Quick, pour some Kool-Aid on it!!!

  • sempiternalsempiternal Member UncommonPosts: 1,082

    Dont confuse "user friendly" with challenge, skill and strategy.  User friendly is how intuitive and simple the interface is.

    Candy Land is easy to get into, but isn't chess more challenging and fun for the long-run?

  • theratmonkeytheratmonkey Member Posts: 684
    I was talking about people insulting the player base because it has a lot of people who aren't really into other MMO's.



    But I think people missed the point of Wow, really. It's not suppose to be the type of game that you always need to invest hours into just to play it.



    Sure, you can join a raiding guild, give up your life, and spend your days running raid dungeons for a bunch of good items, but you can also just pvp sometimes, or maybe run smaller dungeons in your spare time, and then do quest for other armors.





    Or you can just start back from the beginning.



    Sure, it is a game that doesn't require too much skill to play if you're a hardcore gamer, or if you play/have played MMO's for a while.



    But for people who have never played an mmo, it's pretty big, and it does take skill for them.



    So, basically, Wow  can be looked at as a "Noob/kiddie/beginner MMO game", but I think what blizzard was trying to do was make the game in a way where it can be appealing to more than just one group of people. ( That usually being gaming crowds.)



    And when you think about it like that, you will probably come to the conclusion that Blizzard found a smart way to make money. (Which people shouldn't really hate Blizzard for wanting to make money. If they didn't make money, they would have to shut down, and all of the people on their staff would be laid off. Everyone needs some money to maintain a decent living on this earth.)



    Speaking of, I don't see why people bring up the fact that blizzard has monthly fee's, and tries to turn it into a bad thing.



    Most MMO's are pay-to-play anyway. And most of that money that Blizzard "Drains" out of people's pockets is split between all of the people employed by blizzard, and the money it takes to maintain the Servers on wow, and even for other smaller things such as advertising.

    Groovy.

  • BadSpockBadSpock Member UncommonPosts: 7,979

    no game, at least no good game, should be hard to learn how to play. if i game is initially confusing, too hard to understand, controls to difficult to figure out, that's just not a good way to make a game.

    now, to make sure you see the difference, i'm talking about LEARNING how to play the game, not the actual gameplay difficulty.

    too user friendly is a good thing, means the game is accessable.

    too easy is most likely a bad thing cause you lose interest without challenge.

    So I think WoW is not too easy difficulty wise but just right in terms of learnin curve.

  • SunriderSunrider Member UncommonPosts: 527

    Yes Blizz has found a wonderful way of having people join a game and be able to get into it through its ease and learning curve. the UI and the controls are simple enough yes, but when you get to the gameplay there are massive issues... there is no diversity in the game... no class highly saught after, there is something of everything around.

    The only thing that defines your toon from someone elses is your spec setup and even then thats debateable. a rogue is still a rogue no matter what setup they have and unless they are using a dagger build with maces they'll still be at the top of the dps meters.

    If you look at other games tho such as FFXI where there is tons of diversity, cross classing and "hero" classes you really mix the pot up. Dragoons are a highly sought after class in partys because of their damage and ability to take a hit... BUT you dont see a lot of them (at least not when i use to play) because they were a horribly difficult class to master. The same could be said about the brad in FFXI because of the buffs and debuffs they offered. Sure other classes had things like that but the difference was that they were more powerful and difficult to master.

    Yes, for how things are setup it works and works well. But there is no diversity of creativity involved in this game since its inital incarnation. It allows people to easily pick up the game and put no thought into their charecter growth and development. They arent burdened with the thought of "well where do i want my charecter to end up and how do i want him to grow?"

    Yes thats the entire point to games being friendly and easy to learn but if they did make it so you had to think about it... well thats why you have end game.

    "And after blizzard takes over the world, they are gonna gather a bunch of lemmings, sit on their fat asses near a cliff, and watch the little fuzzy bastards suicide dive into the ground below. . . . . all just for their own entertainment."

  • AhotareAhotare Member Posts: 43
    I hear you.   Perhaps since people think being "hardcore" is sexy, then admitting to liking an easily accessible game like WoW would be uncool.



    And if people like to complain about WoW being too easy, why hasn't there been a real contender to pick up the baton for Veteran subscribers?  What game do people flock to to enjoy a post-60 experience? 



    Sure, we'd like to stick with what we enjoyed, but we must eventually move on.  But where?



    Fix that, and then thtey won't look half as dumb when they complain so.  Instead of "Why do these noobs play WoW when they can play... um... uh...", they might have a real argument :P
  • theratmonkeytheratmonkey Member Posts: 684
    Originally posted by Sunrider


    Yes Blizz has found a wonderful way of having people join a game and be able to get into it through its ease and learning curve. the UI and the controls are simple enough yes, but when you get to the gameplay there are massive issues... there is no diversity in the game... no class highly saught after, there is something of everything around.
    The only thing that defines your toon from someone elses is your spec setup and even then thats debateable. a rogue is still a rogue no matter what setup they have and unless they are using a dagger build with maces they'll still be at the top of the dps meters.
    If you look at other games tho such as FFXI where there is tons of diversity, cross classing and "hero" classes you really mix the pot up. Dragoons are a highly sought after class in partys because of their damage and ability to take a hit... BUT you dont see a lot of them (at least not when i use to play) because they were a horribly difficult class to master. The same could be said about the brad in FFXI because of the buffs and debuffs they offered. Sure other classes had things like that but the difference was that they were more powerful and difficult to master.
    Yes, for how things are setup it works and works well. But there is no diversity of creativity involved in this game since its inital incarnation. It allows people to easily pick up the game and put no thought into their charecter growth and development. They arent burdened with the thought of "well where do i want my charecter to end up and how do i want him to grow?"
    Yes thats the entire point to games being friendly and easy to learn but if they did make it so you had to think about it... well thats why you have end game.

     

     

    Actually, people who play WoW do complain a lot about variety of characters and such. Blizzard seems to be working on that...slowly, but still working on it. They have new talents, new armors, etc.

    The game is still fairly new, so I think it should be given time.

    ...Although sooner rather than later would be nice.

     

    Oh, and read up on the new Arena Pvp. It really sounds well thought out. And it seems like it would apeal to the people who think WoW pvp has no point.

    Groovy.

  • BlkPhantomDXBlkPhantomDX Member Posts: 4

     I played FFXI, to some its considered "hardcore". The only thing that is non hardcore about the game is the leveling experience. I sold my life away to a raid guild. I can honestly say the hard stuff in the game comes after getting to 60. The game is NOT user-friendly in a raid environment, why do you think they have so many add-ons that are created. Im a lvl 60 Troll Priest. Healing in a 40-man raid is really difficult. Its basically looking at a crap load of bars and trying to keep them all in the green. In some encounters like in AQ40, where aggro is completely wiped from the main tank, it becomes very very challenging. Kel'thuzzad fight is insane. The raid things in the game are not for any player. I think what people mistake about the game is the beginning. Sure reaching the early lvls is easy and fun. Heck, i could go home today and get a character to 20 easily before the end of the night. The true difficulty comes in raids, pvp, and dealing with people. Another good thing I enjoy about the game is that all its more about management, rather than just "hardcore" work. 

    Guys, if you want to see the difficulty upped in WoW get post-60 and see what it has to offer. This game is user friendly but far from too.

    But for me, its one of the best  MMORPGs of all time.

    My .02 cent. Peace

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