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Age of Conan PVP .. but why no RVR?



I picked up the quote from a site which was very helplful, but noticed that Age of Conan may have a deficit in terms of end game possibilities and choices. As it stands it reads very much like WoW except that guilds/players have the opportunity to cultivate lands and add builds to the game architecture.



The endgame revolves around PvP sieges, the borderlands are a large region of the wilderness that king Conan wishes to see settled. As such he is giving out land grants to anyone who thinks he can hold onto it. Guilds have the opportunity to build a fully functional battlekeep in the borderlands, and wage war with other guilds for control of the precious resources in the area. A PvE seige system also exists, nearly identical in terms of theory, with the differences lying in terms of the nature of your opponent, where the battlekeep in question is built, and the potential rewards.The endgame revolves around PvP sieges, the borderlands are a large region of the wilderness that king Conan wishes to see settled. As such he is giving out land grants to anyone who thinks he can hold onto it. Guilds have the opportunity to build a fully functional battlekeep in the borderlands, and wage war with other guilds for control of the precious resources in the area. A PvE seige system also exists, nearly identical in terms of theory, with the differences lying in terms of the nature of your opponent, where the battlekeep in question is built, and the potential rewards.









Is Age of Conan as limited as this seems? If so, the anticipated contest between AoC and Warhammer may be decided on the quality of end game. Also I wondered why AoC has not considered realm versus realm? Is this because they are staying close to Conan Lore or?

Psychoanalysis appears to show that pain plays no part in the formation of the purposive aspect of the instinct drives.

Comments

  • BlueCoyoteBlueCoyote Member Posts: 244
    Realm vs. Realm in AoC would be pretty silly- imagine square wheels on a railroad train. Stygians have no tank classes and the other races have no mages. That's a formula for awkward and unbalanced battles.
  • AelfinnAelfinn Member Posts: 3,857

    Have a look at the game's faq and decide for yourself instead of reading up on what somebody like me has to say on the subject (yes that quote is from something I originally wrote)

    As to why no RvR, the ways the classes are set up prohibit it. The Stygians would have no warriors, and everyone else would have no mages, etc. It additionally would limit your options for places to travel and other things, something that Funcom wanted to keep open for everyone regardless of race.

    No man is an island, entire of itself; every man is a piece of the continent, a part of the main. any man's death diminishes me, because I am involved in mankind, and therefore never send to know for whom the bell tolls; it tolls for thee.
    Hemingway

  • MinscMinsc Member UncommonPosts: 1,353
    Guild Vs Guild is far better than Realm Vs Realm anyways. It encourages players to participate in politics and encourages teamplay. It's far more dynamic than having static keeps that just keep changing hands between the same opponents. It's also far less limiting as it allows the individual guilds to dictate who their allies are, instead of having them arbitrarily picked for them.
  • End_of_a_eraEnd_of_a_era Member Posts: 527
    RVR is basically faction vs faction, it's nothing new and i don't understand why Mythic try to pull it off as the next new big thing when it's not.

    imageimage

  • DanielleSubeDanielleSube Member Posts: 38
    Originally posted by Aelfinn


    Have a look at the game's faq and decide for yourself instead of reading up on what somebody like me has to say on the subject (yes that quote is from something I originally wrote)
    As to why no RvR, the ways the classes are set up prohibit it. The Stygians would have no warriors, and everyone else would have no mages, etc. It additionally would limit your options for places to travel and other things, something that Funcom wanted to keep open for everyone regardless of race.
    thanks for clarification on this. Do you know when Open Beta starts plz?

    Psychoanalysis appears to show that pain plays no part in the formation of the purposive aspect of the instinct drives.

  • PoldanoPoldano Member Posts: 244

    There are supposed to be siege engines. That sort of implies sieges, which are clearly big affairs. Maybe players create their own "realms", so maybe the RvR equivalent is really like player-city against player-city or something like that. DAoC is somewhat limited in the large-scale battles, I gather, in that the factions are predefined, and the areas designated for battle are predefined. There is evidently no way in DAoC for one realm to invade, loot, pillage, and devastate another realm's safe areas...or is there?

    I think the notion of a "safe area" is kind of foreign to the literary Hyborea. The only way anything was made "safe" was by constant exertion of force of arms or magic. So the equivalent of RvR in AoC should allow taking the battle right into the enemy's capital, and looting and pillaging and devastating the enemy into extinction, if one is successful and ruthless. (I had better stop at that; the picture in my mind's eye is looking too much like a Vallejo painting....)

     

  • trilliumBtrilliumB Member Posts: 17

    Daniell and anyone else that will be playing from these boards. Let me know if you find a good guild. This is the only game I have been pumped up to play for a long while. I Love the graphics and all the game play seems to fit my style. I have been playing to much BF 2142 and need a good MMORPG in the worst way.

  • AelfinnAelfinn Member Posts: 3,857
    Originally posted by trilliumB


    Daniell and anyone else that will be playing from these boards. Let me know if you find a good guild. This is the only game I have been pumped up to play for a long while. I Love the graphics and all the game play seems to fit my style. I have been playing to much BF 2142 and need a good MMORPG in the worst way.



    The Acolytes are always recruiting  have a look at our forums and see what you think of our fellowship.

    And Daniellesube, I wish I knew when open beta starts

    No man is an island, entire of itself; every man is a piece of the continent, a part of the main. any man's death diminishes me, because I am involved in mankind, and therefore never send to know for whom the bell tolls; it tolls for thee.
    Hemingway

  • sheeshsheesh Member Posts: 330
    Originally posted by Aelfinn

    Originally posted by trilliumB


    Daniell and anyone else that will be playing from these boards. Let me know if you find a good guild. This is the only game I have been pumped up to play for a long while. I Love the graphics and all the game play seems to fit my style. I have been playing to much BF 2142 and need a good MMORPG in the worst way.



    The Acolytes are always recruiting  have a look at our forums and see what you think of our fellowship.

    And Daniellesube, I wish I knew when open beta starts



     Wish I could join the Acolytes. Only 15.
  • Rayx0rRayx0r Member, Newbie CommonPosts: 2,902

    RvR would be much more restrictive than what Age of Conan plans to bring to the table

    I think that may be why

    image

    “"If you want a picture of the future, imagine a robot foot stomping on a human face -- forever."
  • DanielleSubeDanielleSube Member Posts: 38
    Originally posted by Aelfinn





    The Acolytes are always recruiting  have a look at our forums and see what you think of our fellowship.
    And Daniellesube, I wish I knew when open beta starts




    We will be making a clan or guild in Age of Conan, but it will be an all female, or at least an all female character guild with Femmes Fatales and of course it will be very interesting to see how this kind of concept will play out in Conan. The nearest I can think of in the literature that may lend itself to this idea is somekind of "amazonian" lore. Or it might be something similiar to Sacred Flower clan in 9 Dragons where the female disciples have overcome their male opponents raw physical power by using illusion, magic, speed and subterfuge.





    Psychoanalysis appears to show that pain plays no part in the formation of the purposive aspect of the instinct drives.

  • ShanniaShannia Member Posts: 2,096
    RvR has yet to be proven a successful venture.  The closest anyone has gotten to it being successful is EVE, but then again, they only have one realm.  LOL  Anyway, not even Blizzard can get realm pool pvp to work without lag.  Maybe 10-20 years down the road when servers and home pcs are more advanced, it will be a good venture.  Until then, we'll just be hearing about lag death and blah blah blah excuses.

    Fear not fanbois, we are not trolls, let's take off your tin foil hat and learn what VAPORWARE is:

    http://en.wikipedia.org/wiki/Vaporware

    "Vaporware is a term used to describe a software or hardware product that is announced by a developer well in advance of release, but which then fails to emerge after having well exceeded the period of development time that was initially claimed or would normally be expected for the development cycle of a similar product."

  • slapme7timesslapme7times Member Posts: 436
    that was a classic post.



    i just hope the implementation of those features...  goes smoothly enough that they actually get done.



    i really hate zone pvp of any kind.  what i'd like is a massive world that is always connected, where battles actually have an effect on the real world landscape.



    current pvp is just like a counterstrike match. you play it, you forget it, then you return to the game lobby and wait for the next match.



    mmo's have much more potential than this.



    i was under the impression (hopefully a false one) that age of conan's seige battles were zoned battlegrounds.



    i think it would be much more interesting to have a guild build and fortify a base in the real world, and then have players take it upon themselves to attempt to seize and loot the goods from such strongholds, forming alliances to overthrow powerful structures....



    but it looks like i'm going to be disappointed...

    --people who believe in abstinence are unsurprisingly also some of the ugliest most sexually undesired people in the world.--

  • tallhall33tallhall33 Member Posts: 10
    Yeah you can't escape Aelfinn, he's everywhere.
  • UnseeingUnseeing Member Posts: 14
    Originally posted by slapme7times

    that was a classic post.



    i just hope the implementation of those features...  goes smoothly enough that they actually get done.



    i really hate zone pvp of any kind.  what i'd like is a massive world that is always connected, where battles actually have an effect on the real world landscape.



    current pvp is just like a counterstrike match. you play it, you forget it, then you return to the game lobby and wait for the next match.



    mmo's have much more potential than this.



    i was under the impression (hopefully a false one) that age of conan's seige battles were zoned battlegrounds.



    i think it would be much more interesting to have a guild build and fortify a base in the real world, and then have players take it upon themselves to attempt to seize and loot the goods from such strongholds, forming alliances to overthrow powerful structures....



    but it looks like i'm going to be disappointed...
    I've been watching the AoC forums for a while and I've seen a few dev posts saying they aren't going to instance the sieges.
  • CiredricCiredric Member Posts: 723

    I  would not consider AOC limited because it does not have realm verses realm support.  If you really want to look at history, it took alot of prodding by kings to get their nobility to gather together to fight another foe, the nobility were much more apt to be settling scores with another clan locally than get involved with foreigners.

    To me it provides a far more flexible method of pvp.

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