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I've played GW ever since it came out, i have all the games, serval 20s, etc. What i've come to hate about the game is this:
1) The community (in my view) sucks, it's full of noobs, impatient @$$holes, scamers, beggers, leechers (I hate them the most), etc.
2) Since the game is all instance based, if someone leaves or is dc, the team is pretty boned because there is no way of coming back to the party.
3) In pvp, their is constant leechers getting factions for doing nothing and/or making the team fail and quit because a lack of bodys, and a-net has done nothing to stop them.
4) Noobs can be the worst, you would think that once a person reached lvl 20, they would have a good build and gear, but instead they equip random skills and try to use other classes weps, for example I was in a group with my 20ele about to do Arborstone and the other ele and nec were both using swords and shields and most of their skills were war mele skills. In the first group we fot, they droped like rocks.
5) Trying to get a party for a mission can be almost impossible. Theres a HUGE lack of monk players in GW and theres too many wars and dervish. A-net tried to fix this with hench and heros, but their AI's are just plain stupid.
Don't get me wrong GW is an ok game and problay why it has so many buyers is becasue it's one of the few B2P online games.
My spoon is too big -_-
Comments
For me it's ok if u leave, go to play Wow, bye
My spoon is too big -_-
Given all your points above...
Now you know why I almost only teamed with henchies before Nightfall came out, and now why I team mostly with hero/henche teams.
When I form a team for master's (like Eternal Grove), my team consists of my own healer, MM, and other hero (depending on my character) and 4 other players. Better if it's one other player with his own heroes.
Heroes don't suck til you get to Nightfall's endgame, then they get beat down just like everyone else in there.
Before you quit, come play a mission with me and my heroes, and I'll show you what I mean.
Didn't vote in your poll because of the lack of answers between yes or no.
I like some things about the game, and there are some things I really hate. There are, as you call them, many noobs. But that's what you get if you make an online game for free. For most people it is their first "MMO" (which it actually isn't, but that's another discussion).
I stopped playing GuildWars because it became boring in my opinion. It ain't a bad game, but well... after 2 months the fun was over. Maybe that I'll buy the 2 new episodes, but that will be after I played The Burning Crusade.
About your points:
Every MMO I played have those problems. World of Warcraft has impatient people too, and it has also got noobs... If you keep focussing on those players the fun indeed gets spoiled. But GuildWars ain't the only game with that problem.
current game:
world of warcraft.
how original
1 - its the same in real life
2 - not true , there was an update before xmas , now you reconnect to the instance if you DC
3 - you can cry about it , nothing can change stupid people in this world , i dont think its a reason to not like a game , its a reason to not like people. try international dist , a lot more decent people play there.
4 - i blame the gw haters , always spreading the lie that you can be ubber in a few days even hours , anyway , a real ubber will not complain about noobs , becose almost everyone is noob comparing to a ubber , if you are ubber you have to always lead groups and teach the noobs , thats what ubber players are for
5 - be the leader , you make the groups
Guild - http://lightness.goodforum.net/
Blog - http://www.pierrecarlier.com/
I played this game for a while because it was so ridiculously hyped and.... it sorta sucked I thought. At so many times I was like... ok I'll go kill things because the noobs in parties couldn't fight in quests or anywhere for that matter.
2) The game is instanced by design, you knew what you were getting into when you bought it. But while it is true that if someone willingly leaves he can't come back, if he gets D/C because of a network error, he can reconnect.
3) If you're talking about Ft. Aspenwood, personally I'd just remove faction gains for the losing team, or only grant them to people that actually do something (although it's hard to determine if someone does "useful" things); however, if the losing team gained nothing I'm afraid people would leave those PvP areas forever and farm faction in PvE instead.
4) You have to blame other MMORPGs for that. Usually, games like WoW take little or no skill to be successful, since everything is determined by loot. In GW, where you need skill to win, the (many) poor players stand out.
5) And you think the lack of monks is the game's fault? Are you deliberately making fun of us? Also, the hero monks are just AWESOME, they tend to waste too much energy but otherwise they're better than most players.
Aka, out.
Ayup, I monk quite a bit, and my heroes manage their energy quite poorly. Though, signets tend to help the hero monks.
Besides, you can't actually "quit" Guild Wars.
You can stop logging in and uninstall the game, but ArenaNet already has your money, your account will still be active, and your characters will still be there waiting for you....
That's one of the best parts about the game Currently I'm playing Vanguard but I know I can always just load up GW and start playin again whenever.
"Because it's easier to nitpick something than to be constructive." -roach5000
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Anywho, there are many people out there with the desire to play GW. There is no harm in giving the account away to a friend or guildies that know people in need of an account.
What was the topic again? Oh yeah, quitting GW.... I just capped all the monk skills and have only three skills for mesmer to finish.
Honestly, I think it is good to take a break from any game to avoid boredom. Silkroad, WoW, Etc.. There are plenty of time wasting games for us to try. I think the initial post hints at boredom more than any specific game complaint aside from the instance rule which is moot.
Instances imho solve many problems that could have been created without them. For example, would you like to come across random people every now and then killing things you need to kill, such as monsters for elite skills? Explorer titles would prove no major feat as people could run around exploring while other people kill the monsters...The instances are a good way to increase difficulty too.
The thing about people equipping random skills is something I've never come across in my 8 months. Maybe in noob territory, that I can understand...but a level 20 I don't think so
If you have problems finding a party, use henches. I never have a problem finding a party unless I'm playing at some weird time of day which is probably the case for you.
Guild Wars is an excellent game that was created to test your skill, not to see how fast you can level up and bash things once ur this Uber character. It's excellently balanced and will forever have my support. The fact that ArenaNet can provide something of such high quality for free is amazing!
P.S Just be friendly to noobs (not in a sarcastic way), and many of them will change their tune once they realise you don't give a flying duck what they think/say.
Dunkoro does fine if you keep him healing (which is the way he starts) and load him up with cheap heals: Word of Healing, Orison, Dwayna's Kiss, Vigorous Spirit. I only give him 3 "expensive heals: Healing Breeze, Heal Other and Heal Party. (On some of my Dunkoro's I sub Light of Deliverance for Word of Healing, especially in zones with lot's AoE potential...Mantis Stormcallers come immediately to mind).
Protection skills (which is where I keep all my Tahlkoras) are generally more expensive to use. In any event, I always take a battery necro along whenever one is available: Eve or Claude. And in areas where a hench battery nec isn't available, I use Master of Whispers, whose spec'd 16 Curses and 13 Blood. Only problem with that is when I want him to use SS, he's usually recharging the monks.
My hero/hench teams usually use three monks (1 protector, 2 healers), an MM (Olias) a battery nec, whatever my character happens to be, and 1 each of any other profession. I usually get Master's and bonuses in Prophecies and Factions with this approach and my Assassins and Dervishes never die with that 3rd monk and battery nec. The only reason I don't get Master's in Nightfall is because - quite frankly - the grind through that game is starting to wear me down and by the time I get to a mission there, I usually just want to get it over with as quickly as possible and move on.
But the best thing to do if energy management is an issue for your hero monks is to add a 3rd monk and/or a battery nec (as noted above, I use both). I've found it to be a very successful H/H strategy.
A real healing monk build uses skills like Zealous Benediction, Blessed light, healing whisper, gift of health, or other healing skills that are fairly conditional, but simple enough that the heroes can play them. Light of Deliverance is a decent spell, but only because it doesn't cost an arm and a limb like Heal Party.
Magic: The Gathering is practically a P2P game. But it has it's followers.
"WoH is a crappy elite."
Sorry. Beg to differ. My monk solo-healed the Thunderhead Keep mission + bonus using this same build-out, and i never dropped below 50% energy! WoH is a great healing skill for what it costs (only 5 energy) and the amount of healing it gives you!
But then, to each his own, I guess.