I picked up the quote from a site which was very helplful, but noticed that Age of Conan may have a deficit in terms of end game possibilities and choices. As it stands it reads very much like WoW except that guilds/players have the opportunity to cultivate lands and add builds to the game architecture.
The endgame revolves around PvP sieges, the borderlands are a large region of the wilderness that king Conan wishes to see settled. As such he is giving out land grants to anyone who thinks he can hold onto it. Guilds have the opportunity to build a fully functional battlekeep in the borderlands, and wage war with other guilds for control of the precious resources in the area. A PvE seige system also exists, nearly identical in terms of theory, with the differences lying in terms of the nature of your opponent, where the battlekeep in question is built, and the potential rewards.The endgame revolves around PvP sieges, the borderlands are a large region of the wilderness that king Conan wishes to see settled. As such he is giving out land grants to anyone who thinks he can hold onto it. Guilds have the opportunity to build a fully functional battlekeep in the borderlands, and wage war with other guilds for control of the precious resources in the area. A PvE seige system also exists, nearly identical in terms of theory, with the differences lying in terms of the nature of your opponent, where the battlekeep in question is built, and the potential rewards.
Is Age of Conan as limited as this seems? If so, the anticipated contest between AoC and Warhammer may be decided on the quality of end game. Also I wondered why AoC has not considered realm versus realm? Is this because they are staying close to Conan Lore or?
Psychoanalysis appears to show that pain plays no part in the formation of the purposive aspect of the instinct drives.
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Have a look at the game's faq and decide for yourself instead of reading up on what somebody like me has to say on the subject (yes that quote is from something I originally wrote)
As to why no RvR, the ways the classes are set up prohibit it. The Stygians would have no warriors, and everyone else would have no mages, etc. It additionally would limit your options for places to travel and other things, something that Funcom wanted to keep open for everyone regardless of race.
No man is an island, entire of itself; every man is a piece of the continent, a part of the main. any man's death diminishes me, because I am involved in mankind, and therefore never send to know for whom the bell tolls; it tolls for thee.
Hemingway
Psychoanalysis appears to show that pain plays no part in the formation of the purposive aspect of the instinct drives.
There are supposed to be siege engines. That sort of implies sieges, which are clearly big affairs. Maybe players create their own "realms", so maybe the RvR equivalent is really like player-city against player-city or something like that. DAoC is somewhat limited in the large-scale battles, I gather, in that the factions are predefined, and the areas designated for battle are predefined. There is evidently no way in DAoC for one realm to invade, loot, pillage, and devastate another realm's safe areas...or is there?
I think the notion of a "safe area" is kind of foreign to the literary Hyborea. The only way anything was made "safe" was by constant exertion of force of arms or magic. So the equivalent of RvR in AoC should allow taking the battle right into the enemy's capital, and looting and pillaging and devastating the enemy into extinction, if one is successful and ruthless. (I had better stop at that; the picture in my mind's eye is looking too much like a Vallejo painting....)
Daniell and anyone else that will be playing from these boards. Let me know if you find a good guild. This is the only game I have been pumped up to play for a long while. I Love the graphics and all the game play seems to fit my style. I have been playing to much BF 2142 and need a good MMORPG in the worst way.
The Acolytes are always recruiting have a look at our forums and see what you think of our fellowship.
And Daniellesube, I wish I knew when open beta starts
No man is an island, entire of itself; every man is a piece of the continent, a part of the main. any man's death diminishes me, because I am involved in mankind, and therefore never send to know for whom the bell tolls; it tolls for thee.
Hemingway
The Acolytes are always recruiting have a look at our forums and see what you think of our fellowship.
And Daniellesube, I wish I knew when open beta starts
Wish I could join the Acolytes. Only 15.
RvR would be much more restrictive than what Age of Conan plans to bring to the table
I think that may be why
"If you want a picture of the future, imagine a robot foot stomping on a human face -- forever."
We will be making a clan or guild in Age of Conan, but it will be an all female, or at least an all female character guild with Femmes Fatales and of course it will be very interesting to see how this kind of concept will play out in Conan. The nearest I can think of in the literature that may lend itself to this idea is somekind of "amazonian" lore. Or it might be something similiar to Sacred Flower clan in 9 Dragons where the female disciples have overcome their male opponents raw physical power by using illusion, magic, speed and subterfuge.
Psychoanalysis appears to show that pain plays no part in the formation of the purposive aspect of the instinct drives.
Fear not fanbois, we are not trolls, let's take off your tin foil hat and learn what VAPORWARE is:
http://en.wikipedia.org/wiki/Vaporware
"Vaporware is a term used to describe a software or hardware product that is announced by a developer well in advance of release, but which then fails to emerge after having well exceeded the period of development time that was initially claimed or would normally be expected for the development cycle of a similar product."
i just hope the implementation of those features... goes smoothly enough that they actually get done.
i really hate zone pvp of any kind. what i'd like is a massive world that is always connected, where battles actually have an effect on the real world landscape.
current pvp is just like a counterstrike match. you play it, you forget it, then you return to the game lobby and wait for the next match.
mmo's have much more potential than this.
i was under the impression (hopefully a false one) that age of conan's seige battles were zoned battlegrounds.
i think it would be much more interesting to have a guild build and fortify a base in the real world, and then have players take it upon themselves to attempt to seize and loot the goods from such strongholds, forming alliances to overthrow powerful structures....
but it looks like i'm going to be disappointed...
--people who believe in abstinence are unsurprisingly also some of the ugliest most sexually undesired people in the world.--
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I would not consider AOC limited because it does not have realm verses realm support. If you really want to look at history, it took alot of prodding by kings to get their nobility to gather together to fight another foe, the nobility were much more apt to be settling scores with another clan locally than get involved with foreigners.
To me it provides a far more flexible method of pvp.