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So....

What of the many revolutionary sounding pieces of the game's design are you guys most excited about?

For me it's the following:

1. Collision detection: This alone is going to set WAR's pvp apart from all of the other MMO's on the market. Tanks actually being able to tank in pvp is THE BEST! I mean look at some of the other games out there right now. In WoW a warrior can't stop someone from attacking a priest or a mage, but in WAR a tank can simply stand in front of them and VIOLA problem solved at least temporarily. Also, this opens up a lot of strategy options as to where to engage the enemy. Choke points will be great places to fight because tanks can line up and block entrance while casters and ranged fighters stand behind them unleashing on the enemy. The possibilities are friggen endless with this!

2. Races/classes: The idea that each race has 2 to 4 classes that are fundamentally different from the other race's is epic. It really lends to people testing out the different race/class combos, and totally changes the cookie cutter problems plagueing other mmo's. Daoc is the only mmo I've played that had this sort of design. Sure they can all be broken down into 4 different types of class, but the skills and play styles differ, and that is whats important. This way people don't get stuck in the categorized boring builds of other mmo's with people strictly healing or strictly casting. Find a race that plays the way you want to play and go for it...their all there!

3. The Chaos: Totally evil looking....need I say more?

4. Appearance: The idea that your appearance changes as you grow in power is REALLY cool. I just wonder if you'll be able to customize within a set of boundaries what the differences are. Like, if you are an orc can you maybe get darker but have a blueish tint instead of black? Or, as a dwarf can you change the style of your beard as it grows? Even if you can't it's a really cool way for people to look way stronger than others without having to have raided 100+ hours to get some gear that has purple fruity dragons on it.

There are LOTS more things that have me absolutely drooling over this game, but I am rolling out the carpet here to hear about whats making you guys excited.

Comments

  • AaronMonAaronMon Member Posts: 23

    Good stuff

    Collision detection is awsome! It just makes the game seem more real, same when characters are running (they run different with different weapons).

    All four classes of each race being different will just make it much more exciting and challenging, it is also great that there will be no "namby pamby healers" in the game, healers are incredably boring and annoying. It is also great about the appearence change as you get stronger.

    As for youir questions about orcs and how they change: Orcs are not black they are green (even black orcs), there will be no bluish tinge, they just get bigger as they get stronger. (i play the real warhammer, thats why I know).

    But the greatest reason why this game is going to be the best thing ever is because it is all based around:

    Warhammer Fantasy!!!!

      

  • dolearondolearon Member Posts: 89
    wait collision detection!... this is the first iv heard of this... i thought it was going to be more like any other MMO for movment with everyone running threw each other but now i can just imagin a line of hammers and ironbreakers holding a hall or canyon with rune preists helping them from behind and engineerings flining explosive death over there heads as a green  horde just charges them... holdin the line and strategie can actually work in this game... this game has become that much more anticipated by me for sure
  • EldaElda Member Posts: 343
    first of all, it's warhammer, duh!



    second, I love PvP so this seems just the game for me.



    Third, collision detection sounds great!



    last but not least, the classes seem really awesome.
  • jacobsthemanjacobstheman Member Posts: 80
    i want to see a masive army of empire humans (or elves) in a line with spears and fighting off orcs and gobbo hordes but the greenskins would win because they are just more awesome WAAAAAAAAAAAAGH! and the order (cept the dwarfs) are weaker...lol jk
  • Leonatos65Leonatos65 Member Posts: 166
    All these are 4 damn good reasons why I think Warhammer will be amongst the highest quality of MMO's.



    But you forgot a couple man...



    5. THE PVP (the leet DAOC all your base are belong to us pwnage that is Warhammer!!!)



    6. Games Workshop - This stellar and popularly growing company is finally getting the recognition it has always deserved. The games this company  creates are probably the most exciting and flat out fun to play.  With this said, Games Workshop has tons and tons of lore not even touched by Mythic which could provide countless new styles of gameplay to only add the sheer awesomeness that is WAR. From new races and classes, provinces not yet explored by fans, to innovative siege combat and magic exploitation, WAR is only setting the foundation for a golden era of MMO's.



    Even if it doesn't become a complete success such as WoW or a crumbles to an ill disposed titles amongst MMO fans and the media, I will always be there for WAR. (/hug my Warhammer rulebook)
  • JohnnyMotrinJohnnyMotrin Member UncommonPosts: 439

    Can anyone go into further detail as to what "collision detection" specifically means?

    image

  • retrospecticretrospectic Member UncommonPosts: 1,466
    Originally posted by JohnnyMotrin


    Can anyone go into further detail as to what "collision detection" specifically means?



    Basically in WoW you can walk through creatures and other players.  This doesn't mean they don't detect you, but in Warhammer Online you will not be able to walk through a huge orc.

     

    It brings up an interesting thought.  Will races that are small be jumpable?  Meaning, will it actually be a GOOD idea to play a LARGE race when tanking?

     

    To give a good example of "collision detection" I can only think of Ultima Online.  In UO a player used up endurance to "push" past a target.  This could only be done if a target was full on their endurance.  If a character was in any state other than fully rested, the target could not pass through.  This made for interesting PvP in dungeons as players could block passages.  When the PvE only side of UO came out players could walk through each other much like other mmos.

    Also, I think EQ had some collision detection.  I can remember being blocked in the bank in the ice dwarf city by a huge troll.

  • retrospecticretrospectic Member UncommonPosts: 1,466

    Also, collision detection can be used when interacting with monsters.  In WoW you can plow past groups of monsters without becoming stuck anywhere.  I think UO had the same endurance problem with creatures.  If you pushed past a demon and he stood in the doorway, you could not escape past him without waiting for endurance (which you'd die before you regained).

     

    In EQ I don't remember too much about mob collision.  I know you could "bump" into mobs, or sometimes walk or jump "over" them. 

  • xrebelxrebel Member Posts: 133
    Personally what I'm looking forward to most...



    A well thought out game with staff members, publishers, affiliates... everyone... that looks like they are really enjoying making this game.



    I guarantee if everyone involved is excited about the game, then it's probably going to be a good game!



    Just watching the videos they put out, the storylines for their promo video... the interviews with them... gets me excited for this game. I've never seen another company that put so much effort towards having the people involved in the design personally give us the information about it.



    WAR is the hope of my MMO career

    Retired from WoW
    Rebellion - 60 Warlock || Kalaa - 60 Warrior
    Littlerebel - 60 Hunter || Albie - 60 Shaman
    Played: Erm, a lot more.

  • JohnnyMotrinJohnnyMotrin Member UncommonPosts: 439

    Thanks for the details! That will make for some great strategy sessions in preparing for a battle! Positioning will have a great impact on the outcome of battles! Cool stuff!

    image

  • YnyrorYnyror Member Posts: 91
     I couldnt agree with you more , just seeing these guys take about WaR makes me think that they Really LOVE the project,  That feeling makes me thing that this team is in the right direction . I know that All dev teams  like and have hope for what they are doing but these guys  are just crazy about the IP.







    Help me WAR your my only hope.
  • zamppazamppa Member Posts: 2
    Collision detection? Cool, that it's finally getting more common in mmos. I knew that Age of Conan has it, but I didn't know WAR also had it. Certainly made the game more appealing to me. I wonder if it's turned off in cities? It could get quite annoying in crowded places.



    The Universe is certainly the biggest reason I'm interested in this. They seems to have captured the warhammer  universe perfectly. The other reason is PvP which has some nice fresh ideas. Collision detection brings many new possibilities in fighting.



    I still have my doubts about the fighting system as it feels quite slow-paced from the videos, but I hope they can make it more interesting than the usual mmo combat.
  • GrayhGrayh Member Posts: 123


    " Collision detection is in the game. In current form, by default, collision detection is off until you enter an RvR/PvP encounter. At that time collision detection is toggled on not only for enemy characters, but allies as well. "



    source:

     

    http://www.war-rvr.net/index.php?option=com_content&task=view&id=188&Itemid=31
  • ArkdawgArkdawg Member Posts: 45
    Originally posted by zamppa

    Collision detection? Cool, that it's finally getting more common in mmos. I knew that Age of Conan has it, but I didn't know WAR also had it. Certainly made the game more appealing to me. I wonder if it's turned off in cities? It could get quite annoying in crowded places.



    The Universe is certainly the biggest reason I'm interested in this. They seems to have captured the warhammer  universe perfectly. The other reason is PvP which has some nice fresh ideas. Collision detection brings many new possibilities in fighting.



    I still have my doubts about the fighting system as it feels quite slow-paced from the videos, but I hope they can make it more interesting than the usual mmo combat.
    I like the idea that the combat is slowed down a bit, as long as it is as fun and interesting as it sounds.  I like the idea that timing and strategy might be as important as being able to push a certain sequence of buttons faster.  The idea that knowing your characters abilities and when to time them or out thinking your opponent might come into play during PvP makes me giddy like a school girl.
  • IchmenIchmen Member UncommonPosts: 1,228

    sweet sounds like they are taking elements from the tabletop. lol TT you cant walk though enemy units.. well you can but your unit might not exist after hahaha. i like that kind of thing in games where you cant get though something you have to hack your way though it and it might just hack you right back :P though i can forsee some exploits people will try if its used the way it sounds. but owell hopefully it will make the game way more fun to play ^_^

     

     

    *note the hack i mean is with axe or sword not pc code lol :P just fyi for people who cant think about anything else*

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