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WOW 2006 math

rmeyerrmeyer Member Posts: 151
BLIZZARD INCOME FOR 2006



12 months * $15 * 8million subcribers = $1,440,000,000

$60 * 8million subscribers = $480,000,000

1,440,000,000 + 480,000,000 = $1,920,000,000 = 1.92 billion



$60 for the retail price of the game, I understand that that isn't how much it costs anymore, but

it did initially and if we consider that a large portion of people bought the game and don't play it

currently.  (I fit in that category).  This is also considering that all the currently subscribers were

gained in 2006, which is highly unlikely, but I think it will still even out give or take a few million.



GAMING INDUSTRY GROWTH IN 2006



2005               2006

12.5 billion - 10.5 billion = 2 billion



1.92 billion/2 billion = 96%



CONCLUSION



Assuming that Blizzard captures the hearts of people who have never been a gamer, (which definately isn't true)

Blizzard is equivalent to 96% of the growth of the gaming industry

Comments

  • CaleSentariCaleSentari Member Posts: 178

    Revenue would be a more appropriate term than income in your "math"

    And I'm sure that in due time (maybe not currently) you can find some much more reliable figures with actual back-up and sources instead of taking the max. number of subscribers (which they JUST announced reaching) and multiplying it by the MAX game price (which is 3x what it is now) some other somewhat eye-brow raising statistical work.

    96%?  You could use that same math methodology to convince yourself Volcano Insurance is a good investment when living in Chicago, unfortunately.

    "Neat" to see the numbers close together?  Sure, but there is very little meaning behind that thought the way you presented it.  I'm pretty sure you could find more concrete figures at least thru Fiscal Q206, possibly some fairly decent estimates on Q3 revenue if not released concrete figures.

  • spoon91spoon91 Member Posts: 35

    Now to me it looks like you dont have the correct research numbers for the gaming industry. you should go find some more recent numbers. plus there is some some error with your number considering that not all the people bought their game for $60. Some people could get it for cheaper. My calculations would give me around 65% of the gaming industry growth. but still thanks for trying.

  • rmeyerrmeyer Member Posts: 151
    Originally posted by CaleSentari


    Revenue would be a more appropriate term than income in your "math"
    And I'm sure that in due time (maybe not currently) you can find some much more reliable figures with actual back-up and sources instead of taking the max. number of subscribers (which they JUST announced reaching) and multiplying it by the MAX game price (which is 3x what it is now) some other somewhat eye-brow raising statistical work.
    96%?  You could use that same math methodology to convince yourself Volcano Insurance is a good investment Chicago.  But "A" for effort.
    "Neat" to see the numbers close together?  Sure, but there is very little meaning behind that thought the way you presented it.  I'm pretty sure you could find more concrete figures at least thru Fiscal Q206, possibly some fairly decent estimates on Q3 revenue.
    Income and revenue mean the same thing. 

    If you want to make an argument then show me some numbers instead of talking so much.

    If there are more reliable figures, find them, instead of saying everything is unreliable, find what is so reliable in your opinion.
  • rmeyerrmeyer Member Posts: 151
    Originally posted by spoon91


    Now to me it looks like you dont have the correct research numbers for the gaming industry. you should go find some more recent numbers. plus there is some some error with your number considering that not all the people bought their game for $60. Some people could get it for cheaper. My calculations would give me around 65% of the gaming industry growth. but still thanks for trying.
    Damn it show me the calculations, I showed you mine.  Maybe if we put our heads together we can come up with something.
  • GindaceGindace Member Posts: 161
    Ah, the oversimplified multiplier is a wonderful thing.
  • LyfeLyfe Member Posts: 45

    Take into consideration that the majority of Wow players arn't in the US, and thus arn't paying anywhere near $15.00 per month. Then consider the fact that you are stupid.

    I'm done here...

  • VillynVillyn Member Posts: 75
    I have seen the figures for Wow being posted everywhere......





    FYI There are SEVERAL mmo's in the far east that have 15 million + :)



    Just the facts :)
  • LyfeLyfe Member Posts: 45
    Originally posted by Villyn

    I have seen the figures for Wow being posted everywhere......





    FYI There are SEVERAL mmo's in the far east that have 15 million + :)



    Just the facts :)
    How about a source to back up those "facts?" You mean you don't have any? I am consistently surprised by the idiocy of these forums. Try www.mmogchart.com. It has reliable sources for it's numbers and keeps track of all the major MMOs.
  • JaerinCosmosJaerinCosmos Member Posts: 34
    Pretty shabby post here.  Obviously ALL those WoW players didn't buy the game in 2006 (duh) so you can go ahead and remove that little part from your equation.  Add to that the fact that the game doesn't cost $60 ANYWHERE anymore (I think I saw it for $30 or $40 in 2006) and the previously mentioned difference in actual subscription cost due to local currency.  Nowhere close to the truth.  Next.  :)
  • severiusseverius Member UncommonPosts: 1,516
    Well, your numbers are way off base.



    1. 8 million subscribers =/  12 months * $15 * 8million subcribers = $1,440,000,000

        a. No fewer than 6 million of these "subscribers" are from korea, china, etc.  In the asian market they do not pay monthly fees to play.  they pay x amount per hour as the vast majority of these gamers do not play from home but play at internet cafes.

        b. the 6 million number was from when wow had hit 7 million "subscribers".  Guestimating what the ratio of growth is I would say that no more that 1.25 million people (and that is being generous) in N.A/Europe/S.A/AUS/NZ play this game in a typical subscriber method where they pay montly fees.



    2. For at least 5 months of 2006 wow has been available from direct 2 drive and other places at a price 19.95.



    3. in your "formulae" for statistics you fail to take into account: means, variances, or any of the other basic statistical methods.  Because of this and your generalizations your conclusion is flawed as all of your base arguments supporting said conclusion are also flawed. 








  • CaleSentariCaleSentari Member Posts: 178
    Originally posted by rmeyer

    Originally posted by CaleSentari


    Revenue would be a more appropriate term than income in your "math"
    And I'm sure that in due time (maybe not currently) you can find some much more reliable figures with actual back-up and sources instead of taking the max. number of subscribers (which they JUST announced reaching) and multiplying it by the MAX game price (which is 3x what it is now) some other somewhat eye-brow raising statistical work.
    96%?  You could use that same math methodology to convince yourself Volcano Insurance is a good investment Chicago.  But "A" for effort.
    "Neat" to see the numbers close together?  Sure, but there is very little meaning behind that thought the way you presented it.  I'm pretty sure you could find more concrete figures at least thru Fiscal Q206, possibly some fairly decent estimates on Q3 revenue.
    Income and revenue mean the same thing. 

    If you want to make an argument then show me some numbers instead of talking so much.

    If there are more reliable figures, find them, instead of saying everything is unreliable, find what is so reliable in your opinion.



    Actually in the financial word there can be some very fine differences between the two words.  However, judging by your math I am not surprised you don't understand these differences or the reasoning behind it. 

    I didn't make the thread.  You did.  I pointed out flaws in the reasoning.  Just because I'm not going to waste my time finding correct information to refute what everyone else obviously sees to be incorrect.  Sorry if I don't find 3rd grade math "reliable".  I guess working as an accountant I'm taught to look at facts and figures and not the clouds.

    Look I can use this emote too

  • NekokekiNekokeki Member UncommonPosts: 76
    2005               2006

    12.5 billion - 10.5 billion = 2 billion



    Am I missing something?   If there was a 12.5 billion profit in 2005 and a 10.5 billion in 2006 doesn't that qualify as a loss overall in gaming anyways?
  • xtomekxxtomekx Member Posts: 8
    that would be smaller profit tough not sure if you can say smaller when you say about such sums... :P you could eventualy call it relative loss compared to the previous year but it's profit anyway...
  • BoogalateBoogalate Member Posts: 14
    Originally posted by Lyfe


    Take into consideration that the majority of Wow players arn't in the US, and thus arn't paying anywhere near $15.00 per month. Then consider the fact that you are stupid.



    wow... just wow... way to end your post, the way you end it just completely drops you to the bottom of the "intelligent posts" list on this thread
  • Takata5Takata5 Member Posts: 336
    And just think, they made even more money today with the release of Burning Crusades. I wonder if they probably got a few more subscribers today as well with the new expansion.
  • LiandrielLiandriel Member UncommonPosts: 48

    IMHO here is your biggest problem with your numbers:  If any store sells the boxed edition - no matter the price - Blizzard does NOT see all that money.  Blizzard does not pocket the entire $40 for Burning Crusade, or the entire $20 for the boxed WoW.  Somewhere along the lines of HALF of that is retailer markup and distribution fees (warehouses holding product for shipment).

    NEXT flaw - your subscription fees, though they do go to Blizzard directly via account billing, are not all profit either.  They go to pay for bandwidth, customer service, and a multitude of other fees like  for electricity, servers, and rent on the server farms.  Lets not forget paying the programmers for balance issues, bug repair, expansion creation, holiday events and any number of other daily activiies.

    LAST flaw - its 8 million subscriptions, not active accounts.  They've never admitted or denied that the free, 2-week accounts were part of those numbers (potentially grossly inflating them).  They also never seem to go down, even after banning over a hundred thousand accounts at a time.  So they are by NO means an active account listing.

    Now, there is NO denying that Blizzard has far exceeded previous MMORPG expectations.  Less than five years ago a hundred thousand units was a fantastic number sold, much less in the millions of Blizzard today.  Im sure that the executives are very happy with their profits and the growth that WoW has brought to the gaming industry, but they are by no means clearing the amount of money your figures allude to.

  • dominiadominia Member Posts: 191

    BTW www.mmogchart.com doens't go anywhere except a off brand search engine site. Try again.

    Impressive numbers yes, but we already knew they were impressive numbers. /shrug

    -D^t

    Currently Playing: GW2
    Retired: Shadowbane, DAoC, WoW, FFXI, Eve Online, SWToR

    The Aphelion MMO Blog - GW2 Initial Impressions

  • BoogalateBoogalate Member Posts: 14
    i had the same problem, just go to google and search mmochart and you'll find it. its actually quite impressive if all the charts they have are correct.
  • VolkmarVolkmar Member UncommonPosts: 2,501
    Originally posted by severius

    Well, your numbers are way off base.



    1. 8 million subscribers =/  12 months * $15 * 8million subcribers = $1,440,000,000

        a. No fewer than 6 million of these "subscribers" are from korea, china, etc.  In the asian market they do not pay monthly fees to play.  they pay x amount per hour as the vast majority of these gamers do not play from home but play at internet cafes.

        b. the 6 million number was from when wow had hit 7 million "subscribers".  Guestimating what the ratio of growth is I would say that no more that 1.25 million people (and that is being generous) in N.A/Europe/S.A/AUS/NZ play this game in a typical subscriber method where they pay montly fees.



    2. For at least 5 months of 2006 wow has been available from direct 2 drive and other places at a price 19.95.



    3. in your "formulae" for statistics you fail to take into account: means, variances, or any of the other basic statistical methods.  Because of this and your generalizations your conclusion is flawed as all of your base arguments supporting said conclusion are also flawed. 









    actually, china is 3.5 millions. 3.5 mils also from na and eu, that leave 1 million for korea and the rest.

    the 6 million number released by the9 company was for ACCOUNT SOLD IN CHINA, not active subscribers, that are instead 3.5.

    but yes, in china and other nations it cost a fraction then in the na/eu world for obvious reasons, so yea, surely wow do not include the whole increase in gaming.... console market, after all, is 10 time as big as the pc one and games like Gears of War , Saint's row or guitar hero had a major impact in 2006.



    "If you give a man a fish, you feed him for a day, if you teach him how to fish, you feed him for a lifetime"



  • zollenzollen Member Posts: 351
    Originally posted by rmeyer

    Originally posted by CaleSentari


    Revenue would be a more appropriate term than income in your "math"
    And I'm sure that in due time (maybe not currently) you can find some much more reliable figures with actual back-up and sources instead of taking the max. number of subscribers (which they JUST announced reaching) and multiplying it by the MAX game price (which is 3x what it is now) some other somewhat eye-brow raising statistical work.
    96%?  You could use that same math methodology to convince yourself Volcano Insurance is a good investment Chicago.  But "A" for effort.
    "Neat" to see the numbers close together?  Sure, but there is very little meaning behind that thought the way you presented it.  I'm pretty sure you could find more concrete figures at least thru Fiscal Q206, possibly some fairly decent estimates on Q3 revenue.
    Income and revenue mean the same thing. 

    If you want to make an argument then show me some numbers instead of talking so much.

    If there are more reliable figures, find them, instead of saying everything is unreliable, find what is so reliable in your opinion.



    Income = the amount of money they made

    Revenue = income - production cost (operating cost + employee salaries + loan interest + investors paid out + development cost(purchasing tools for WOW development) + more)

  • Takai001Takai001 Member Posts: 248

    Way off. Take out some millions from taxes and other stuff like production and stuff and you only got some millions.

    Mustache is a cat
    That has to go to the vet
    Do your taxes now

  • qazwsxed_cqazwsxed_c Member Posts: 9
    it's just a waste of time thinking of that thing....  I'm just thinking how can i try that game? i don't have WoW yet...
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