It looks like you're new here. If you want to get involved, click one of these buttons!
"Blizzard Entertainment, Inc. announced today that World of Warcraft®, its subscription-based massively multiplayer online role-playing game (MMORPG), is now played by more than 8 million gamers around the world."
Just through the result of Warcry.com Editor Choice Award, MMORPG.com Reader Choice Award and the ongoing event at MMOsite.com Reader Choice Award. Im curious to ask WHY WoW didn’t won any damn good at Reader Choice? What do u guys think? We have more than 8,000,000 ppl around the world, I just don’t make any sense about it. @MMOsite Silkroad & Anarchy Online dominated, @MMOrpg EVE Online pwnz WoW over all the categories. What’s your point about the huge difference between Reader Choice and Editor Choice?
Comments
I seriously doubt wow hit 8 million subscribers more like 8 million accounts ever made acctive and non active. The reasons EVE won is because the community really cares aobut the game and cam out to vote in masses because they loved it soo much *yes im a fanboy *.
Blizzard have like the biggest community within the online world, they also have htere own cenvention, what other game developers have that?
Blizzard has over 8 million account worldwide, thats not hard to get with a game like WoW, have you even seen how many servers they have?
I highly doubt that WoW have 8 million active accounts, I'm not going to say its a crap game because no matter what you want to say about it, it is still without doubt the most played MMo on the market.
many of its servers are still heavily loaded with players and there arent many that you dont have to queue to get on to at peak times.
It would be nice if Blizzard released actual subscriber numbers insted of accounts ever created.
Its fine that certain people don't like the game, everyone is entitled to their own opinion, but no one can deny the success this game has enjoyed and probably will for many more years to come. Its going to take something special to outsell WoW and I hope its that element that will push other developers to work harder on a more immersive game for all of us in the future.
I personally don't play wow any more, I got to lvl 52 and got bored, but however I look at it, I paid my subs and it provided me with some entertainment, which is more than I can say for a lot of MMO's on the market at the moment.
http://blizzard.com/press/070111.shtml
World of Warcraft's Subscriber Definition
World of Warcraft subscribers include individuals who have paid a subscription fee or have an active prepaid card to play World of Warcraft, as well as those who have purchased the game and are within their free month of access. Internet Game Room players who have accessed the game over the last thirty days are also counted as subscribers. The above definition excludes all players under free promotional subscriptions, expired or cancelled subscriptions, and expired prepaid cards. Subscribers in licensees' territories are defined along the same rules.
Its not 8 million accounts created. its 8 million current subscribers.
Before I cancelled my accout, WoW posted 7 million. Its just strange on a full server in major city when I did /who lvl 1 - 60 I would only see 20 or less people. Go to any zone and you would see about that many too. Where are they? Packed in instances? I remember having a character in a guild that I had not played for a couple of months and I logged on to it and showed that 30 something members a lot of which were lvl 60 or lvl 30+ had not logged on in 2 - 3 months Just made me wonder how many of those accounts were actually active.
Thanks for quoting this again. It's rather sad how hard people will try to blow off the 8mil+ subscriptions as "just created accounts" when it say RIGHT IN THE PRESS RELEASES how they get their numbers.
What other game developers have that? EVE has had several european ones, DAOC has had the Roundtable for years, EQ and EQ2 have conventions annually, SWG had at least one I am aware of. They are getting pretty popular to have now.
What other game developers have that? EVE has had several european ones, DAOC has had the Roundtable for years, EQ and EQ2 have conventions annually, SWG had at least one I am aware of. They are getting pretty popular to have now.
yea, i know other companies starts doing their own con's nowadays, but EQ and EQ2 counts as one though, same developers :Pand there are like, 5 cons (those you listed + blizzcon) for MMORPG's nowadays, and now i mean con's created by the developers, not like E3 and such.
and Blizzcon is really insanely huge, about 8000 guests was there last year, they had Korn (was judging the song contest), The Offsprings and many other famous stuff, compared to SWG or EQ con's the Blizzcon blows it away :P only EVE's fanfest is on par with Blizzcon imo.
for anybody that was at a midnight sale event anywhere in the world or that logged in like now on the servers, no, the 8 million people number is not inflated at all. the servers are full, there are hundreds of them and no other game has as many as wow. top 10 best selling game for 2 years straigth (and still there, now it will get 2 games on the top 10 for sure... 3 if they count the CE as a different product.... only the sims 2 manages the same), they opened new servers for the expansions...
even without considering the press releases, that put WoW subscribers numbers in the "A bucketload" category.
"If you give a man a fish, you feed him for a day, if you teach him how to fish, you feed him for a lifetime"
I believe about 3/4, that is 6 million of the subscribers are on Chinese and other local language servers in East Asia. That leaves only about 2 million for US and Europe. Someone might need to correct me though if I've remembered wrong.
Actually, blizzard doesnt have 8 million subscribers PERIOD!
Blizzard has between 2 and 3 million subscribers for WOW (IF they are honest which i sure hope).
The rest are subscribers to "The9"s world of warcraft (world of warcraft in china, licensed ).
At most the9 pointed out 5 million chinese players (NOT subscribers) of WOW.
The9 is a company that runs the servers and software, and are also running "MU" with 15 million players.
The chinese model of "subscribers" doesnt exist as the chinese people dont buy the game, the expansion nor do they pay any monthly fee but per hour/day they play.
If you dont believe me, look it up.....
It's even more sad to see that people accept the figures they release in a press statement as being true. Talk about blind faith.
Yeah, its sad...
"Internet Game Room players who have accessed the game over the last thirty days are also counted as subscribers"
There you have 5 million players.
Seriously..
oh and i forgot to mention that according to "The9" i think blizzard got 15-23% or so in licensing.
The Chinese subscribers however, doesnt accumulate near the profits of the western players (which should be obvious!)
wow HAS over 8 million subsribers WORLDWIDE and that is the truth, its just people like, that someone said earlier, that cant believe it. wow has sold for far more than 8 million copies worldwide.
there are several newspapers and gamemagazines confirming this, if blizzard would want to lie to get more people to play, thats just bogey because they dont need to.
I Also have the behind the Scenes DVD, where they showed stuff from Blizzcon, one is that they can show ANY kind of number's they want about their game.
Telia is a Swedish company hosting blizzards european servers. Pls look things up before you say something like that.
To prove that THE9 runs WOW in china...
http://www.joystiq.com/2006/03/06/china-threatens-mass-boycott-of-wow/
And NO blizzard has NOT sold 8 million copies of WOW worldwide as the Chinese doesnt buy the game.
Its just a clever company statement with the 8 million players, WHICH if compared with other mmos in china isnt very much.
Here is the quarterly reports of THE9 (a nasdaq company) as presented, can we please put this discussion to rest?
http://www.corp.the9.com/IR/sub_5.htm
So you're saying blizzard ....just lied to everbody in a press release
You clearly have no clue.
No they didnt lie, its a clever statement....
Pls look it up yourself if you dont believe what i said.
I cannot recall any Vivendi folk being dragged before the Securities folk. These Press Releases are serious financial statements. WoW represents a serious financial revenue stream and such statements could / will impact the share price of the parent company.ard
Whilst The9 do quote numbers of 5.9M I do not believe that they have as tight a definition as Blizzard. Europe passed a million in January 2006 (maybe it has lost somesince but I suspect not especially as it went live in Spanish last year). US is usually put at 'near 2 million' but Blizzard have never claimed that - think I saw a 1.5M though. It's a lot for sure - Walmart got over 120k copies of The Burning Crusade for its launch (but nobody plays this game right!) and the major retailers are EB, GameStop, BestBuy, Circuit City etc. - before you throw in Amazon, Target and so forth.
I see no reason to doubt the figures. Sir_Bruce, on his site, says he looked into it and the information he saw convinced him the data was correct - and like I said, false info would be a criminal, as in go to jail do not pass go, offence.
Please do some research, what was noted about China was true.
For example, try wikipedia and search for 'wow'. Outdated numbers on the page (3,5million) but it will explain they pay 0,06$ à hour and can buy a cd-key for around 3,-$. 'Cause of this cd-key they are an official member.
What am i saying? All the numbers, 8.000.000, 0,06$ and 14$ are correct. Blizzard aint lying, they just don't tell everything.
-doro
Not that WoW isn't insanely popular and it is doing very well but subscription numbers mean veyr little unless you get a breakdown of where the numbers are coming from.