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2 Factions not 3!?!?!?!?!?!?

Really simple... I was looking forward to 3 instead of 2 factions for a change. Sadly it's looking more and more like WoW. It's really unfortunate that mystic went all noob on us.



Picture not only having to watch your back for one group of people but 2. There will always be more people against you than fighting by your side. Server population automatically means nothing. I can think of nothing but advantages to having a 3 Faction system.



Chant:

SCREW YOUR ORDER AND CHAOS... WE WANT 3
«1

Comments

  • NineSpineNineSpine Member Posts: 54
    3 factions limits their ability to add new races. With 3 factions, all new races would have to be added 3 at a time and fit the storyline with the races they were paired with which makes it even more difficult and would require extreme stretching of the story. By keeping it simple, they can add races two at a time and all the races in the Warhammer universe can easily be placed into "Order" or "Destruction".



    Also, calling it "like WoW" because it has two factions is easily the dumbest god damn thing Ive ever heard. WoW has two groups of people that cant speak to each other. That's about it. This is a PvP game and WoW isnt. There is NOTHING like WoW about this game whatsoever, aside from the look which WoW stole from Warhammer in the first place.
  • retrospecticretrospectic Member UncommonPosts: 1,466
    Originally posted by Zach22763

    Really simple... I was looking forward to 3 instead of 2 factions for a change. Sadly it's looking more and more like WoW. It's really unfortunate that mystic went all noob on us.
    I'm not exactly sure what "went all noob" means, but I think that Mythic is trying to make a solid game.  Also, please tell me a "balanced" way to split the given races into three factions, and how it would stick with lore.
  • IvanTheFoolIvanTheFool Member Posts: 75
    Hmm.. guess I misunderstood the 6 army..  2 uneasy alliance war that we start off with. 



    "Sadly it's looking more and more like WoW." 

    Just like chess is so similar to checkers because there are two sides... or tic tac toe and hockey, two sides, so horrible, its all the same.
  • danno1984danno1984 Member Posts: 41
    By keeping it simple, they can add races two at a time and all the races in the Warhammer universe can easily be placed into "Order" or "Destruction".



    QFT



    Also, since TBC release WoW now has.... 1 faction.
  • callmetobycallmetoby Member Posts: 302
    I really don't see how the difference in number of factions really matters when the endgame is designed as it is. Six capital cities mean multiple warfronts. Different types of endgame PvP limit zerg effectiveness which in turn makes population imbalance less of an issue. I think you'll see more guild groups in PvP than realm zergs which were predominant in DAOC. I do enjoy the chaos that comes from a 3 faction zerg clash, but It's not something that is going to make or break the game.



    P.S. - And it's Mythic...not mystic.
  • Zach22763Zach22763 Member Posts: 9
    The main thing keeping it from being like almost every other MMO out there was the fact that it had 3 factions. Other than an extra faction it has relitively nothing except a fanbase and a good design team, but the design team wasn't creative enough to figureout how to make the game differant from every MMO ever. I don't know enough about the lore to decide the factions. I do know that in the warhammer world though that dwarves don't get along with elves or empire, and Greenskins don't get along with chaos or elves.  If I'm correct they're just putting the guys that look like the good guys together and the guys that look bad together there's just like almost every RPG to date.



    Sorry dunno what made me say mystic.
  • Zach22763Zach22763 Member Posts: 9
    Originally posted by IvanTheFool

    Hmm.. guess I misunderstood the 6 army..  2 uneasy alliance war that we start off with. 



    "Sadly it's looking more and more like WoW." 

    Just like chess is so similar to checkers because there are two sides... or tic tac toe and hockey, two sides, so horrible, its all the same.
    Can you picture Chess with three players, always trying to take down one king but you have to keep in mind there's another guy that doesn't have to defend his king and might be coming for yours.
  • AnofalyeAnofalye Member, Newbie CommonPosts: 7,433

    If they drop it to 2 factions, Chaos should just have been removed from playable.

     

    Chaos grouped with green/DE?  Come on!  This doesn't work.

     

    Chaos can't seriously mix with itself, even less with other!  Khorne would not group with Tzenth.  Now, how could Chaos and anything not Chaos ever group?  That make no sense.  Skavens with Chaos is a big MAYBE, but DE and Orcs?  No way.  These devs are clueless.

    - "If I understand you well, you are telling me until next time. " - Ren

  • AnofalyeAnofalye Member, Newbie CommonPosts: 7,433
    Originally posted by Zach22763

    Originally posted by IvanTheFool

    Hmm.. guess I misunderstood the 6 army..  2 uneasy alliance war that we start off with. 



    "Sadly it's looking more and more like WoW." 

    Just like chess is so similar to checkers because there are two sides... or tic tac toe and hockey, two sides, so horrible, its all the same.
    Can you picture Chess with three players, always trying to take down one king but you have to keep in mind there's another guy that doesn't have to defend his king and might be coming for yours.



    1 side win, it is over for the next years, as 1 side will always be dominant.

     

    Not much play-factor there, unless you apply carebear rules of engagements.  In which case you should have MANY factions, not just 2.  If you have carebear rules of engagements, why can't Chaos fight DE or other Chaos?  Once you have such limits, you should just widespread the factions.  Or why not make it a full PvE experience instead?  It could have been interesting to have a PvE grouping wheel...where for example Imperials could group with wood elves and dwavers but not High Elves, and Wood elves could group with Imperials and High elves but not dwarves.  Could have been funny!

    - "If I understand you well, you are telling me until next time. " - Ren

  • Zach22763Zach22763 Member Posts: 9
    Thanks for being on my side, and knowing some lore to help out the cause. My point in essence is that 2 factions is lame and 3 is better FFA would be cool but it's been done. Just to clarify that I'm not completely close minded about 3 factions.
  • Zach22763Zach22763 Member Posts: 9
    Originally posted by Anofalye

    Originally posted by Zach22763

    Originally posted by IvanTheFool

    Hmm.. guess I misunderstood the 6 army..  2 uneasy alliance war that we start off with. 



    "Sadly it's looking more and more like WoW." 

    Just like chess is so similar to checkers because there are two sides... or tic tac toe and hockey, two sides, so horrible, its all the same.
    Can you picture Chess with three players, always trying to take down one king but you have to keep in mind there's another guy that doesn't have to defend his king and might be coming for yours.



    1 side win, it is over for the next years, as 1 side will always be dominant.

     

    Not much play-factor there, unless you apply carebear rules of engagements.  In which case you should have MANY factions, not just 2.  If you have carebear rules of engagements, why can't Chaos fight DE or other Chaos?  Once you have such limits, you should just widespread the factions.  Or why not make it a full PvE experience instead?  It could have been interesting to have a PvE grouping wheel...where for example Imperials could group with wood elves and dwavers but not High Elves, and Wood elves could group with Imperials and High elves but not dwarves.  Could have been funny!

    I'm not getting your point. How does having 3 factions lead to a highly structured PvP game if anyting it would take away from that. The qwerks will settle themselves naturally; one faction has 50% of the players 30% in another and 20% on the last (Really unbalanced server right huh?) Well since two are at such a disadvantage they will genearlly work together to fight off the first. Eventually the players that are looking for a PvP challenge will join one of the factions with a lower population. I've seen it happen in WoW, in SWG, and I'm sure it's happened else were. Eventually each faction will have pretty close to the same population.
  • thallishthallish Member Posts: 20
    Originally posted by Anofalye


    These devs are clueless.
    And since the decisions made is monitored and approved by GW then GW is useless??
  • VhalnVhaln Member Posts: 3,159
    I like more factions, I think it adds a fun layer of complexity, makes things more interesting. My perfect FvF type game would have five factions :p Two seems simplistic to me, but aside from being easier to develop for, it's really what fits the lore, I guess.

    When I want a single-player story, I'll play a single-player game. When I play an MMO, I want a massively multiplayer world.

  • Distortion0Distortion0 Member Posts: 668
    Originally posted by Zach22763

    The main thing keeping it from being like almost every other MMO out there was the fact that it had 3 factions. Other than an extra faction it has relitively nothing except a fanbase and a good design team, but the design team wasn't creative enough to figureout how to make the game differant from every MMO ever. I don't know enough about the lore to decide the factions. I do know that in the warhammer world though that dwarves don't get along with elves or empire, and Greenskins don't get along with chaos or elves.  If I'm correct they're just putting the guys that look like the good guys together and the guys that look bad together there's just like almost every RPG to date.



    Sorry dunno what made me say mystic.



    That may have been try about DAoC but it won't be true about WAR.

    WAR will be the first game where you'll be able to PvP from day 1. Having three factions would seriously hurt this concept. Imagine if a newbie wants to PvP but then goes out to find himself outnumbed 2 to 1? He'll definitely quite

    Another thing is the Capitial Raids, which are a completely new concept. When bringing in a new concept that involves RvR PvP, it's probably better to go with 1 vrs 1 rather than 1 vrs 1 vrs 1.

    Lastly there's scenarios. Let's take the Dwarf Resque mission for example. Dwarf Gyrocopter have crashed, it makes sense for Dwarfs to save their kin from Greenskins. It makes sense for Dwarfs to save their kin from Chaos Warriors. It makes sense for Dwarfs to save their kin from Dark Elves. But does it really make sense for Dwarfs to save their kin from High Elves? No. High Elves wouldn't give a damn about killing stunties. This is what fits lore.

    Dwarfs get along GREAT with humans. They're the reason humans have machines. In the WHFP, set in the Empire, Dwarves are the second most common race.

    Dwarfs don't get along all that well with Elves. They fought a war eons ago and Dwarfs hold a grudge pretty badly. But they don't hate them enough to see them fall to Chaos's wraith. That's the point. And besides, The Empire allied with Elves(Elves taught them magic), and would come to the aid of the Elves, dragging the Dwarfs in anyway.

    You're completely wrong about Greenskins too. Aside from humans, Greenskins probably have the most mercinaries and Dogs of War for out of any race. Though, they are prone to turning on their allies, maybe something in the gameplay could indicate this nature.

    You're dead wrong. You should go read the website before making up hypothisis, they try to explain everything

     

    Originally posted by Zach22763

    Originally posted by IvanTheFool

    Hmm.. guess I misunderstood the 6 army..  2 uneasy alliance war that we start off with. 



    "Sadly it's looking more and more like WoW." 

    Just like chess is so similar to checkers because there are two sides... or tic tac toe and hockey, two sides, so horrible, its all the same.
    Can you picture Chess with three players, always trying to take down one king but you have to keep in mind there's another guy that doesn't have to defend his king and might be coming for yours.



    That would be cool. But I think when you are making a new game, you should nail down the 2 sided version first and then get the 3. Cause more people are going to complain about imbalence and buggs then will complain about not enough people attacking them.

     

    Originally posted by Anofalye


    If they drop it to 2 factions, Chaos should just have been removed from playable.
     
    Chaos grouped with green/DE?  Come on!  This doesn't work.
     
    Chaos can't seriously mix with itself, even less with other!  Khorne would not group with Tzenth.  Now, how could Chaos and anything not Chaos ever group?  That make no sense.  Skavens with Chaos is a big MAYBE, but DE and Orcs?  No way.  These devs are clueless.

     

    You just prove that you don't know jack about the game. PC Chaos is based completely around Tzeetch!

  • waverat81waverat81 Member Posts: 287
        I think people fail to realize the game is still based on orks vs dwarfs, chaos vs empire, de's vs he's.  Also if you think about it, all the races are in it for themselves BUT, they're not dumb enough to try and take over the world solo.  The Destruction races are using each other to help accomplish their goals and would most likely start turning on each other if those goals were accomplished.  Same with the Empire races.  This scenario well never happen tho, cause this is an mmo, and mmo's don't just end.  I see no problem with the 2 faction idea.
  • AnofalyeAnofalye Member, Newbie CommonPosts: 7,433
    Originally posted by thallish

    Originally posted by Anofalye


    These devs are clueless.
    And since the decisions made is monitored and approved by GW then GW is useless??



    GW is ceding to MONEY, rather then ideology of the game.  So yes, GW are just whoring themselves, nothing to be proud of.  Getting GW to say yes about nonsense, this is ugly.  GW must have told them it was not a desired outcome for the game and the world in general, they must have told them it would be better if Chaos would stand alone...maybe grouping Skavens...Maybe.  Tzenth would not ally itself with DEs and orcs...that is a nonsense.  Chaos has been failing for eons, they don't care to keep failing a little longer, eventually they will swarm and win, or so they think.  Compromises?  They can't even make compromises among themselves!

     

    Can you see that?  A group including 2 guys from Tzenth, 2 orcs and 2 DEs fighting another group including 2 dwarves, 2 HE and 2 Imperials?  It make no sense.  Now if it was a unique occasion, but no, it will be like that, everywhere on a major scale!

    - "If I understand you well, you are telling me until next time. " - Ren

  • XApotheosisXXApotheosisX Member Posts: 277

    I didn't know there was another game company working on a Warhammer game ... I will have to look up this "mystic" company.

     

     

    but if you are talking about the one from Mythic, then yes it's going to be a horrible game ... YOU should really consider staying as far away from it as possible. Maybe even pretend it doesn't exist.

  • waverat81waverat81 Member Posts: 287
    Originally posted by XApotheosisX


    I didn't know there was another game company working on a Warhammer game ... I will have to look up this "mystic" company.
     
     
    but if you are talking about the one from Mythic, then yes it's going to be a horrible game ... YOU should really consider staying as far away from it as possible. Maybe even pretend it doesn't exist.
       

        Everyone has a right to their own opinion, but why do you feel this way? Are you Nostradamus?
  • Realm-ReaperRealm-Reaper Member Posts: 501

    Well....

    It appears that the good folks at GW/ EAM are marketing the Empire to the German Player Base. Seeing most of the serious Power Gamers are German...That is an excellent move from a marketing / business standpoint.

  • GorthukGorthuk Member Posts: 75

    May I? Lore-junk here, the way they are heading is credible, unlikely, but certainly possible. Notice that the Chaos in this game is Tzeentch: The schemers, the plotters, the masterminds. If they would win by allying themselves with Orcs, they would, actually it would only make things easier for them. They aren't brainless beserkers of Khorne, neither plague-ridden Nurgle-worshippers or drugged Slaaneshi. Tzeentch is all about plotting and scheming. What destruction does here is making up a plot to wipe the asses of Order of this planet once and for all, and Tzeentch is in the mood not to share it with his other Chaotic rivals, nonetheless, after he'd win, he would backstab the Dark Elves anyway and wipe the Orcs from their plans, this has been in novels, this has been in lore, it has always been here.

    I've read several books and stories from GW that Tzeentch uses other races as tools, they make plans. The Dark Elf-Witch King, one of the most potent casters has found a way to dwindle the Orcs around his hand, with magical items, he gave to an Orc Warlord and Goblin Shaman. This is possible too, since it is known there are many magical weaponry who alter the wielder, most include deamonic weaponry, but even ancient weapons forged by the Dwarfs. Chaos just sided up with the Dark Elves to use them as tools and divide their enemies' allies.

    On the order side it is easier to explain: Dwarfs and Men are ancient allies and have sworn oaths millennia ago to aid eachother in time of trouble. The Orcs are stirred, the Dwarfs asked for aid. The Empire responds and gets weaker, because his army gets split up. The High Elves, allies with the humans as well, also known to side with Dwarfs (even though they are not fond of eachother), only when Chaos threats the world as they know it. Therefore, the Order has set up. Trying to survive wave after wave of destruction.... while destruction made a plot to conquer the world. They will turn on eachother afterwards, but these alliances have been there before.

     

    WARHAMMER 40k: Chaos bribes the Orcs to distract the Empire, so they won't discover the rituals finding place. Orcs agree, get new weapons and a worthy opponent. Later Orcs manage to achieve to destroy the Space Marines and decide to fight 'spikey ladz' . This has always been the way of both universes, so a 2-faction side is credible lorewise.

     

    Game-mechanics also are easier to figure out that way, with 2 sides. It's easier to balance two sides, than three. Not to mention Mythic already has 4 distinct classes for each race.

    A Chaos Chosen will not be the same as a Black Orc, neither would it be the same as a Ironbreaker or a Knight of the Blazing Sun.. Actually, I have more confidence as they have it now. It would be too hard if it was 3-sided war.

  • ThedreademuThedreademu Member Posts: 44
    Originally posted by Anofalye

    Originally posted by thallish

    Originally posted by Anofalye


    These devs are clueless.
    And since the decisions made is monitored and approved by GW then GW is useless??

     

     

    Can you see that?  A group including 2 guys from Tzenth, 2 orcs and 2 DEs fighting another group including 2 dwarves, 2 HE and 2 Imperials?  It make no sense.  Now if it was a unique occasion, but no, it will be like that, everywhere on a major scale!

    I could see that. Dwarves and Humans have been allies for centuries while elves help both sides when Chaos or the Dark Elves grow to strong. Look at some of those huge summer long campaigns that GW throws every once and awhile it's usually split "Order" and "Chaos". Also if GW disagrees with something they can MAKE the developers change it since it's their universe and not mythic's.

  • checkthis500checkthis500 Member Posts: 1,236
    Originally posted by Anofalye

    Originally posted by thallish

    Originally posted by Anofalye


    These devs are clueless.
    And since the decisions made is monitored and approved by GW then GW is useless??



    GW is ceding to MONEY, rather then ideology of the game.  So yes, GW are just whoring themselves, nothing to be proud of.  Getting GW to say yes about nonsense, this is ugly.  GW must have told them it was not a desired outcome for the game and the world in general, they must have told them it would be better if Chaos would stand alone...maybe grouping Skavens...Maybe.  Tzenth would not ally itself with DEs and orcs...that is a nonsense.  Chaos has been failing for eons, they don't care to keep failing a little longer, eventually they will swarm and win, or so they think.  Compromises?  They can't even make compromises among themselves!

     

    Can you see that?  A group including 2 guys from Tzenth, 2 orcs and 2 DEs fighting another group including 2 dwarves, 2 HE and 2 Imperials?  It make no sense.  Now if it was a unique occasion, but no, it will be like that, everywhere on a major scale!

    GW is ceding to money? please tell me you're joking.  They make millions upon millions of dollars just with the miniatures.  They don't need any money. hahahahaha.  And they're not "getting GW to say yes."  GW is working side by side with Mythic on this. 



    This is the most ignorant post I've seen about GW in a looooong time.



    And about TZEENTCH, not TZENTH.  He's the Lord of Change, the Grand Schemer.  He would use snotlings and dirt to take over the world if he could.  Not to mention a little bit of custard.



    To say that allying isn't "becoming" of Tzeentch is ignorance.  And the group idea works perfectly. 



    Orcs see the Dwarfs as their most worthy adversary and would be glad to fight them while the DE and Chaos take care of the rest.  Chaos is just looking to take over, and DE are just looking to weaken the HE.  If the DE can weaken the HE by killing empire or Dwarfs then they certainly would.  They're smart.  They know that without the Empire that the HE would be vulnerable. 



    The HE know that the Empire is the only thing keeping Chaos from attacking them, so of course they'd help them. 



    And before you talk about the grudge between HE and dwarfs remember that you can have a combined HE and Dwarf army on the tabletop, but only the Dwarfs are penalized because they don't trust the HE. 



    The Dwarfs gladly asked for help from the Empire because Sigmar had a pact with the Dwarfs. 



    It all makes perfect sense.  Please go read the back story and learn some lore before you spout nonsense.

    ---------------------------------------------
    I live to fight, and fight to live.

  • elvenangelelvenangel Member Posts: 2,205

    Wow they launch with only 2 factions boo hoo.  Please its not like expansions aren't in the works and more factions and races can be added.  Its more important to get a good solid game down and work out the kinks.  By keeping it to 2 factions with 3 races each they limit the amount of problems they have to fix.   First expansion could easily bring in a new faction, new lands, etc.  Lord you people start crying before even Trying the game out!

    Besides FFA sucked I always hated it.  Its just an excuse for punks who love being trigger happy from FPS games to ruin the game.  Maybe if you're lucky they'll give you a special FFA server, didn't they do that with DAoC?  If you want FFA doesn't Shadowbane offer that?  Its a very exclusive kill or be killed game you know, go play that there's no real story line to world there as far as I know unlike WAR.

    Please Refer to Doom Cat with all conspiracies & evil corporation complaints. He'll give you the simple explination of..WE"RE ALL DOOMED!

  • naldricnaldric Member UncommonPosts: 909
    yeah.... 3 factions is so good.... just look at RF online.... the novelty goes away fast, and alliances between two factions breaks the game... i m glad there is only 2 factions, destruction and order!
  • COAgamerCOAgamer Member Posts: 190
    What would the third faction be? Havent heard anyone say that yet. "Order vs Destruction vs ???" Mercs? well you would have two races vs everyone else once all the races are released. Two makes sense, three doesnt.

    Modjoe86- Gambling is a sin.
    Laserwolf- Only if you lose.
    --------------------------------------------------------------------------------

    Waiting for= PSU, WAR

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