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The Chronicles of Spellborn : the new age of mmos?

rungardrungard Member Posts: 1,035

Of all the feedback seen on this site, i have to say that TCOS seems to be the only mmorpg in development that has any hope of changing the way we play mmorpgs.

everything else seems so last gen to me. Heres hoping they do well. mmo's need a boost to the next level.

Comments

  • Superman0XSuperman0X Member RarePosts: 2,292
    What exactly is innovative about TCoS?
  • aristoculousaristoculous Member Posts: 159
    Originally posted by Superman0X

    What exactly is innovative about TCoS?
    exactly?



    they claim to have similar combat to AoC, but by description its limited to the skills u have in the toolbar just like GW.
  • b0rderline99b0rderline99 Member Posts: 1,441
    i believe you are thinking of Age of Conan
  • rungardrungard Member Posts: 1,035

    umm no..

    im  a firm believer that mmo developers do not learn for either their mistakes or successes.

    ill put my money on the new guy......

    I havent seen a good follow up game yet.

     

     

  • JackdogJackdog Member UncommonPosts: 6,321
    A friend is in the beta and she seems to like it a lot. She will not say much because of NDA, however I would say it is worth a look.

    I miss DAoC

  • KraetusKraetus Member Posts: 54
    Actually, TCoS and AoC are the only MMOs I give a damn about right now, and for many of the same reasons.



    Here's to hoping.
  • n2k3156n2k3156 Member Posts: 523
    WAR

    NGE Refugee.

    image

  • retrospecticretrospectic Member UncommonPosts: 1,466
    Originally posted by n2k3156

    WAR
  • KremlikKremlik Member UncommonPosts: 716
    Originally posted by Superman0X

    What exactly is innovative about TCoS?

    Well for one the skill bar isn't your standard 'X skill here does X' it's more like a 'slot machine', basically you skills are 'cards' and the skill bar is your 'hand', you get given your basic skills at the begining of combat and then they 'upgrade' as you use them, it puts more thought into combat then just running up and hitting the relevent 'I win' button..

    NB: This isn't breaking any NDA as all that is condenced info from their FAQ

    Bring on the WARRRRGGHH!

  • mbbladembblade Member Posts: 747
    well to me the most inovative thing to come to MMOs is the Skill tree, although the class/job change  as you lvl was an interesting  implementation.  Now you can screw your char over harder then life if you screw up the skill tree, its nice to have a say in what your char does and has instead of just lvling and getting a set skill.  Although its only a few to choose from, its still bette then getting this skill at this lvl blah blah blah
  • BadSpockBadSpock Member UncommonPosts: 7,979
    Originally posted by mbblade

    well to me the most inovative thing to come to MMOs is the Skill tree, although the class/job change  as you lvl was an interesting  implementation.  Now you can screw your char over harder then life if you screw up the skill tree, its nice to have a say in what your char does and has instead of just lvling and getting a set skill.  Although its only a few to choose from, its still bette then getting this skill at this lvl blah blah blah



    the class/job change is IMO the very best and most unique system in any MMORPG. Was one of the things that FFXI did right.

    Why have to make a dozen different characters? Why not make one character you really like, and be able to change your job/class and thus changing your appearance, gear, etc.?

    Having a primary and sub/secondary job/class allows for greater customization of your character, and being able to freely switch between as well unlock new jobs/classes as you level is the greatest idea for MMO character "class" out there.

    Yes, in theory, you could keep switching and changing and eventually be able to be max level in every job/class, so you could pick any primay/secondary job/class combination you wanted in order to fit what you were doing, the group you were with, etc

    Why is this a bad thing? It rewards players for experimenting and really finding what they like/want to play, helps create a long lasting game experience

  • AphexAphex Member Posts: 194


    Originally posted by heerobya


    Originally posted by mbblade
    well to me the most inovative thing to come to MMOs is the Skill tree, although the class/job change  as you lvl was an interesting  implementation.  Now you can screw your char over harder then life if you screw up the skill tree, its nice to have a say in what your char does and has instead of just lvling and getting a set skill.  Although its only a few to choose from, its still bette then getting this skill at this lvl blah blah blah

    the class/job change is IMO the very best and most unique system in any MMORPG. Was one of the things that FFXI did right.
    Why have to make a dozen different characters? Why not make one character you really like, and be able to change your job/class and thus changing your appearance, gear, etc.?
    Having a primary and sub/secondary job/class allows for greater customization of your character, and being able to freely switch between as well unlock new jobs/classes as you level is the greatest idea for MMO character "class" out there.
    Yes, in theory, you could keep switching and changing and eventually be able to be max level in every job/class, so you could pick any primay/secondary job/class combination you wanted in order to fit what you were doing, the group you were with, etc
    Why is this a bad thing? It rewards players for experimenting and really finding what they like/want to play, helps create a long lasting game experience


    The character customization seemed horrible to me in FFXI. Since every class only had a few abilities (often around 5) and you were only invited to groups when you chose one of a few accepted job/subjob combinations it all was very cookie cutter. The way that TCoS does it seems better to me: You have to choose a limited amount of skills that you can use (6 slots on a bar, the bar has 8 sides so 64 skills max, but usually less) so you can still switch between skill sets and thus playstyle and you have a lot more choices. Also, the devs have already said that during end-game you can acquire new skills. Interesting way to keep players interested and if done right (skills are side-grades instead of upgrades) they could give a more experienced end-game player more options when fighting then a beginning player without necessarilly making them stronger (since you have to remove an old skill from a slot to add the new skill).

    I also like how they have worked out the gear system: Gear has no stats and during character creation you already get a lot of options. There's also a huge amount of slots for gear (two layers, clothing with armor on top of it and the ability to use different gloves on your left/right hands and stuff like that) making it possible to create a near endless amount of creations. You can also choose two different colors for each item.
    During character creation you can't get any piece of gear in the game though, far from that. Enemies still drop gear (though broken, so you need to use some crafting to be able to wear it) so your look can still change during the game. According to the devs all gear that you see on any character in the game can be obtained by the player.
    Collecting cool-looking gear should still be a draw for high-level players, but since it has no stats players that just reached end-game should still be able to beat them.

    The game should also have the good things about the FFXI job/subjob system: All your characters will be part of the same family, which means that they will have the same last name. So you can find alts of your friends or family easilly. You will also get a shared house for all your characters where items can be stored, so once you start an alt you can easilly use any item that you got on your main and thus won't have to start over.

  • SBC3SBC3 Member, Newbie CommonPosts: 372
    I agree thsi game looks like it has alot of freedom...  Most games you have a set course and have to follow it.
  • paulscottpaulscott Member Posts: 5,613
    this game looks very sweet on paper.   skill based combat,  down played lvls and gear, casual PvP, open PvP in some area's,  death with some suffering(you gain some stat bonuses for staying alive,  enough to matter in the open PvP parts so you get rid of the guy for a decent amount of time).

    I find it amazing that by 2020 first world countries will be competing to get immigrants.

  • MalianeaMalianea Member Posts: 314

    I've been following this one for a good while now.

    The only fear I have is the FPS-style combat. Where you aim is where you swing, shoot, etc... That is a sweet idea on paper, but then the internet comes into play.

    __________________________

    Malianea

  • paulscottpaulscott Member Posts: 5,613
    the videos from the looks of'em I'd place the combat a bit slower than guildwars.

    I find it amazing that by 2020 first world countries will be competing to get immigrants.

  • GetalifeGetalife Member CommonPosts: 786
    For me its Tabula Rasa and Middle Earth. I am not going to touch another wizard/ elves game.
  • spoon91spoon91 Member Posts: 35
    Vanguard Saga of heros looks cool but im still going to wait for either AoC, Warhammer, or darkfall.
  • paulscottpaulscott Member Posts: 5,613
    Tcos doesn't have elfs. 

    I find it amazing that by 2020 first world countries will be competing to get immigrants.

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