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I saw a post here saying how complicated it was to get good information about the game since there are a handful of sites with sometimes conflicting information. It is, Im afraid, for a newcomer at least, very true.
So here are my questions for the people that have been following the game for longer than I have:
1-PvP rules? Are there 2 sides (Horde/Alliance) ( Sorry for the WoW mention but it was the 1st thing that came to my head) or are PvP servers basically FFA?
2-Kind of comes from #1. What are the Server rules going to be like. Besides the PvE and RP, is there going to be just 1 type of PvP (FFA?)
3-Whats a good website to read up on everything regarding Vanguard?Ive seen a few but nothing great.
Well I had more questions that for some reason are not coming to my head at this time.
Im looking forward to this game, I'll probably try it out once I get bored maybe of WoW's Expansion.
Any help regarding the 2 questions above would be greatly appreciated
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Here it is, the much awaited announcement of the specific rulesets. We apologize for not getting this to you sooner, but there were some things we needed to nail down that took some time.
Free for all server:
Minimum level 7
20% soft level difference (explained below)
15% coin loot
PvE item durability is disabled on ability activation and PvP death causes a chance for each equipped item to take a large hit
Releasing your spirit after a PvP death takes you to your bind point. You will not drop a corpse.
Team server:
Minimum level 7
20% soft level difference
15% coin loot
Durability is no different than a PvE server
Releasing your spirit drops a corpse (with no experience loss) and transports you to the nearest altar
Defensive targeting and grouping is restricted
The teams
Shadows of Kaerellun
Dark Elf
Kurashasa
Varanthari
Orc
Goblin
Vulmane
Varanjar
Lesser Giant
Order of Alurad
Wood Elf
Raki
Dwarf
Halfling
High Elf
Half Elf
Qaliathari
Mordebi
Gnome
Kojani
Thestran Human
We have support for additional teams, but we feel this is the best initial setup that supports the content and has people able to find opponents from a fairly low level.
The soft level difference means, while your ability to attack someone above the minimum level is unrestricted, if you are more than 20% of their level higher than them, they suffer no penalty and you gain no reward.
The percentages are easily adjustable and we will be enabling coin banking for PvP servers.
Ben Tarr
Programmer
Sigil Games Online