Is anyone on the Internet *really* interested in these Editorial Awards, let alone the one by Mmorpg.com? I mean, we all love threads like "Name the 5 best games of your life" but that's because it allows us to talk about our own loved games at length and discuss likes and dislikes. Editorial Awards are like 1 guy talking about his own "Best games evah!" but nobody can join in.
Reading the above made me wince...
Anyhow, it's not the article by itself, but the community expanding on the ideas within it that make it worth reading. Several interesting points were brought up:
1) The CCP/WW merger was unexpected and a potentially huge influence on the development of EVE
2) While the MMORPG qualification for GW is a moot one, what can't be denied is that their business practices are successful and innovative and thus worth notice by players and industry reps alike.
3) Vanguard is certainly controversial, as evidenced in this thread, let along in the VSoH forum.
Originally posted by parmenion Still baffled why GuildWars is in this category, it's just as much an MMO as Diablo2 was, i.e. not even remotely. Next the chat servers and game servers of Halflife or UT will qualify as a MMO aswell?
Some companies are trying to do something different from the traditional EQ or WoW model, and the differences can be large enough that they are Not MMOs, at least by the same standard as earlier well-established MMO games.
I personally think that MMO means: the main game-play includes interaction with a large population of players that are not on your team of 6 people, or whatever. Thus I decline to call an MMO any game like GW or DDO or Diablo 2 that makes heavy use of instancing and you only ever adventure with your group, and never interact with other group that is also adventuring. City of Heroes is an MMO because they do have shared world space where lots of players can have their characters interact, even though CoH also has instanced missions without this MMO interaction.
Why is Guild Wars considered a MMORPG while its developers consider it a CORPG? Simply because of the fact it would be unique to the genre. But nevertheless it's still a MMORPG, because any contest would have to include "BEST CORPG OF THE YEAR" award. You don't want that, do you? Most of you won't want anything that cannot be awarded to EVE or WoW anyway. Most understand though, that Guild Wars is closer to a MMORPG-genre than a RTS, FPS, etc.
Sorry if this was a bit too harsh, but you will have to survive the fact that Guild Wars is a good game and deserves its award. Yep, no EVE or WoW for this one. The Editors have their own opinions as these awards are not based on popularity, but instead on an active game, with excellent gameplay and graphics, a respectable following, and contributed to the genre. You can't say Guild Wars isn't one of the most innovative games of 2005/2006 (considering their chapters, too).
I thought people might find this information useful:
The creators of Guild Wars class it as a CORPG, a "Competitive/Cooperative On-line Role-Playing Game". Some might say that this is not a MMORPG, and you would be partly correct, but also partly incorrect.
Lets look at the definition of a CORPG:
competitive/cooperative online role-playing game (commonly abbreviated CORPG) is an online genre of computer and video games centered around the creation and development of an avatar with the intent of competing with and against others in a global competition or cooperating together in a private instance of the game world. It is considered a sub-category of massively multi-player on-line role player games.
I would like to direct your attention to the last sentence of this definition: "It is considered a sub-category of massively multi-player on-line role player games."
Therefore it has every right to be part of a MMORPG website/competition/rating system.
Comments
Anyhow, it's not the article by itself, but the community expanding on the ideas within it that make it worth reading. Several interesting points were brought up:
1) The CCP/WW merger was unexpected and a potentially huge influence on the development of EVE
2) While the MMORPG qualification for GW is a moot one, what can't be denied is that their business practices are successful and innovative and thus worth notice by players and industry reps alike.
3) Vanguard is certainly controversial, as evidenced in this thread, let along in the VSoH forum.
Edit for confusion on facts
Some companies are trying to do something different from the traditional EQ or WoW model, and the differences can be large enough that they are Not MMOs, at least by the same standard as earlier well-established MMO games.
I personally think that MMO means: the main game-play includes interaction with a large population of players that are not on your team of 6 people, or whatever. Thus I decline to call an MMO any game like GW or DDO or Diablo 2 that makes heavy use of instancing and you only ever adventure with your group, and never interact with other group that is also adventuring. City of Heroes is an MMO because they do have shared world space where lots of players can have their characters interact, even though CoH also has instanced missions without this MMO interaction.
In your face. Guild Wars got recognized.
Why is Guild Wars considered a MMORPG while its developers consider it a CORPG? Simply because of the fact it would be unique to the genre. But nevertheless it's still a MMORPG, because any contest would have to include "BEST CORPG OF THE YEAR" award. You don't want that, do you? Most of you won't want anything that cannot be awarded to EVE or WoW anyway. Most understand though, that Guild Wars is closer to a MMORPG-genre than a RTS, FPS, etc.
Sorry if this was a bit too harsh, but you will have to survive the fact that Guild Wars is a good game and deserves its award. Yep, no EVE or WoW for this one. The Editors have their own opinions as these awards are not based on popularity, but instead on an active game, with excellent gameplay and graphics, a respectable following, and contributed to the genre. You can't say Guild Wars isn't one of the most innovative games of 2005/2006 (considering their chapters, too).
I thought people might find this information useful:
The creators of Guild Wars class it as a CORPG, a "Competitive/Cooperative On-line Role-Playing Game". Some might say that this is not a MMORPG, and you would be partly correct, but also partly incorrect.
Lets look at the definition of a CORPG:
I would like to direct your attention to the last sentence of this definition:
"It is considered a sub-category of massively multi-player on-line role player games."
Therefore it has every right to be part of a MMORPG website/competition/rating system.
"Show me your hatred for Guild Wars, and I will tell you how far you got through playing it (if at all)."