Got me to thinking back on why I quit my MMO's... 1) Lineage 1 (6 months) - My first MMO, I didn' t know any better. Boring, repetitive game play that serverely penalized grouping and had me camping 8 hours one night just to pop a single boss mob. 1a) EQ 1 - I had an incompatible video card (didn't realize it), thought it was a problem with the game, uninstalled it after one night. 2) DAOC (2.5 yrs) - TOA, TOA, TOA.... single handedly pushed me out of the game... I'm back now, on a Classic (no TOA) server. (bought a new video card for it, btw) 3) Shadowbane (3 months) - Server instability coupled with silly city building system that let other players destroy them down to just 7 buildings without having to declare a war. (which always seemed to happen at 4 am EST....) 4) City of Heros/Villains (4 months) - Just nothing much to do at the end game, on either one, combat a bit simplistic... Pvp was... eh... 5) Lineage 2 (5 months) - Its the grind... stupid. No, I didn't have the patience to grind past level 51.... and hated the way I could be one-shotted by 70+ archers during sieges.... and I hated the stupid Care Bear Alliance (who were anything but) that took over every castle in the server. 6) WOW (1.75 yrs) - quit 2 times now..both for same reason...leveled up a few 60's... ran through the end game (MC, BWL) grew bored of raiding, faction grinding etc and the pvp was not to my liking. 7) DDO (3 days) - Didn't like the instanced combat and forced grouping (in the early days). Wanted a chance to master my character before embarrasing myself with others. 8) Matrix Online and Horizons (0 days) Bought both of them at the store, came home, read about them on Internet and decided to return them to the store unopened. 9) RFO - Did the 10 day free trial..seemed like Lineage 2 in space.... though the grind was less harsh... had no community though. 10) Anarchy Online (3 days) - My one regret, I didn't really give this a fair try, I have a feeling I would have enjoyed it. In the end I'll confess that I'm guilty, I change because I'm looking for the one "perfect" MMO. You know, with automatic "I-win" buttons for people who suck at PvP like me (too old and slow), that don't reward players who have too much free time by making them walking gods compared to me, that have interesting crafting, housing zones and a friendly community. Whose producers are responsive to player suggestions and concerns, and don't make sweeping changes which totally change the game play. And one that doesn't automatically nerf whatever class I chose to play just moments after I reach the top level in it. Looks like I'll just have to keep searching
I think you hit several nails on the head with your comments.
1. The "I Win" button. Power gamers want this so they can wtfpwnedubbqurazz the casual gamers. In response, the casual gamers mass evacuate leaving the community full of /shouts about how l33t some 3 year old is cause he one shot someone 50 levels lower than him on a game that only goes to level 60.
2. Boring repetitive playstyles. I am not saying this to be racist, but do Asians have anything better to do than sit in front of a computer for 5 billion hours to make one level? I'm all for valueable play time but come on, killing the keltir 100 times to make a level 2 is rediculous. Quests are more of the same. Instead of something fascinating, like DAoC had, you get these go kill these till you have XX number of quest items.
3. I played EQ 1. I enjoyed it a lot till it got to the point where you couldn't get any items higher then midlevel gear unless you were in these uber guilds who required that you spend 20 hours a day, every day, in front of your computer. BYO Bottle and bag toilets. I still love the Bard class from EQ 1 the most out of any game I ever played. Unfortunately, they totally screwed bards in EQ 2 by splitting the class skills making one a buff bot and the other a very underpowered fighter. This game also has another issue. Add on fever. In order to continue to enjoy the game with the community, you must pay for each add on. I understand they spend time and resources to build these but come on.
4. Shadowsbane has gotten a lot better now that UBI has ruined it's name and decided not to support it anymore, however, since it is currently free to play, the chinese have overrun every server and PvP against their guilds is just asking to fight at least 5 to 1 odds.
5. CoH/CoV CoH is very interesting because of the totally new realm of play and being the first game on the market to do instanced missions/dungeons. CoV was supposed to add the element of PvP but my understanding is that balancing issues continue to cause horrid problems and not many players or guilds actually go to the PvP areas.
I think to solve these issues, the developers need to spend a little more time on content than what is currently happening. Be mindful of the fact that the power gamer is probably going to leave anyway so don't cater to them. Keep levelling and PvP areas seperate, like in DAoC and CoH/CoV. I can't tell you how many times I tried to throw my keyboard at the avatar of some retard on Lineage 2 because he thought it was fun to KS the tank or healer or simply logged off because the overpowered dagger class moved into the area and started pking anything that moved just because he could do it fast to anyone and everyone and no one could stop him. I honestly feel that the gaming industry trying to pull FPS and RPG into one package has caused many of the problems that you see now. Most RPGers don't mind player vs player but enjoy content a lot. The FPS guys want to frag non stop but don't want to spend 4 years getting to max level so they can compete with anything on the server. The prefer the Quake/Half Life ideal of everyone starts on a level playing field and hand/eye decided who wins, though more than a few of them resort to cheating in some form or another.
Mythic had and still has the best product, RvR and content, on the market IMO. Yes ToA ruined it horribly but the Classic servers are about the only server that see play time anymore so I think the community has spoken to them. I'm interested to see how their new game is going to be, I think it's called Imperator Online or something like that. Roman Empire didn't die and has lasted far into the future.
Mythic had and still has the best product, RvR and content, on the market IMO. Yes ToA ruined it horribly but the Classic servers are about the only server that see play time anymore so I think the community has spoken to them. I'm interested to see how their new game is going to be, I think it's called Imperator Online or something like that. Roman Empire didn't die and has lasted far into the future.
Need to look up Mythic. Mythic shut down production of Imperator in '05 but working on Warhammer and I just hope that it is really as good as what it looks like.
I've been reading all the replies and I couldn't figure out one or more common behaviours. And I was wondering 3 things. For each of the MMO you played:
Did you guys performed High End Raids ? If yes, how many times a week ?
Did you belong to a guild ? What was the average size of your guild ?
I've been reading all the replies and I couldn't figure out one or more common behaviours. And I was wondering 3 things. For each of the MMO you played:
Did you guys performed High End Raids ? If yes, how many times a week ? Did you belong to a guild ? What was the average size of your guild ? How many hours a week did you play ?
Thanks for any answer
Well I have tried several MMO's in my time. Some I've left because of lack of interest and some due to feelings that the game should not have been released in the state it was in.
Two that I left to do not being able to keep up to be competitve was EQ1 and DAoC. To give you a bit of insight , my husband and I ran a decent sized guild in EQ and a large guild in DAoC. But due to being a casual style guild getting raids together and or everyone on at a time condusive to raiding was nigh impossible. I have been a quite a few raids in both of the previously mentioned games and the time involved in even raid prep is insane for a small chance at a reward. When the time invested is no longer worth the reward involved is the reason why many of my guildmates left the game.
As for hours I play, probably more than I should. Gaming is my hobby not my lifestyle.
There are players who want everything spoonfed to them and if they don't get it then they quit.
Too many new players come in asking for everything instead of getting it the way the rest of us did.
I think it's the console players trying their hand at MMORPGs and stomping their feet because they actually have to do stuff in a game to get the things they want.
I've been reading all the replies and I couldn't figure out one or more common behaviours. And I was wondering 3 things. For each of the MMO you played:
Did you guys performed High End Raids ? If yes, how many times a week ? Did you belong to a guild ? What was the average size of your guild ? How many hours a week did you play ?
Thanks for any answer
Well I've played 2 MMOs seriously, and more then i can count on a casual note. The 2 i played were DAoC for just less then 5 years and WoW for just over 1 year.
With DAoC I went on High end raids quite a bit. Pre-ToA probably 2-3 per week. Post-ToA the numbers rose dramatically. I was probably involved in 14+ per week depending on my work schedule. (this hurt my PvP play big time) There are weekends i would go on raids 4 times a day involving 3 hours per raid. WoW was a lot different for me, I couldn't dedicate the same amount of time to a guild due to a changing work schedule , taking long breaks in between log-ins (sometimes 3-5 days which to a raid oriented guild seemed to be to long) So i ended up running rouge (not the class even tho i did play a rouge alt) for most of my stay in WoW. So to answer the question (counting them on 1 hand) I was on 4 High end raids in my WoW career.
In DAoC I was lucky. When i joined my guild (The Fianna, Pellinor server) it was mostly formed by a bunch of friends from Texas. In all i think their were at most 14 including me. We soon grew to be the largest guild on the server at 150 strong(on average) peeking at 210-230 several times.It still goes strong today with and average of 140 active members on any given day. WoW, i had a terrible experience with guilds. In a 14 month run i had been in about 6 guilds , most failing in their first month and 2 i was booted from for not being an "active player"(logging-in at least every 3 days). from there i decided to forgo the guild experience. This was more then likely why i left WoW.
I played DAoC, in the beginning approx. 35-60 hours per week. WoW in a guild played around 30 hours/week. without a guild about 20.
The core of my guild in DAoC will be recreating the guild in WAR. This will probably end up being the game i play for another 2+ years.
"The world will end in 5 minutes. Please log out..."
I have a friend with that here today gone tomorrow mentality. It's kind of frustrating because he always wants you to join the game he's playing. So one day he'll be playing say...FFXI and going on 20 minute rants about how awesome it is. If you're stupid enough to buy it, you'll play together, and suddenly you'll ask him about the game, and he'll go on another 20 minute rant about how crappy the previous game was. He suckered me in that one time, but unfortunately our other friend don't seem to learn. So far he's cycled through WoW to City of Heroes back to WoW to City of Villains. I'm pretty sure by now he's switched back to WoW for BC, but who knows. The weird thing is I started playing Guild Wars when he switched to CoH, and the last time we talked about his switch to CoV, he treated the fact that I'm still playing the same game like it's absolutely unheard of. All I can assume is it's the mentality of shiny & new = superior.
I've been reading all the replies and I couldn't figure out one or more common behaviours. And I was wondering 3 things. For each of the MMO you played:
Did you guys performed High End Raids ? If yes, how many times a week ? Did you belong to a guild ? What was the average size of your guild ? How many hours a week did you play ?
Thanks for any answer
1.) Yes, I performed high end raids in Lineage, Lineage 2, DAOC and WOW. In the first 3 games they were one-offs that we just up and decided to do on a whim, no set schedule. But in WOW, raiding became a grind. I was raiding with my guild roughly 5 nights a week, 4 hours a night. (and had to do a lot of pve farming in my spare time to pay for my raiding materials)
2) Yes, I've been a member of a dozen or more guilds. Everything from newbie startups, to long term, friendship based ones that have migrated from game to game. (or have chapters on mulitple games). I've been in hardcore raiding guilds (65-80 members) and small guilds of only 10 people. In DAOC my current guild has 175 members..... but only about 30 or so seem active. One of my favorites was Shadowclan, a hardcore Role playing guild that also has chapters on many games.
3) I'd say over the years I've averaged between 30-40 hours a week on my MMO's.... darn work/family get in the way sometimes.
Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm
Fools find no pleasure in understanding but delight in airing their own opinions. Pvbs 18:2, NIV
Don't just play games, inhabit virtual worlds™
"This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon
I've been reading all the replies and I couldn't figure out one or more common behaviours. And I was wondering 3 things. For each of the MMO you played:
Did you guys performed High End Raids ? If yes, how many times a week ? Did you belong to a guild ? What was the average size of your guild ? How many hours a week did you play ?
Thanks for any answer
Yes I was in guilds on almost every game I played.
EQ we had a 40ish active member guild. Big enough to do the big raids, like hate etc? No. IMO making mobs that required 200+ max level toons to kill ended this games fun. The community, in general, had very little clue as to how powerful the bard class was. I was one of about 6 that went above level 50 before I left.
DAoC I was part of one of the biggest alliances on Albion Galahad server. I was also part of the guild that lead events on Midgard Morgan Le Fey. Also, was part of the Lurikeen uprising held on Lancelot to protect the rights of the wee people . Yes we raided and yes it was fun.
Planetside Sturmgrenadiers. No need to say anything more. Sturmgrenadiers dominated any continent we went to.
Lineage 2 Part of one of the bigger alliances on Seighardt. We controlled Giran and Antharas Lair when I left that game. Levelling here wasn't the issue, the issue was gear. You could very easily out level your gear and not be able to hunt with that toon anymore till you upgraded, unless you were a silver ranger.
CoH/CoV small supergroup. 8 to 10 actives with several semiactives.
Shadowbane we became the dominate clan on the Scorn, assisting LAPD to run Rolling 30s and Clan 187 off the server and remaind the dominant clan till they shut the server down to consolidate assets.
Recently, I have stuck to beta testing new stuff so I haven't been a part of any organization. IMO, if a game can not be played solo(i.e. Final Fantasy Online), then there are serious issues with it. No one can get online only when the guild is online all the time and a guild member that falls behind ends up not having a lot of fun. So this is what I look for in those games.
EVE: played the 14 day trial, it was to complex and I wasn't in to the ship simulator, though I found the game fun.
EQ2: I loved the trail though I play another game so I wont buy this.
Flyff: I played for a month and then at lv 27 I stopped because of the insane grindfest.
Space cowboy: same thing as flyff
Anarchy online: 3 months and then just got bored
FFXI: 4 years? yeah I love the story line in this but I have completed all soloable content and I just dont have the time to do all the end game party stuff. Currently leveling up a new character on another server.
I've been reading all the replies and I couldn't figure out one or more common behaviours. And I was wondering 3 things. For each of the MMO you played:
Did you guys performed High End Raids ? If yes, how many times a week ? Did you belong to a guild ? What was the average size of your guild ? How many hours a week did you play ?
Thanks for any answer
As you prolly notice, nobody answer you about CoH on these questions, for a good reason.
CoH used to have NO RAIDING at all, and players where happy as it. Than the devs add the Hamidon, aka 1 raid encounter which give ALL rewards if you can muster the energy to raid it, over and over and over again. CoH lose popularity at about the same time the Hamidon was implemented, yet, it is mostly coincidential as raiding has very little impact on the mass unless it goes out of proportion for extended period of time...Raiding is only 1 bad idea inserted in a long list of poorly thinked nerfs.
CoV still has no raiding. Might change with I9.
Raiding is a scourge on the MMOs, anyone thinking otherwise can meet me at 06:00 in front of the old church, bring no friend unless they are raiders as well! Bring any weapon you think fit! See, groupers want to be FREE from raiding. Most peoples play to GROUP, putting raiding like that at the end of the path is wrong in sooo many ways.
That's been said, I raid about 400 hours in EQ, about 100 hours with casuals guilds in EQ and I raid about 20 hours in CoH, and I want this time back and raiding remove from any MMO I play! Raiding is and it ruins grouping when it has exclusive grouping rewards, it deserve to be left alone in it corner, far away from groupers!
I belong to quite a few guilds in EQ, but it would be fair to say Veterans Legion on Luclin in the end, it was medium sized with usually the ability to field 1 or 2 group of maxed level characters...I was a part of Endorean and Triad Continuum on my path to try raiding, and even if these guys where cools, raiding is soo uncool that it aggravated me. Most uber guilds try to recruit me on that server and I did looooove PUGs, so I group a LOT of different folks! In CoV I am in 2 guilds, Care Bear Inc. (tiny group of a few friends) and Project Proteus, which is an international guild and always have someone online, yet rarely more than a dozen online at peak hours.
I play games about 70-80 hours a week, how much is allocated to video games or a particuliar game vary a LOT. I rarely play more than 50 hours a week in 1 game, but it has happen with EQ and CoH. Depending on my job, sometimes I have to drop this amount of played time, but it NEVER drop under 30 hours and it is extremely rare it drop below 50, I usually cut on sleep before! Lately, some of this time has been transferred to MMORPG.com forums, since MMOs are appealing yet trying to trap me in a poorly-thinked raiding trap, go away with raiding, I want grouping! Grouping! Grouping! and more grouping!
- "If I understand you well, you are telling me until next time. " - Ren
I've been playing MMORPGS since UO, and have developed into a chronic quitter. I'm not going to list all the games I've tried, but it's gotten to be quite a list. Most I stuck with for at least a month, but only a few seemed worth it after ~six months or more. DAOC was the only one I played for years.
Mainly, I just quit because I get bored. Quitters never win, but no one wins in these games. They're called treadmills, because you never get anywhere. Once the gameplay is no longer new and interesting, they all become progress grinds. Problem for me, is that I've lost interest in progressing. I've done it too many times to care about chasing yet another carrot. It's become meaningless to me, whether my stupid little toon is lv.5, or lv.50. All that matters anymore is whether it's fun, right now.
Some might say the genre isn't for me, and while I agree that there's some truth to that, I'm still drawn to the whole MASSIVELY MULTIPLAYER element. I love the virtual world concept. So, I keep checking out the latest games, getting what I can from them. And moving on, when the gameplay no longer amuses me.
When I want a single-player story, I'll play a single-player game. When I play an MMO, I want a massively multiplayer world.
Some might say the genre isn't for me, and while I agree that there's some truth to that, I'm still drawn to the whole MASSIVELY MULTIPLAYER element. I love the virtual world concept. So, I keep checking out the latest games, getting what I can from them. And moving on, when the gameplay no longer amuses me.
That's very much how I am. I've played few MMO's for any lengthy amount of time because I'd rather do something else if I'm no longer having any fun and don't see it in the foreseeable future. But unlike you I've yet to find a game that grabbed me enough for me to spend time progressing as far as I could in. So I'm hopping in search of a game that sticks and hopefully this year something will happen.
Hardly a quitter myself. 3.5 years of Eve-Online. I just quit- why you ask. Lack of Content. The long awaited Kali expansion is finally here, or at least one part of it. Sure I got some new ships to play with, but play in the same old beautiful but boring space.
Eve expansions are free, because they are not expansions, the are simply large patches. I would gladly pay for an expansion that actually added to the content of the game. In fact I just bought TBC and am now playing Wow again.
I must say, Wow is bettter the second time around.
Anyway, I left a game I loved for many years because all the changes were mostly nerfs. I need something new to look at, sure gameplay is the most important, but eye candy counts as well.
I'm not in outland yet, but I;m looking forward to it. I did make a BE and found it refreshing to play Wow in a new fantastical area.
CCP desperately needs to create somthing besides ships. I know low flying over planets is supposedly coming. It needs to come fast to keep people interested.
"Anytime something causes a powerful/popular person or clan to leave, it causes a ripple effect across the entire server"
claim to fame is a personal id, in that players/groups mind. because some players or clans leave doesnt affect my reason for leaving one bit. because some clan or guild has a large number of folks that are "used" to playing with a specific set of individuals doesnt mean they will all leave enmass or cause the popular vote on the server to leave. the members that create those guilds may leave, so?
the reason "people" leave games is the lack of constructive language between developers and their customers and more often than not the developers tanking on the forum boards resulting in anger, resentment, and what will ultimately lead a player to quit the game, too many documented examples exist, ac2, horizons etc. anyone.
the only factual thing that sends a ripple effect causing folks to leave is the lack of support and bonehead moves by developer that feel because they developed the game, they know whats best for all their customers, reality hits hard when all those subs leave because a developer posts on the forum board "its my game, i develop it, i know whats best" that and simply sad content.
other players leaving enmass, "player leaders", causing the end of a server, destablizing the player base because super timmy or guild extra left, not even close, while your entitled to your opinion, its not accurate, people leaving is the result not the catalyst. you can try to quantify any example of a blown out of proportion report on this phenom, but its the developers lack of action/overreaction, apathy to the single player that makes them leave.
its the developers that cause any game to fail, they are the catalyst, they cause that ripple effect. what happens afterward is what they deserve.
can you smell that?!!...............there is nothing quite like it.....................the smell of troll in the morning............i love that smell.
FFXI: about 6 months: BORING, I was so excited to get this I bought the useless HD for my PS2 and all. The set up and logging in is ridiculous and then you start playing and realize there are only 4 monsters in the game. I also got tired of the fact that you have all these choices for you multiclassing but unless you play the optimal choice other players treat you like crap.
EQ: Online Adventures: about 2 years: LOVED this game, unfortunately not enough other people did, the community got stale not the game, more people should have given this one a try, it was vastly improved with Frontiers. Gave it up for FFXI... still crying about that decision.
EQ: The original: about 2 years: I liked it, even though it was a pain in the ass. gave it up because I couldn't afford a new computer everytime they put out an expansion, eventually I was on minimul settings and then EQ:OA came out for PS2 and I said screw this and went to that.
CIty of Heroes/Villians: 1 hour: I loved the idea of this game and I was all about it until I found out that they don't support ATI mobile graphics cards so it played like crap... oh well no superheros for me.
DAOC: about 15 minutes on a friends account: I thought it was barftastic, horrible graphics and game play
D&D online: about 15 minutes: YIKES how they can call this monstrosity D&D is beyond me, I hate forced grouping and I hate robots!
WoW: about 1.5 years and still playing: Say what you want about WoW but it really is the best thing out there.
I have tried a lot of other mmo s but none rememberable enough to mention.
I've never played a game for less then two months. I believe in always giving games a fair shot. Not gonna list all the games I played and quit in a few months cause they sucked. But of the ones I stuck with for a while heres why ...
UO (A looong time): Moved on to '3d' MMOs .. played from the time the game was released until EQ went live basically. Have gone back a couple of times.
EQ (2+ years): Capped a few characters and just ran out of stuff to do after a looong time of play.
AO: (Accout still active as a free account): I quit playing AO by in large because my guild fell apart. I STILL log in as a free account from time to time and mess around though ..and still have fun. But by in large I have left the game.
FFXI (1 year+): One word and one word only... economy. Absolute rubbish. Otherwise I really liked the game.
SWG (2.3 years): I stuck out through all the heavy heavy changes and weathered it all .. in the end I had a falling out with my guild and thats what killed it for me. I actually really liked the game and even managed to adapt to all the changes well.
COH: (1.2 years the first time, came back for COV and is account active now) I left the first time because of lack of content. But have since gone back and am loving it now.
Earth and Beyond (Played it from release till the wheels fell off): Because the bastards killed it.
EVE: (2 years very on and off): Skill advancement is tooo sloooow. I'll grind up skills till I hit one I really need thats gonna take a month + to train .. set it to train and cancel my account then come back in a few months and play for a while more.
Guild Wars (Its still installed but havnt played in monthes): I refuse to even call this a real MMORPG so its really a foot note. But I quit cause I got tired of being rushed through everything in groups.
Matrix Online (5 monthes): I think I was hypnotized or something to last that long.
WOW (1.4 Years) Three 60s later I realized I was really sick of raiding as a poor excuse for end game content.
DDO (7 monthes): Forced grouping is bad mkay?
EQ2: gets a wierd honorable mention. I tried the demo of it MONTHES ago and HATED it. Then I tried the 'Play the Fae' demo recently and am loving the game. So I am currently playing it now for really the first time hehe.
... I'm sure I missed a game in there but that covers the general spread.
Note: DAOC isnt on the list cause I still play it. teehee.
Well, playing a raiding game isn't going to make me "wins" a good game either. So, the only possible "wins" route is to quit and cancel, to show them I don't support their game.
CoV is integrating raiding soon if Warcry is true (which is questionnable as there is nothing on the official website yet), if this is the case, it will effectively put CoV behind EQ in my interesting games to play; unless they made the LRSF somewhat logical, and not in need of 5 corruptors to complete! Somehow, I don't even remotedly want to play EQ, I mean, raiding? Eurk!
So, what options do I have if a game about GROUPING is enforcing raiding? I only have 1 option, it is to quit. If I was addicted to MMOs, I guess I would put up with raiding, but I am not. So I won't "play" a game that enforced raiding on groupers, forget it.
i read responses in this thread up to this one.
the raiding is what i completely agree with.
i started with diablo, then joined UO when it came out. i got spoiled with UO's sandbox approach and ability to make any character into anything.
EQ was interesting at first. but the newness wore off as soon as i realized that the GM / helpdesk team was as horrible as UO's employees.
personally, i have no intention of committing to raids. i don't really like task force/strike force missions in COX. if they'd make them where it was about 4 missions to complete, that'd be perfect. i just don't want to be forced in blocking out HOURS that i can't do anything else but play a game. too much happens in real life for me to do that.
yes, you can do wow raids, and cox sf/tf in sessions. again, that's not my idea of fun. i don't want to have to coordinate to play with a bunch of people i only know from online. it's just NOT fun for me. it makes it feel like a job. and once you've started, you DO feel a sort of obligation to see it thru until EVERYONE is ready to call it quits. mas ou minos.
what makes me quit though? it's not fun.
take wow. level up 3 or 4 toons to 60... end game was, and possibly still is with TBC, raiding. pvp gear was, and still is, a joke compared to raiding equipment, yet raiders can wear said equipment into PVP battlegrounds and whoop people decked with rank 14 gear... wtf indeed. i don't want to have to have an online job of raiding in order to be a badass pvper. let me pvp, pve for variety, craft just cuz it's interesting to make goodies, and let me have fun.
housing/city building. or maybe even that guild leveling thing that eq2 has. these things are fun and interesting. yet, how many mmo's have them? and of the mmo's that have them, how many have GOOD graphics?
honestly, if this year's games are a bust, i'm seriously considering getting a station pass and being content with the SOE games that i don't really care much for. just because it's half a dozen different games, and even if i only play one for a month before moving to the next... there should always be something new by the time i cycle back to that first game.
could we please get correspondent writers and moderators, on the eve forum at mmorpg.com, who are well-versed on eve-online and aren't just passersby pushing buttons? pretty please?
I've played a few MMO's and my favorite will always be old school UO...
Earth and Beyond = I just simply didn't like all of the travel time to get things done...
Everquest = Lack of Freedom to play the way that I wanted to.
World of Warcraft = Haven't technically quit yet(still paying for it just not playing), but a combination of both too much travel time, lack of freedom, and the feeling of an endless grind or job. After seeing that The Burning Crusade didn't change anything, I haven't logged in in about 2 weeks. The instances got better, but you still have to do them
Ultima Online = Played UO since release and loved it. Nothing will ever compare.. Over the years UO just started changing for the worse. I only truely quit UO because it tried to hard to turn itself into EQ/Diablo or what WoW is now just with shittier graphics, and the only reason I played UO was because it wasn't like them. I don't like item based games. Early UO was heaven, you could have every best item in the game and die to anything. Nowadays you can have above avg items and be immortal. Changing the way items worked in UO was the biggest mistake they ever made. I quit shortly after Age of Shadows Expansion.
I am really looking forward to Darkfall. I'm praying to God that it isn't vaporware because I've never seen a better game go into development. It's the only game that I'm looking forward to and if it or another game similar to it doesn't release then I'll probably be done with MMORPGs forever.
"Can't... Sleep... The Carebears... Will get... Their way..."
Comments
1. The "I Win" button. Power gamers want this so they can wtfpwnedubbqurazz the casual gamers. In response, the casual gamers mass evacuate leaving the community full of /shouts about how l33t some 3 year old is cause he one shot someone 50 levels lower than him on a game that only goes to level 60.
2. Boring repetitive playstyles. I am not saying this to be racist, but do Asians have anything better to do than sit in front of a computer for 5 billion hours to make one level? I'm all for valueable play time but come on, killing the keltir 100 times to make a level 2 is rediculous. Quests are more of the same. Instead of something fascinating, like DAoC had, you get these go kill these till you have XX number of quest items.
3. I played EQ 1. I enjoyed it a lot till it got to the point where you couldn't get any items higher then midlevel gear unless you were in these uber guilds who required that you spend 20 hours a day, every day, in front of your computer. BYO Bottle and bag toilets. I still love the Bard class from EQ 1 the most out of any game I ever played. Unfortunately, they totally screwed bards in EQ 2 by splitting the class skills making one a buff bot and the other a very underpowered fighter. This game also has another issue. Add on fever. In order to continue to enjoy the game with the community, you must pay for each add on. I understand they spend time and resources to build these but come on.
4. Shadowsbane has gotten a lot better now that UBI has ruined it's name and decided not to support it anymore, however, since it is currently free to play, the chinese have overrun every server and PvP against their guilds is just asking to fight at least 5 to 1 odds.
5. CoH/CoV CoH is very interesting because of the totally new realm of play and being the first game on the market to do instanced missions/dungeons. CoV was supposed to add the element of PvP but my understanding is that balancing issues continue to cause horrid problems and not many players or guilds actually go to the PvP areas.
I think to solve these issues, the developers need to spend a little more time on content than what is currently happening. Be mindful of the fact that the power gamer is probably going to leave anyway so don't cater to them. Keep levelling and PvP areas seperate, like in DAoC and CoH/CoV. I can't tell you how many times I tried to throw my keyboard at the avatar of some retard on Lineage 2 because he thought it was fun to KS the tank or healer or simply logged off because the overpowered dagger class moved into the area and started pking anything that moved just because he could do it fast to anyone and everyone and no one could stop him. I honestly feel that the gaming industry trying to pull FPS and RPG into one package has caused many of the problems that you see now. Most RPGers don't mind player vs player but enjoy content a lot. The FPS guys want to frag non stop but don't want to spend 4 years getting to max level so they can compete with anything on the server. The prefer the Quake/Half Life ideal of everyone starts on a level playing field and hand/eye decided who wins, though more than a few of them resort to cheating in some form or another.
Mythic had and still has the best product, RvR and content, on the market IMO. Yes ToA ruined it horribly but the Classic servers are about the only server that see play time anymore so I think the community has spoken to them. I'm interested to see how their new game is going to be, I think it's called Imperator Online or something like that. Roman Empire didn't die and has lasted far into the future.
Need to look up Mythic. Mythic shut down production of Imperator in '05 but working on Warhammer and I just hope that it is really as good as what it looks like.
I've been reading all the replies and I couldn't figure out one or more common behaviours. And I was wondering 3 things. For each of the MMO you played:
Thanks for any answer
Well I have tried several MMO's in my time. Some I've left because of lack of interest and some due to feelings that the game should not have been released in the state it was in.
Two that I left to do not being able to keep up to be competitve was EQ1 and DAoC. To give you a bit of insight , my husband and I ran a decent sized guild in EQ and a large guild in DAoC. But due to being a casual style guild getting raids together and or everyone on at a time condusive to raiding was nigh impossible. I have been a quite a few raids in both of the previously mentioned games and the time involved in even raid prep is insane for a small chance at a reward. When the time invested is no longer worth the reward involved is the reason why many of my guildmates left the game.
As for hours I play, probably more than I should. Gaming is my hobby not my lifestyle.
There are players who want everything spoonfed to them and if they don't get it then they quit.
Too many new players come in asking for everything instead of getting it the way the rest of us did.
I think it's the console players trying their hand at MMORPGs and stomping their feet because they actually have to do stuff in a game to get the things they want.
With DAoC I went on High end raids quite a bit. Pre-ToA probably 2-3 per week. Post-ToA the numbers rose dramatically. I was probably involved in 14+ per week depending on my work schedule. (this hurt my PvP play big time) There are weekends i would go on raids 4 times a day involving 3 hours per raid. WoW was a lot different for me, I couldn't dedicate the same amount of time to a guild due to a changing work schedule , taking long breaks in between log-ins (sometimes 3-5 days which to a raid oriented guild seemed to be to long) So i ended up running rouge (not the class even tho i did play a rouge alt) for most of my stay in WoW. So to answer the question (counting them on 1 hand) I was on 4 High end raids in my WoW career.
In DAoC I was lucky. When i joined my guild (The Fianna, Pellinor server) it was mostly formed by a bunch of friends from Texas. In all i think their were at most 14 including me. We soon grew to be the largest guild on the server at 150 strong(on average) peeking at 210-230 several times.It still goes strong today with and average of 140 active members on any given day. WoW, i had a terrible experience with guilds. In a 14 month run i had been in about 6 guilds , most failing in their first month and 2 i was booted from for not being an "active player"(logging-in at least every 3 days). from there i decided to forgo the guild experience. This was more then likely why i left WoW.
I played DAoC, in the beginning approx. 35-60 hours per week. WoW in a guild played around 30 hours/week. without a guild about 20.
The core of my guild in DAoC will be recreating the guild in WAR. This will probably end up being the game i play for another 2+ years.
"The world will end in 5 minutes. Please log out..."
1.) Yes, I performed high end raids in Lineage, Lineage 2, DAOC and WOW. In the first 3 games they were one-offs that we just up and decided to do on a whim, no set schedule. But in WOW, raiding became a grind. I was raiding with my guild roughly 5 nights a week, 4 hours a night. (and had to do a lot of pve farming in my spare time to pay for my raiding materials)
2) Yes, I've been a member of a dozen or more guilds. Everything from newbie startups, to long term, friendship based ones that have migrated from game to game. (or have chapters on mulitple games). I've been in hardcore raiding guilds (65-80 members) and small guilds of only 10 people. In DAOC my current guild has 175 members..... but only about 30 or so seem active. One of my favorites was Shadowclan, a hardcore Role playing guild that also has chapters on many games.
3) I'd say over the years I've averaged between 30-40 hours a week on my MMO's.... darn work/family get in the way sometimes.
"True friends stab you in the front." | Oscar Wilde
"I need to finish" - Christian Wolff: The Accountant
Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm
Fools find no pleasure in understanding but delight in airing their own opinions. Pvbs 18:2, NIV
Don't just play games, inhabit virtual worlds™
"This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon
EQ we had a 40ish active member guild. Big enough to do the big raids, like hate etc? No. IMO making mobs that required 200+ max level toons to kill ended this games fun. The community, in general, had very little clue as to how powerful the bard class was. I was one of about 6 that went above level 50 before I left.
DAoC I was part of one of the biggest alliances on Albion Galahad server. I was also part of the guild that lead events on Midgard Morgan Le Fey. Also, was part of the Lurikeen uprising held on Lancelot to protect the rights of the wee people . Yes we raided and yes it was fun.
Planetside Sturmgrenadiers. No need to say anything more. Sturmgrenadiers dominated any continent we went to.
Lineage 2 Part of one of the bigger alliances on Seighardt. We controlled Giran and Antharas Lair when I left that game. Levelling here wasn't the issue, the issue was gear. You could very easily out level your gear and not be able to hunt with that toon anymore till you upgraded, unless you were a silver ranger.
CoH/CoV small supergroup. 8 to 10 actives with several semiactives.
Shadowbane we became the dominate clan on the Scorn, assisting LAPD to run Rolling 30s and Clan 187 off the server and remaind the dominant clan till they shut the server down to consolidate assets.
Recently, I have stuck to beta testing new stuff so I haven't been a part of any organization. IMO, if a game can not be played solo(i.e. Final Fantasy Online), then there are serious issues with it. No one can get online only when the guild is online all the time and a guild member that falls behind ends up not having a lot of fun. So this is what I look for in those games.
EVE: played the 14 day trial, it was to complex and I wasn't in to the ship simulator, though I found the game fun.
EQ2: I loved the trail though I play another game so I wont buy this.
Flyff: I played for a month and then at lv 27 I stopped because of the insane grindfest.
Space cowboy: same thing as flyff
Anarchy online: 3 months and then just got bored
FFXI: 4 years? yeah I love the story line in this but I have completed all soloable content and I just dont have the time to do all the end game party stuff. Currently leveling up a new character on another server.
As you prolly notice, nobody answer you about CoH on these questions, for a good reason.
CoH used to have NO RAIDING at all, and players where happy as it. Than the devs add the Hamidon, aka 1 raid encounter which give ALL rewards if you can muster the energy to raid it, over and over and over again. CoH lose popularity at about the same time the Hamidon was implemented, yet, it is mostly coincidential as raiding has very little impact on the mass unless it goes out of proportion for extended period of time...Raiding is only 1 bad idea inserted in a long list of poorly thinked nerfs.
CoV still has no raiding. Might change with I9.
Raiding is a scourge on the MMOs, anyone thinking otherwise can meet me at 06:00 in front of the old church, bring no friend unless they are raiders as well! Bring any weapon you think fit! See, groupers want to be FREE from raiding. Most peoples play to GROUP, putting raiding like that at the end of the path is wrong in sooo many ways.
That's been said, I raid about 400 hours in EQ, about 100 hours with casuals guilds in EQ and I raid about 20 hours in CoH, and I want this time back and raiding remove from any MMO I play! Raiding is and it ruins grouping when it has exclusive grouping rewards, it deserve to be left alone in it corner, far away from groupers!
I belong to quite a few guilds in EQ, but it would be fair to say Veterans Legion on Luclin in the end, it was medium sized with usually the ability to field 1 or 2 group of maxed level characters...I was a part of Endorean and Triad Continuum on my path to try raiding, and even if these guys where cools, raiding is soo uncool that it aggravated me. Most uber guilds try to recruit me on that server and I did looooove PUGs, so I group a LOT of different folks! In CoV I am in 2 guilds, Care Bear Inc. (tiny group of a few friends) and Project Proteus, which is an international guild and always have someone online, yet rarely more than a dozen online at peak hours.
I play games about 70-80 hours a week, how much is allocated to video games or a particuliar game vary a LOT. I rarely play more than 50 hours a week in 1 game, but it has happen with EQ and CoH. Depending on my job, sometimes I have to drop this amount of played time, but it NEVER drop under 30 hours and it is extremely rare it drop below 50, I usually cut on sleep before! Lately, some of this time has been transferred to MMORPG.com forums, since MMOs are appealing yet trying to trap me in a poorly-thinked raiding trap, go away with raiding, I want grouping! Grouping! Grouping! and more grouping!
- "If I understand you well, you are telling me until next time. " - Ren
Mainly, I just quit because I get bored. Quitters never win, but no one wins in these games. They're called treadmills, because you never get anywhere. Once the gameplay is no longer new and interesting, they all become progress grinds. Problem for me, is that I've lost interest in progressing. I've done it too many times to care about chasing yet another carrot. It's become meaningless to me, whether my stupid little toon is lv.5, or lv.50. All that matters anymore is whether it's fun, right now.
Some might say the genre isn't for me, and while I agree that there's some truth to that, I'm still drawn to the whole MASSIVELY MULTIPLAYER element. I love the virtual world concept. So, I keep checking out the latest games, getting what I can from them. And moving on, when the gameplay no longer amuses me.
When I want a single-player story, I'll play a single-player game. When I play an MMO, I want a massively multiplayer world.
Hardly a quitter myself. 3.5 years of Eve-Online. I just quit- why you ask. Lack of Content. The long awaited Kali expansion is finally here, or at least one part of it. Sure I got some new ships to play with, but play in the same old beautiful but boring space.
Eve expansions are free, because they are not expansions, the are simply large patches. I would gladly pay for an expansion that actually added to the content of the game. In fact I just bought TBC and am now playing Wow again.
I must say, Wow is bettter the second time around.
Anyway, I left a game I loved for many years because all the changes were mostly nerfs. I need something new to look at, sure gameplay is the most important, but eye candy counts as well.
I'm not in outland yet, but I;m looking forward to it. I did make a BE and found it refreshing to play Wow in a new fantastical area.
CCP desperately needs to create somthing besides ships. I know low flying over planets is supposedly coming. It needs to come fast to keep people interested.
this quote is innaccurate
"Anytime something causes a powerful/popular person or clan to leave, it causes a ripple effect across the entire server"
claim to fame is a personal id, in that players/groups mind. because some players or clans leave doesnt affect my reason for leaving one bit. because some clan or guild has a large number of folks that are "used" to playing with a specific set of individuals doesnt mean they will all leave enmass or cause the popular vote on the server to leave. the members that create those guilds may leave, so?
the reason "people" leave games is the lack of constructive language between developers and their customers and more often than not the developers tanking on the forum boards resulting in anger, resentment, and what will ultimately lead a player to quit the game, too many documented examples exist, ac2, horizons etc. anyone.
the only factual thing that sends a ripple effect causing folks to leave is the lack of support and bonehead moves by developer that feel because they developed the game, they know whats best for all their customers, reality hits hard when all those subs leave because a developer posts on the forum board "its my game, i develop it, i know whats best" that and simply sad content.
other players leaving enmass, "player leaders", causing the end of a server, destablizing the player base because super timmy or guild extra left, not even close, while your entitled to your opinion, its not accurate, people leaving is the result not the catalyst. you can try to quantify any example of a blown out of proportion report on this phenom, but its the developers lack of action/overreaction, apathy to the single player that makes them leave.
its the developers that cause any game to fail, they are the catalyst, they cause that ripple effect. what happens afterward is what they deserve.
can you smell that?!!...............there is nothing quite like it.....................the smell of troll in the morning............i love that smell.
MMOs I have quit:
FFXI: about 6 months: BORING, I was so excited to get this I bought the useless HD for my PS2 and all. The set up and logging in is ridiculous and then you start playing and realize there are only 4 monsters in the game. I also got tired of the fact that you have all these choices for you multiclassing but unless you play the optimal choice other players treat you like crap.
EQ: Online Adventures: about 2 years: LOVED this game, unfortunately not enough other people did, the community got stale not the game, more people should have given this one a try, it was vastly improved with Frontiers. Gave it up for FFXI... still crying about that decision.
EQ: The original: about 2 years: I liked it, even though it was a pain in the ass. gave it up because I couldn't afford a new computer everytime they put out an expansion, eventually I was on minimul settings and then EQ:OA came out for PS2 and I said screw this and went to that.
CIty of Heroes/Villians: 1 hour: I loved the idea of this game and I was all about it until I found out that they don't support ATI mobile graphics cards so it played like crap... oh well no superheros for me.
DAOC: about 15 minutes on a friends account: I thought it was barftastic, horrible graphics and game play
D&D online: about 15 minutes: YIKES how they can call this monstrosity D&D is beyond me, I hate forced grouping and I hate robots!
WoW: about 1.5 years and still playing: Say what you want about WoW but it really is the best thing out there.
I have tried a lot of other mmo s but none rememberable enough to mention.
UO (A looong time): Moved on to '3d' MMOs .. played from the time the game was released until EQ went live basically. Have gone back a couple of times.
EQ (2+ years): Capped a few characters and just ran out of stuff to do after a looong time of play.
AO: (Accout still active as a free account): I quit playing AO by in large because my guild fell apart. I STILL log in as a free account from time to time and mess around though ..and still have fun. But by in large I have left the game.
FFXI (1 year+): One word and one word only... economy. Absolute rubbish. Otherwise I really liked the game.
SWG (2.3 years): I stuck out through all the heavy heavy changes and weathered it all .. in the end I had a falling out with my guild and thats what killed it for me. I actually really liked the game and even managed to adapt to all the changes well.
COH: (1.2 years the first time, came back for COV and is account active now) I left the first time because of lack of content. But have since gone back and am loving it now.
Earth and Beyond (Played it from release till the wheels fell off): Because the bastards killed it.
EVE: (2 years very on and off): Skill advancement is tooo sloooow. I'll grind up skills till I hit one I really need thats gonna take a month + to train .. set it to train and cancel my account then come back in a few months and play for a while more.
Guild Wars (Its still installed but havnt played in monthes): I refuse to even call this a real MMORPG so its really a foot note. But I quit cause I got tired of being rushed through everything in groups.
Matrix Online (5 monthes): I think I was hypnotized or something to last that long.
WOW (1.4 Years) Three 60s later I realized I was really sick of raiding as a poor excuse for end game content.
DDO (7 monthes): Forced grouping is bad mkay?
EQ2: gets a wierd honorable mention. I tried the demo of it MONTHES ago and HATED it. Then I tried the 'Play the Fae' demo recently and am loving the game. So I am currently playing it now for really the first time hehe.
... I'm sure I missed a game in there but that covers the general spread.
Note: DAOC isnt on the list cause I still play it. teehee.
Which Final Fantasy Character Are You?
Final Fantasy 7
i read responses in this thread up to this one.
the raiding is what i completely agree with.
i started with diablo, then joined UO when it came out. i got spoiled with UO's sandbox approach and ability to make any character into anything.
EQ was interesting at first. but the newness wore off as soon as i realized that the GM / helpdesk team was as horrible as UO's employees.
personally, i have no intention of committing to raids. i don't really like task force/strike force missions in COX. if they'd make them where it was about 4 missions to complete, that'd be perfect. i just don't want to be forced in blocking out HOURS that i can't do anything else but play a game. too much happens in real life for me to do that.
yes, you can do wow raids, and cox sf/tf in sessions. again, that's not my idea of fun. i don't want to have to coordinate to play with a bunch of people i only know from online. it's just NOT fun for me. it makes it feel like a job. and once you've started, you DO feel a sort of obligation to see it thru until EVERYONE is ready to call it quits. mas ou minos.
what makes me quit though? it's not fun.
take wow. level up 3 or 4 toons to 60... end game was, and possibly still is with TBC, raiding. pvp gear was, and still is, a joke compared to raiding equipment, yet raiders can wear said equipment into PVP battlegrounds and whoop people decked with rank 14 gear... wtf indeed. i don't want to have to have an online job of raiding in order to be a badass pvper. let me pvp, pve for variety, craft just cuz it's interesting to make goodies, and let me have fun.
housing/city building. or maybe even that guild leveling thing that eq2 has. these things are fun and interesting. yet, how many mmo's have them? and of the mmo's that have them, how many have GOOD graphics?
honestly, if this year's games are a bust, i'm seriously considering getting a station pass and being content with the SOE games that i don't really care much for. just because it's half a dozen different games, and even if i only play one for a month before moving to the next... there should always be something new by the time i cycle back to that first game.
could we please get correspondent writers and moderators, on the eve forum at mmorpg.com, who are well-versed on eve-online and aren't just passersby pushing buttons? pretty please?
I've played a few MMO's and my favorite will always be old school UO...
Earth and Beyond = I just simply didn't like all of the travel time to get things done...
Everquest = Lack of Freedom to play the way that I wanted to.
World of Warcraft = Haven't technically quit yet(still paying for it just not playing), but a combination of both too much travel time, lack of freedom, and the feeling of an endless grind or job. After seeing that The Burning Crusade didn't change anything, I haven't logged in in about 2 weeks. The instances got better, but you still have to do them
Ultima Online = Played UO since release and loved it. Nothing will ever compare.. Over the years UO just started changing for the worse. I only truely quit UO because it tried to hard to turn itself into EQ/Diablo or what WoW is now just with shittier graphics, and the only reason I played UO was because it wasn't like them. I don't like item based games. Early UO was heaven, you could have every best item in the game and die to anything. Nowadays you can have above avg items and be immortal. Changing the way items worked in UO was the biggest mistake they ever made. I quit shortly after Age of Shadows Expansion.
I am really looking forward to Darkfall. I'm praying to God that it isn't vaporware because I've never seen a better game go into development. It's the only game that I'm looking forward to and if it or another game similar to it doesn't release then I'll probably be done with MMORPGs forever.
"Can't... Sleep... The Carebears... Will get... Their way..."