Not sure I care for the idea of letting people roll over in beta..but as was stated by another..its not really a competetive pvp game, so no one is really gaining an advantage by it.... so no big deal in the end I guess...
It is a really good deal at 9.99.... or 199.00 even.... and if this gimmick helps improve their launch and gain some traction, more power to them....
Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm
Fools find no pleasure in understanding but delight in airing their own opinions. Pvbs 18:2, NIV
Don't just play games, inhabit virtual worlds™
"This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon
There is plenty of friendly competition in a PVE game. There is competition for best items, fastest leveling, most advanced crafter, etc. all of which are aided by preorder in-game advantages. It's a bad precedent to sell in-game advantages of any degree and game companies that don't understand this are just being greedy. I can't support a game that starts off on this basis. It doesn't bode well for future game policies.
Games that offer in-game advantages for preordering are not worth playing. They are allowing players to essentially buy advantages and this is unfair. Gaming purists who play MMOGs on the basis of sportsmanly competition, the way MMOGs were originally designed to be, don't want anything to do with this type of bastardization. Everything should be earned in-game thru expended effort only. A low character rollover and a few minor trinkets is too much of an advantage.
Hogwash. Games were designed to make money, pure and simple. With the current state that games launch in these days those who pre-order deserve a bonus to put up with the pain. This is obvisously designed to raise capital and reward those who are willing to preorder. Don't forget that Turbine has expansions planned including Rohan which will include mounts. They are essentially embracing both the subscription based and expansion based economic models. Everygame that has ever come out including PnP games have included extra material or expansions that you have to pay for and these expansions have included better loot. That's the nature of the beast, profit, for without profit there is no game.
I say it's about time pre-orders got something worth while.
I wish that D&D Online would have had the lifetime offer available some months ago, and $9.99 pricing. DDO is the type of game that is great to play on and off over a 2 or 3 year period while simultaneously playing another MMO that offers more traditional gameplay. The $199 pricing model would make it more affordable to do.
I think this plan with LoTR online is a smart one. They should eventually offer this plan to non-founders too. I hope they charge everyone $9.99 per month without something like a 2 year commitment.
I think offering $9.99 pricing only for pre-orders will cause more of a community backlash than the pre-order character bonuses will. Think about all the gamers out there that will not know about the pre-order pricing but plan on buying the game within the first month or two. Worse, imagine being the type of shopper that might buy this the first week the game is out, because you happened to see it on the shelves, only to find out that if you had bought it a week or two ago you could be saving $5 per month.
There is plenty of friendly competition in a PVE game. There is competition for best items, fastest leveling, most advanced crafter, etc. all of which are aided by preorder in-game advantages. It's a bad precedent to sell in-game advantages of any degree and game companies that don't understand this are just being greedy. I can't support a game that starts off on this basis. It doesn't bode well for future game policies.
This is nothing new. What about all those old commercials where you "buy now" and you get a set of ginsu knives? Besides, I believe someone on the main LOTRO site indicated that there was a lvl limit that would be carried over. I just don't see it as an issue. Because then you will have the other people saying "what about people who have infinite amounts of time to play? They have an unfair advantage".
I think it should all be fine.
Then again, I really like the picture in your sig so I can't be too critical
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I wish that D&D Online would have had the lifetime offer available some months ago, and $9.99 pricing. DDO is the type of game that is great to play on and off over a 2 or 3 year period while simultaneously playing another MMO that offers more traditional gameplay. The $199 pricing model would make it more affordable to do. I think this plan with LoTR online is a smart one. They should eventually offer this plan to non-founders too. I hope they charge everyone $9.99 per month without something like a 2 year commitment. I think offering $9.99 pricing only for pre-orders will cause more of a community backlash than the pre-order character bonuses will. Think about all the gamers out there that will not know about the pre-order pricing but plan on buying the game within the first month or two. Worse, imagine being the type of shopper that might buy this the first week the game is out, because you happened to see it on the shelves, only to find out that if you had bought it a week or two ago you could be saving $5 per month.
When it comes to an mmo, you usually dont just random pick the game off the shelf. I don't know about you or everyone else, but I always make sure to check the grade that the mmo has got, and what the monthly fee is.
So no I don't think what you mentioned about people randomly going into a store to buy the game after the 5$ per month discount, will be that big of a deal, if any.
Secondly, there is going to be a lot of advertising about this founding program, so i doubt that anyone will be missing out. Ofcourse there probaly will be some disputes about it in the future, where pre order members and exsisting members argue back and forth about the whole 200$ and 10 $ per month odeal. But think of it this way, we are taking a risk pre ordering and paying 200$ for a sub to a game that we dont even know if we will like or play for a longer period of time.
I myself am buying the 200$ package, and encouraging my mmo friends to do so aswell.
Well, hopefully you'll have at least a month to figure out if you want to commit $200 a month. However, if you do commit and its not your thing, you could always sell it ~cough~ give it away I mean. I'm sure there are more details that haven't been revealed yet. I remember another game doing something similar but it turned out the reduced rate only lasted for a few months.
I certainly wouldn't mind paying $200 for a lifetime subscription so long as the game is enjoyable. I played DAoC probably close to 3-4 years in total if you count all the months. Everquest probably a total of 2 years.
Is there a link that shows what these items are compared to other items?
* Character Roll-Over: Moves the character that you created during the Open Beta into the live service —along with the stats, levels, items, and experience that character earned prior to launch!
* Bonus Items: Two special in-game items that are only available to those who pre-order:
-- Enchanted Cloak of Regeneration
-- Ring of Agility
I can't see LOTRO handing out lvl 50 super awesome gear to a bunch of lvl 1's who preordered... perhaps these special items are 1-20 lvl valuable... and then you get upgrades anyway... in which case... what's 2 pieces of gear really matter that much in a game where gear isnt *that* big of a deal?
Gear matters in LOTRO like most MMOGs, and a roll over and items are very significant in the beginning.
Originally posted by thepatriot
Hogwash. Games were designed to make money, pure and simple. With the current state that games launch in these days those who pre-order deserve a bonus to put up with the pain. This is obvisously designed to raise capital and reward those who are willing to preorder. Don't forget that Turbine has expansions planned including Rohan which will include mounts. They are essentially embracing both the subscription based and expansion based economic models. Everygame that has ever come out including PnP games have included extra material or expansions that you have to pay for and these expansions have included better loot. That's the nature of the beast, profit, for without profit there is no game.
I say it's about time pre-orders got something worth while.
Well let's walk down this slippery slope a bit farther shall we.
Since preorder in-game advantages are ok with you, how about premium service in-game advantages? Games are designed to make money pure and simple right? For example: premium service subscribers could get a bonus to all their stats and double experience for each kill and have access to better loot drop tables for paying an extra $20 a month per subscription. They will of course be playing alongside non premium subscribers on all servers. Is that also ok?
At what point is the virtual world immersion and fair level playing field corrupted? We each have our own limits but I prefer not to venture down that slippery slope, not even one step.
I was attually hearing good things about this title, but considering the mass amounts of money to be maid off this series this seams like something they would do. But then again atleast they will allow you to play Open beta, and decide if you truely like the game befor paying for this pre-order. So you end up getting the good with the bad...so oh well.
I certainly wouldn't mind paying $200 for a lifetime subscription so long as the game is enjoyable. I played DAoC probably close to 3-4 years in total if you count all the months. Everquest probably a total of 2 years.
Yeah if I had seen the beta at friends house or something I would have decided I was going to gamble 200 bucks plus the box fee for about the same reasons, just substitute UO for EQ. I figure they have at least 3 expansions planned and if I get burn out between them I just set the game aside till the next expansion.
Well I don't see how preorder rewards or collector's edition ingame rewards are bad. Usually they are items or abilities that are helpful in the beginning but become less useful later on. Example was CoH Collector's Edition gave a bonus power to "glide" over surfaces, basically it was a faster than normal Sprint. Once you hit 14 and got your normal travel power you didn't use that one anymore.
WoW gives ingame pets, Netherwhelp for TBC, so I don't see how that is a bad idea.
And name a mmo now thats come out in the last year and had no incentive of any kind for a preorder for a new game or expansion. ( everquest comes to mind on expasnions but thats it ). I can tell you that my inetrest int the game has increased when i read about the preorder incentives.
Bottom line is that in the next year theres going to be alot of fighting for the MMO players dollar, and it can only go so far. This game has same plus that WOW had.. A huge fanbase thats familiar with the content. Thers 2 directions this game can go.. Wow route( not to the nummber of subcribers but least succesful, or Star Wars Galaxies. in the start have adecent amount of players but desginers kill the game.
Turbine usually lays an egg when it comes to marketing and promotion of their games but this is probably the most brilliant idea I have seen for a pre order plan.
One of World of Warcrafts best marketing tools has been touting high subscription numbers. People read the news article and say well 1 million people are playing maybe I should try it out. After a while 1 million becomes 2 million and the new headline comes out about 2 million subscribers, and someone reads the article and says hmm maybe I should try it out and so on.
You really want to hit the ground running at launch and keep momentum going and it looks like they may be headed in the right direction. The game seems really polished at this point so this may be one of the best launched games we have seen for some time. What I would really like to see is a all access pass for Dungeons and Dragons Online and Asheron's Call thrown in like what Sony does.
Originally posted by daemonbarber Sounds like the 9.99 /month is a Pre-Order only deal. Everyone else will need to pay the standard $14.99? If that's the case you can bet you'll never be able to cancel without being bumped up to the 14.99 for reactivating.
Yeah, I hadn't thought of that. The lifetime membership doesn't appeal to a player like me, that almost never sticks with an MMO for more than a few months - but the $9.99 deal? Yeah, of course I'd go for that - and then, be reluctant to quit. In the end, I'd still be getting a good deal, but they come out ahead, because it'd encourage me to stick with the game longer.
If they did give a lifetime discount, regardless of whether one quits or not, how would that benefit them? I don't consider it underhanded or anything, just a pretty good strategy that works for both the game and its players.
Sounds to me like something more MMOs should consider.
When I want a single-player story, I'll play a single-player game. When I play an MMO, I want a massively multiplayer world.
I don't understand how people can make a fuss about pre-orders getting some extra stuff, useful or not. Large amounts of preorders put fast cash back into the system and allow for more and quicker content updates in the future. All good, in every respect.
Also, what really ticks me off is the universal "truth" that time = currency in MMOs, and real money doesn't. I have more money than time (which is not to say that I have a lot of money - just too little time) and grinding faction for x hours in order to be allowed entrance to instance y is if not impossible then at least highly annoying for me. Get me right - I played DaoC back in the days when I could spend 6 hours per day in the game, and I never complained then (nor would I have spent money to speed up my progress either) but those days are gone and I don't want to do useless things for hours at an end simply because there are millions of unemployed/studying/playing at work people out there still that can.
Time does not equal currency, even if Blizzard tries to tell us so (I quit WOW for that reason). It doesn't in real life (you don't automatically make more money because you work more - you need to build a career. You don't win the Australian Open simply by practising more - you need talent to succeed, etc) so why should it in MMOs?
I'll stop before I offend anyone (if that is possible) but I am intrigued by the lifetime membership that I will definitely consider - what better way to alleviate the pressure of "I must play because I pay to be here" that is a fun destroyer as much as anything else for those of us that have too little time?
Refreshing. I hope the game is good enough for me to try it!
Sorry for not jumping up and down with enthusiasm, but:
SWG taught me never to sign up for a year at a time. Something like a month after I had signed up for 12 months, they unleashed the CU and before my 12 months ran out, they unleashed the NGE to deliver the death blow. That's how much an MMO can be butchered in such a short amount of time.
Dark and Light taught me never to preorder something unless there's either an easy way for me to back out of it and get my money back, or I'm already in the beta and thus know what I'm getting myself into. I would not have preordered VG, had it not been for me being in the beta. Even then, it was only little less than a week ago that I decided to preorder due to the sudden massive improvements the game saw near the end of beta.
Having said that, I think the lifetime offer is an interesting concept worth exploring further in other MMOs, as long as there's an option in the NDA for a refund if there's a major revamp, such as changing from a skill to a level based system or suddenly reducing the number of classes to a 3rd of what the game released with.
I personally couldn't see myself sign up for something like that with a WoW style MMO because they just don't keep me interested for that long. A sandbox game like pre-CU SWG on the other hand. Or heck... EVE online would be perfect for this type of setup because it uses real time skill training. Then taking a six month break from the game wouldn't make it feel like such a setback because you just lost half a year of skill points.
I'm a big ol' fluffy carewolf. Be afraid. Be very afraid.
considering a SOE station pass is 25 a month USD and I only have time to play one game at a time anyway I figure I will go with the lifetime deal. I played UO for 4 years straight, then DAOC and EQII each for 2 plus years off and on. The 200 bucks is not a bad deal even if I play for six months then put it down till the expansion hits then play for 4 more etc etc. I think there will be at least 3 expansions and from everything I have heard the game is solid and fun even if it is just another fantasy game. I have to admit though that the MvP is what intrigues me the most since from what I have heard is pretty much old style DAoC with a twist or two. That in itself will add to the replayability for me at least. Each to their own there of course.
I hardly think a low level cloak and ring are going to totaly ruin anything as far as the economy goes, that is just BS. I think the big reasons for this is trying to beat WoW's launch numbers just to be able to say they did it. And secondly I think most people will go for the 9.99 deal and since that goes away if you cancel and resub people will thing twice before canceling knowing that if they get the urge to play again it will cost 15 a month. Smart move by the marketing boys imho.
If I had made a game and know people won't be playing it for a long time, I would be choosing the same way. My marketing expert shall give a news out of a revolutionary new preorder system...
Good to make quick money before people realize what they get.
Originally posted by Lemar If I had made a game and know people won't be playing it for a long time, I would be choosing the same way. My marketing expert shall give a news out of a revolutionary new preorder system... Good to make quick money before people realize what they get.
No, it's up to players to pick what's right for them. If they have good reason to believe they'll be sticking with the game (e.g. beta experience and longterm gaming tendencies), then great, take the lifetime deal. If not, don't. If someone chooses badly, it's thier own fault, not Turbine's, IMHO.
When I want a single-player story, I'll play a single-player game. When I play an MMO, I want a massively multiplayer world.
Not bashing the game but you should really play it before paying anything, beta or otherwise.
Many folks got burn't with DnL, Horizons etc etc.
Now playing: VG (after a long break from MMORPGS) Played for more than a month: Darkfall online, Vanguard SOH, Everquest, Horizons, WoW, SWG, Everquest II, Eve
Comments
Got mine pre-ordered!
Not sure I care for the idea of letting people roll over in beta..but as was stated by another..its not really a competetive pvp game, so no one is really gaining an advantage by it.... so no big deal in the end I guess...
It is a really good deal at 9.99.... or 199.00 even.... and if this gimmick helps improve their launch and gain some traction, more power to them....
"True friends stab you in the front." | Oscar Wilde
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Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm
Fools find no pleasure in understanding but delight in airing their own opinions. Pvbs 18:2, NIV
Don't just play games, inhabit virtual worlds™
"This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon
There is plenty of friendly competition in a PVE game. There is competition for best items, fastest leveling, most advanced crafter, etc. all of which are aided by preorder in-game advantages. It's a bad precedent to sell in-game advantages of any degree and game companies that don't understand this are just being greedy. I can't support a game that starts off on this basis. It doesn't bode well for future game policies.
Hogwash. Games were designed to make money, pure and simple. With the current state that games launch in these days those who pre-order deserve a bonus to put up with the pain. This is obvisously designed to raise capital and reward those who are willing to preorder. Don't forget that Turbine has expansions planned including Rohan which will include mounts. They are essentially embracing both the subscription based and expansion based economic models. Everygame that has ever come out including PnP games have included extra material or expansions that you have to pay for and these expansions have included better loot. That's the nature of the beast, profit, for without profit there is no game.
I say it's about time pre-orders got something worth while.
I personally want to know more about the european pre-order, like where to pre order it from etc.
Still, im definantly going for the 200$ ( 99£) sub, no doubt!
I wish that D&D Online would have had the lifetime offer available some months ago, and $9.99 pricing. DDO is the type of game that is great to play on and off over a 2 or 3 year period while simultaneously playing another MMO that offers more traditional gameplay. The $199 pricing model would make it more affordable to do.
I think this plan with LoTR online is a smart one. They should eventually offer this plan to non-founders too. I hope they charge everyone $9.99 per month without something like a 2 year commitment.
I think offering $9.99 pricing only for pre-orders will cause more of a community backlash than the pre-order character bonuses will. Think about all the gamers out there that will not know about the pre-order pricing but plan on buying the game within the first month or two. Worse, imagine being the type of shopper that might buy this the first week the game is out, because you happened to see it on the shelves, only to find out that if you had bought it a week or two ago you could be saving $5 per month.
I think it should all be fine.
Then again, I really like the picture in your sig so I can't be too critical
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When it comes to an mmo, you usually dont just random pick the game off the shelf. I don't know about you or everyone else, but I always make sure to check the grade that the mmo has got, and what the monthly fee is.
So no I don't think what you mentioned about people randomly going into a store to buy the game after the 5$ per month discount, will be that big of a deal, if any.
Secondly, there is going to be a lot of advertising about this founding program, so i doubt that anyone will be missing out. Ofcourse there probaly will be some disputes about it in the future, where pre order members and exsisting members argue back and forth about the whole 200$ and 10 $ per month odeal. But think of it this way, we are taking a risk pre ordering and paying 200$ for a sub to a game that we dont even know if we will like or play for a longer period of time.
I myself am buying the 200$ package, and encouraging my mmo friends to do so aswell.
Well, hopefully you'll have at least a month to figure out if you want to commit $200 a month. However, if you do commit and its not your thing, you could always sell it ~cough~ give it away I mean. I'm sure there are more details that haven't been revealed yet. I remember another game doing something similar but it turned out the reduced rate only lasted for a few months.
I certainly wouldn't mind paying $200 for a lifetime subscription so long as the game is enjoyable. I played DAoC probably close to 3-4 years in total if you count all the months. Everquest probably a total of 2 years.
I miss DAoC
Well I don't see how preorder rewards or collector's edition ingame rewards are bad. Usually they are items or abilities that are helpful in the beginning but become less useful later on. Example was CoH Collector's Edition gave a bonus power to "glide" over surfaces, basically it was a faster than normal Sprint. Once you hit 14 and got your normal travel power you didn't use that one anymore.
WoW gives ingame pets, Netherwhelp for TBC, so I don't see how that is a bad idea.
And name a mmo now thats come out in the last year and had no incentive of any kind for a preorder for a new game or expansion. ( everquest comes to mind on expasnions but thats it ). I can tell you that my inetrest int the game has increased when i read about the preorder incentives.
Bottom line is that in the next year theres going to be alot of fighting for the MMO players dollar, and it can only go so far. This game has same plus that WOW had.. A huge fanbase thats familiar with the content. Thers 2 directions this game can go.. Wow route( not to the nummber of subcribers but least succesful, or Star Wars Galaxies. in the start have adecent amount of players but desginers kill the game.
Time will tell.
Turbine usually lays an egg when it comes to marketing and promotion of their games but this is probably the most brilliant idea I have seen for a pre order plan.
One of World of Warcrafts best marketing tools has been touting high subscription numbers. People read the news article and say well 1 million people are playing maybe I should try it out. After a while 1 million becomes 2 million and the new headline comes out about 2 million subscribers, and someone reads the article and says hmm maybe I should try it out and so on.
You really want to hit the ground running at launch and keep momentum going and it looks like they may be headed in the right direction. The game seems really polished at this point so this may be one of the best launched games we have seen for some time. What I would really like to see is a all access pass for Dungeons and Dragons Online and Asheron's Call thrown in like what Sony does.
Yeah, I hadn't thought of that. The lifetime membership doesn't appeal to a player like me, that almost never sticks with an MMO for more than a few months - but the $9.99 deal? Yeah, of course I'd go for that - and then, be reluctant to quit. In the end, I'd still be getting a good deal, but they come out ahead, because it'd encourage me to stick with the game longer.
If they did give a lifetime discount, regardless of whether one quits or not, how would that benefit them? I don't consider it underhanded or anything, just a pretty good strategy that works for both the game and its players.
Sounds to me like something more MMOs should consider.
When I want a single-player story, I'll play a single-player game. When I play an MMO, I want a massively multiplayer world.
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Also, what really ticks me off is the universal "truth" that time = currency in MMOs, and real money doesn't. I have more money than time (which is not to say that I have a lot of money - just too little time) and grinding faction for x hours in order to be allowed entrance to instance y is if not impossible then at least highly annoying for me. Get me right - I played DaoC back in the days when I could spend 6 hours per day in the game, and I never complained then (nor would I have spent money to speed up my progress either) but those days are gone and I don't want to do useless things for hours at an end simply because there are millions of unemployed/studying/playing at work people out there still that can.
Time does not equal currency, even if Blizzard tries to tell us so (I quit WOW for that reason). It doesn't in real life (you don't automatically make more money because you work more - you need to build a career. You don't win the Australian Open simply by practising more - you need talent to succeed, etc) so why should it in MMOs?
I'll stop before I offend anyone (if that is possible) but I am intrigued by the lifetime membership that I will definitely consider - what better way to alleviate the pressure of "I must play because I pay to be here" that is a fun destroyer as much as anything else for those of us that have too little time?
Refreshing. I hope the game is good enough for me to try it!
SWG taught me never to sign up for a year at a time. Something like a month after I had signed up for 12 months, they unleashed the CU and before my 12 months ran out, they unleashed the NGE to deliver the death blow. That's how much an MMO can be butchered in such a short amount of time.
Dark and Light taught me never to preorder something unless there's either an easy way for me to back out of it and get my money back, or I'm already in the beta and thus know what I'm getting myself into. I would not have preordered VG, had it not been for me being in the beta. Even then, it was only little less than a week ago that I decided to preorder due to the sudden massive improvements the game saw near the end of beta.
Having said that, I think the lifetime offer is an interesting concept worth exploring further in other MMOs, as long as there's an option in the NDA for a refund if there's a major revamp, such as changing from a skill to a level based system or suddenly reducing the number of classes to a 3rd of what the game released with.
I personally couldn't see myself sign up for something like that with a WoW style MMO because they just don't keep me interested for that long. A sandbox game like pre-CU SWG on the other hand. Or heck... EVE online would be perfect for this type of setup because it uses real time skill training. Then taking a six month break from the game wouldn't make it feel like such a setback because you just lost half a year of skill points.
I'm a big ol' fluffy carewolf. Be afraid. Be very afraid.
considering a SOE station pass is 25 a month USD and I only have time to play one game at a time anyway I figure I will go with the lifetime deal. I played UO for 4 years straight, then DAOC and EQII each for 2 plus years off and on. The 200 bucks is not a bad deal even if I play for six months then put it down till the expansion hits then play for 4 more etc etc. I think there will be at least 3 expansions and from everything I have heard the game is solid and fun even if it is just another fantasy game. I have to admit though that the MvP is what intrigues me the most since from what I have heard is pretty much old style DAoC with a twist or two. That in itself will add to the replayability for me at least. Each to their own there of course.
I hardly think a low level cloak and ring are going to totaly ruin anything as far as the economy goes, that is just BS. I think the big reasons for this is trying to beat WoW's launch numbers just to be able to say they did it. And secondly I think most people will go for the 9.99 deal and since that goes away if you cancel and resub people will thing twice before canceling knowing that if they get the urge to play again it will cost 15 a month. Smart move by the marketing boys imho.
I miss DAoC
If I had made a game and know people won't be playing it for a long time, I would be choosing the same way. My marketing expert shall give a news out of a revolutionary new preorder system...
Good to make quick money before people realize what they get.
No, it's up to players to pick what's right for them. If they have good reason to believe they'll be sticking with the game (e.g. beta experience and longterm gaming tendencies), then great, take the lifetime deal. If not, don't. If someone chooses badly, it's thier own fault, not Turbine's, IMHO.
When I want a single-player story, I'll play a single-player game. When I play an MMO, I want a massively multiplayer world.
Not bashing the game but you should really play it before paying anything, beta or otherwise.
Many folks got burn't with DnL, Horizons etc etc.
Now playing: VG (after a long break from MMORPGS)
Played for more than a month: Darkfall online, Vanguard SOH, Everquest, Horizons, WoW, SWG, Everquest II, Eve