Guildwars always frustrates me when I see it up on here. >.<;;
Isn't that just a little nit-picky? It runs a persistant world occupied by a massive population, it is at it's heart a group-based multiplayer game, and that is played online. Obviously, there is no doubt that it is a role-playing game. Where is the problem here?
OMG! Another thread flaming GW and how its not an MMORPG? The world is full of threads like this, GW us an MMOCRPG (or something like that I don't really remember).
Because playing with 7 other people is massive multiplayer
If you restrict your definition of “playing” to killing mobs then yes you are limited to 7 players in one zone when you are actually playing. However, for many people that is only part of the appeal of an MMO, and Guild Wars certainly does offer zones that are shared by more then 7 people, you just don’t kill mobs in them.
its silly to consider Guild Wars an MMORPG just because you can meet up in towns and outposts, which is a very small part of the total content. Guild Wars is an online role playing game with SOME MMORPG elements. Its not an MMORPG, Unless someone wants to claim the producer of Guild Wars doesn't know his own game?
If Guildwars is considered an MMO, then every game that has ever allowed you to meet and play with/against random players must also be considered an MMO, which of course includes:
Quake
Counterstrike
Battlefield
Neverwinter Nights
Seriously, what is the difference?
Quake, CS, NWN are called MOGS or Multiplayer Online Game. They lack the "massively multiplayer" aspects that MMORPGs offer. While you can have up to 30+ players on some games they can never truely support over 1000s or even hundreds of players at the same time.
Isn't DDO technically about the same as Guild Wars?
In DDO every dungeon is instanced and limited to just your group, at least when I played the trial anyway it was. When you are done you go back to town or to the pub to get some more members for your group and do it again. But you don't really interact with anyone outside your group once you get into the dungeon (kill mobs).
So, how is DDO any different than Guild Wars?
Not really saying how they should be classified, but just saying that if Guild Wars isn't really an MMORPG, than neither is DDO.
If Guildwars is considered an MMO, then every game that has ever allowed you to meet and play with/against random players must also be considered an MMO, which of course includes:
Quake
Counterstrike
Battlefield
Neverwinter Nights
Seriously, what is the difference?
If Guildwars is not an MMO because it instanced then:
-neither is CoX, all the non-instanced areas are just fill, all the important stuff in instanced.
-endgame WoW. In a BG or a dungeon/raid instance.
-DDO, dont need to explain.
Either way I reckon let Guildwars have it, they made good products and they did it without using pay to play billing. They have certainly provided more content than most MMOs have in their first 2 years with pay to play methods.
If Guildwars is considered an MMO, then every game that has ever allowed you to meet and play with/against random players must also be considered an MMO, which of course includes:
Quake
Counterstrike
Battlefield
Neverwinter Nights
Seriously, what is the difference?
If Guildwars is not an MMO because it instanced then:
-neither is CoX, all the non-instanced areas are just fill, all the important stuff in instanced.
-endgame WoW. In a BG or a dungeon/raid instance.
-DDO, dont need to explain.
Either way I reckon let Guildwars have it, they made good products and they did it without using pay to play billing. They have certainly provided more content than most MMOs have in their first 2 years with pay to play methods.
/agree. That is ridiculous to say the use of Instancing prevents GW from being considered a mmorpg. And good point about DDO... DDO has a max of 8 players only in combat instances, while GW has up to 24 players per combat instance, which is three times as many... Yet they want to consider DDO a mmorpg and not GW?
I just find it funny that mmorpg.com gives Nightfall less than a 8/10 review and then awards GW MMOG of the year? What the hell?
Because playing with 7 other people is massive multiplayer
in City of Heroes its all instanced max size group is 8 ppl yet no one complains about that. every mission is instanced in CoH/CoV too
not sure if its still like this but EQ2 was instanced to the max just like GW when it first came out. even the town was instanced too if memory recalls
Not saying GW is an MMO but it is persistant not sure why ev1 keeps crying about it. maybe if half of the 'real' MMOs were any good just maybe you'd see them when the award. til then get used to seeing GW uptop biatches!
GW FTW! Why does everyone seem to think instancing is evil. It make the game better. Better imersion -> YOU make the difference, not the hundred other people around you. Better performance. No kill stealing.
When instancing offers the same gameplay experience as a quality single player game then I would agree. Until then its just taking MMO gameplay and removing the one element that makes it good.
MMORPG.com doesnt have to be mmorpgs. Its there web site they cant put what they want to but on it. Hell they could put barny and freinds on here if they wanted. Who gives a rats ass anyways. Please post something constructive and stop hating...Please.
Comments
Alas, I agree.
MMO migrant.
Which Final Fantasy Character Are You?
Final Fantasy 7
How do you kill that which has no life?
http://www.mmodeals.net/games/guild_wars/index.php
""Guild Wars is not an MMORPG," said Jeff Strain, producer of the game.
Quake, CS, NWN are called MOGS or Multiplayer Online Game. They lack the "massively multiplayer" aspects that MMORPGs offer. While you can have up to 30+ players on some games they can never truely support over 1000s or even hundreds of players at the same time.
In DDO every dungeon is instanced and limited to just your group, at least when I played the trial anyway it was. When you are done you go back to town or to the pub to get some more members for your group and do it again. But you don't really interact with anyone outside your group once you get into the dungeon (kill mobs).
So, how is DDO any different than Guild Wars?
Not really saying how they should be classified, but just saying that if Guild Wars isn't really an MMORPG, than neither is DDO.
I have seen so many threads like this before. honestly, who even cares, A game is a game, play it if you like it, if you dont then dont.
-neither is CoX, all the non-instanced areas are just fill, all the important stuff in instanced.
-endgame WoW. In a BG or a dungeon/raid instance.
-DDO, dont need to explain.
Either way I reckon let Guildwars have it, they made good products and they did it without using pay to play billing. They have certainly provided more content than most MMOs have in their first 2 years with pay to play methods.
-neither is CoX, all the non-instanced areas are just fill, all the important stuff in instanced.
-endgame WoW. In a BG or a dungeon/raid instance.
-DDO, dont need to explain.
Either way I reckon let Guildwars have it, they made good products and they did it without using pay to play billing. They have certainly provided more content than most MMOs have in their first 2 years with pay to play methods.
/agree. That is ridiculous to say the use of Instancing prevents GW from being considered a mmorpg. And good point about DDO... DDO has a max of 8 players only in combat instances, while GW has up to 24 players per combat instance, which is three times as many... Yet they want to consider DDO a mmorpg and not GW?
I just find it funny that mmorpg.com gives Nightfall less than a 8/10 review and then awards GW MMOG of the year? What the hell?
Play as your fav retro characters: cnd-online.net. My site: www.lysle.net. Blog: creatingaworld.blogspot.com.
in City of Heroes its all instanced max size group is 8 ppl yet no one complains about that. every mission is instanced in CoH/CoV too
not sure if its still like this but EQ2 was instanced to the max just like GW when it first came out. even the town was instanced too if memory recalls
Not saying GW is an MMO but it is persistant not sure why ev1 keeps crying about it. maybe if half of the 'real' MMOs were any good just maybe you'd see them when the award. til then get used to seeing GW uptop biatches!
GW FTW!
Why does everyone seem to think instancing is evil. It make the game better.
Better imersion -> YOU make the difference, not the hundred other people around you.
Better performance.
No kill stealing.
// The G&H Townhall - http://gnhth.vault.ign.com - a Gods and Heroes fansite
MMORPG.com doesnt have to be mmorpgs. Its there web site they cant put what they want to but on it. Hell they could put barny and freinds on here if they wanted. Who gives a rats ass anyways. Please post something constructive and stop hating...Please.