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For the last time, WAR is not WOW.

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Comments

  • Distortion0Distortion0 Member Posts: 668



    Originally posted by havocthefirs
       If it walks like a duck and quacks like a duck its probably a duck.


    But is the duck a "WoW Clone" or is the duck a Fantasy game? If you are going to say that becaus WAR has Orcs and Elves, it is a "WoW Clone" then you might as weel call it a "D&D Clone", a Wahammer Rip-off, and say they are stealing from the Lord of the Rings Franchise. Same could be said for WoW

    And far as sounds go, are you deaf? WAR obviously makes a 'Moo' sound. Noob.

  • jacobsthemanjacobstheman Member Posts: 80
    you know.....i think i will go post ZOMG WOW RIPPED OF WARHAMMER in teh wow forums....sounds like a genius plan.....u have been sent by god or you are just smart......or just maybe speicial...lol jk
  • cerb123cerb123 Member Posts: 46
    Am i expected to read all of that? =/


  • GorblumGorblum Member Posts: 12

    Hey all, after reading these posts ... I really feel this is getting a bit tiring to be honest. People complain of WoW players saying WAR is clone this and even now WAR fans like you guys keep posting against them and it just goes on and on.

    I already seen and read enough to know WAR is not WoW and vice versa. I'm done playing WoW after making High Warlord in PvP and killing high end bosses over and over. It all dies down for WoW over time.  I look forward to this Warhammer because its more about RvR and its different as I myself I've played Warhammer table top game  for quite a number of years .

    So guys lets just cut out the complaints and make time to just move on and wait patiently as Warhammer releases more classes for us to look forward to as well as play this highly anticipated game. If people keep flaming about WoW clone, just ignore it, cause if they are not going to be playing WAR then thats what they are missing out and enjoy PvE instead or their expansion to look forward to.

    I firmly believe a lot of Warhammer fans are actually playing WoW currently but thats because Warhammer has yet to open up their MMO which we are all anticipating. Warhammer has great potential for not just this release but expansions to come also because of how there are many races not there and so much history and content.  So I hope there would be less of comparisons and just post what contents that are getting released as there are so far 8 classes done such as Greenskins and Dwarfs and now we are waiting for descriptions about Chaos and Empire.

    So just enjoy your day and keep waiting patiently for what would be released for this game.


  • havocthefirshavocthefirs Member Posts: 229

       Ok, level based, everything is soulbound, theres no looting in combat, simplistic crafting, no housing.

       Spoon fed content with hand held quests. AI prevents leaving a zone until you've leveled.

       Movement is at the speed of slow, if you walked that slow in real life it would be a fourtyfive minute walk to your front door.

       A game a ten year old can quickly master. Sure sounds like WOW to me.

  • logangregorlogangregor Member Posts: 1,524


    Originally posted by havocthefirs
       Ok, level based, everything is soulbound, theres no looting in combat, simplistic crafting, no housing.
       Spoon fed content with hand held quests. AI prevents leaving a zone until you've leveled.
       Movement is at the speed of slow, if you walked that slow in real life it would be a fourtyfive minute walk to your front door.
       A game a ten year old can quickly master. Sure sounds like WOW to me.

    You are soooo predictable.

    image

  • GuardsmanGuardsman Member Posts: 9
    Originally posted by akita47


    Reason 1
    Reason 1 Part 2
    It just isn't.

     

    Got to finally play Warhammer at the Camelot Roundtable in Vegas.



    It's looking good so far. Visually it's impressive, particularly the character models and the armor. It doesn't look at all like WoW, by the way - the only thing even slightly inviting the comparison are the presentation on a couple of the screenshots, and it has dwarves and orcs (even though the orcs look almost nothing like Warcraft orcs except skin color). It actually looks pretty much unique in the MMO genre, and very cool. I look forward to playing with character customization - one of the orcs I played had a goat skull mounted on his shoulder. Very detailed, very cool, shame it wasn't a dwarf skull though.



    As far as controls go, it's going to take some getting used to. It invites a comparison to DAoC here, with momentum preventing immediate stops, and acceleration so it takes a moment to get up to speed. It isn't as pronounced as in DAoC, but it's definitely there. You CAN strafe while moving forward in Warhammer, unlike in DAoC, and as far as I know it won't impact your ability to deal damage. Collision Detection is one of the the major new features here - if you run into another player you stop. I only really saw this in action once, where I was trying to get past an enemy and was prevented from doing so for a good 8-10 seconds. Player fears that it'd just be like sliding along a zone line and therefore would not impact anything appear unfounded; I didn't get a close enough look to say what the exact mechanism is, but it was pretty clear that even one guy really trying could keep you from moving past if he really focused on it. One more thing worth noting - there's a turn radius while moving. This won't come into play if you tend to move your character like a real person, but if you like to jump up and spin with your mouse at 500 rotations per minute, well, tough. To be clear: most people won't even notice this happening, unless you're trying to spin at unrealistically high speeds while running full out. /stick and /face are out, though I didn't group so I didn't get a chance to see if there was a /assist command. My main concern at this point is how tanks are going to prevent casters from just kiting them - casters certainly can't turn around and cast on you while kiting, but they can neutralize your damage pretty effectively.



    Combat is a hard one to judge, since a lot of what I saw could just be because I was playing characters that are only about 3/4 of the way through the progression, and gear was pretty much nonexistent, and also I was thrown into a relatively high level character with no prior experience. It seems very fast paced, with a lot to keep track of. Using skills is pretty much button spamming... or would be, except that "Action Points" (endurance or mana, except you have a very small pool of it and it regenerates very fast even in combat) prove to be a rather significant limitation after the first 10-15 seconds of action. I'm guessing that if you throw healers into the mix you'll see some very interesting tactical choices. I'm also guessing that 99% of players won't bother to make these choices, because the pacing means it will take some pretty significant coordination to be able to make use of everything the combat system offers. I could be wrong about this one, again, there's a number of factors in play here that make judging this difficult, but my impression is you'll be able to see significant differences in DPS output between more skilled and less skilled players. Another thing is that the difference between an Ironclaw and a Black Orc taking damage looks to be more like the difference between a Warrior and a Savage than a Warrior and a Berserker in DAoC - you're going to actually need tanks to take damage for your group (and they have a number of mechanisms to do this without actually forcing the enemy to target them, but this stuff has been covered plenty and doesn't need a regurgitation here).



    It's looking good, basically. The skill trees for Greenskins and Dwarfs are mostly in, with the first three tiers for Ironclaws, Black Orcs, Shamans, Hammerers, Ironbreakers, and Engineers available to see (and play with). There's a lot going on there, basically twelve different full scale skill trees (Core, Secondary, and one other which I can't recall the name of) - characters are going to be markedly different in skill selections. It's the "spiritual successor to DAoC" but doesn't actually play all that much like DAoC, or much like WoW - it's its own entity. I'm guessing they'll be ready to go on time, and I look forward to playing it again.



    EDIT, by the way: I've received a lot of questions about the momentum thing I mentioned. It was a bit like playing Dark Age of Camelot, really, where you can't stop on a dime, but a much less pronounced effect than in that game. Really it was small enough that it could even have been caused by a sticky keyboard. Don't get too excited about that one, it just means controls are a little less responsive than in WoW, a little more responsive than in DAoC. I didn't mean to imply there's some hawt new gameplay or control feature being worked on that they haven't told us about.

     

    No, it really isn't.

     



    Morg'th n'Throg from Only-WAR

    (Do not assume) that people will be forced into roles. Mythic has stated flat out that any Career that just plays one role is only playing half the game and will ultimately find themselves far too weak to compete. This game relies on player skill more than the other MMOs where gear or "paper, scissor, rock" mechanics rule all. You have to know when to switch from healing to attacking, from tanking to attacking, from attacking to pulling back otherwise you and your allies are just plain toast.



    The reasons people in WOW are forced into those roles is that the talents don't offer real diveristy for players and in order to do ANYTHING in WOW you have to PvE for the proper gear. And in order to do that you have to fall into the typical and unimaginative roles. Tanks, DPS, healers, buffers, support.



    This is W.A.R. and not WOW and it's unrealistic to expect two very different games to hold onto the same ideals when it comes to careers or classes. WOW is a PvE-centric game. W.A.R. is a PvP-centric game.



    Mythic has promised and so far shown that every career will be self sufficient (ie. Black Orcs can pull off heals to themselves if needed), every career will be diverse, players won't be forced to play any way but their way, and we will have to rely on player skill and tactics not gear to get the most out of our W.A.R. time. Until shown otherwise, I say we keep an open mind and give them the benefit of the doubt. W.A.R. will break the mold, it's not like the typical EQ Clone like WOW is.

     

    Not at all.

     

    THANK YOU!!!!
  • RodzillaRodzilla Member UncommonPosts: 159
       Warhammer is based on pvp  not  100% loot based item farming like  world of warcrap

    searching for the next DAoC....

    Kay-exile

  • GuardsmanGuardsman Member Posts: 9
    Originally posted by Rodzilla

       Warhammer is based on pvp  not  100% loot based item farming like  world of warcrap
    I like you.
  • RodzillaRodzilla Member UncommonPosts: 159
    Originally posted by Guardsman

    Originally posted by Rodzilla

       Warhammer is based on pvp  not  100% loot based item farming like  world of warcrap
    I like you.

    searching for the next DAoC....

    Kay-exile

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