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I hear the XP rates were lowered, first 30% then another 25%. I can not validate this, but it feel about right.
I am aware there are people who feel happy about it, and each to his. I felt the former XP rate should have been raised, not lowered. Vanguard has, due to educated calculations 70,000 - 80,000 players at the moment. Brad McQuaid one said they need at least 250,000 to make profit. Though it is just a guess, I think a vast majority, once they find out about the slow progress will not keep playing. I know that is only what my insight tells me, but I firmly believe this is so.
It is a preferrence, and as that not really debatable, as all kinds of taste. But I want to see progress of my character in an appropriate time, and the current changes just are the last obstacle in a series of maluses this game has. I do not want another EQ1 or Lineage II endless grind. I really don't desire a WOW-ish fast levelling, really not. But this is not what any longer feels as a decend balance between time and progress. I am sorry to say, for VG is a really good game in many aspects. But if this is the final say I will soon quit this game. I want to do quests and explore and maybe try one or two alts and not focus on powergriding to keep a certain feeling of progress. I really dont want to be the uber player, but I want to feel the growth in strength, and that means a certain time-frame must have a certain pay off.
I just inform you of this my standing. I am sorry VG evolves this much into a time consuming game now, but I am not willing to focus my entire spare time on one thing alone to keep up with my personal feeling of a progress. I hope this is not the final word or a real casual server is started ASAP. VG has many good aspects I havent seen in other games, but the price of time VG now demands to pay is beyond what I regard as a reasonable exchange.
PS: I do not like WOW. It is TOO fast and easy. That is not what I desire, but VG now, especially calculating the levelling slowness of the higher levels, is too slow for me now. I had this in the old days, where it was ok, but then was then and now is now. This is a personal expression, and there is no need to "convince" me.
PPS: If I decide to go, my stuff goes to my guildies, so you do not have to ask me if you can have my stuff, should I go.
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I'm curious when VG was advertised as a casual players game? I always thought it was for the "core" people. Isn't that something Brad said at one point?
I'd be surprised if the guys that like corpse runs, no instances and long travel times don't come out and praise this for making the game even more challenging... for them anyway. Personally I see all these as just sinks, not challenges.
http://www.greycouncil.org/
If true, it's just another in a long list of disappointments for this game. Keep up the good work guys.
I agree that having the 'Hardcore' in charge of game design is eventually going to kill any hope that V:SoH has of being a main player in the MMORPG environment.
Expect the Hardcore to continue to have their way for say another 3 months. By that time, SoE will detect that there is really no player base available to support a major MMORPG of this type. Then, the inevitable pressure from SoE to do an 'NGE' / 'CU' type modification to V:SoH to make it more player friendly. Just like they have done with EQ2 and SWG.
However, by that time, it will be far, far to late to salvage the subscription base. Once a player tries the game and feels it is not his/her type of game, well, that's pretty much it for that Subscription. They will just go back to their previous fun game and wait for the next offering.
So, bottom line, it is to late for V:SoH to be successful. Released a year to soon, with to many defects, not enough content, to Hardcore, not enough fun, not enough sound, not enough animation, dead towns, empty vistas, Zones (named 'Chunks' here so they can say they don't have 'Zones'), and so forth.
However, I am happy that there is a place for the 'Hardcore' gamer to go. I wish them well and hope they have a great time and stay with V:SoH for a long, long, long time.
Good Hunting
Anyone have any hard numbers on xp changes?
(For example xp per mob compared to xp for level).
I remember staying up all night, falling asleep at my computer while camping mobs/items in EQ. Not sleeping for two days because I HAD to have IT! I can't do that anymore and yet there will always be people who can. Play or wait for a game that works with your schedule. It isn't the end of the world...I don't think.
People don't ask questions to get answers - they ask questions to show how smart they are. - Dogbert
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-Corpse runs add more risk to death, and challenge to recovering your stuff. It's a contrast to some other MMORPGs where death has about as much sting as dying in a round of Counterstrike.
-I have always hated instances - This is a MMORPG. I like encoutering people in dungeons or out in the open. If I wanted all the content spoon fed to me in personal instances I would play Guild Wars.
-I love huge worlds where travel is organic. The world feels disjointed and unconnected when you can go anywhere in minutes by teleporting from one town to another.
As for the EXP rate, I don't mind leveling being slow if there is enough content to go with the pace.
From my understanding, and please someone correct me if i'm wrong on this one, is that the most recent experience earning "fix" came about after the last beta patch where we saw experience comming in at a very increased rate. Almost all the feedback that was comming from website forums was comming back as bad, experience was going way to fast.
As a result of this feeback the Sigil boys decided to find a happy medium between the two and so far, it seems to be working. Either way, while it's not as fast as it was, it's by no means as slow as it was back in beta 3 for example.
I also think something needs to be said in terms of not blowing things out of proportion. Of course you can voice your oppinion and dissaproval but if we bitch about absolutely everything, things that are genuinely BAD with the game are going to get overlooked.
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Just my two cents.
Yeah Shoal, I agree with your sentiment entirely. Once again if true, it boggles the mind as to why the devs would take this direction. I would think they would want to do the opposite. Start with a slightly more casual approach to build the up the subs, then as the game develops and more content is added and the bugs are cleared up and performance issues tweaked, then slowly increase the difficulty factor to appease the Hcore fans. What they're doing now seems counter productive IMO.
PVE game is for people that like to socialise and explore. PVP is for achievers
Long and tedious grind is also for achievers... So Vanguard brings opposite apeals.
I have nothing against reaching end game slowly. Actually i think there should not be end game at all (like in eve or ryzom)
But making end game further away but simply making leveling more of a grind is terrible solution.
Because lets face it , it is boring!
Neither you gain no new skills , nor you can really explore ... so it is either grind or more grind the same area for weeks
"Before this battle is over all the world will know that few...stood against many." - King Leonidas
In today's MMORPG market you have to carve out a niche to succeed. Because if you try to make the game that tries to horn in on WoW subscribers then you're just going to end up with a game that pleases no one in particular.
-Corpse runs add more risk to death, and challenge to recovering your stuff. It's a contrast to some other MMORPGs where death has about as much sting as dying in a round of Counterstrike.
-I have always hated instances - This is a MMORPG. I like encoutering people in dungeons or out in the open. If I wanted all the content spoon fed to me in personal instances I would play Guild Wars.
-I love huge worlds where travel is organic. The world feels disjointed and unconnected when you can go anywhere in minutes by teleporting from one town to another.
As for the EXP rate, I don't mind leveling being slow if there is enough content to go with the pace.
Well said. Besides, if corpse runs are that much of a time sink to you, then you are dying too much.
As for long travel times, the caravan system was put in place so you could log in where your friends are. What I wouldnt want to see is a bunch of insta-porters. It just makes the game feel small when devs do that.
As for the XP nerf, I expect the devs are still tweaking to ensure the right leveling curve. It still may change again. For me, I am comfortable where it is at. Perhaps it will cause people to spend more time playing in a given zone, versus leveling at a speed in which they miss alot of things in a zone.
I would ask who on this thread acctually play vanguard?
I do. I am almost level 20 adventurer, 10 tradeskiller and a 54 skill in diplomacy.
The exp is still coming in failry quickly. As exp for quests is where your leveling exp will mainly come from. Mob kill exp is minimal compared to quest exp. Course, the best exp that I have found is questing in a dungeon in a group. The mobs give better exp and the quests give more exp.
Vanguard is designed to be a challenge it does not hold your hand. It is def not for everyone. And yet at the same time everyone could play VG and have a good time.
Fun is what matters. Not leveling to max in the shortest amount of time. There is SO much to see and do in this game it's unreal.
Sorry, KorovaMB - -I didn't see your post before I wrote the above.
Thats the real question isn't it? Or maybe the word gamble is more appropriate. Well, they've taken their shot, for better or worse..and we'll have to wait 6 mo to a year to find out the results.
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Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm
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Seriously.
It's Are'el. This forum doesn't allow apostrophes in usernames.
Unless i'm mistaken and i haven't seen the relative patch notes to what you say, but last i saw in beta they RAISED xp gain percentage by 20% not decreased it. also just to point out i believe brad said if they got 250k subscribers they would be extremely happy, not that they need 250k just to break even and make a profit, i believe if they get around 150k to 200 they'll be breaking even.
As far a subscribers go i throw out WoW as a exception to the rule, I'm not a fan of world of warcraft but i believe no other game will ever get 8 million subscribers anytime soon. Most game designers design for a few years in advanced base off what type of hardware may come available using the More's law(Forget the exact name) that every 18 months somehting new is coming along. WOW designed for older systems thus the reason it has so many users along with the fact it was already a popular single player series.
Your posts are always polite and so I will put this to you pragmatically. You are EXACTLY the kind of MMO player I do not condone. Instead of finding something else to play you'll hang around complaining until the devs finally cave and mess the game up. This is exactly what happened to SWG. It is a very selfish attitude especially considering how many games there are out there that appeal to your style of play.
I personally think you should leave Vanguard. It was NEVER advertised as a casual game and they are not just "words" as you put it. It's like walking into a strip joint and acting surprised because there are naked girls dancing around. It was always advertised as a game that would require a significant investment of time. You, for whatever reason, cannot invest that time and so you must find another game to play that is more suited to your particular time constraints.
I'm not trying to be nasty and I do empathize but I dont see why every single MMO that comes out has to be watered down to suit the casual gamer. Some of us do have the time to invest, and this is about the only game that caters to us. It was never targeted at the WoW/EQ2 market. It was targeted at a niche market. It was after a very specific demographic. Not everyone exists therein!