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I'm going to start the list, I encourage others to add to it.
- Macros/Bots
- NO PVP
- None or too little a penatly for death
- Too little freedom
- Not enough Quests
Comments
well I disagree with many, I think they need some PvP but no PKing, cept maybe on a seperate server.
I hate death penalties, a game is meant to be fun, and death penalties detract from the fun, im not paying a monthly fee just to lose hours/days/weeks of work from one death
this is why I love Guildwars system so much.
Too little freedom? there is a lot im most mmorpgs, trying ti balance freedom, with balance is harder than you probably realize.
Quests are good, and I agree some games need more.
What I think the #1 thing is...
CONTENT
take almost any mmorpg and make it a offline 1 player or 2-4 player multi-player and its no fun
I belive mmorpgs should be fun to play not just fun because of the social, but should have actually entertaining features in the game, like traditional mmorpgs
after 6 or so years, I had to change it a little...
Ok, you left out the biggest flaw ever to find itself in an MMORPG.
Not Enough Character Cumstomization.
'K.
Alright you want to know the problems with mmorpgs, here they are in all there glorious splendor.
1. No PVP - This does not mean make it open pvp or realm vs realm style pvp. This just means they player character should have some way to meausre/ compete against eachother, like the duel feature in DAOC. Where there is no penelty for dying and both people must accecpt to succeed.
2. Not Enought Quests- I don't think there really need to be much more said then simply, if you don't have enough stuff for people to do, then the game gets tiresome. I mean whats the alternitive, endlessly killing monsters, sure I think that option should be there for the people who like to do boring repetive tasts, but for people like me, I need stuff to do. Perferably stuff that has some sort of reason, or driving factor behind it.
3. The Grind- I understand the need to prolong the length of your game, so you can have player interested in it for the maxium amount of time so you get the most avalible proffits. But if you're going to do that the very lest you can do as a gaming company is offer diffrent locations and questes to break up the monotony of the "Grind". Simply hunting the same patch of land for hours and hours is boaring &$*# expesaly if there area isn't even pretty to look at.
4. A Sense of Comunity- When I play a game, I do it to have fun. When I play an online game, I do it to have fun with other people. When I play an mmorpg, I do it to have fun/socailize with many people. I think a lot of gaming companeys have lost sight of this. Don't just rely on players to create the content, you, as programers, should create veniews for interaction. Bars, speak easys, parks, places where players can get together, interact, ang gain some boon for doing so. If you leave character intereactions to just guilds, players become isolated in those guilds, and don't get to feel the full statisfaction of being in a game with literealy thousands of other people.
5. Cause- Why am I fighting? Why am I here? Why am I endless killing rabbits? Is it so one day I'll be the best rabbit killer in the land? Is it so I can have the perstigue of have having the numerals five zero hanging next to my characters head? Is it so I can have the best pvper in the land? NO! Well then why the hell am I playing your *Expleteive deleted* game? Give me a story, and make me feel apart of it. Give me noteriety. Give me fame. Give me glory and give me defeat. Let me feel and taste the blood, and flesh of your world. Let me grind my teeth upon it's frame untill I've had my fill. Let me become your world, and let me frive knowing that I"m apart of it.
6. The Static X- Who wants to live in a painting when they can live in motion. The world is a constantly moving and changing enviroment. It's what we call dynamic, a term game designers should learn, and learn well. If I have a group of antalopes chilling out in the planes, I want to know why they are there and if they antalope are there then they're must be something unting them, otherwise there numbers would grow indefantly. If there are goblins that raid and pillage, where do they live. To goblins and orc spawn from nothing, such as the lords of everquest would have us beleave. Or do they have whole kingdoms, whole societies that we havn't scean. If they're chilling aroudn in a certain spot, well then why are they chilling there? It can be because it's the best place in norath to get a tan, doubtfull. I'm sure I could go on forever, but I think you all get the point.
7. Identity- When I play a game I want to be recognize as me. The last thing i want to see is eighty thousand people all standing around, looking like identical clones, in diffrent coloured suits. I want to pick how I look, down to the last detail. If not down to the last detail, enough so that you would have to run into two thousand compeltely diffrent character models to find one that looks like myself. Also while we're on the topic of identiy I think we should discuss the quallity of cloathing in most mmorpgs. The simple fact is there isn't any. In most games, expect anarachy online, your charactes cloathing is it's armor, your armor is your cloathing. Screw that noise, I want dress cloaths, red dresses and zoots suits. Black trench coats, and feathered boas. Let me choose how I want to dress, not what manner of dress is best suited for combat.
8. Reduce Reuse Recycle- I don't know about the rest of you out there in mmorpg land, but I'm sick and tired of looking at the same monster model everytime I go to kill one. Now I understand it's impossible to give every charcter/mob a unique feel to them. All I'm asking for is that each member of a perticular monster family not be the same model with a diffrent collour scheme and a verreing height and length. It's simply rediculas. When I see a frost goblin make him like he was craved from a block of ice and not just so regular goblin model collour blue. It's stupid and it doesn't reflect the kind of quallity people desire from that callibure of game.
9. Unfinished products, unkept promises- Don't lie to us. Don't tell us you're game is going to have a feture and then not inlcude it. If the idea seems lofty and unobtainable, then keep it to your godamn self, leave our trusting fragil little gamer hearts out of it. We're sick of your lies, just get it done in secrete and supprize us at launch. Secondly I don't want to ever pay money to test you're game. If the product isn't finsihed then don't package it and put it on retail sheleves. I don't being lied to, and I like it even less when those lies lead up to the loss of fifty dollars. So no more AC2 if you please, just beta the game like a good oompany, and release it when it
10. Fun- Remember all you game companies out there, the perpous of the game is so we can have fun, not so you can rich. If I ever find myself asking the question why am I doing this, more then I'm lost in fun, we have a serrious problem. One which I find most companies producing mmorpgs are suscpetable to.
That just my thoughts-
Vice man
PS: If we didn't have death penelties the world would be far to easy. Getting a break!
PSS: I'm writting at 2:00 in the morning and after I've downed two forties, so I might not be making the most sense. Deal with it
PvP - Yes I want to see a game finally do PvP right,and I dont like just sinceless murder of players,there needs to be reason behind it all.
Collision detection- I am sick of being able to run through other players and tables and chairs and trees and stuff, very little emersion when 10 people can be standing inside 1.
Static worlds- yes need to see changes every so often so a world feels alive
Unplayed characters- I left DAoC finally last month after porting to Emain and counting 41 shamen and healer bots hanging out in the portal keep,90 ppl in emain 41 bots 33 SBs,Bots would be ok if you had to drag them with you to be effective....went back to SWG this week and took a trip to naboo, the AFK dancers and musicians in the cantinas is just rediculas, all with macroed advertisments repeating every few seconds, canceled SWG- not gonna play a game that allows unplayed bots or afk macroing.
Godz of War I call Thee
Godz of War I call Thee
- Link the rewards with the type of activity. The form dont matter, the result does, to be efficient in an activity what does a player need to do? Asking an adventurer to be a merchant, a merchant to be a tradeskiller, a tradeskiller to be a raider and a raider to endlessly earn more XP like an adventurer is not a good idea, nope, not at all! And if you ask someone to be all of those it is plainly insane, almost nobody will like all those!
No more Chocobo races please!
- "Coercing? No no, I assure you, they are willing to bring my bags and pay public transportation just to help me, it is true!''
- "If I understand you well, you are telling me until next time. " - Ren
-the 'RP' in the MMORPG (with a few exceptions)
-great and realistic combat
-exp earned from things other than combat
-the chocobo goodness *wark* *quay!*
"Put your foot where your mouth is." - Wisdom from my grandfather
"Paper or plastic? ... because I'm afraid I'll have to suffocate you unless you put this bag on your head..." - Ethnitrek
AC1: Wierding from Harvestgain
I actually hate games where quests are pushed on the players. I'm not a big fan of the quests in MMORPGs to date (maybe that is just a flaw with the games though) and prefer to run around exploring, killing monsters I run in to, camping the odd spot and perhaps doing the odd quest here and there.
To me the ideal game would balance the rewards from both camping and questing. No gamer should feel forced to do one or the other because the developers decided one is the "right" way to play. Often one yeilds far better rewards (xp, items or both) and as a result, right or wrong, players camp/quest whether they want to or not.
What makes it worse for me is that most "quests" to date are what I would term "tasks" and are as mindless as camping. For people who still find these preferrable create plenty of them so they don't get bored, I have no problem with that. Just balance the two play styles so you can play the way you prefer.
What makes it worse for me is that most "quests" to date are what I would term "tasks"
I agree. In Asheron's Call 1, they have the "kill-the-ancient-olthoi-queen-quest" where you see 10 "one of a kind" ancient olthoi queen heads hanging up in one room of someone's mansion... Not to mention the quest to kill one of the main characters in the plot and get his sword. People then go on to sell the sword for valuable items in the marketplace. If someone is going to term a quest with the title of "quest" then it should be a one-time event for the most part. Tasks should remain "tasks" and quests should not be like: "go and quest for my lost scribe's pen" or some other menial junk.
"Put your foot where your mouth is." - Wisdom from my grandfather
"Paper or plastic? ... because I'm afraid I'll have to suffocate you unless you put this bag on your head..." - Ethnitrek
AC1: Wierding from Harvestgain
The biggest fatal flaw in my opinion in any mmorpg is pretty much everything. Put it this way, you go to any game, and there is always a group of people complaining and totally displaying complete lack of respect to the game because things are not going there way. It's almost impossible to please everyone out there, because everyone has different tastes. Nobody understands in the gaming world though and they lash out. Companies base their updates and patches to games upon what the majority of people say about the new content good or bad. If they could fix every little thing to what everybody wants, than you'd have a really weird game, so whch is why I think the fatal flaw in any MMORPG would have to be certain people out there who ruin it for the rest of us. So far I have not seen too many, and none here yet, but other sites I used to post at, alot of em.
Keep fighting that fight.
The biggest flaw of MMORPGs is the ADDICTIVENESS!!! Fortunately, most MMO's are so boring or hard or pointless that you can't become addicted.
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My list would look like this[sorted by priority]:
- Feasible solo play that is more or less equal with group play
- Windowable
- NO active social engineering policies e.g. Force grouping
- Can play PvP free np if it is in game as long i dont have to part take [played 3 years PK]
- Loot with rare drops
- Automated loot sharing sytem.
- Combat fun
I an gae meet these criteria which are not many I mite note I have bought without looking at the rest and tried it. This requirements for my not buy an game what I like in detail is an long list and includes things like hybrids, confurable/designable attacks/spells everthing which allows me to introduce my own favorite ways to handle things.edited for bbml tags
---Light laughter and sweet water to you fellow adventures.
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Light laughter and sweet water to you fellow adventures.