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CD a dream finally realized?

I have to say when collision detection was announced and actually demonstrated!!! I was on my knees in praise to the WAR Gods!!!  With the praise out of the way I start  to question will CD be a blessing or a curse?  Certainly it allows for tactics and the implementation of shield walls. But what about server balance of classes in instanced zones, and the actual population cap of battlegrounds?  

In the end I find myself longing for a controlled battleground with numbers that allow for WAR 32+ not 10-20 max. (flash back to times in another game that were speant running around like a mad man because 6 warlocks kept casting fear  :()  Some say PvP lite I say PvP Smart. What do you think?                                                                                                                                                                 

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Comments

  • AreelAreel Member Posts: 285

    I'm not sure how I feel about collision detection.  Sure, it makes PvP more strategic.  But it can also be a hassle in other areas.  People standing in doorways, refusing to allow others to pass.  Great in battle, terrible in cities.

    Maybe if collision detection is only against opposing factions?  Or maybe if it was zone-based.  Like, in towns you can run right through people, but out in a battleground players become solid opjects.

    Seriously.
    It's Are'el. This forum doesn't allow apostrophes in usernames.

  • AdythielAdythiel Member Posts: 726
    Everquest had collision detection. I remember horrible times of having a level 50 ogre sit right at the zoneline between Upper and Lower Guk and have people bring trains of 20+ Frogloks. Good times.



    The plan behind Collision Detection is a great one. It will allow you to protect your softer members and force the enemy to deal with you. However, depending on what areas of the game look like and how wide zonelines are, it can be a curse as it was in many places in EQ. It can also be a very bad thing if there are any kind of raid like fights where you need many people hitting a single small target. Unless the range for melee combat is a good distance, this could be a problem as people try to crowd in and around the raid boss. I haven't heard anything about any kind of raids yet but DAoC had Keep Lords you had to kill. The more people you had in melee on them, the easier it was for everyone to hit him. So there were times we had 40-50 people all bashing on a single keep lord. Not sure that is possible with collision detection.



    As of right now, with the limited information we have about all the content in WAR, it's hard to say either way.

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  • spartan33spartan33 Member Posts: 42
    Collision detection only works on your enemies, and I'm pretty sure it's restricted to RvR zones.
  • quietwolfquietwolf Member Posts: 79

    I also read somewhere that collision detection only worked on players from the opposing faction. I think it was in one of the FAQ grab bags in the newsletter last year.

    "Whosoever shed last blood
    By man shall his blood be shed
    For immunity of God make he the man
    Destroy all that which is evil
    So that which is good may flourish
    And I shall count thee among my favored sheep
    And you shall have the protection of all the angels in Heaven."

  • tryptacontryptacon Member Posts: 7
    I agree I only see it being used in the instanced PvP zones to avoid the abuse of blocking doorways.

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  • callmetobycallmetoby Member Posts: 302
    There has been mixed information on various sites about how the mechanics of CD will actually work. In order to get an answer about the specifics of it, I decided to go to the source and ask Paul. This was his response:



    Its currently a hot issue. Some people hate it and want it off. Others like it but only on your enemies. I like it on everyone.



    At the moment its just constant battled in game to see how it works. I find the lack of any CD makes the game feel dumb. And I also find that enemy only CD allows the coders to cheat (hiding shaman inside black orcs!) So I favour full CD. But I am not the casting vote.



    The truth will out with additional testing and once we nail it down we will let you all know.



    Hope that helps.



    Paul




    So, according to him, it has not yet been decided whether it will be active on everyone or only enemies. We'll know something definite soon enough. Just give it time.
  • busdriverbusdriver Member Posts: 859
    I'm sure people designing CD are smart enough to include an ability to push people away if needed. The most obvious and easiest solution to avoid "door blockers".
  • GodliestGodliest Member Posts: 3,486
    Collision Detection seems aewsome imo. I felt it pretty dumb in WoW sometimes when every1 stood on each other, hope it will work out nice

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  • MaeEyeMaeEye Member UncommonPosts: 1,107
    I think it's a great idea.  I used to love it in Ultima Online.  I do think it would work great for WAR though, like some of you stated before, you could block off an attack to a more significant person and have a barrier of people making a wall.
    /played-mmorpgs

    Total time played: 9125 Days, 21 Hours, 29 Minutes, 27 Seconds
    Time played this level: 39 Days, 1 Hour, 24 Minutes, 5 Seconds

  • EldaElda Member Posts: 343
    Does CD include line of sight?

    It would be pretty stupid if you can't walk through someone but you can shoot through him...



    If implented correctly, I think CD could be V cool.
  • query0102query0102 Member Posts: 57

    Personally I take it as a good feat. as long as they manage to keep it from interfering with the PvE or in crowded area situations (ex: Cities). Of course if they implement this they'll have to build the gameplay around it, so it won't be easy. Thumbs up for having the guts to even consider it , it will set a new trend if they manage to pull it off.

  • teh.impteh.imp Member Posts: 37
    Originally posted by Areel


    I'm not sure how I feel about collision detection.  Sure, it makes PvP more strategic.  But it can also be a hassle in other areas.  People standing in doorways, refusing to allow others to pass.  Great in battle, terrible in cities.
    Maybe if collision detection is only against opposing factions?  Or maybe if it was zone-based.  Like, in towns you can run right through people, but out in a battleground players become solid opjects.
    I think that's a good idea, to make it work with the opposing factions only... Otherwise it WILL be an issue in cities and stuff because of the AFK in Doorway people.



    I'm pretty sure Mythic will come up with a good idea to make it work.

    current game:
    world of warcraft.
    how original

  • AreelAreel Member Posts: 285
    I've been thinking about it, and having collision detection for everyone (including with people or your faction) seems like the best idea.  Just not everywhere.  CD should be zone-based.  Only in combat areas, both persistant and instanced.  Perhaps only towns and cities would allow you to run though people.

    Seriously.
    It's Are'el. This forum doesn't allow apostrophes in usernames.

  • busdriverbusdriver Member Posts: 859
    Originally posted by busdriver

    I'm sure people designing CD are smart enough to include an ability to push people away if needed. The most obvious and easiest solution to avoid "door blockers".
    Hate to quote myself, but all this "CD only in zones" forces me to do it. Thinking is allowed people.
  • DuraheLLDuraheLL Member Posts: 2,951
    OP:

    I think the only smart thing that can be  done with CD would be to only apply it against opponents or hostile targets.



    Having full CD is not worth it, it's only a detail of frustration in friendly towns and so forth.



    Or if you are gonna have full CD at least only have it on battle areas. Not in narrow places or towns or likewhat.



    Yet, I have no worries whatsoever about this :)

    image
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    "
    And I don't want to hear anything about "I don't believe in vampires" because *I* don't believe in vampires, but I believe in my own two eyes, and what *I* saw is ******* vampires! "

  • ArathArath Member Posts: 119

    Like Paul stated if collision detection is only allowed on enemy forces hiding smaller units within the bulk of bigger ones become a more than likely scenario. So at least in combat (scenarios and outdoors) it should be enabled. In safe areas and the like it could be disabled though I think there are ways to get around frustration with people blocking doors and the like. For example, if AFK you can be passed through or specific areas (bazzars, markets, auction houses) it can be turned off. Id like it to be something seen throughout the game as it would allow people to get used to it (yes even in cities).

    Im sure its being tested extensively and Ive no doubt BETA will have a big impact on the final implementation of it. Personally I really like the idea.

  • ArkdawgArkdawg Member Posts: 45
    Even if CD is applied to everyone (ally and enemy alike), it will only be in areas of conflict.  There is no way they allow it in the cities, I don't want to imagine the issues CD would cause in cities (not even talking about blocking doors)  where your talking about potentially several 100 or even 1000's of players on screen.  I would think that trying to process CD in such a case would be extremely taxing even for some high end PC.  Maybe I am wrong. 
  • Math_BlasterMath_Blaster Member Posts: 50
    There are two reasons why I think CD should be turned on for enemy units but off for friendlies.



    1. Practicality: It would just not be fun running into people in town. Also, what if some jackass is blocking a doorway, an entrance, etc?



    2. Faithfulness to the tabletop game: In the tabletop game, you can move and shoot through friendly units, but not enemy units.





    EDIT: This is what I have found so far



    Wikipedia- "Warhammer Online will feature collision detection, but only against enemy targets. This means a player will be able to "walk through" friendly players and NPCs but will be unable to walk through enemy targets. This feature will enhance the role played by heavily armored characters known as "tanks," as it will help them become far more efficient at holding choke points and thus protect weaker players in their group such as healers and magic."



    WAR's Grab Bag FAQ- "
    Questions like this were the second-tallest stack on my desk. We are trying all possible combinations of collision detection as I type this, including the dream we all have of "both." Of course we want it. In an RVR game, there are many strategies that are only possible with collision detection. Can we do it in such a way that allows for strategy but not for grief? I think we need to do some serious play testing of collision detection in the world that we've built. But there's no way I can say for sure what the final result will be in June 2006 for a game that won't launch until Fall 2007."




  • FreddyNoNoseFreddyNoNose Member Posts: 1,558
    Originally posted by DuraheLL

    OP:

    I think the only smart thing that can be  done with CD would be to only apply it against opponents or hostile targets.



    Having full CD is not worth it, it's only a detail of frustration in friendly towns and so forth.



    Or if you are gonna have full CD at least only have it on battle areas. Not in narrow places or towns or likewhat.



    Yet, I have no worries whatsoever about this :)
    It gets cheesy when you do it on opponenets only. Try to think how it can be exploited.
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