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Another Vanguar Review

 http://www.gamedaily.com/vanguard-saga-of-heroes/pc/game-reviews/2780?articleID=40942&page=2 

Unfortunately, occasional hiccups led to death, especially when someone accidentally auto-runs into groups of aggressive foes. Furthermore, although town layouts and architecture look great and compliment the different races nicely, getting from one place to the next can get rough. Too often, key NPCs (non-player characters) end up located in some remote hut on top of a mountain, surrounded by a fence, with only one bridge leading to it. At times, they might be on the other side of a wall, or at the bottom of a cliff, so players must run all the way around town just to talk to someone. Also, stores tend to be spread out and oddly placed. For example, one would think that a person selling crafting materials would always be located near the crafting machines of every town. Unfortunately, this kind of logic doesn't always apply, creating huge amounts of down time and frustration when one runs out of key ingredients while crafting.

 

The minimap usually does a good job highlighting key people or places for different quests, but it doesn't always work, and can sometimes be inaccurate. Some quests inexplicably disappear or get resolved, like one that was completed by simply logging out for a while, or another that was somehow solved when the hero died en route.

 

It should be said that Vanguard can't be easily picked up and played. Those new to the MMO scene might be a tad overwhelmed by all of the different modes and the "Get out there and do something... anything!" kind of game play. Those who cut their teeth on World of Warcraft's action may be put off by the slower pacing and the less forgiving death penalty. Every mode, from adventuring to crafting, makes up a kind of game in itself, but they all require time and patience to bring together. Crafters need to go out to harvest resources, which entail some adventuring, etc.

 

That said, people willing to put in the effort will certainly be rewarded, since each level in every mode feels like a major accomplishment. Vanguard, with vast opportunities and size, requires time to grow on players. Patient gamers who enjoy tons of options will find many riches and glory here.

 

Final Score: 7 (out of 10)

Comments

  • weg886weg886 Member Posts: 318
    Originally posted by WARCRYtm


     http://www.gamedaily.com/vanguard-saga-of-heroes/pc/game-reviews/2780?articleID=40942&page=2 
    Unfortunately, occasional hiccups led to death, especially when someone accidentally auto-runs into groups of aggressive foes. Furthermore, although town layouts and architecture look great and compliment the different races nicely, getting from one place to the next can get rough. Too often, key NPCs (non-player characters) end up located in some remote hut on top of a mountain, surrounded by a fence, with only one bridge leading to it. At times, they might be on the other side of a wall, or at the bottom of a cliff, so players must run all the way around town just to talk to someone. Also, stores tend to be spread out and oddly placed. For example, one would think that a person selling crafting materials would always be located near the crafting machines of every town. Unfortunately, this kind of logic doesn't always apply, creating huge amounts of down time and frustration when one runs out of key ingredients while crafting.
     
    The minimap usually does a good job highlighting key people or places for different quests, but it doesn't always work, and can sometimes be inaccurate. Some quests inexplicably disappear or get resolved, like one that was completed by simply logging out for a while, or another that was somehow solved when the hero died en route.
     
    It should be said that Vanguard can't be easily picked up and played. Those new to the MMO scene might be a tad overwhelmed by all of the different modes and the "Get out there and do something... anything!" kind of game play. Those who cut their teeth on World of Warcraft's action may be put off by the slower pacing and the less forgiving death penalty. Every mode, from adventuring to crafting, makes up a kind of game in itself, but they all require time and patience to bring together. Crafters need to go out to harvest resources, which entail some adventuring, etc.
     
    That said, people willing to put in the effort will certainly be rewarded, since each level in every mode feels like a major accomplishment. Vanguard, with vast opportunities and size, requires time to grow on players. Patient gamers who enjoy tons of options will find many riches and glory here.
     
    Final Score: 7 (out of 10)

    So you like everything ez  in the game no challeng right  you also like to be lvl 100 in a day so the game is over right?

    Fast , get game over  now iam bord!

    WWIIOnline The Real War!

  • AnofalyeAnofalye Member, Newbie CommonPosts: 7,433

    Warcry didn't writes this review, he brought it to us...and I find it extremely generous, as it doesn't talk about enforced-raiding at all, which mean Vanguard get a score that is way too high, should lose a good point for that raid-enforcement alone.

     

     However, the writer underline the interdependancy, a little...yet, didn't focus on it enought, as it is game making/breaking IMO.

     

    But go ahead, show everyone your Vanbo-ism by trashing the OP, who merely bring a review from some site...

     

    - "If I understand you well, you are telling me until next time. " - Ren

  • pureazurepureazure Member Posts: 148
    Originally posted by weg886



    So you like everything ez  in the game no challeng right  you also like to be lvl 100 in a day so the game is over right?



    Fast , get game over  now iam bord!





    God forbid games to be challenging, and by the reference to WoW, I'd assume it's the only MMO the author has actually played deeply.



    If they only based their rating on what they have written,  I doubt they even played for too long. Guess getting traffic to your site is more important than quality to some.

    // The G&H Townhall - http://gnhth.vault.ign.com - a Gods and Heroes fansite

  • Veiled_lightVeiled_light Member UncommonPosts: 855

    He said Unreal 3 engine in the review :S

    2.5 get it right.

  • NevarionNevarion Member Posts: 274
    Originally posted by Anofalye  
    Warcry didn't writes this review, he brought it to us...and I find it extremely generous, as it doesn't talk about enforced-raiding at all, which mean Vanguard get a score that is way too high, should lose a good point for that raid-enforcement alone.
    Please elaborate? What's the deal with enforced-raiding?
  • GodOGamesGodOGames Member Posts: 21
    Originally posted by Anofalye


    Warcry didn't writes this review, he brought it to us...and I find it extremely generous, as it doesn't talk about enforced-raiding at all, which mean Vanguard get a score that is way too high, should lose a good point for that raid-enforcement alone.
     
     However, the writer underline the interdependancy, a little...yet, didn't focus on it enought, as it is game making/breaking IMO.
     
    But go ahead, show everyone your Vanbo-ism by trashing the OP, who merely bring a review from some site...
     



    You have got to be kidding me right? Raid enforcement? Huh? No one has to raid if they don't want to. Raiding is only 20% of the game so that leaves 80% of the game not related to raids. 80% of the "best" gear being available from non-raiding activities.

    What really blows me away is the fact you obviously don't play vanguard so why doesd the raiding in vanguard even matter to you? Why must you continually spew your anti-raiding jibberish on a game you don't even play? Is it some crusade? if so than you are a sad, sad person. With starvation, AIDs, Genocide and so many other things going on in this world that mean something you are taking a crusade on a game that has raiding???

  • TaljinnTaljinn Member Posts: 81
    When the games creator posts that they are releasing the game before it should be , because  of financial reasons. Then they close the official forums , you should take heed.
  • GodOGamesGodOGames Member Posts: 21
    Originally posted by Taljinn

    When the games creator posts that they are releasing the game before it should be , because  of financial reasons. Then they close the official forums , you should take heed.
    Oh I did. I went out and bought Vanguard and it is prolly the best game purchase I've ever bought. I am having so much fun with this game. And personally I never use the official forums for any game I've ever played so no forum to me is no big deal.
  • ZarraaZarraa Member Posts: 481
    Originally posted by Vendayn

    7 out of 10 is quite good at least in my opinion
    7 out of 10 Is REALLY generous for Vanguard in it's current state..



    I'd say  6 out of 10 and that's because I  appreciate what SIGIL is trying to accomplish.

    Shoot...I've never played a game I could honestly rate a 9 and i'm not sure we'll ever see a 10..lol.

    Dutchess Zarraa Voltayre
    Reborn/Zero Sum/Ancient Legacy/Jagged Legion/Feared/Nuke & Pave.

  • FariicFariic Member Posts: 1,546

    I don't really have a problem wih the score the reviewer gave, it's how he wrote the review that bothers me. 

    It gave me the impression that the reviewer isn't very fond of a game like VG, and considering every MMO that gets released typically has stability issues I'm not really sure why they felt the need to put such an emphasis on it. 

    The reviewer gives the impression that you have to travel to the other side of town to get crafting materials.  If you're crafting you're going to spend some time at various crafting stations and a big part of the crafting process is having the correct tools and equipement for the job, literally!  Not having the materials merchant right there next to you enhances that feeling of having to be prepared; not to mention it would take you a gruelling 10 sec. to run to the merchant and restock.  "Huge amounts of downtime"?  I guess those 10 sec are huge.

    An NPC in an out of the way spot is much worse then having to get 4, 9, or 19 other people together so that you can talk to an NPC.  A big part of the game is exploration, they put a lot of work into a world that is HUGE; why wouldn't they use the world they built and place NPC's in out of the way places.  Now if the problem was the NPC was in an out of the way place were it made absolutely no sence for them to be at then cool, but if I get sent to talk to a guy that's living in a hut at the top of a mountain then I expect to be sent to the top of a mountian to find a guy in a hut; not along the coast of the ocean.  An NPC on the other side of a wall?  you're kidding right?  If the NPC wasn't supposed to be on the other side of the wall that would make a little sence, but, I mean, come on.

    The get out there and do something...anything game play?  What the hell does that mean.  I'm lvling slower in this game then in any other MMO, well maybe not Lineage 2, because I DON'T feel like I need to get out there and do something...anything.  I feel like I can do what I want, when I want, and that's the kind of game play I like.

    No, absolutely NO.  If you cut your teeth on WoWs action you will feel right at home here.  The combat has the same feel with more depth and skill; in fact I think the combat in VG is some of the best, and yes as much as I hate to say it WoW had some of the best as well, but it falls to 2nd behind VG.

    The one minute review described travelling through VGs world as tedious without a mount because of it's size.  This is funny considering you get the mount at 10 and will use it to travel.  The first mount you get is compareable to the 40 mount in WoW.  It's not fast but it's not slow, and you will never run again once you get it.  Unlike the first mount in WoW you won't have to WORK to get it. 

     

    Yeah, personally feel the review sucks; they coulda gave the game a 10 and that review would still suck.  As is a 7 is a rather respectable score, even if the review came across like they gave it a 3.

     

  • Phatty001Phatty001 Member Posts: 28
    Review was a bit short and lacked content, the Author must not have played the game for long. The leveling is decent, a little slow for my current taste but it's a lot better then DAoC when it first came out.(Soloing on a thane SUCKS!) I haven't done crafting yet as I'm only lvl 8 (should have started though) so I can't really comment on it.



    There are only two things that bug me about Vanguard:



    1. Bind spots, I have yet to find one other then the start zone.(Haven't been able to play much though)



    2. Death penalty, I can deal with losing exp, but having to run back to pick up my gear sucks and feels like a Diablo rip off.





    Other then those two things, I really like the game. I'll play it over any other MMO on the market.

    Thepwnblog.com - MMORPG blog

  • GameloadingGameloading Member UncommonPosts: 14,182
    7 out of 10 sounds about right. thats the score I would give to the game.
  • CelestianCelestian Member UncommonPosts: 1,136


    Originally posted by weg886

    So you like everything ez in the game no challeng right you also like to be lvl 100 in a day so the game is over right?
    Fast , get game over now iam bord!

    I guess for you corpse runs, long runs around the country side for no apparent reason and smacking the same mob over and over as apposed to questing up is a challenge.

    Sound to me like you grind and I am sorry but that doesn't make a game challenging. Running on a tread mill is not challenging.

    What makes a challenging game is living opponents or at the very least smart AI. Sad to say the AI in VG is no more smart than any other MMO so again, no challenge.

    So, face it "your" game is the same as everything else, except the gameplay is 10 years old.

  • HadesprimeHadesprime Member Posts: 303
    enforcing raiding



    he means forced grouping.



    After level 15 you can't do anything solo in vanguard.



    ...... well yes you can but it will bore you so much that you will be gouging your eyes out......



    They definitely make it so if you want to have fun you pretty much have to group.



    Now I do not believe this is a bad thing in an MMO. But what if you are on a low pop server or play a class that is not in high demand ? Your option is to solo and its not a good one in vanguard.

  • Veiled_lightVeiled_light Member UncommonPosts: 855
    Originally posted by Gameloading

    7 out of 10 sounds about right. thats the score I would give to the game.
    I would give it 4/10 and on a side note "please developers stop releasing unpolished buggy crap to the public, we have enough of it as PC users" lol vista.
  • BalisidarBalisidar Member Posts: 164
    Originally posted by GodOGames

    Originally posted by Anofalye


    Warcry didn't writes this review, he brought it to us...and I find it extremely generous, as it doesn't talk about enforced-raiding at all, which mean Vanguard get a score that is way too high, should lose a good point for that raid-enforcement alone.
     
     However, the writer underline the interdependancy, a little...yet, didn't focus on it enought, as it is game making/breaking IMO.
     
    But go ahead, show everyone your Vanbo-ism by trashing the OP, who merely bring a review from some site...
     



    You have got to be kidding me right? Raid enforcement? Huh? No one has to raid if they don't want to. Raiding is only 20% of the game so that leaves 80% of the game not related to raids. 80% of the "best" gear being available from non-raiding activities.

    What really blows me away is the fact you obviously don't play vanguard so why doesd the raiding in vanguard even matter to you? Why must you continually spew your anti-raiding jibberish on a game you don't even play? Is it some crusade? if so than you are a sad, sad person. With starvation, AIDs, Genocide and so many other things going on in this world that mean something you are taking a crusade on a game that has raiding???

    You probably don't understand where he coming from if you have'nt read his earlier posts in the Vanguard forums and other forums.  He's not against raiding totally.  He just wants raid-free servers where the same items that are provided by raiding are found through various other means.

    I must say I agree with him.   More options are always better and it does nothing to hurt the raiding crowd.

    On the subject of the review. I'd say that 7/10 was a pretty generous review given the state of the game at launch.  Later reviews after more content and promised classes are in may be more revealing as to how this game will evolve.



    Never be afraid of choices. More choices are always good things.

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