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For people that dont know turn this off for better preformance!

So it seems hyperthreading technology especcially on certain intel pents, mine is a Intel pent 4 3.00 ghz processor (2 cpu) with windows xp, My comp was running slow not that slow still fast but not fast as it should be and it would make alot of noise and game preformance was pretty slow.



Well hyperthreading technology in bios enabled will conflict with alot of windows XP and processors i turned this off and my comp is running at blazing speed. Just a little heads up

Comments

  • GameloadingGameloading Member UncommonPosts: 14,182
    hey..I have the exact same problem! I'm really bad when it comes to computer..can you tell me how to turn this off?
  • AlmanegrasAlmanegras Member Posts: 33
    restart your computer while constantly clicking F2 on the main page of bios you should see hyperthread - enabled just go down and disable it
  • JackdogJackdog Member UncommonPosts: 6,321

    http://www.extremetech.com/article2/0,1697,701267,00.asp

    quote

    For many applications, Hyper-Threading is not a factor at all. One key example would be games. Most games are written as a single event loop, running in a single thread. Because of this, most games get no boost at all from Hyper-Threading. It's possible that tasks could be run in the background while playing a game, but most gamers would frown on anything that might rob precious frame rate

    end quote

    hyperhtreading will have no performace effect whatsoever, all you should be running with your game is your firewall, and perhaps a memory manager like Cacheman

    I miss DAoC

  • paulscottpaulscott Member Posts: 5,613
    hmmm thats interesting.  most games I make are hyperthreaded.  at the very base one thread for calculations, the second one for predrawing and drawing the screen.

    I find it amazing that by 2020 first world countries will be competing to get immigrants.

  • JackdogJackdog Member UncommonPosts: 6,321
    2D or 3D?  I may be a bit behind the times on this. I remember last year on the DnL forums someone asked about wheter dual core was worth it and I did some research, then down on the Vanguard forums just this afternoon the topic was raised. I found that the Unreal 2.0 engine does not support it but newer engines such as the Unreal 3.0 do.

    I miss DAoC

  • paulscottpaulscott Member Posts: 5,613
    MMO engines are always years behind.  and my games are smaller meaning that I can take that hit of performance if  the user isn't using multicore stuff.

    I find it amazing that by 2020 first world countries will be competing to get immigrants.

  • XpheyelXpheyel Member, Newbie CommonPosts: 704

    Yeah, I could understand it not being taken proper advantage of... Can anyone confirm that hyperthreading could actually be detrimental?

    image

  • paulscottpaulscott Member Posts: 5,613
    you could lose some multitasking efficency.



    and things like photoshop/cad/design stuff could act weird.

    I find it amazing that by 2020 first world countries will be competing to get immigrants.

  • XpheyelXpheyel Member, Newbie CommonPosts: 704

    This is pretty fascinating stuff. Apparently, part of the Pentium 4 architecture is a "replay system" which holds instructions dispatched by the scheduler prematurely (before all the resources needed are availible). This thing actually loops the instruction through the processor while waiting, and generally steps on the toes of the other thread trying to execute (even if it is largely CPU bound, using registers and L1 Cache). The Prescott Core P4's have a queue for those instructions to wait in now, but yeah the older P4's that first got Hyper Threading might be adversely affected.

    There is a long X-bit labs article about the Replay feature, here is a page that deals with it as it relates to HT.


    Replay Influence on Hyper-Threading

    image

  • DrowNobleDrowNoble Member UncommonPosts: 1,297

    Would be good if someone could post framerates with and without HT enabled.  Ideally with mulitiple MMOG's with varying degrees of graphical complexity.

  • AlmanegrasAlmanegras Member Posts: 33
    Its not a FPS booster just makes your game run smoother because its not working on two things at once but concentrating on one thing.
  • jimmyman99jimmyman99 Member UncommonPosts: 3,221
    Most computers ive worked with use DEL key and not F2 to get into BIOS.

    I am the type of player where I like to do everything and anything from time to time.
    image
    http://en.wikipedia.org/wiki/Holodomor - pre-WW2 genocide.
    imageimage

  • lomillerlomiller Member Posts: 1,810

    Except in some very rare occasions, Hyperthreading will only hurt performance if your system isn’t set up properly. It definitely does not conflict with anything in Windows XP. It will only improve performance on games that are written for multiple processors or when multitasking, and most games don’t fall into this category. (Games, like most applications do use multiple threads, however most threads end up waiting for other threads to finish and you still only have a single thread running at one time.)


    Originally posted by Xpheyel

    This is pretty fascinating stuff. Apparently, part of the Pentium 4 architecture is a "replay system" which holds instructions dispatched by the scheduler prematurely (before all the resources needed are availible). This thing actually loops the instruction through the processor while waiting, and generally steps on the toes of the other thread trying to execute (even if it is largely CPU bound, using registers and L1 Cache). The Prescott Core P4's have a queue for those instructions to wait in now, but yeah the older P4's that first got Hyper Threading might be adversely affected.
    There is a long X-bit labs article about the Replay feature, here is a page that deals with it as it relates to HT.

    Replay Influence on Hyper-Threading
     


    All they are really demonstrating is the effect one poorly coded thread can have on another thread when the two are running at the same time. In fact the overall performance gain from Hyperthreading in their example was extremely good, they had on thread running at it’s full normal speed and a second running at about 90% of it’s full normal speed.

    This greatly exceeds that 20%-30% performance increase you would normally expect to see on a 2-way symmetrical multi-threaded process running multiple independent threads. (Symentrical Multi-threading is the generic name for what Intel is calling Hyperthreading, which is Intel’s trademarked term for the technology)

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