Don't worry Pedersen, its no beta-leak. It was a project that de Head Rat Killer runned in the forums the other week.
I think he saw it necessary to show how things works since WWII Online has seen a great number of new players lately. Not everyone understand the complexity and depth of WWII Online.
Killer also posted the damage log (the edit version with only the most juice parts since each damage log is several pages long) for these picture so the players can see how the damage engine works. The idea is proberbly that people better shall understand that odd things can happen in this game, just as in real life. Some dies when they normally should had survived, and other lucky bastards lives even though everthing says they should have died.
So a hit that normally would mean a kill, must not necessarily means that you get a kill. At some situation will it just pass through.
YA my beta tester buddy knows all the physics and everything about the game.. Well as much as a non rat beta tester can know at least im half tempted to reveal what theyve been working on since nobody knows who i ACTUALY am in game.... Not gunnu risk it. Ill just leave of on one hint. Hitch Poof Crash.. FIGURE THAT OUT!!
With all the talk about graphics, it seems this feature is often overlooked or not understood by many. When I first heard about WWIIOL in late 2000, the seamless half scale map of europe, 1 server for all players, and the complex damage model explaned above drew me to the game. (I hate hit points for damage models in games btw)
Comments
I think he saw it necessary to show how things works since WWII Online has seen a great number of new players lately. Not everyone understand the complexity and depth of WWII Online.
Killer also posted the damage log (the edit version with only the most juice parts since each damage log is several pages long) for these picture so the players can see how the damage engine works. The idea is proberbly that people better shall understand that odd things can happen in this game, just as in real life. Some dies when they normally should had survived, and other lucky bastards lives even though everthing says they should have died.
So a hit that normally would mean a kill, must not necessarily means that you get a kill. At some situation will it just pass through.
YA my beta tester buddy knows all the physics and everything about the game.. Well as much as a non rat beta tester can know at least im half tempted to reveal what theyve been working on since nobody knows who i ACTUALY am in game.... Not gunnu risk it. Ill just leave of on one hint. Hitch Poof Crash.. FIGURE THAT OUT!!
Bump with new some pics I found in the official forum
Hey Dped, what did you know back in Feb that you couldn't tell us???
http://www.wwiiol-pilots-manual.com/
bump for new people to see this.
With all the talk about graphics, it seems this feature is often overlooked or not understood by many. When I first heard about WWIIOL in late 2000, the seamless half scale map of europe, 1 server for all players, and the complex damage model explaned above drew me to the game. (I hate hit points for damage models in games btw)
http://www.wwiiol-pilots-manual.com/