Really, all i have read here were those posts about beta keys.
Can someone tell me pros and cons of this game?is there a lot of mindless grinding, what is PvP like(are there sieges and stuff)...
Why is it so good dammit?
Which game can u compare it to?
Or if u cant write much, point me other forums or sites with reviews or previews or whatever!
And please forgive me for my English, i know its bad!!!
And one more thing... i've heard that people from Europe are having trouble connecting, is that because it was beta or what?
Comments
It's like Silkroad online and it's a grind game. There, all ya need to know.
$OE lies list
http://www.rlmmo.com/viewtopic.php?t=424&start=0
"
And I don't want to hear anything about "I don't believe in vampires" because *I* don't believe in vampires, but I believe in my own two eyes, and what *I* saw is ******* vampires! "
on top of that its also double click 2 kill game
such lousy game cant have that rating 7.6
should be lower than that
i really contradict u 2 this game its good like 2moons but in a anime mode....
well its a relly good game
The game was fun at first but this grind just killed it for me, 0.09 exp a mob? lol
Lol, thats bad. :P
Anyway, pretty crappy game imo. First skill at level 10, how nice. Then you slowly get new skills...click to attack, select skills...boo hoo, how new ! Very hard !
Lets kill little cats and frogs to level and be a great hero. =P
Not worth it imo
That's all I need to know. Boring.
_______________________________________________
"Getting it is easy. Filling it with illegal substances and sending accross the border is not."
-Ignignokt
---Playing---
Asheron's Call
You havent played Lineage 2 when at times the best ull get is .01 xp per mob
Anyway, my view on grind is different from most people i think. I barely ever think about a games grind because ill usually be actively talking with friends etc. It makes things seem like their going faster. OFC thats just me, but SoF doesnt have the grinds L2 has so for me its a slight improvement lol.
I HATE this perspective... Well, everybody else is that way, so why complain? I'll tell you why to complain... because grinding SUCKS! I am so utterly sick of seeing every new game from the past 5 years turn out to be a level grind, more tedious and boring than those before it. Grinding is NOT fun, it is NOT a challenge, and it is NOT worth playing or developing.
Anyone ever wonder why so many new games get so many players right at the start but can't keep them? It's because players want something different, new, and better, and they hop from game to game in an effort to find something that can hold their enjoyment... only nothing ever does because every game dev company out there keeps trying to reinvent the wheel but with different graphics and a different story.
News Flash: Graphics and Story are icing on the cake, but the game mechanics and underlying concepts and principals (including skills, feats, classes, etc) are the cake, and if the cake sucks, it doesn't matter how good the icing is, it isn't going to taste good!
So to any dev companies out there who might happen to read this (unlikely)... Stop trying to copy everybody else's failures! That only makes you less than the mediocrity that they were to begin with. Give us something new, innovative, and most of all, FUN. Challenge us (level grind is just wasted time, not challenge... creatures that have a fair chance of killing you are a challenge... requiring strategy and ideally even cunning and subterfuge is challenge... grinding is not challenge!), reward us and our characters for their accomplishments (if I just successfully killed a creature that by all rights had a 75% chance of beating me, I expect more than 1/100th of a level gain, and I want some decent material rewards also, which leads me to my next point...), and start finding ways to create a STABLE in-game economy!
Now as to the economy, I know many people will say that it simply isn't possible... correction... as long as you try to create a free-market capitalistic in-game economy, it will never be stable because these games are inherently and infinitely inflationary, however... If you create a closed market system with major restrictions and even more significant money sinks such that you come as close as possible to removing 1 gold coin out of the game for every 1 gold coin created and put into the game through loot rewards, and rely HEAVILY on No-Drop and Level Restricted items (which thereby cannot have a player-market value or have a lowered value because they cannot be used to "twink" a character), you can go a FAR ways better than what everyone else has done so far.
I am so tired of trying game after game after game and finding the repeated principal of S.S.D.D. For those of you who are unfamiliar with the term, it is "Same <expletive deleted> Different Day" and I'm sure you can figure out what the expletive is (if not, you're too young to hear or read it anyways).
Between stand-alone RPG's, MMO's, and MUD's, I've played well over 75 different titles over the last 10 years, including "out-dated" games that nevertheless are really highly rated and reviewed by people, high-end MMO's that charge $50 for the client and $15/month for a subscription, and free-to-play games, and I still have not found anything that I truly enjoy playing for an extended period of time (EverQuest kept me the longest... 18 months... and I've recently returned to Asheron's Call after 5 years away and am finding I like it better than I used to, but probably won't play more than 3-6 months tops). I realize I'm a little picky about my games, but still, I'm willing to give up some of my ideals if there is something worth giving them up for... level grinding is not worth it.
So before anyone else says "level grinding is expected, so just deal with it", allow me to introduce you to the logical fallacy called "Appeal to Tradition"... en.wikipedia.org/wiki/Appeal_to_tradition
I think I've ranted enough for today.
I HATE this perspective... Well, everybody else is that way, so why complain? I'll tell you why to complain... because grinding SUCKS! I am so utterly sick of seeing every new game from the past 5 years turn out to be a level grind, more tedious and boring than those before it. Grinding is NOT fun, it is NOT a challenge, and it is NOT worth playing or developing.
Anyone ever wonder why so many new games get so many players right at the start but can't keep them? It's because players want something different, new, and better, and they hop from game to game in an effort to find something that can hold their enjoyment... only nothing ever does because every game dev company out there keeps trying to reinvent the wheel but with different graphics and a different story.
News Flash: Graphics and Story are icing on the cake, but the game mechanics and underlying concepts and principals (including skills, feats, classes, etc) are the cake, and if the cake sucks, it doesn't matter how good the icing is, it isn't going to taste good!
So to any dev companies out there who might happen to read this (unlikely)... Stop trying to copy everybody else's failures! That only makes you less than the mediocrity that they were to begin with. Give us something new, innovative, and most of all, FUN. Challenge us (level grind is just wasted time, not challenge... creatures that have a fair chance of killing you are a challenge... requiring strategy and ideally even cunning and subterfuge is challenge... grinding is not challenge!), reward us and our characters for their accomplishments (if I just successfully killed a creature that by all rights had a 75% chance of beating me, I expect more than 1/100th of a level gain, and I want some decent material rewards also, which leads me to my next point...), and start finding ways to create a STABLE in-game economy!
Now as to the economy, I know many people will say that it simply isn't possible... correction... as long as you try to create a free-market capitalistic in-game economy, it will never be stable because these games are inherently and infinitely inflationary, however... If you create a closed market system with major restrictions and even more significant money sinks such that you come as close as possible to removing 1 gold coin out of the game for every 1 gold coin created and put into the game through loot rewards, and rely HEAVILY on No-Drop and Level Restricted items (which thereby cannot have a player-market value or have a lowered value because they cannot be used to "twink" a character), you can go a FAR ways better than what everyone else has done so far.
I am so tired of trying game after game after game and finding the repeated principal of S.S.D.D. For those of you who are unfamiliar with the term, it is "Same <expletive deleted> Different Day" and I'm sure you can figure out what the expletive is (if not, you're too young to hear or read it anyways).
Between stand-alone RPG's, MMO's, and MUD's, I've played well over 75 different titles over the last 10 years, including "out-dated" games that nevertheless are really highly rated and reviewed by people, high-end MMO's that charge $50 for the client and $15/month for a subscription, and free-to-play games, and I still have not found anything that I truly enjoy playing for an extended period of time (EverQuest kept me the longest... 18 months... and I've recently returned to Asheron's Call after 5 years away and am finding I like it better than I used to, but probably won't play more than 3-6 months tops). I realize I'm a little picky about my games, but still, I'm willing to give up some of my ideals if there is something worth giving them up for... level grinding is not worth it.
So before anyone else says "level grinding is expected, so just deal with it", allow me to introduce you to the logical fallacy called "Appeal to Tradition"... en.wikipedia.org/wiki/Appeal_to_tradition
I think I've ranted enough for today.
I agree with you. I've been hopping from game to game to. Some of them start off fun but turn out to be a mind numbing experience. Somebody needs to step up and make something new that isn't a copy of another game with different graphics and story line.
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Currently Playing: VCO
Waiting for: Florensia, Age of Conan, Aion, & Guild Wars 2.
yeah i agree,,, this game totaly grind
Graphic meh....
community not that friendly....
gameplay....lausy<starting fun at 10minutes after that not fun at all>
I don't want an easy game, and neither do most of these other people. What we want is a game that is difficult and challenging, and that takes time and effort and BRAINS to successfully make your way through to "the other end" without being utterly boring in the process. We are not the people who need or use macros or bots, we're the people who refuse to use macros and bots and believe that they should never be necessary, and we're the people who quit playing because of it. And to recommend FPS games to people like me who LOVE fantasy RPG's and have no interest in other genres is just plain useless advice.
You like your level grind games... fine, that's all well and good for you. You want to spend all your free time doing the EXACT SAME THINGS over and over and over and over and over and over and over... and over again? That's your idea of a mature and challenging game is it? Then I guess the current state of MMO's must be heaven for you... but I guarantee you that the majority of U.S gamers are not like you, and if game developers want to have long-term successful titles in the U.S., they need to find some other way to give us a challenging and difficult game without it being as boring as watching the paint crack in an empty room. We don't need, nor want, nor have we asked for a game where we level up to max level in no time flat (in point of fact, GuildWars is boring to me because it is too easy and it lacks replay value), what we need is a game that takes time and effort, but isn't the same old boring BS... Give us story, and quests, and dynamic changes to the world, and make quests that don't always follow the formula of "Go to location X, kill creature Y, and return to original quest-giver" or either of the other two most commonly used quest formulas, both of which also involve nothing more than hack-and-slash.
What we need in this genre is games that can appeal in the long-term to players like me, because we are fast becoming the norm rather than the exception in the United States. These level-grind games may be very successful in other countries like Korea (where the vast majority of them are developed), but when they are released in the U.S they fail miserably. And considering the rather large size of the U.S. player market, that means that these developers are missing out on the potential for a huge amount of revenue and profit by failing to appeal to that market. And we gamers are left with the frustration and boredom of not having a worthwhile game to play.
And for anyone, especially game developers to adopt the idea of "the players should change their conceptions" is business suicide. We are the customers... we are the ones who pay money for the client programs, and for subscriptions, and for in-game items from the official "Item Mall". It is not our job to conform our interests to whatever the game developers try to shove down our throats... if they want to keep making money, then they have to give us what we are willing to pay for, not tell us that we should be willing to pay for whatever they make.
And as for the "Free-to-Play" games... they have their own business plan as well, and it is almost always based on "Item Mall" sales... well if the game is boring and I quit, then I'm not going to be spending any money in the Item Mall am I? A lot of people have said "you get what you pay for" and similar such, but the fact of the matter is, even "high-end" subscription-based games have failed to provide a non-grind game system. I turned to F2P games because I was tired of throwing money at boring games and was hoping that one of the smaller dev companies would turn out something worth paying for... If I were to find a game worth spending money on, I'd gladly buy Item Mall stuff, or pay a subscription, or pay for the client program, or donate, or all of the above, in order to support the people responsible for making it and keeping it alive. Thus far, I have found no such game, and I have my doubts that it will ever be made.
I have played other games from other genres, and regardless of genre, it's always the same old boring stuff... go out and kill, go out and kill, go out and kill, take a quest that tells you to go out and kill, and let's not forget that what you are doing all of this mass slaughter it's always the same group of creatures in the same place for 5 or more levels at a time before you go and find a new creature, and then you go out and kill, and go out and kill, and go out and kill, and maybe take a quest that tells you to go out and kill... rinse, repeat. It amazes me that there is anybody at all in the entire world that finds that to be fun! If you want something so totally basic, why are you even playing RPG's? Why not just stick with the simplicity of games like Tetris? RPG's should be about ROLE-PLAYING, not tedious, monotonous, repetitive, redundant level grinding over and over and over agian. In fact, at this point I'm not sure that there is a single MMOG on the market that can honestly be considered an RPG, and I'm not sure why they continue to try and call them MMORPG's rather than something else, more accurately representative of what they are.
OK, enough ranting, I have a test to take...
I agree with you guys; mmorpgs have turned into a pointless grind that lack the one true reason why we buy and play games: Fun. Copying the same battle system as wow and other games like that is just plain stupid: It involves no skill or strategy, just using the same few skills on a single enemy that couldn't kill u in any possible way by its self and killing that same enemy over and over agian untill you "level up" and go on to the next hopeless mob. Your right games do need challanges inorder to become more fun and what games like wow do to make it more "challanging" is; place more mobs in a single area and closer to another mob, so if your group arggos that other mob, it isn't a challange, it's just a saultering of your party which usually results in people leaving. Thats another thing that bugs me about mmos is that: there are over "millions" (I question that number every time a game says that) of players playing this game and yet I spend two hours trying to form a group but I can't find that "Tank" or "Healer". MMOs are sapost to invole playing with other people around the world, but it's rediculous that you can't get anyware in the game by playing by yourself, you have to spend hours trying to get a group of people together and most of which won't stay with the group for long because they have their lives to tend to and it becomes a hassle agian to find another replacement. Guild Wars tried to change things up abit and they did do somethings right but failed at other things, but atleast they're learning from their mistakes and I believe GW2 should be one of the greatest online RPGS ever.
Insanity: Doing the same thing repeatingly and expecting different results.
My spoon is too big -_-
I don't want an easy game, and neither do most of these other people. What we want is a game that is difficult and challenging, and that takes time and effort and BRAINS to successfully make your way through to "the other end" without being utterly boring in the process. We are not the people who need or use macros or bots, we're the people who refuse to use macros and bots and believe that they should never be necessary, and we're the people who quit playing because of it. And to recommend FPS games to people like me who LOVE fantasy RPG's and have no interest in other genres is just plain useless advice.
You like your level grind games... fine, that's all well and good for you. You want to spend all your free time doing the EXACT SAME THINGS over and over and over and over and over and over and over... and over again? That's your idea of a mature and challenging game is it? Then I guess the current state of MMO's must be heaven for you... but I guarantee you that the majority of U.S gamers are not like you, and if game developers want to have long-term successful titles in the U.S., they need to find some other way to give us a challenging and difficult game without it being as boring as watching the paint crack in an empty room. We don't need, nor want, nor have we asked for a game where we level up to max level in no time flat (in point of fact, GuildWars is boring to me because it is too easy and it lacks replay value), what we need is a game that takes time and effort, but isn't the same old boring BS... Give us story, and quests, and dynamic changes to the world, and make quests that don't always follow the formula of "Go to location X, kill creature Y, and return to original quest-giver" or either of the other two most commonly used quest formulas, both of which also involve nothing more than hack-and-slash.
What we need in this genre is games that can appeal in the long-term to players like me, because we are fast becoming the norm rather than the exception in the United States. These level-grind games may be very successful in other countries like Korea (where the vast majority of them are developed), but when they are released in the U.S they fail miserably. And considering the rather large size of the U.S. player market, that means that these developers are missing out on the potential for a huge amount of revenue and profit by failing to appeal to that market. And we gamers are left with the frustration and boredom of not having a worthwhile game to play.
And for anyone, especially game developers to adopt the idea of "the players should change their conceptions" is business suicide. We are the customers... we are the ones who pay money for the client programs, and for subscriptions, and for in-game items from the official "Item Mall". It is not our job to conform our interests to whatever the game developers try to shove down our throats... if they want to keep making money, then they have to give us what we are willing to pay for, not tell us that we should be willing to pay for whatever they make.
And as for the "Free-to-Play" games... they have their own business plan as well, and it is almost always based on "Item Mall" sales... well if the game is boring and I quit, then I'm not going to be spending any money in the Item Mall am I? A lot of people have said "you get what you pay for" and similar such, but the fact of the matter is, even "high-end" subscription-based games have failed to provide a non-grind game system. I turned to F2P games because I was tired of throwing money at boring games and was hoping that one of the smaller dev companies would turn out something worth paying for... If I were to find a game worth spending money on, I'd gladly buy Item Mall stuff, or pay a subscription, or pay for the client program, or donate, or all of the above, in order to support the people responsible for making it and keeping it alive. Thus far, I have found no such game, and I have my doubts that it will ever be made.
I have played other games from other genres, and regardless of genre, it's always the same old boring stuff... go out and kill, go out and kill, go out and kill, take a quest that tells you to go out and kill, and let's not forget that what you are doing all of this mass slaughter it's always the same group of creatures in the same place for 5 or more levels at a time before you go and find a new creature, and then you go out and kill, and go out and kill, and go out and kill, and maybe take a quest that tells you to go out and kill... rinse, repeat. It amazes me that there is anybody at all in the entire world that finds that to be fun! If you want something so totally basic, why are you even playing RPG's? Why not just stick with the simplicity of games like Tetris? RPG's should be about ROLE-PLAYING, not tedious, monotonous, repetitive, redundant level grinding over and over and over agian. In fact, at this point I'm not sure that there is a single MMOG on the market that can honestly be considered an RPG, and I'm not sure why they continue to try and call them MMORPG's rather than something else, more accurately representative of what they are.
OK, enough ranting, I have a test to take...
How about you give us people here reading this an example of what kind of leveling/challenging system you want? Simply saying "they need to find another way" is not going to change it. They are just as likely to find a new idea as you are.
Are you having a bad day?
Simply Alt+F4 and all your troubles will go away!