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Question about the viability of a pure melee class.

AeronisAeronis Member Posts: 231
Back in the day when AC first came out I was a specced in swordsmanship and melee defense. It ended up being a lackluster and ineffective build, though, even with a high focus put on my base attributes like strength.

This was at a time when melee was dominated by hand to hand combat along with item and creature magic.

A pure melee user just couldn't come close to competing



So has anything changed in that recharge over the last five years?


Comments

  • OdyssesOdysses Member Posts: 581

    One of the only areas AC2 really blew away AC in my opinion was in melee combat.   Melee combat in AC just isn't that much fun.   For magic AC is such a great game but I enjoy playing melee characters alot and this is one of the things that keeps me from coming back to AC.    I played it recently and it was still kind of similar.  I am not really familiar with decal or any other mods and if it actually changes the way you can play melee and make it a little more fun.    Anybody that played AC2 can tell you that melee characters in the game had alot more option then choosing auto attack and low mid high.   That was my experience with melee combat in AC.

    I am really hoping down the line if they make a new version of AC that it does take alot of the fun parts of melee combat from AC2 with all the greatness from AC thrown in.   With all the pretty visuals from LoTRO you have a great game right there.

  • JenuvielJenuviel Member Posts: 960
    Originally posted by Aeronis

    Back in the day when AC first came out I was a specced in swordsmanship and melee defense. It ended up being a lackluster and ineffective build, though, even with a high focus put on my base attributes like strength.

    This was at a time when melee was dominated by hand to hand combat along with item and creature magic.

    A pure melee user just couldn't come close to competing



    So has anything changed in that recharge over the last five years?



    I know that equipment began dropping with a lot more spells on it. You can find gear with multiple level 6 spells (unless they increased it to 7s since I last played) in a variety of schools, and there are also  gems which are basically consumable items that give you buffs, open portals to different cities, etcetera. And, of course, there are always buffbots, but I never was a big fan of relying on bots for anything. It's still going to be harder to go pure melee than it will be to take a school or two of magic, but it's a lot easier now than it was. On the other hand, pretty much everyone will end up with magic eventually. There are a lot more levels now, which means a lot more skill points. There's also limited respecialization now, too, so you can tinker with your builds if you don't like the way they play.
  • kahnzkahnz Member Posts: 244
    you can play a pure melee class as long as you have arcane lore and don't mind farming or trading for the gear you need.  There was a bit of a movement for "no buff" characters when i was playing before.  Plus the level cap has been raised and the xp is INSANE now, so you can make a melee class and level him high enough to be item/creature magic so you can buff yourself without sacrificing melee abilities.  Level VII buffs last an hour and item spells have been streamlined so buffing doesn't take nearly as long as it used to. 
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