So it's pretty much inevitable that eventually this game will see expansions and hopefully those expansions will add new armies. Which armies would you most like to see added in future expansions?
For me:
Order- Bretonnians. Maybe as a knight you'd be able to customize your heraldry?
Chaos- Skaven. They're maybe the most popular chaos army after chaos.
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$OE lies list
http://www.rlmmo.com/viewtopic.php?t=424&start=0
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And I don't want to hear anything about "I don't believe in vampires" because *I* don't believe in vampires, but I believe in my own two eyes, and what *I* saw is ******* vampires! "
The biggest problem is finding two armies that are natural enemies (or at least potential enemies), and fit neatly into an alliance with Order or Destruction. I am not familiar with the Warhammer universe, so I don't know which races fit with those criteria.
I'd be more interested to know how (or if) they plan to expand on the current races. Eventually in MMOs, the developers raise the level cap, add new highend zones, and drop in better equipment. How would that work in the currently planned layout of the game? You have all 6 races building up to Tier 4, where they face off in a tug-of-war between two capitol cities. For an expansion, would they add a Tier 5? If so, wouldn't that screw with their battlefront system?
Seriously.
It's Are'el. This forum doesn't allow apostrophes in usernames.
If you want a real harsh death penalty, go play Russian Roulet. - Hamzal
i've heard beastmen and wood elves are the best pairing, thats left.
but as everyone else, i'd say skaven(plague bearers ftw) and either bretonian or wood elves.
wood elves because they could seriously have some insane bowmen(whereas most of the other order races have engineers with guns), and brets. for the whole feeling of being a knight :P
Dialadruid, 70 Druid Darkspear (US) ~ 1800 SPECRESTO
The Wood Elves also are a good option for an expansion army against the Beasts of Chaos as well, since both armies already lore-wise fight for control over the forest the Wood Elves call home. Other than that I just hope there are other things on the horizon to look forward to in expansions.
If you want a real harsh death penalty, go play Russian Roulet. - Hamzal
The natural parings lore wise for an expansion race are.....
Skavens vs Lizardmen
Wood Elves vs Beast of Chaos
Of the two pairing Skavens vs Lizardmen are the best. The reason being is that Wood Elves are xenophobic as hell. Wood Elves would kill an empire soldier wandering into their woods as quickly as they would kill a Ork or Beast of Chaos. Hell they don't even like their High Elf kin and consider them to be tainted. Wood Elves also do not travel to far from their forests so that would be another issue to deal with IMHO.
Bretonnians would pair up against Vampire Counts, DE's, or Skavens but they are a human race and we already have humans in the game. Not only that but they are also being manipulated via their religious worship of the Lady of the Lake by the High Elves who they have a close and interesting relationship with lore wise. So they will never be anything more then a NPC army IMHO.
Lizardmen vs Skavens make a better race pairing, Lizardmen because they are a very very much so a monolithic group that takes orders from a small group of older slaans who themselves interpret their prophecies from their magical powers and do bidding of the Old Ones as they follow out the plans laid out by the Old Ones for their return. Lizardmen also hate chaos with a passion and hate Skavens just as much because Skavens are in their eyes perversions born out of Chaos and not ordain as part of the Old Ones plains of creation. If the older Slaans ordain that Lizardmen should work with High Elves, Humans, and Dwarves to better prepare the world for the return of the Old Ones and to aide in the battle against the hated forces of Chaos then all Lizardmen will follow in toe no questions asked.
Skavens are also as monolithic in many ways with their council of 13 and society of brute force but they are also very chaotic in many, many more ways. Everyone in their society is scheming to get to the top without getting killed and that makes them very interesting. Skavens just have so many aspects to their society that would lend itself to the game and create a lot of good lore and character to use and play around with to further add to the game.
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1. Beasts of Chaos are cool as all hell; and
2. Most of the classes presented so far are all melee focused, even the healer classes. The only traditional shooter class so far is the Greenskin's Squig Herder, and even there the ranged abilities are more of a secondary skill to the primary beast handling focus. The Wood Elves would present the perfect opportunity to go in a completely different direction and add some awesome archer/ranged classes to the game.
That being said, this game is an almost guarenteed hit, and given Mythic's track record of rolling out new races for expansion packs for DAoC, I'm sure we'll see most of these armies presented at one point or another.
If you want a real harsh death penalty, go play Russian Roulet. - Hamzal
It's true that most of the classes are melee. But from what we've seen so far, every race has one Ranged-focused class. Greenskins have their Squig Herders, Dwarven Engineers, Bright Wizards, and Chaos Mages. We still haven't seen the High Elves and Dark Elves, but something tells me that their Ranged class has something to do with archery.
All the races follow the same four class types, just different variations for each race. Tank, Offensive Melee, Ranged, and Healer.
Seriously.
It's Are'el. This forum doesn't allow apostrophes in usernames.
I would like to agree with all who saye that Lizardmen and Skaven would be the best ebcause of these reasons...
1: the Lizardmen will make alliences if the Slann say so and the Slann are smart enuff to work with others especilly if the skaven unite with others to destroy them as well as they have made alliences in the past to recover lost tresures important to them.
2: The Skaven society is a mess a huge huge mess run by the councel of 13 if for some reason they all decide "hey this war on the surface can work for us" and the coucial hardly ever all decide on one thing they will join this allience and work with chaos, dark elves, and orcs.
3: the lizardmen and skaven are bitter enemies clan pestilence has been a spear in the lizardmans side for years they hate each other and wish bad things apon each other and both sides would love a chance to destroy the other... and o wait a giant WAR between order and chaos just broke out hmmm?
Beasts of Chaos vs Wood Elves (not my favorite, do we need more elves? they're so...)
Bretonnians vs Vampire Counts?
I think this could make a very fun pair. I gives the Warhammer genre a whole new direction not to mention some cool lore undiscovered by new fans. After all, most Blood Dragons are former Knights of the Realm but can come from all over. They could have a lot of fun with these two armies.
Sadly one race I don't see entering into the picture would be Tomb Kings. As cool as they are I don't see them at all fitting anywhere.
Yet...if they wanted to add a whole new realm (side...whatever ) they could do something along the lines of "The Old Powers." With Tomb Kings, Lizardmen, and maybe Wood Elves? I can't think of another one.
But hopefully when they add new material and fun to WAR perhaps we'll get to see some guys from the Ogre Kingdoms, Tomb Kings, and Wood Elves.
we have to remember Mythic wont do what Blizzard do and decided to let every one have the same class and rather create new and more exciting classes.. I think this will be a game which will be able to captivate a large amount of mmo players.
For me this prospect, and if Mythic and GW were to do this setup would leave me no choice but to stay with Warhammer online for a very long time.
But we only hope eh :P
It's true that most of the classes are melee. But from what we've seen so far, every race has one Ranged-focused class. Greenskins have their Squig Herders, Dwarven Engineers, Bright Wizards, and Chaos Mages. We still haven't seen the High Elves and Dark Elves, but something tells me that their Ranged class has something to do with archery.
All the races follow the same four class types, just different variations for each race. Tank, Offensive Melee, Ranged, and Healer.
The ponderous side of me wonders if an archery class will really be the ranged dps from the High Elves. The High Elves have magic to their very core. They have the Tower of Hoeth in the heart of Sapphery, dubbed the land of Wizardry. Taken from the High Elf Army book:"South and East of Avelorn, on the shores of the Sea of Dreams, lies Sapphery, the land of wizardry. The heart of Sapphery is the Tower of Hoeth, the shrine of the God of Wisdom. This is the greatest repository of magical knowledge in the world, compiled down the centuries by High Elvf mages and scholars, who dedicate their lives to the accumulation of magical lore."
From another section of the High Elf Army book: "The High Elves have developed sorcery far beyond the accomplishments of any other race. They were the first to study magic and remain the greatest masters of it in the known world. The forces of magic have been harnessed to protect the land of Ulthuan, for without the conjurations of the High Elves the entire island would sink beneath the waves forever. High Elf mages are mighty spell casters whose firey blasts and awesome energies have won many a battle. It is the Elves who in years past taught magic to men, although the Elf mages far surpass the human wizards of the Old World in their skill and knowledge."
Now, given this information, I could see the ranged DPS for the High Elves being an archer because like the Vampires from the Vampire Count armies, the High Elven mages could be too powerful to allow as a playable profession. I think this is what I enjoy most about WAR. It's interesting to see the direction GW and Mythic take with each of the races they choose to allow as playable.