I am thinking about getting this game but I am not sure. I would like to hear the pros and cons about this game. First I also have another question:
Do you think SOE will bring down this game as it did SWG?
And are the concepts like SWG? (EX: like Pre CU swg but not starwarsy)?
Heres what I like in mmos:
Lots of variety in weapons and items
Massive battles
Good strong mature community
Good graphics
umm those are the main things i really dont have to mention the little things
Comments
To play at a decent resolution i.e. above 1024 by 768 with all the eye candy on which makes Vanguard look good you need a good system. Yes the graphics are good but they only look good if you have the eye candy on which means you need a good GFX card and CPU.
Community wise in game can't say much yet i've not been paying attention to the chat much and I've not really been grouping for any quests so can't comment. However judging by some of the posts on these forums & other fansites you have got a large number of overly excited fan boys playing the game a bit arrogant along with some decent guys and gals.
Massive battles hmmm from what i've seen unless you have an amazing system your game will start to lag majorly if a certain number of player characters and NPC's /Mobs appear on your screen (unless you turn alot of the GFX settings down which means the game starts to look crappy), so I would say mediocre battles if you want your game to stay playable and look decent.
Lots of weapons and armour are available.
Water cooled Intel Corei7 920 D0 Stepping OC'd 4.3GHz - 6GB Corsair Dominator GT RAM 2000Mhz - ASUS RAGE II EXTREME X58 Mobo - 2x HD 5870 in Crossfire X, OC'd 0.9Ghz core 1.3Ghz RAM - Dell 2407WFP Flat Panel LCD 24" 1920x1200
Just a few of Vanguards features:
*No zones/instances. Just 1 freaking HUGE open world in Vanguard!
*Player placed houses. The houses are not zoned. The only difference is you can only build on pre-determined plots in order to protect the environment (brilliant, SWG should have done this). The home decoration options are about 100 times that of SWG. You can even build a house on any one of hundreds of remote islands.
*In Vanguard there are literally over 60,000 items in the world already and every single item can be dropped in your house like in SWG.
*Vanguard features the "you can go anywhere" mentality. If you see it you can go there.
*Harvesting resources so reminds me of SWG. Hell, when you chop down a tree for wood the tree actually falls to the ground where you can then harvest it.
*SWG had space travel - Vanguard has sea travel! Huge open oceans to travel upon with your player-made boats of all sizes.
*You can tame wild beasts and mount them. In Vanguard you can fly dozens of mounts anywhere!
*The most amazing character-creation options ever. Period.
*You can custom design clothes, armor, weapons and even 'brand' it with your own logo.
*You can create and name your own songs (Bard).
* Item decay! And the most impressive crafting system ever devised.
*The CHALLENGE you sorely miss... is back!
I miss the good ol' days when nerds were actually intelligent.
Combat is very similar to EQ2, except there are no HOs (replaced with chains) and your not going to have tons of mobs on you in a battle (otherwise your dead). The gameplay is not group vs group in PVE. After level 10 or so, your most likely going to be fighting 1 or two mobs. Three at most, unless they are extreemely weak mobs (and there are). Boss battles can last a long time if your lower level, be prepared to manage your mana. Groups can get along without healers, but your not going ot be doing everything. Sometimes they are needed.
It's not skill based like SWG pre-CU. It's class based and your skills are predetermined. After level 10 though, you will start to learn skills as you fight as well as having to buy some standard ones.
There are a tons of weapons and armor. They did a great job with this and every area has it's own unique "style".
The graphics are great, if you have the system to really crank it up. I was able to tweak the INIs to get great performance out of the High Quality mode on my 6800GT.
FUNCOM - putting the FUN in disFUNctional !
Just a few of Vanguards features:
*No zones/instances. Just 1 freaking HUGE open world in Vanguard!
*Player placed houses. The houses are not zoned. The only difference is you can only build on pre-determined plots in order to protect the environment (brilliant, SWG should have done this). The home decoration options are about 100 times that of SWG. You can even build a house on any one of hundreds of remote islands.
*In Vanguard there are literally over 60,000 items in the world already and every single item can be dropped in your house like in SWG.
*Vanguard features the "you can go anywhere" mentality. If you see it you can go there.
*Harvesting resources so reminds me of SWG. Hell, when you chop down a tree for wood the tree actually falls to the ground where you can then harvest it.
*SWG had space travel - Vanguard has sea travel! Huge open oceans to travel upon with your player-made boats of all sizes.
*You can tame wild beasts and mount them. In Vanguard you can fly dozens of mounts anywhere!
*The most amazing character-creation options ever. Period.
*You can custom design clothes, armor, weapons and even 'brand' it with your own logo.
*You can create and name your own songs (Bard).
* Item decay! And the most impressive crafting system ever devised.
*The CHALLENGE you sorely miss... is back! Sorry you are dead wrong it is no where near the most amazing crafting system designed and SWG's was far superior before the CU and NGE. I am a crafter and thats all I do in any MMO I play so I am 100% disagreeing with you on this point SWG had the best crafting system I have seen from every MMO I have played including Vanguard's. Don't get me wrong Vanguards is good but not as good as SWG's.
Simply put you can't compare Vanguard to SWG and you shouldn't try. Vanguard is an updated generic fantasy MMO, SWG ( i refer to the pre-cu which in my opinion was the superior one from the CU and NGE) was a skill point based game with community interaction designed in the core game and was based on one of the most popular film sagas every made Vanguard on the other hand is not. You can brand weapons and armour in Vanguard yes but SWG allowed you to create armour and weapons which could be far different to your competitors via the resource stat / experimentation crafting system . In Vanguard it still means you end up with generic items which most likely will have identical stats to someone elses unless by chance you get some crappy luck when going through the crafting process etc. Vanguard has node harvesting SWG did not and had constantly changing resource spawns which you could harvest any where you wanted with in limits i.e. no specific nodes which you must harvest by hand.
All this has been refuted before when you posted in the SWG forums .
Also at this moment in time there are no boats in Vanguard so you can't say what you have said unless you actually own a boat and have taken it for a spin. Also i doubt you will have fast paced JTL battles in a boat form some how as both are completely different.
You can't comment on the player housing since you most likely do not own a house yet. So until you have experienced it just state there is player housing which is not zoned like EQ2.
The only thing I can say both games have in common is SOE runs their servers, provides tech support and does the billing.
I also don't recall chopping down trees in SWG? if your refering to creature harvesting yes that is similar to the old ranger profession. Apart from that resource harvesting is similar to EQ2, WoW etc i.e. resource nodes.
Age of Conan's Character customisation is far superior to Vanguards wait until there is an open beta, a video on Youtube is floating around which shows this.
Vanguard is a good game in it's own right but you simply can't compare SWG to Vanguard both two different games.
I have to agree with the dude who posted above me try getting a buddy key or a trial and just check the game out but you must play past level 10 before you get an actual feel for the game and play with an open mind and just get in to the game it is good and has a nice learning curve which I have missed since playing SWG.
Water cooled Intel Corei7 920 D0 Stepping OC'd 4.3GHz - 6GB Corsair Dominator GT RAM 2000Mhz - ASUS RAGE II EXTREME X58 Mobo - 2x HD 5870 in Crossfire X, OC'd 0.9Ghz core 1.3Ghz RAM - Dell 2407WFP Flat Panel LCD 24" 1920x1200
-----Zero Punctuation Eve Online Review-----
The important things you listed can be found in vanguard , Variety in gameplay . Potential for full on world PVP . Community is very strong for the most part . Graphics are good and the game is difficult enough to actually provide a challenge . Most game mechanics play a little different than you find in SWG , But it does offer enough of what I loved about SWG . Minus an open Skill based profession system .
Another area I find quite similar is in its ambition . The game is large much like SWG was , It is also breaching on certain areas of innovation that have not been fully realized yet . But offer promise for good things to come , The only worry is that it may follow to closely to SWG's path . ANd never fully flesh out those possibilities .
For every minute you are angry , you lose 60 seconds of happiness."-Emerson
Watch this: www.fileplanet.com/163792/160000/fileinfo/Vanguard:-Saga-of-Heroes-Movie:-Player-Housing
In this video Jeff Butler compares Vanguard to SWG many times.
Being that Raph Koster and Brad McQuaid are both not only good friends but both considered rebels inside the industry, it's not surprising Vanguard is created in the same spirit as UO and SWG. I'm sorry but you are the one who is dead wrong.
I miss the good ol' days when nerds were actually intelligent.
Soe didn't want to change swg. . It was those who own the rights to star wars (lucas arts i guess) that wanted it changed. Not soe.
Vanguard will change. There bill be nurfs and improvements to classes / travel / etc. This happens in all mmo's.
You have convinced me that I shouldn't go near this game for 3-12 months, depending on when I see what I'm waiting for... could be never....
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You have convinced me that I shouldn't go near this game for 3-12 months, depending on when I see what I'm waiting for... could be never....I would lean more towards the 12 months than sooner
I would also suggest you stop posting this crap at every given opportunity as you are starting to make yourself look like a "Vanboi" I can tell your intentions are good but don't try to fluff up a game when it is one thing and claiming it is another.
You don't see me bragging about how uber Vanguard is and I currently play it and I don't feel compelled to start writing overly excited posts making exaggerated claims about the game, and I like VGSOH.
(P.S. If i sound harsh i don't mean to )
Water cooled Intel Corei7 920 D0 Stepping OC'd 4.3GHz - 6GB Corsair Dominator GT RAM 2000Mhz - ASUS RAGE II EXTREME X58 Mobo - 2x HD 5870 in Crossfire X, OC'd 0.9Ghz core 1.3Ghz RAM - Dell 2407WFP Flat Panel LCD 24" 1920x1200
BTW Just because someone likes the game dosen't mean that their opinion is biased .
Secondly you are pointing the guy to the SWG forum to receive an ubiased opinion ? . The refugee forum is the most unbiased place to visit to get an opinion of a game published by SOE .
For every minute you are angry , you lose 60 seconds of happiness."-Emerson
Vanguard is the same old tank, dps, healer grind style game than any other fantasy MMORPG out there.
The so called called "diplomacy sphere" is currently nothing more than a card game against NPCs. Though they announced to make it possible to duel other players with anime style cards decks too, this won't have any impact on the regular gameplay of Vanguard.
The crafting, while nowhere as simplistic as in WoW doesn't even come close to what pre-cu SWG offered.
Moreover unlike Vanguard in pre-CU SWG there were real socializer classes , like entertainer, musicians, image designer or medics. An entertainer for example could heal mind wounds while a medic could heal normal wounds and so on. As a musician you could form an ingame band and such...
A smuggler could slice weapons altering different stats. and therfore improving already great weapons, though there was a small chance to break them. So several professions could work together to create truely diverse products.
By learning tradeskills you could start to place NPC vendors in your houses, fully customizable in appearance, you could even let them talk to your customers with your very own text messages making them advertize your products, or just say hello.
However the much advanced game design ideas in SWG were not successful in the MMORPG market at that time, maybe because the concept was too different for some players playstyles and what people were expecting of a Star Wars game.
People who focused on fighter skills, and that was the majority, didn't want "crafters" to be able to experiment and ultimately craft better items than what was available in loot. People wanted to camp "boss mobs" for ready-to-use weapons and sell loot like they were used to in other games, instead of selling blueprints and resources to crafters to build even better products.
People didn't like being depended on other classes, they did not want to visit a doctor to get help with some physical injuryor or an entertainer to chill and rest their minds... for a powergamer such social interaction just equaled "losing time". They did not like the idea of having to go to a crafter (player) to get their stuff repaired or their vehicle disabled because of decay.
So Sony did away with item decay and introduced the WoW-ish itemization style with uber-loot, effectively killing the economy.
Players screamed for "more content" instead of developing their own. People wanted to be entertained being lazy doing pre-made quests, just like watching a hollywood movie with the only difference of influencing the outcome of a movie by pressing a button at some point.
But the above all argument why Vanguard can never become a pre-cu SWG like game experience is that it is based on a linear level system. Characters in Vanguard have levels. This alone has more impact than you can possible imagine, it totally changes gameplay and how people deal with each other.
In contrast pre-cu SWG had an "open end" gameplay design, there really was no need for "quests" and such as roleplayers could make their own content in this sandbox style world. You could freely combine different skills and abilities to learn what you think your character needs to play a useful and fun role in the Star Wars universe.
You could learn some tailoring, become a famed dancer, be a Tera Kasi fighter and join the Rebellion and maybe even find out you are force sensitive and decide to advance in this sphere of the game and become a Jedi later on,,, all with ONE character. You could for e.g. at any point in the game decide to give up your career as a smuggler and start learning how to tame wild animals slowly becoming a professional creature handler.
As a creature handler you could not only tame pets and sell them to other players as mounts, or let them fight for you, no - you could learn their abilities and teach them to other animals you tamed. You could also , with the help of a bio engineer design new animals, with new looks and different abilities.
In preCU you were not a level 34 human fighter. You were a human (or alien race) able to learn whatever you liked to whatever degree of specialization you desired.
The housing system in SWG is yet to be surpassed by any other game. You could even design the interior of your spaceships. Some player became politicians and run for mayor in player towns, players where allowed to place their houses everywhere on a planet, not just in some predefined "build slots".
In SWG there were some peeps doing nothing but selling "energy" they gathered with different solar and wind-reactors others specialized in harvesting special resources and build up full scale plants in the desert. As a famed entertainer you could one day open up your own cantina and advertise your own show and charge for admittance...
To sum it up, yes Vanguard may be a fun game like WoW in its own rights, but if you like the freedom in gameplay I tried to describe above you can do nothing right now but wait for this emulator (www.swgemu.com) to be finished.
There is nothing like pre-CU SWG around on the games market today. In a way the hugh success of WoW was a retrograde step for the whole MMORPG genre.
The only thing that I could imagine coming close to the freedom in gameplay SWG once had is this game called "Roma Victor" which tries to simulate life back during the times of the Romanian Empire in Europe, however I hated my Latin lessons in school sooooooooooo much that I highly doubt I'll ever check it out.
Though the main reason I never checked Roma Victor is that it reminded me of this dread game named "Entropia Universe" , "a game that should not be called a game" , as the developers stated themselves. Basically you have to pay money to advance in this game to a level that makes playing fun, Roma Victor seems to have a similar backdoor financing model called VERM? which is enough to scare me away.
regards,
Lena
Just a few of Vanguards features:
*No zones/instances. Just 1 freaking HUGE open world in Vanguard!
*Player placed houses. The houses are not zoned. The only difference is you can only build on pre-determined plots in order to protect the environment (brilliant, SWG should have done this). The home decoration options are about 100 times that of SWG. You can even build a house on any one of hundreds of remote islands.
*In Vanguard there are literally over 60,000 items in the world already and every single item can be dropped in your house like in SWG.
*Vanguard features the "you can go anywhere" mentality. If you see it you can go there.
*Harvesting resources so reminds me of SWG. Hell, when you chop down a tree for wood the tree actually falls to the ground where you can then harvest it.
*SWG had space travel - Vanguard has sea travel! Huge open oceans to travel upon with your player-made boats of all sizes.
*You can tame wild beasts and mount them. In Vanguard you can fly dozens of mounts anywhere!
*The most amazing character-creation options ever. Period.
*You can custom design clothes, armor, weapons and even 'brand' it with your own logo.
*You can create and name your own songs (Bard).
* Item decay! And the most impressive crafting system ever devised.
*The CHALLENGE you sorely miss... is back!
QFE
I'll start my own SWG... with Black Jack... and Hookers!!!
In fact, forget the SWG!!!!