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I just started beta myself, and am barely out of the starting areas. I keep reading about how small the gameworld is in LoTR. Can someone please put this in perspective for me? Is it small compared to WoW? Vanguard? How much smaller? Is this a game that will leave me without content after a month or two of casual play?
BTW, from the little bit I've seen and played so far, it blows my socks off.
Comments
I'm not sure what they mean by a small world, either. I haven't had that feeling at all in this game. There's so many areas, so much to do, the last thing I'm doing is trying to decide if the areas are large enough.
If indeed it is smaller compared to other games, that's fine with me. I'd rather have plenty to do in an area, than a timesink of traveling all over huge zones with nothing but pretty scenery.
LOTRO has been blowing my socks off to! GREAT GAME!
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JonMichael
Currently: AION, an MMO Beta under NDA
Played: WAR, LOTRO, Hellgate: London, CoX, GW, SotNW, DAOC, EQ2, SWG, WoW, AO, Horizons, Second Life, There, TSO
Beta'd: There, Second Life, EQ2, DAOC:LotM, LOTRO, Tabula Rasa, Gods and Heroes, Hellgate: London, Requiem:Bloodymare, AoC, WAR, DDO, Fallen Earth
I dont think the world is small, it seems large to me, especially when you consider that it is just one small part of Middleearth, and the expansions will be almost as big as the original area is. But a few folks disagree, and think the game lacks an 'epic' feel, and are very vocal about it.
I personally think the world needs to be big enough, that you can level up a character, and then level up another one, and not get too bored with doing the same things in the same places. LotRO passes that test, maybe not as well as WoW did, but it passes for sure.
And there is a balance between game size and have a huge epic world, versus playability and getting around, and versus having the developer/programmer time/cost to fill that world and make it interesting. I would prefer that time and money be spent on the expansions, rather than trying to make this one part of middle-earth into a be-all, end-all. I mean, imagine how much fun it will be to go into Moria (which the developers have said is absolutely huge).
Also, lore-wise, Eriador (the part of middleearth that LotRO is initially set in), was pretty empty, and I am not sure how they could make it a lot bigger and keep it interesting. It would just spread things out more with a lot of empty, meaningless areas in between. IMO.
Elladan - ESO (AD)
Camring - SWTOR (Ebon Hawk)
Eol & Justinian - Rift (Faeblight)
Ceol and Duri - LotRO (Landroval)
Kili - WoW
Eol - Lineage 2
Camring - SWG
Justinian (Nimue), Camring - DAoC
"The gameworld itself is huge when you look at the map, but is very densely structured in reality. Running from the newbie area to the mid levels probably only takes 10 minutes tops, and less time if you ride a horse route"
which I found to be pretty accurate.
Elladan - ESO (AD)
Camring - SWTOR (Ebon Hawk)
Eol & Justinian - Rift (Faeblight)
Ceol and Duri - LotRO (Landroval)
Kili - WoW
Eol - Lineage 2
Camring - SWG
Justinian (Nimue), Camring - DAoC
There are very few indoor areas, my guess is 90% is outdoors. At first it seems pretty large, but once you have run around a bit you see its not so big. Its just a bunch of "pocket areas" that have stuff to do, some people love the Old Forest, some hate it, thats for you to decide.
The main map has 15 areas listed as main map pieces, tho some are really areas that you start off at and wont be used much past lvl 6 or 7. Each main map has "sub-area's of interest" to visit, some may have more, some less.