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Managing Editor Jon Wood recently had the chance to sit down with Jeff Anderson, the President and CEO of Turbine Inc. In this, the first part of a two part interview, Jon and Jeff discuss the process of taking an epic work like JRR Tolkien's Lord of the Rings and turning it into a Massive Multiplayer Online Role Playing Game.
For anyone who might not be aware, Turbine currently holds the rights to two major Intellectual Property (IP) games, Dungeons and Dragons Online: Stormreach which launched almost a year ago, and now the upcoming Lord of the Rings Online: Shadows of Angmar (LOTRO). Creating a game based on a well known IP isn't the easy, slam-dunk that you might expect. A great deal of time and care has to be put into the creation of the game, and, as Jeff told me, it creates multiple commitments and priorities for the developers. First, there is the priority of making a good, solid MMORPG. Next, you have to be careful to stay true to whatever the IP happens to be. In the case of my conversation with Jeff, the task that falls to him is more daunting than most. To re-create the world of Middle-Earth, a place that J.R.R. Tolkien brought to the individual imaginations of over 200 million readers making it, according to Jeff, "without a doubt, one of the most widely read books on the entire planet".
The purpose of Friday's interview was to get to the root of what exactly it takes to move something from the page onto the grand stage of an MMORPG.
Read the whole article here.
You can also view our ten new exclusive screenshots here.
Cheers,
Jon Wood
Managing Editor
MMORPG.com
Comments
When scary things get scared, that's bad...
I'm a big fan of the LOTRO PVP system and will no doubt play a lot of that so get more than my 300 hours questing but this isn't a big PVP game so what about the larger subscriber base?
What do you do when you reach max-level (which will surely be well before the 300 hour mark) and don't want to PVE?
What do you do when you've done all the quests on your long-ago maxed out character?
I'm not even hardcore - some people play 70-100 hours per week!
Good article it had a good point of veiw and a couple of good points. Not a lot of new information. I am still deciding if I will play this game or not.
Ah just saw it. So what do you want to know?
I'm really buying into the LOTRO game as of now, whit out even having tested the game as of yet. However my belief with MMOs is that the players, and combined the community, should be able to change the story line/the world in some way. I haven't read up on all the previews out there, but is this possible in LOTRO or is the game as WoW where the characters are restrained by the game world rather than giving their separate input into it (like for example in EVE or Ryzom)?
No, you cannot change the story.
In this mmo you basically "live" during the time of the war of the ring. The story is already written. If you are a roleplayer then sure you can add your own bits. But since the Lord of the Rings is written there is nothing to change.
Godfred's Tomb Trailer: https://youtu.be/-nsXGddj_4w
Original Skyrim: https://www.nexusmods.com/skyrim/mods/109547
Serph toze kindly has started a walk-through. https://youtu.be/UIelCK-lldo
From the interview:
"Jeff explained to me that while Tolkein’s world was fairly well planned out, the Hobbits for example, are not generally the adventuring type. He explained that Tolkien built into his stories the idea of "exceptional" characters within each of the races. These are people who often defy the norm and are all the more special for it. Every player, I am told, will be one of these people and right from the very beginning, they will become involved in a story that gives them their own, interesting destiny beyond that of Sam, Frodo, Gandalf and the others. "
Unfortunately this is one of the weaknesses of the game world for me. Yes you can follow the main plot quest series, but it is hardly "your own, interesting destiny", as everyone else will also be doing the same quest line in the same order for the same rewards with the same outcome. This primary quest line tries too hard to make you "The Hero" and even if the quests are fun or whatever, it totally clashes with your knowledge that everyone else has done the same thing as you. Hell, some people might have done it weeks ago, and yet nothing has changed when you finally come along.
LOTRO is very much not a sandbox type game. In short order you will have done everything that everyone else has done or will do.
Drev
"If MMORPG players were around when God said, "Let their be light" they'd have called the light gay, and plunged the universe back into darkness by squatting their nutsacks over it."
-Luke McKinney, The 7 Biggest Dick Moves in the History of Online Gaming
"In the end, SWG may have been more potential and promise than fulfilled expectation. But I'd rather work on something with great potential than on fulfilling a promise of mediocrity."
-Raph Koster
This game is really shaping up well for true fantasy fans, not just Tolkien fans, but anyone who loves a good fantasy based story.
I hope the next article MMORPG does though isn't just about the story of this world, which is impressive and the reason why I will be playing it, but I'm sick of reading the same kind of article from every on-line review source.
I really hope we can get an article on the Accomplishment, Traits, Titles, and Monster Play systems. I think these four things really make LoTRO stand out but they are getting overlooked because every gaming reporter wants to talk about the IP. Let's please get past the same blah, blah, blah stuff we have heard before.
My concern, like most post WoW MMO's, this game is being given a label.
For example:
Vanguard = Hard Core Player and Buggy
DDO= Group Play and instances
LoTRO = Role Players dream
While these lables are correct, I'm not disputing that, I think there are more to each of these games as they develop.
So let's move past the obvious and get to the real meat and bones of this game and some of the other MMO's out there shall we?
First of all, 20-30 hours a week is hardly casual play. 300 hours of play will take the true casual player (10 -15) around 6 months to consume. That's quite a long time. And Turbine is known for its content updates that come frequently. In those 6 months, I'd be willing to bet Turbine will have a least two content updates. Since they have a highly polished game, that means little to no down time to fix basic game functionality or bugs--this leaves more time for them to hit the gate running so to speak.
Secondly, PvP is a niche market and does not constitue the 'larger subscriber base.' The largest subscriber base is the casual gamer, which WoW tapped into in spades. If you're worried about maxing out your character, here's a thought: don't max out your character. I know it's hard for some to grasp. Play casually. Spend time with your family, see a movie, maybe even study for your college courses (there's a shock, eh?). The fact that some people let these games consume their lives is not Turbines fault, nor should it be their concern.
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Currently Playing: LOTRO; DDO
Played: AC2, AO, Auto Assault, CoX, DAoC, DDO, Earth&Beyond, EQ1, EQ2, EVE, Fallen Earth, Jumpgate, Roma Victor, Second Life, SWG, V:SoH, WoW, World War II Online.
Games I'm watching: Infinity: The Quest for Earth, Force of Arms.
Find the Truth: http://www.factcheck.org/
I really don't understand this arguement against quests. In EQ, I got my paladin epic just like thousands of other paladins, in the same way as thousands of other paladins. Our group finished the 10th Coldain Ring quest just like everyone else did hundreds of times before us.
Big f'ing deal. My knowledge in EQ did not lessen the fantastic fun I had, nor lessen the immersion of it. The same holds true with LOTRO. As a matter of fact, Baldur's Gate, KoTOR, OBLIVION, and dozens of single player games are quite successful at offering quests that put you at the center of the story. Do I care that thousands of other players have purchased the game and go through nearly the same plot? Hell no. Just because I play an MMO, I should now suddenly care that other people have done the same quest? Why? It makes no sense unless one is in an e-peen comparing contest, or one's ego is so brittle that it cannot stand to share the spotlight.
_____________________________
Currently Playing: LOTRO; DDO
Played: AC2, AO, Auto Assault, CoX, DAoC, DDO, Earth&Beyond, EQ1, EQ2, EVE, Fallen Earth, Jumpgate, Roma Victor, Second Life, SWG, V:SoH, WoW, World War II Online.
Games I'm watching: Infinity: The Quest for Earth, Force of Arms.
Find the Truth: http://www.factcheck.org/