Can anyone give me more info on the single player start in AoC? I heard you won't be able to enter the multiplayer stage until level 20... why is this?
From what I understand, it is a way for you to not only understand the controls but also figure out where you fit into the world, what you want to play and get an idea of the story.
I think it's brilliant. Players will have a rich game experience that then prepares them for the larger world.
It's a shame I have no interest in this game because it seems that the developers have put a lot of thought into new types of game systems.
Like Skyrim? Need more content? Try my Skyrim mod "Godfred's Tomb."
They also said that it will take about 5-10 hours of gameplay to finish, depending on if you like to explore more... I really like this idea too
I also think they said you can skip this if youw ant, since ppl will be making chars of teh same base-class (rogue-assassin, rogue- barbarrian, etc, but each base-class has it's own storyline, so I wouldn't mind playing each at least once
I think the devs also said something about skipping single player if you want and just going straight to multiplayer. However, you'd start at level 10 instead of 20.
A.) Its not really single player. You are still able to talk with, and occaisionally fight alongside your peers. The storyline at this time is however written as a single player experience
B.) At level 20 you move to the mainland, having "graduated" from noob isle. You also choose your final archetype at this time.
C.) After hitting 20 for the first time, any and all new characters have the option of skipping the islands of Tortage. You start off on the mainland at level 20. Doing so does not allow for you to get the best equipment available on the islands, although I personally doubt that particular disadvantage would last for long at all.
No man is an island, entire of itself; every man is a piece of the continent, a part of the main. any man's death diminishes me, because I am involved in mankind, and therefore never send to know for whom the bell tolls; it tolls for thee. Hemingway
Will Pay to Play be activated at this stage or when you enter the Multiplayer stage or at the very begining creating an AOC account?
I believe it's when you first create your account.
"Whosoever shed last blood By man shall his blood be shed For immunity of God make he the man Destroy all that which is evil So that which is good may flourish And I shall count thee among my favored sheep And you shall have the protection of all the angels in Heaven."
i think i read something about the single player part is possible to finish within 5 hours.....and by the way the first month usually is for free in mmorpg.so if you hit lvl 20 within 1 month you don´t pay for the single player part.
That's cool they won't charge you until you hit the multiplayer part of the game, it lets you try the game out for a while and stuff without paying for it.
That's cool they won't charge you until you hit the multiplayer part of the game, it lets you try the game out for a while and stuff without paying for it.
Erm, not quite. Theres still the box price to consider.
No man is an island, entire of itself; every man is a piece of the continent, a part of the main. any man's death diminishes me, because I am involved in mankind, and therefore never send to know for whom the bell tolls; it tolls for thee. Hemingway
I think it is genius. I remember my first few hours on WoW. I basically just wandered around as an Orc killing small animals and wandering what the hell the attraction was. The best type of MMORPG is one with invisible structure. Even if I am the kind of player that doesn't need an action packed intro to get me to "Play On", this will help to snag the 60% of people who need this type of explosive first impression. Same principal behind many Movies, TV Shows, and books.
There are probably a good 5-10% of MMORPG players that buy an MMORPG, play it for a few hours, then give up on it for every MMORPG released. If AoC can retain even 1/3 of these players that is a move in the right direction for the devs and for the players who actually want their Multiplayer Online Roleplaying Games to be Massive as well.
I think its a good idea, alot of game plop you into a complex game where you dont know wtf is going on and it can be frustrating. ( I thought that was kinda fun though) Not a bad idea, and certainly not something thats gonna turn me away from the game, it is supposed to take on a few hours to get thru anyway.
I remember my first few hours on WoW. I basically just wandered around as an Orc killing small animals and wandering what the hell the attraction was.
Aren't the first few hours of any MMO spent killing small animals for no apparent reason
Not this particular one, but point taken
No man is an island, entire of itself; every man is a piece of the continent, a part of the main. any man's death diminishes me, because I am involved in mankind, and therefore never send to know for whom the bell tolls; it tolls for thee. Hemingway
I remember my first few hours on WoW. I basically just wandered around as an Orc killing small animals and wandering what the hell the attraction was.
Aren't the first few hours of any MMO spent killing small animals for no apparent reason
Not this particular one, but point takenWhich one? AoC? Really? I'd honestly love to hear how it starts out.
Well first of all, we won't ever end up killing giant rats, or god forbid rabid bunnies like I've seen on occaision, or anything else equally rediculous, that is one of the first things the developers promised the community, and they have yet to say, show or indicate anything to remotely indicate otherwise. The most "benign" creatures we are currently aware of are wolves and scorpions, niether of which are a "no apparent reason" case.
The enemies that we are currently aware of in the starting area include roaming bands of picts (think Cro Magnon humans with stolen weaponry and you'll be close) and giant apes (think 8 foot gorilla)
But in any case, your character starts off chained to an oar on a Stygian slave ship. After deciding what race/gender you want, and the exact appearance he should have, the ship your on gets attacked and sunk, and you are able to swim to shore. At this point, you have a very ragged loincloth for clothing, and nothing for a weapon except for a chunk of wood still chained to your arm. Also at this point, you have no class or specific abilities. You fight your way through the jungle to the nearest city, presumably being given tutorials on various game and combat aspects along the way. Upon reaching the city, an NPC cuts through your chains for you. At this point, you choose one of the four archetypes, and can finally get a real weapon of some kind. (at some point before, or when, you reach the city, you hit level 5) The next 15 levels are involved in a series of single player quests, presumably teaching even more about the game along the way. Each of the four archetypes has its own version of the storyline in this period. At or after level 20, you ship off to the mainland, having graduated from "noob isle" as it probably will be called by the players. At this time, you choose your final class and join the main portion of the MMO world.
No man is an island, entire of itself; every man is a piece of the continent, a part of the main. any man's death diminishes me, because I am involved in mankind, and therefore never send to know for whom the bell tolls; it tolls for thee. Hemingway
I've read dozens of post about the single player aspect of this game. Honestly i dont understand what problem some people have with this. I was actually happy to hear about it. I've read that if you zerg through it you can be done in 5 hours or so. If you take your time to really explore and hone your fighting skills it can take 16-20 hours. With a different combat system a long tutorial seems to be the way to go. Just the fact that i wont have to see noobs spamming how to do this or that in Tortague(sp?) makes the single player time worth it imo. Also you only have to go through this once, but i would think that if i was going to start 3 different archtypes i'd go through the training 3 times, but thats just me. Just my 2 coppers
Comments
I think it's brilliant. Players will have a rich game experience that then prepares them for the larger world.
It's a shame I have no interest in this game because it seems that the developers have put a lot of thought into new types of game systems.
Godfred's Tomb Trailer: https://youtu.be/-nsXGddj_4w
Original Skyrim: https://www.nexusmods.com/skyrim/mods/109547
Serph toze kindly has started a walk-through. https://youtu.be/UIelCK-lldo
They also said that it will take about 5-10 hours of gameplay to finish, depending on if you like to explore more... I really like this idea too
I also think they said you can skip this if youw ant, since ppl will be making chars of teh same base-class (rogue-assassin, rogue- barbarrian, etc, but each base-class has it's own storyline, so I wouldn't mind playing each at least once
A.) Its not really single player. You are still able to talk with, and occaisionally fight alongside your peers. The storyline at this time is however written as a single player experience
B.) At level 20 you move to the mainland, having "graduated" from noob isle. You also choose your final archetype at this time.
C.) After hitting 20 for the first time, any and all new characters have the option of skipping the islands of Tortage. You start off on the mainland at level 20. Doing so does not allow for you to get the best equipment available on the islands, although I personally doubt that particular disadvantage would last for long at all.
No man is an island, entire of itself; every man is a piece of the continent, a part of the main. any man's death diminishes me, because I am involved in mankind, and therefore never send to know for whom the bell tolls; it tolls for thee.
Hemingway
I believe it's when you first create your account.
"Whosoever shed last blood
By man shall his blood be shed
For immunity of God make he the man
Destroy all that which is evil
So that which is good may flourish
And I shall count thee among my favored sheep
And you shall have the protection of all the angels in Heaven."
I believe it's when you first create your account.
You really shouldn't belive anything popping out of your head
At JackBauer24,no they won't charge you anything until you start the mmo part,other then the cost of the dvd ofcourse
No man is an island, entire of itself; every man is a piece of the continent, a part of the main. any man's death diminishes me, because I am involved in mankind, and therefore never send to know for whom the bell tolls; it tolls for thee.
Hemingway
and I'm sure the first 30 Days are free like every other game that has been coming out.
are you going to stay at lvl 20 forever?
I think it is genius. I remember my first few hours on WoW. I basically just wandered around as an Orc killing small animals and wandering what the hell the attraction was. The best type of MMORPG is one with invisible structure. Even if I am the kind of player that doesn't need an action packed intro to get me to "Play On", this will help to snag the 60% of people who need this type of explosive first impression. Same principal behind many Movies, TV Shows, and books.
There are probably a good 5-10% of MMORPG players that buy an MMORPG, play it for a few hours, then give up on it for every MMORPG released. If AoC can retain even 1/3 of these players that is a move in the right direction for the devs and for the players who actually want their Multiplayer Online Roleplaying Games to be Massive as well.
Not this particular one, but point taken
No man is an island, entire of itself; every man is a piece of the continent, a part of the main. any man's death diminishes me, because I am involved in mankind, and therefore never send to know for whom the bell tolls; it tolls for thee.
Hemingway
Not this particular one, but point taken Which one? AoC? Really? I'd honestly love to hear how it starts out.
Not this particular one, but point takenWhich one? AoC? Really? I'd honestly love to hear how it starts out.
Well first of all, we won't ever end up killing giant rats, or god forbid rabid bunnies like I've seen on occaision, or anything else equally rediculous, that is one of the first things the developers promised the community, and they have yet to say, show or indicate anything to remotely indicate otherwise. The most "benign" creatures we are currently aware of are wolves and scorpions, niether of which are a "no apparent reason" case.
The enemies that we are currently aware of in the starting area include roaming bands of picts (think Cro Magnon humans with stolen weaponry and you'll be close) and giant apes (think 8 foot gorilla)
But in any case, your character starts off chained to an oar on a Stygian slave ship. After deciding what race/gender you want, and the exact appearance he should have, the ship your on gets attacked and sunk, and you are able to swim to shore. At this point, you have a very ragged loincloth for clothing, and nothing for a weapon except for a chunk of wood still chained to your arm. Also at this point, you have no class or specific abilities. You fight your way through the jungle to the nearest city, presumably being given tutorials on various game and combat aspects along the way. Upon reaching the city, an NPC cuts through your chains for you. At this point, you choose one of the four archetypes, and can finally get a real weapon of some kind. (at some point before, or when, you reach the city, you hit level 5) The next 15 levels are involved in a series of single player quests, presumably teaching even more about the game along the way. Each of the four archetypes has its own version of the storyline in this period. At or after level 20, you ship off to the mainland, having graduated from "noob isle" as it probably will be called by the players. At this time, you choose your final class and join the main portion of the MMO world.
No man is an island, entire of itself; every man is a piece of the continent, a part of the main. any man's death diminishes me, because I am involved in mankind, and therefore never send to know for whom the bell tolls; it tolls for thee.
Hemingway